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2:00 PM
@JoshuaAslanSmith they had a solid chip at it in 4e
and did pretty well for themselves, I think
initially I was horrified they'd removed lawful evil, chaotic good, and the non-neutral neutrals... but now I think that was an even better decision than decoupling alignment from the mechanics
 
The alignment axis seems like a good example of symmetry for its own sake.
 
@BESW yes. I don't miss it.
Lawful neutral was... weird, chaotic neutral and chaotic good are among the most responsible for GMs weeping in the corner, and lawful evil characters can just be evil anyway.
"chaotic good" was kind of a free reign of "I can be a total shitknob but I'm still good, right?"
 
@JonathanHobbs Pretty much, yes.
 
2:19 PM
theres the classic issues of intent vs. ends with the alignments and lawful and chaotic are terrible to define
 
Well, D&D 3.5 makes it really hard to effectively argue for intent to count for much of anything: the alignments are not only quantifiable, they're also independent and self-sufficient abstract concepts with the power of creation.
Those are not qualities which lend themselves to non-objective definitions.
As for law and chaos, I always thought of them in terms of rule vs act utilitarianism. Philosophy 101 stuff.
The cause of the Great Alignment Debate, I think, is twofold: first, that the authors have never been consistent about their notions and implementations; second, that players want to apply real-life philosophy and morals to the alignment system, which just doesn't work, and then they get offended because debunking their vision of the alignment system feels like having their own real-life morality challenged.
 
I always tried to make alignment more of the game, to encourage players to play towards their alignment. But in the long run it usually ended up being to much for most and we just ignored it. And by that I mean that what was written on the page tended to be close to how the player felt about the game, but without getting into the details - when any alignment specific effect/item/monster made it relevant. I would often let the players retcon based on their recent role-play. (but not too often)
 
theres a 4e supplemental in the dragon mags that handled alignment like issues for character drives fairly well ill need to find it
 
@InbarRose That's pretty much how I handled it.
 
@BESW Hurrah for unison! :)
Only you probably only did it when it was relephant, as opposed to relevant. - an important distinction
 
2:32 PM
Naturalmente.
 
@waxeagle: we don't need to get into it, but 4e has the exact "problem" that the questioner was trying to grapple with.
 
I love how secretly, the function of this site is to provide interesting topics of conversation for those who reside in the chat channel via the questions asked through the main portal.
 
@Dane Only because of the way they're doing their visibility.
if visbility extended in a box instead of a fake circle it's not an issue.
 
What, are we on 4e's taxicab geometry now?
 
@BESW I suggested it as an alternative to the 1.5 squares of movement along a diagonal rule for the gamedev.se question Dane answered
 
2:46 PM
Ah, yes.
Circles are squares, squares are circles, and don't think about triangles too hard.
 
@BESW yep
 
My players found it challenging, but fun, to recognise that the shape they saw on the map wasn't following the same rules as it was for the characters who were also on the map.
 
Um, no, the questioner was doing visibility in a square too. Let's say you have a 5x5 square that moves one unit orthogonally. Your 5x5 square now covers five 1x1 squares it did not before. If it moves one unit diagonally, it now covers nine 1x1 squares it did not before.
If you have a horde of orcs, each standing in their own square with no gaps, and you have an aura that extends out into a 5x5 square, you should move diagonally through the horde in order to affect the most orcs possible.
Anyway, while I think there's elegance in the 1.5 rule for diagonal movement, especially for computer games where there's no human hassle in tracking it, I recognize that in tactical pen-and-paper combat, you don't lose much by going with chess-king movement.
(That said, I'm always a stickler for the 1.5 diagonal rule in my 3.5e game.)
 
3:06 PM
hmmm started to answer the 4e errata question then realized I might belying
because the most up to date rules errata was listed as 2012
 
@JoshuaAslanSmith AFAIK they don't change the DDI info unless they push out errata.
 
I feel like there had to errata since then
that might have been bug fixes though
 
would be unkind of them to make errata subscription only
 
or to D&D dragon mag articles
true
 
and my guess is that they didn't bother to errata later books
 
3:11 PM
haha
no doubt
Shadow power source book truly needs to be overhauled
 
Oh, my, is that the time?
 
fix assassin and vampire
 
WHO HAS DARED TO DEBATE ALIGNMENT WITHOUT ME?
WHO DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARES?
 
@Lord_Gareth less how to use alignment in game and more the folly of alignment/4e's doing away with alignment
@lord_gareth are you the literal devil's advocate for alignment?
 
@JoshuaAslanSmith Then I shall permit you to live, mortal. For now.
@JoshuaAslanSmith Not really. I really hate the alignment system. With that in mind, there are...subtleties...that many miss. I usually attempt to bring these forth so that it can be used more comprehensibly in people's games
 
3:14 PM
jury rigging the terrible ad-hoc system that is alignment eh?
 
@Lord_Gareth Isn't that sort of like saying "This egg tastes like it was cooked over a tire fire, but I should be sure the people eating it really appreciate the nuances of tire-fire cooking"?
 
@BESW It's very hard to extract from 3.PF, so if people insist on cooking over a tire fire anyway what I want to do is make it as painless as possible.
Since extraction involves more work than people think
 
You don't have to sell me on that point. I was trying to rip the alignment axis out of 3.5 from about a month into playing it.
 
@JoshuaAslanSmith it's been 2 years since a new explicitly 4e book came out (Dungeon Survival Handbook)
 
was dungeon survival really 2 years ago?
feels like it was yesterday #gradschooltimewarp
 
3:18 PM
May 2012
 
I'm not sure the shadow classes are salvageable with errata; they look like they need more than a tune-up. New chassis, different engine, but we can keep the paint.
 
Perception of time really does scale in an asymptotic curve. The older I get the faster time seems to pass.
 
For a lot of people I understand it slows back down again come retirement.
...I once had a retiree attempt to bond with me as a fellow retiree on World of Warcraft.
 
hope so, how else am I ever going to read, play, and watch respectively all the books, videogames, and films in by evergrowing backlog
yeah MMOs aren't even feasible to me as a responsible adult. you either have to be in school or neglecting some area of your life to be successful and playing mmos hardcore
 
3:22 PM
srsly
 
at least as I see it
 
I was in a "raiding guild for people with lives" for a while.
 
Loved EVE, playing EVE for real would mean ignoring my wife all the time and never doing anything ever
 
They ran at unusual times and were totally okay with the tank going "afkbaby" mid-fight.
 
@besw that cool, I've found like clans/guilds for FPS "for old timers" (aka over 25) to be very accommodating in the pickup and play sense without a lot of requirements
 
3:24 PM
I was invited based on my rep as Most Laid-Back And Patient Healer Ever.
 
just slammed head on desk thinking about stereotypes and expectations of healers in mmos
 
(Prior to that, I'd been a pick-up healer for a half-dozen guilds whose own healers didn't have the patience for running new members through raids the healers didn't need anything from anymore.)
I loved healing. Burning Crusade era priest heals in heroics and low/mid tier raids was a joy.
(I did 5SR dancing with a half/half Disc/Holy build, and seemed to be the only person on my server who even knew it was possible. It meant I had insane endurance for fights that went overlong--which rookie fights always do--and I used gear that nobody else ever wanted.)
...now most of my RPG players are permanently /afkbaby/work/drama. [sigh]
And it's almost 0140a. Goodnight!
 
3:43 PM
@JoshuaAslanSmith I forgot about it after leaving it open for some time.
 
@zachiel no biggie, just doing my part to help
@waxeagle sadly no response from mike mearls or angry gm on the 4e encounter building question and sly flourish was like oh I just use 2 types at most if that and I dont worry about them (I only use mm3 monsters etc.)
 
@JoshuaAslanSmith worth a try. I know Sly has posted here a couple of times
 
 
2 hours later…
5:38 PM
@JoshuaAslanSmith I don't think jumping over would violate charge.
--ccc---
-c---c--
c--M--cM
all of those square squares are closer to the second M
 
ah misread the question
I thought he was jumping an enemy to get into flanking on a specific side my fault
will delete comment
and all outta flags for the day
 
You have to have an athletics check of 80 to get over a medium sized creature, so it doesn't make it any more possible that it's a legal path
 
and you'd overshoot by far
 
its true if you wanna super jump around you need to take monk stuff or possibly I think there are some utility powers taht could be put to use
 
5:43 PM
@JoshuaAslanSmith probably, if you found something that would negate opportunity attacks while jumping you could get it down to monster (height - 2) * 10, which would be doable for most medium sized monsters and a moderate athletics check in mid paragon
figure your average monster is 7-8ft tall, and you're still looking at needing a check in the 60s...so early epic if you optimize for it
 
wait why does monster height matter?
medium sized creatures only take up one cube
right?
 
@JoshuaAslanSmith theoretically, when you get into jumping rules there are actually more sim bits in there than the system normally contains.
 
cleared space for jumping is measured in feet.
so I'd use actual monster height if available, and cube size if it's not.
 
@waxeagle - Some arrogant fool has awoken the demon of Monk Discussion
Lock your doors and hide your children
 
5:52 PM
@Lord_Gareth Ah. So you are going to tell them how awesome monks are right?
 
@Aaron Wouldn't be appropriate for the question, sadly.
 
hmmm theres this software bundle on stacksocial.com but not sure if its even worht it since the site seems to have shakey reviews
 
@Lord_Gareth I was kidding anyway. Don't you hate most monk builds?
 
@Aaron I hate non-functional builds, of which most Monk builds are included.
There's some very small numbers of PF-viable monk options, most of which revolve around hungry ghost, zen archer, and that Q one that turns you into a weird sort-of-spellcaster
In various combinations
 
@Lord_Gareth Hm. So have you ever seen a monk build that was functional?
 
5:55 PM
@Aaron See what I just said above this question :p
 
@Lord_Gareth Yea I saw it after I hit enter.
 
Of those, Hungry Ghost + That One That Starts with Q together are the most viable, solidly striking Tier 3
Zen Archer alone drags Monk from T6 (unplayable) to T4 (does one thing but that's it)
 
What book(s) should I go for if I wanna play Paranoia and know almost nothing about it?
 
in 3.5, the only viable 'monk' builds I've seen are psuedo-monks, containing few or no levels in the Monk class
 
@Lord_Gareth Ah.
 
5:59 PM
@Aaron Of those, the ones with the most levels are based on sacred fist or enlightened fist
Which hybridize monk with a caster
 
Would a monk or fighter be better for a character who is an expert in combat maneuvers like trip and such?
@Lord_Gareth Sounds not very monk like in the long run though.
 
@Aaron In Pathfinder? Lore Warden Fighter is the go-to. Monk has...difficulties. Lack of access to tools, for example.
 
@Ravn drivethrough has the Troubleshooters manual which should be enough
or not :(, seems they don't have that anymore
 
@Aaron You punch people with ki-enhanced spells, it's close enough for government work.
 
@ravn ironically you've commented on a question I was editing AND flagging comments as obsolete on
 
6:02 PM
Alas, but I'll look for it elsewhere since I now know the title at least.
 
@Lord_Gareth I suppose.
 
@JoshuaAslanSmith I guess I misread you :P
 
apparently Mongoose has something planned for the title (a new edition perhaps?)
 
Eh of course my idea of a monk is no magic and all KI is used for is physical enhancements.
 
Pathfinder has yet to create a viable method of unarmed combat, @Aaron. Monk was their first huge failure, Brawler is now their second, and through it all the design team pats itself on the back and congratulates itself on how awesome their work it.
The designers think they did a good job
So chances are you're not going to get a viable, non-magical martial artist in PF ever
 
6:04 PM
@ravn I mean its not a bigdeal to me that the website is no longer up, I just wanted to add the files so people still interested in fourthcore could get them
 
2014 is the 30th anniverssary of the game...hmmm
 
@ravn sersa's original answer cleared up to me that it as sort of a project that they had finished and moved on from
 
Are all the books from the 80es? I wiki'ed Paranoia, and it seemed like it.
 
@JoshuaAslanSmith alright, fair enough :)
 
6:05 PM
@Ravn no, there was a 20th anniversary release
it was the...3rd? edition
 
@Aaron The faster you realize that Paizo couldn't design their way out of a paper bag, the faster the pain stops.
 
@Lord_Gareth So not even with a mix and mash of classes hand to hand is not worth it ever?
 
is the title you're looking for, obviously you don't want to buy it there
 
@Aaron It requires a massive resource sink which is then not being spent on solving General Melee Problems like flying etc.
 
6:07 PM
from poking Mongoose's forums, they ran out of copies a year ago and haven't reprinted
 
@Lord_Gareth Darn.
 
On top of that it penalizes non-damage builds because you don't have access to things like weapon size bonuses or, oh, tripping weapons, that kind of thing.
 
@Lord_Gareth I build this focusing on a specific person in my group to fight him but what do you think of the build as an actual character? acfreak.wordpress.com/2014/03/20/hand-to-hand-fighter
 
a bit over my budget, yea :)
 
@Aaron ...
 
6:09 PM
@Lord_Gareth just curious because you know much more then myself.
 
-> Sunder
-> Vs. PCs
Smite thyself
 
@Lord_Gareth Yeeeees?
 
hahahaha
 
Now lemme see...
 
Umm. What did I miss?
Is sunder underpowered against PCs or something?
 
6:10 PM
Side step - useless. Literally worse trash than Bravery, why is this even a thing? To keep those maneuvers viable you invest feats in them, and the first feat in the chain eliminates the AoO
@Aaron No, it's rude as hell
 
@Lord_Gareth Oh. Yea but this character is meant to piss him off XD.
He absolutely LOVES this sword he had made so I figured the best way to make his character angry is to try to break it.
 
Ironhide is trash
 
It is mostly RP based but I thought it was a fun design so I shared it.
@Lord_Gareth It was a prereq
To the deathless feats.
 
Endurance/Diehard/Deathless Initiate likewise trash
 
Haven't been back here in some time.
 
6:12 PM
@MadMAxJr hiya
 
Fast Healer and Deathless Master go into the trash pile. Aaalong with Deathless Zealot, sweet freaking Asmodeus
What PF developer spends his time looking up the text for Diehard and moaning?
And why did he produce so many crappy sequel feats?
 
The kneejerk response would be 'because Pathfinder'.
The longer response would be an inquisitive spiel on the nature of what Paizo considers adequate playtesting.
 
Grudge fighter needs to be dragged outside and shot
@Aaron - Mechanically it feels like he won't fulfill your goals whatsoever. Sunder and Disarm attempts hit severe penalties b/c weapon size
Nothing objectionable in the equipment, but
This dude is bland
Won't do his job
 
One of my players was going through d20pfsrd last night and looking up options for her barbarian rage powers. Apparently one of the new player companions has a rage ability for disarming a foe, then immediately maing a ranged attack with that disarmed weapon as an improvised weapon into the target or another target within 20 feet and it doesn't provoke.
 
And is probably going to die
 
6:17 PM
@Ravn poking around Ebay they have supplements, but the primary book doesn't seem to be for sale anywhere at anything approaching a reasonable price :(. (I've had this on my amazon wishlist since it was still in print, and just never bought it :()
 
hahahahahahha
@MadMAxJr I can't even comprehend this
 
I had to squint and read the thing twice.
 
@JoshuaAslanSmith thinking 4e whirling barbarian with the feat that let's him hurl the off hand weapon...except they steal other people's weapon
 
@ravn cough*Ineversuggestitbutlookviaalternativemethodssinceitsessentiallyabondonwarea‌​tthispiont*cough
 
You don't even have to have a hand free for that ranged attack. So you can disarm something like a giant wielding a boulder.
 
6:18 PM
@JoshuaAslanSmith cough*obviouslythat'sthesubtelundertonehereanyways*
 
@Lord_Gareth Eh. He is mostly rp anyway but
 
@MadMAxJr a well placed headbutt :)
 
@Aaron It's difficult to roleplay attributes that the character isn't able to back up.
Contrary to the zeitgeist in the Pathfinder community, you are not a better roleplayer for choosing Mechanic X over Mechanic Y
 
I guess. I hadn't read up much on barbs, but good god there's a bizzare range of rage powers from useful all the time but minimal gain and super incredibly niche usage for insane damage.
 
"He's an RP character" does not excuse trash options that render him incapable of fulfilling the role you made for him.
In point of fact you would think that's encouragement to be sure he can actually do his job
 
6:20 PM
@Lord_Gareth I need to look at sunder more.
 
@Aaron If you want to sunder, use two-handed weapons. Preferably two-handed adamantine weapons
 
@Lord_Gareth Hmmm.
 
That's another one my barb player was looking at. There's a rage power where a barb can ignore hardness when sundering or striking an unattended object.
 
@Lord_Gareth adamantine gauntlets wouldn't do for a once off character?
 
@MadMAxJr .... why ...if it's unattended...
steal it, don't break it...
 
6:22 PM
Well it's easier to smash a door than to steal it.
But I shouldn't speak too loud, the party rogue might start trying to loot doors. "Solid oak. Good material. Iron banding too."
 
@MadMAxJr says the barb to the thief :)...as the thief pops the pins and stuffs it in her bag of holding :)
doors, windows, mantle decorations....never know when something might be of value to someone else
 
@Lord_Gareth Should I toss this character and start over or modify the existing stuff?
 
This is the group that a year and a half ago took a look at the map layout of the first floor of the dungeon they were in and went, "Huh. This hall has raised steps, continues 15 feet, then goes down a small set of steps. There's no logical reason for this (Character has engineering skill). They crowbar up the stone floor tiles and find it's the top of an archway on the floor below, skipping half the traps on floor 2 and putting them 2 rooms away from the destination point.
When in doubt, disassemble dungeon.
 
@Aaron Adamantine is to ignore hardness; the two-handed is for the size penalties
 
Adamantine is pretty useful stuff.
 
6:27 PM
@Aaron Tighten the focus back up and decide what it is you actually want him to do. You may need to re-write entirely, yes.
All future reference, the next time you're inclined to go down the Weapon Focus/Specialization feat tree
Don't.
 
@Lord_Gareth Now I'm curious. Why's that?
 
@MadMAxJr You're paying a very valuable resource - feats - for something that isn't worth that resource. Ultimately, +2 attack and +4 damage just doesn't pay back the 12 levels and 4 feats you sunk into it, especially not when those things or better are available through spells or magical items.
Compare the cost and return on that feat chain to the cost and return on, say, Rage
If that makes sense, @MadMAxJr?
 
I see what you're getting at.
Don't buy with a feat what you can acquire by other means.
 
@Lord_Gareth The end goal is a person who can fight hand to hand and sunder with his hands and use other combat maneuvers with great effectiveness.
 
Isn't there monk stuff for sundering bare handed?
 
6:39 PM
@MadMAxJr Pretty much. There are some cases where the feat ends up being 'cheaper' than another option, but only because your starting point is removed from that option. For example, it's generally cheaper for a Warblade to go for the aberrant feat that grants him reach than it is for him to burn two feats on acquiring the expansion psionic power or the Psychic Warrior level to do the same
@Aaron That's gonna be difficult, primarily because 'barehanded' and 'combat maneuvers' don't play nice with each other. Hrm. 3pp acceptable?
 
@Lord_Gareth 3pp?
 
Third Party
 
Ah. For the most part yes I have full reign on this character's build so 3rd part is allowed.
 
@Aaron Then consider building him as a Psychic Warrior (Dreamscarred Press). Lemme link you.
 
7:11 PM
Still trudging my group through Rise of the Runelords. Changing up our play format from text to DM on voice, players on text and using roll20 has really sped up the pace.
 
7:22 PM
@JoshuaAslanSmith Yes, I found a fine array of literature in a bay full of buccaneers.
 
@Ravn amazing how cultured cutthroats have become
 
Heh.. Snippet from the RSS feed...
Paizo's plan, it appears, is to wait for WoTC to launch its campaign for 5th Edition, look for it to bring new people in and lapsed players back, then, when they start to lose interest in the new edition, steer them to Pathfinder, as happened with 4th Edition D&D. With the Pathfinder Society, Paizo has a great tool for doing this and I hope they have something in the works to leverage the group, but, if they are, neither I nor my local Pathfinder Society have heard it.
 
 
2 hours later…
9:48 PM
@MadMAxJr If this is their plan, it's poorly thought-out. Next doesn't have the tide of outrage and betrayal that 3.5 does - it simply doesn't. 4e was both shockingly new and came at the cost of all support to 3.5, leaving a huge base of players feeling betrayed and abandoned. Paizo welcomed them with open arms, promising backwards compatibility and a familiar experience.
They can't do that in the 4 -> 5 transition
 
 
1 hour later…
10:57 PM
"Anything you can possibly imagine has a historical precedent. I find that prospect absolutely thrilling..." http://medievalpoc.tumblr.com/post/83634850471/possibilities ME TOO.
@Lord_Gareth ...If Paizo comes out with a Suspiciously Similar Substitute for 4e, I will stand and applaud their brazen temerity.
 
@BESW They never will. They hate 4e for caring about balance.
 
You could easily make a 4e clone that cares less about balance.
I could, anyway.
Just lose a little self-control about adding things to the system: new conditions and power keywords that reflect "realistic" things, new items and powers with poorly worded mechanics, tweak the NPC number advancement just a tiny bit...
Heck, make a single feat which lets you cast rituals in one round and the whole system explodes.
 
paizo.com/threads/… <-Props to James Jacobs for owning his mistakes.
 
11:13 PM
"Man Vision"? Did "male gaze" sound too homoerotic?
 
@BESW I forgot the formal term
So I made a best guess
 
This is Man Vision:
 
I don't always downvote people for including Monk in their answers, but when I do it's because they've been a holier-than-thou ass in addition to being wrong.
 
He is--the most bitter man in the world.
2
 
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