Hehehe. I just read through a portion of Oglaf's archives, and there's one with an owlbear. I just noticed this time it is the original Owlbear. The goofy one that is the least threatening possible configuration of owl and bear.
It's also completely NSFW, so I'm not sure if I should link it here, but the title is owlbear, and you can just dump that in the URL where the comic title usually appears.
So, last week I stopped caring about The Mentalist.
I've been watching it half-heartedly hoping they're doing something interesting that I haven't figured out yet (and because Cho is awesome), but last week they kidnapped a female main character. Again. And put her in a cellar, and the menfolk are all manly about it, and I turned it off in a fit of being so done.
Tweets to Campaign By reminds you that if you find one of your Chekhov's Guns isn't loaded, you should either load it immediately or throw it in the river as soon as possible.
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A Chicago man, who for five years slept with a revolver under his pillow for protection against burglars, found it was never loaded. KS1891
It started as a warlock multiclassed into paladin, and then later, after he discharged his duties to the Fey Queen who gave him his fey powers, he became a paladin multiclassed into warlock.
High Reflex Doth Not A Tank Make
Having a high reflex doesn't count for anything extraordinary. It's one of four defences, beside armor, fortitude and will. Each monster attack will specifically target one of these, and in any given fight, the monsters might have anywhere from entirely reflex-ta...
@JonathanHobbs Specifically, the root of the problem seems to be thinking that the key to defending is being hard for an enemy to hit, rather than the interaction between defender, enemies, and allies which creates scenarios in which attacking the defender is the enemy's best option--but still not a good option.
If you can clear up what the defender role is, the rest of the question and answer should fall into place.
@BESW I see this in 3.5 discussions all the time. Hell, The Question Which Must Not Be Named has an answer like that where people feel like a high AC makes you a target.
> The Fighter, the other PHB1 Defender, has Combat Challenge (letting them get free attacks against enemies attacking their allies), and generally makes it difficult for monsters to reach their allies in the first place.
Is this an accurate summary of the fighter's defendingness?
This is why the push-build on Kamola was so awesome: he wasn't a good defender because he was hard to hit, he was a good defender because he was keeping others from being viable targets.
The troll-lock was good for the same reason: attacking anyone except him hurt, in addition to having an attack penalty.
@JonathanHobbs Hmmm.
The Fighter fills the role of defender by mark punishment: attacking not-him imposes attack penalties and invites retaliation.
The key here, really, is that rogues don't have punishment for attacking not-them.
They can pick up a couple of specific abilities which grant it, but it's not baked into the class enough for them to be effective at it consistently for long periods of time.
@JonathanHobbs "Make it difficult to monsters to move freely," maybe.
Fighters are kings of lock-down.
Kamola combined that with the ability to lock them down way over there.
At level 1, a fighter with positional advantage can lock down a hallway by physically interposing himself between the enemies and his allies. Anyone trying to shoulder past him gets stopped in their tracks.
too many tangental conversations... but it was our first night back after srping break, so I kinda expected a higher rate of jokes
last session my professor character (he's basically indana jones but english and also a medival bard) was at an Italian Governors manor for a fancy party, and the building burned down. I save a fancy book with jewels set into the cover and gold leafing on the pages
tonight I was hoping for more info about it, but instead as my group was escaping through emergency tunnels under the manor we ran into a priest, who had a demon girl in a cage
we got ambushed by Crypt ghouls who eventually succeeded in releasing the demon girl
and now we are trying to help this priest re capture the demon girl, even though I wanted to leave him for dead so I could take this book I am pretty sure contains many volumes of delicious knowledge and get it translated
{sigh}
I dunno if you played 7th Sea ever, but there is a component to the game calle d"arcana" and it's basically a trait that the GM can activate to force your character to do something. Mine is Trusting, and I usually play into that on my own... tonite I was convinced that helping the priest was a good idea (even though another character and I use magic and that priest is likely part of the inquisition)
The best way to draw is from life, but barring that, from da Vinci's sketches.
In fact, adding da Vinci to your rotation is great even if you've got great live models; he'll teach you about line variation and shading and so forth.
See how the line defining the bridge of the nose gets darker as it reaches the tip, and he uses just a slightly thicker, darker line to imply the shadow where the bulb of the side of the nose dips into the centre mass.
this is definitely the stuff i need, I have the basic shapes down and proportions of the adult human down, but its the advanced techniques that allude me
especially the stuff like noticing the darkening of the lines on the nose as they get more defined
One reason da Vinci is good is that at his time and place in history, drawing was not art; it was what you did to prepare for art.
Which means that he never worried about finishing a piece, so you get to see all the different stages of a sketch, from the rough pre-sketch to the finished bits, depending on which part of the image he was focused on, and which parts he just roughed in to give the context.
@BESW I... wow. I never thought about it this way.
(For myself I'm suffering from massive artistic block in the form of "oh no I suck at this and I can't continue", and I'm... trying to find out how to draw anyway.)
Many authors and artists have said things along the lines of "you have to ruin a lot of perfectly good paper before you can put something good on one."
@MC_Hambone I'm pretty good, I just get hung up on the fact I can't draw a bunch of things I want to draw very well, but I can't draw them well because I haven't been drawing them and practicing, so it's no surprise - but I don't draw them and practice because I get hung up on not being able to draw them well.
@BESW Haha!
@BESW Do you think the post is ready? I think it's ready.
I have discovered that my musical tastes range much further than most, and don't really conform to "normal" definitions; it's more like certain individual elements that might be found in most any genre prick at my ears.
I like some classical composers (i gravitate to the baroque period), I like pop from the 50s, big band music, jazz from the 40s, lounge music like Dean Martin and Frank Sinatra, I like funk and disco, I like psychedelic rock, and "normal" rock form the 60s-today. I can take long rides in the car listening to nothing but some techno artists, I really have no boundaries
the only stuff I dont really like is current American pop/rap/country music
also I cant believe I forgot to mention Ska and reggae music
I was in a ska band for a few years too! i feel embarassed I forgot that stuff... and also I like the early indy music scene, bands like ModestMouse come to mind. and then nerdier bands like Weezer and Wheatus come to mind too
I also like collecting various versions of specific songs, like Halfway Down the Stairs and Sixteen Tons, or the Doctor Who theme, or the astonishing variety of "Cruel Sister" variants.
Every time I think I'm running out of versions, I discover it's got a whole new grouping under a different name.
On the other end of the spectrum is Loreena McKennitt, who does heavily-instrumented British Isles folk style stuff with some Moorish/Arabesque influences.
(I use some of her less vocal-intense stuff for RPG background music, like for elves and such.)
@MC_Hambone Urrrk. That's one of the things I'll never do. We spend enough time staring at dice and sheets of paper as it is, no need to make us actually squint at them.
There are a bunch of songs that were used in a very atmosphere-intensive campaign many years ago that are now completely ruined for me as songs, since they're linked to specific scenes or characters.
@MC_Hambone Well, say I'm going to run Aeon Wave. It's a near-future cyberpunk dystopia based on humanity decoding the secrets of the now-dead Martian civilisation, and it's set in China.
Do I use my British-Isles-elven forest music, my Imperialist-Russian-dwarven music, my Batman-vs-Dracula and Alien-soundtrack creepy music, or my Revolutionary-era-American church music?
always a good day when I reun into someone who is familiar with his work, whether they like it or not
@BESW ahhhh i see. well for creepy parts the bat man music might work? I was thinking more ambient sounds and things.... maybe songs specifically for things like going into a tavern, or uptemp "fight" music
@MC_Hambone I don't really go for "ambient." I find theme music.
My playlists for a campaign will be divided into places, factions, and moods, and I stick together the appropriate combinations to play on random based on what's going on.
@BESW does it help the game at all to have music playing the whole time? I think that music might be better saved for a highlight moment. but then again, i havent had the opportunity to use music. perhaps I would DJ like you do if I had the availability of a place that is more suited for an elaborate game set up
when I uesd to drive to my buddy that lived 2 hours away from me once amonth to DM, we would sit around and eat and talk for a bit but I had a remote for his stereo, so when there was a significant lull in the convo I would hit play and Dio's Killing the Dragon would play and we would all marh up to his loft to play D&D