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00:35
Arrr! Ye scurrrvy dog! What'd ye do wit me booty?!
But it is curiously difficult to track down where Boody Rogers is buried; Findagrave and Billiongraves are both unhelpful.
That was a typo :P
And I ran with it.
Well forgive me for not being quite awake yet :P
00:52
So, what's new?
My char was approved but other than that not much
Tomorrow I'll get to see how he holds up in play
Cool.
And for a backup character in case this one dies or doesn't hold up very well, I'm thinking about some sort of freaky sword/sorcery type of character. Playing in 3.5, and as long as it's spontaneous magic I'm looking into it. I thought it'd be awesome to combine Paladin and Hexblade... oh... wait a minute... I can still do it since Hexblade isn't restricted to any alignment...
(House rule, only Knight and Paladin are alignment restricted)
But... I wanted a LN Paladin/Hexblade type of dude lol.
I'm pretty sure there are alignment variants for paladins.
There are a few similar types of classes, there's a PrC out there my buddy linked me to that's similar to it for people with at least one N on their alignment somewhere, but it's no Paladin lol.
I'll look around but this is a project that's for much farther down the road so it's not a big deal. With any luck I'll go through a few levels before this happens.
One awesomely useful thing I found though for non-casters who don't want to pay the local wizard to enchant their gear is the Ritual Bonding mechanic in the DMG2. Used it for my shadow archer's bow. Freaking magic item creation without needing the feats and spells. Only works with one item, but it is pretty awesome.
01:08
Ah, yes.
@Bobson [wave]
yo
totally just noticed a S2e20 peter deluise cameo I never saw before
Wiki says he appeared in about 15 episodes.
ill have to keep a better eye out
 
2 hours later…
03:37
@JoshuaAslanSmith I just decided to google this film, since I was never aware Stargate was actually a film at any point before the series... I think Google's a little confused about it though.
That does seem confusing.
03:57
@JonathanHobbs I do recommend it; the film's visually impressive, even if the rest of it leaves you cold.
And sequels unrelated to the TV franchise are apparently in the works.
@BESW is the story not that great?
@JonathanHobbs It's not... inspired and original.
The whole film is very serviceable, but it doesn't go to great lengths to give us deep characters and brilliant dialogue.
you're telling me they made a spin-off TV series that was better than its predecessor?
Eventually, yes. (The first season was rough.)
i suppose that makes sense, if they got to learn 'n develop their ideas and storytelling
(alternately if they just progressively fired and replaced the entire writing cast)
04:07
Ebert's description (which I think is somewhat unfair, because the film was intended as a tribute to the films which established the tropes is embraces):
> "Stargate" is like a film school exercise. Assignment: Conceive of the weirdest plot you can think of, and reduce it as quickly as possible to action movie cliches. If possible, include sun god Ra, and make sure something gets blowed up real good.
The trailer was setting off internal warning sirens throughout. Especially at the part where they said something like: "Can't you recalibrate it?" "Not without the seventh symbol."
(the seventh symbol they'd mentioned previously; this sounds like too many strange plot devices by lazy or ignorant writers)
Amusingly, the "seven symbols" thing is probably one of the most sensible parts of it.
oh, wait. Did they need to find out which symbol was the seventh in Earth's coordinates?
(or stargate equivalent of a phone number)
Right. In order to dial the gate properly the seventh symbol has to be the one corresponding to your point of origin.
In the film, the big "we can't get back home" plot is because the tablet with the symbol for that planet's location is missing/broken.
However, if you're familiar with the show there'll be some discrepancies: the film only ever assumes there are two gates between two worlds; the worlds are much much further apart than in the show; and the nature of the evil alien is rather different.
So there's a symbol for Earth, which was what they dialed to leave, and a symbol for the planet they landed on, which they... couldn't dial because it was broken?
04:15
(Most of it can be handwaved as ignorance of the brand-new alien tech they were messing with.)
@JonathanHobbs Right. They'd've had to just guess.
The plot works in the film
and possibly wound up somewhere far less hospitable to their life and/or existence
@JonathanHobbs No, it just wouldn't have worked. Remember, the film assumes only two gates.
@JoshuaAslanSmith yeah; it sounds like they changed the nature of stargates quite a bit for the show.
@BESW oh, right.
The way the Stargate works is, each symbol corresponds to a particular point in space. You dial six symbols to say where you want to go, and the seventh to define your origin. The wormhole draws a line from the start point to the end point.
But it only works if there's a gate on each end.
04:16
A bit just like the nature of Ra vs the goaould
Ferretti and kowalski are both from the movie
They spent decades dialling random coordinates and failing to get wormholes, partly because of star drift and partly because no coordinates will work if they don't end with the Earth symbol.
Right and ther are 38 symbols ^ 7
sounds like a maximum of 38 possible stargates
sounds like they abandoned this origin-symbol concept in the show
in favour of being able to visit >38 worlds
Milky Way stargates have 39 glyphs. One is always the origin point, leaving 38 symbols to play with. You dial 6 of them in combination to define a starting point.
But how do they leave again? Gate #40 would have no symbol, unless the symbols are relative for each planet.
04:22
@JonathanHobbs That is inconsistent due to budget and design constraints.
Very well
But yes, in theory at least the point of origin glyph is unique per gate.
Ah, wait, so each world might have a different glyph in the 39th position for its own point of origin?
Most gates use Earth constellations to define their glyphs, but some use constellations from their own location or from somewhere else.
Right.
Ok, now this makes sense.
04:24
And you can use an eighth symbol to dial long-distance (if you have enough power) and get to other galaxies.
This is one of the big handwaves from the film to the show: in the film, they travel to a planet in another galaxy; in the show, that same planet is stated to be one of the closest planets to Earth in the network, which is why they were able to dial it despite stellar drift.
The show then has them use massive computers to calculate stellar drift adjustments so their dialling becomes productive.
(Most stargates have associated computers which constantly compensate for drift and enact various safety features. The Earth gate's computer was lost or destroyed, so they have to jerry-rig it.)
IIRC, in the show, being dialled also makes your own gate move.
04:27
(This leads to many episodes about malfunctions and errors.)
@JonathanHobbs Yup. I can't remember if they did that in the film; the gate only got dialled twice.
@BESW oh yeah, with the dialling pads and everything.
Of course, none of this really matters until the show goes into the details.
The film is just a glorious mishmash of Aliens Pyramids Government Coverup Nuclear Shooting Rebellion Romance BOOM.
Oh, and Fabulous Androgyny.
It's, like, at least 10% Fabulous Androgyny.
"10% Fabulous Androgyny" would be a good name for a glam tribute band.
 
1 hour later…
05:42
@BESW they'd be prone to getting questions asking who's the fabulously androgynous one or w/e
05:58
@NahynOklauq Hi!
Hi
(I'm new here, I try to figure out how this site work ^^")
Welcome! Is there anything in particular we can help you with?
Thank you but no (not yet xD)
Sorry if I look rude/do some errors : I'm French and our educational system is not... really good about learn languages :/
No worries. We've got people from all around the world with a lot of different native languages.
@NahynOklauq I don't think anyone's is except maybe Japan, and even that's a stretch.
06:06
Okay, thank you ^^ (hello @Dorian)
Most standardized language classes aren't cut out for teaching someone to speak the language fluently and on a casual basis.
06:17
Somebody already played on the campaign D&D 3.5 "Return to the Temple of Elemental Evil" ?
Sorry, I've never used any 3.5 adventure modules.
Well, I should have first ask which RPG have you played ^^"
About six years in 3.5 and a year and a half in 4e, with dabbling in a few other systems like Dogs in the Vineyard and My Life With Master; and the last year has mostly been Fate systems (DFRPG, Core, Accelerated), but a lot of other experiments like Roll For Shoes, Pilgrims of the Flying Temple, and Microscope.
But for all my time in 3.5, I never used pre-made settings or adventure modules--always made up my own settings and adventures.
Wow, you must be pretty imaginative if you do 6 years with only your adventure :O
Since I hardly can make one
Everybody's got bits of the game that come easier.
If you're actually interested, I'm putting together a list of all my games. It's not all filled in yet, but it's more than half down.
06:34
I forget to mention that I play RPG for approximatively a year but I've already read a good part of the D&D 3.5 books
'It was Chris’s first time as a GM. He threw three-to-five Tarrasques at level 12 party.'
Well, that was unexpected xD
Yes. It was.
So you started by GM ? Wasn't it harder than start like a player ?
I'm not sure, having only been able to try it one way.
I do have a hard time being a player now, but I think that might've been true anyway.
I started GMing because some friends decided I would be good at coordinating stories, and they seemed to be right.
So... I think it was a good role for me to start in because it played to my strengths. We didn't worry too much about the rules of the system when they would get in the way of good storytelling, so I was able to slowly incorporate more of the rules as I became more familiar with them.
...then I started looking for other systems with rulesets that better fit the kind of stories I like to tell.
Well, I must say that this must be a good way to start RPG (with a GM who adapt rules)
I'm more a "I read the rules, I do like they say"
Looking back I wish I'd been more open to different systems earlier on. D&D was never a comfortable fit for my GMing style, but it was all I knew so I bent it into a shape that worked reasonably well for me.
Now I have a number of systems which I can choose from depending on the game experience I want.
06:47
@BESW go check my profile ;)
@BESW true
@NahynOklauq I did but I won't be on the chat today
@Zachiel Ooh, very thorough and annotated.
@Zachiel Ok, don't worry, that was for a question that I should find the answer in the book :3
@BESW Go to the end of session one, for Bahá'u'lláh's sake!
[confused]
I guess "for god's sake" wasn't completely appropriate, but maybe it was.
I played FAE
and now I must dash away. Bye!
06:53
What did you think?
Ah, okay.
 
1 hour later…
07:57
Brian's question here touches on a problem we're having, but unfortunately the answer isn't fully developed. :(
08:18
They should totally have named a ninja turtle Rembrandt.
Clothed in black, he leads a rival team of turtles named for 16th and 17th century masters. Vermeer! Caravaggio! Brueghel the Younger!
They would call themselves The Night Watch.
09:04
Morning.
I will be sporadic. new office.
Morning.
Idea for a build... What 3.x classes are out there that are at least decent (preferably good) fighter magic users? I know of off the top of my head Hexblade, Duskblade, Paladin, technically Ranger qualifies... I'd prefer t3 classes though in general. I hope to make a dual-class fighter/magic user that isn't horribly gimped on either aspect.
(oh, I want both classes to be fighter/magic user type classes for this build. otherwise I'd just go legit Fighter/Sorcerer or something lol)
Check out some gish builds here:
6
Q: How can I make a fighter/sorcerer that contributes to the party?

pleatherI want a fighter/sorcerer class that won't bog down my team-mates. Any ideas what to do? I'd like him to be able to have his spells as his main line of attack/defence, but [a certain amount of physical prowess is also wanted] in doing a tricky job such as a strength test, or making it so that he...

Well I 'm trying to do an Hexblade right now but my dices don't cooperate xD
09:32
Gorillaphants go on my list of creatures to never piss off:
7
@Magician The spear somehow feels... superfluous.
Proves it's intelligent.
Yes, that, but as far as damage-dealing goes, it's not the scary bit.
@lisardggY Oh, agreed. Everything else is.
I want to Photoshop a trunk back on its face.
09:37
Three trunks.
Alternately: gorillowlephant.
Random encounter in a city : 99 - 00 : 1d3+1 Gorillaphants
@BESW Same + wings? And a majestic plumage.
And beak.
The spear does seem quite useless to it... I'd have given it something like a greataxe or something else. Basically, big ass heavy weapon. Need to make use of that raw power afterall.
09:40
@Dorian It could be for throwing.
And enormous hunter eyes.
@NahynOklauq You adventure in interesting cities.
When a party enters a boring city, it invariably stops being boring.
@Magician Eeeeh... Could be, but it'd be better off throwing something that will slow down an opponent (or stop it outright) like a set of bolas.
@Magician Cities with interesting circus at least ! Or maybe they are the citizen... :O
09:45
Also, its pet.
Instead of trying to use bolas to catch an opponent, its faithful hunting companion will just shoot webs at it, or maul it, whichever.
Did Fluffy scare everyone away? :o
What the ...
Someone requested it in a draw thread on /tg/ a few days back. It was too epic not to save.
I think their exact request was "I need an evil spider wolf hybrid thing."
I intend to stat it out some day and throw a pack of them at a party of intrepid adventurers. Bonus points if that party happens to be the type to know every monster in the books.
A really good looking pet, a good watchdog xD
Noone will ever bother your place. Especially after the first couple vanish. Might need to get someone to take care of the bloodstains on your porch though...
If you have stats for this cute puppy, I would take it xD
09:52
Not yet, but I might eventually lol. I'd likely be building it for 3.5 though, since I'm more familiar with it and it offers more versatility and more material from which to draw inspiration.
Well, if somebody come to ask you about the bloodstains, there will just be more of it :3
Yes, but that would cause problems eventually... I mean, I'd rather not have my front porch looking like the cover to a Cannibal Corpse album XD
Well... I think if you have a pet like this, you don't worry about your front porch looking :p
(And you don't live in a 'regular' city)
But my guests! My family wouldn't mind, they're all metal heads.. but some of my friends aren't into that kinda thing lol.
A carpet on the bloodstains for the most sensible of them and that will be ok ;D
And the puppy on the cellar, with your Necromantic stuff :p
(He shew your Bones golem but you should forgive a cute puppy like it :3)
10:24
Hmm... a Twilight Gish build looks like it'd be hard to do... Basically a gish with dark/evil magics (kinda along the lines of warlock/hexblade, or at least something from the shadow portion of Tome of Magic) and holy/light magics (standard Paladin style magics)
10:35
That look hard to do be must be fun :3
But how many classes you have at the end xD
Well to make it work you'd probably have to dip a ton... But I'd want to do it in two if I could lol
10:57
Personally, I should do a Sorcerer/Paladin : with devil magic in his blood, he still have been called by a God (god of war maybe ?) to be his Paladin. His past or the past of his family, the Sorcerer part, should be unwanted by the character but progress at the same rate than his destiny, the Paladin part.
Personally, I don't like multiclassing much. Twice the rules to keep in mind when playing.
11:16
Well the thing to consider is that while the DM I'm playing with has voided multiclassing penalties for paladins and monks and etc, he is enforcing alignment restrictions for paladin and knight (but voiding them for everything else)
So, to play a paladin I have to be Lawful Good, nothing else will suffice.
which is quite lame...
Lawful Good Paladin is kind of stupid, if your Divinity is Chaotic Neutral :/
The Paladins don't always follow gods.
Yeah, but a Saint Cuthbert Paladin should not be LG
Paladins are a force of Law and Good according to the D&D 3.5 book, gods have nothing to do with them.
There are other classes for serving gods of various alignments.
Paladins aren't called by the god they serve ?
11:20
Nope. They are simply a divine force of Law and Good, they don't serve gods in 3.5 unless they choose to.
(Except the Paladins of the absolute Good)
I just remember some alternative for the Paladins
I don't remember where I saw them xD
Other versions and other games have Paladins for different deities, but not D&D 3.5 unfortunately. There are other classes that are similar, but that's the issue.
As for alternatives for other aligned Paladins, if there is something in a book somewhere, the DM's house rule prevents its use.
11:34
Well, at least I found perfect classes for antagonist : (Paladin of freedom) - Paladin of slaughter - Paladin of tyranny (Unearthed Arcana)
11:49
@NahynOklauq Bleh. Honestly, they're underwhelming. 3.5 material is obsessed with parallelism and symmetry, to the point that it regularly sacrifices actual mechanics and flavour in the name of conceptual balance.
So each of the different paladins "types," rather than getting unique powers which are genuinely expressions of their ethos, instead just get modified versions of the LG paladin's powers--but however you re-name them and however you change the alignments they affect, they're still ultimately based on the original LG model.

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