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00:03
What is "play unsafe"?
It's a book about how to use improv-inspired techniques in RPGs.
Ah.
By Graham I-forget-his-name.
Second on our "What should ever GM read?" list.
Summary of the trust conversation that followed:
To me, good games involve "hard" stakes, i.e. serious consequences. That's where drama and juicy stories live. Trusting the group allows me to "lean into" hard stakes, to accept big risks and big setbacks. I know the thing that follows will be cool and juicy -- it isn't always, because RPG play is sloppy and extemporaneous in all the best ways, rather than polished and perfect. But I can extend the benefit of the doubt! Because we like and value the same things.
We are filled with the improv-y collaborative spirit. We all build together. So the setbacks you offer me are just gonna lead to more opportunities for both of us to play. I trust you to change my character, maybe for the worse. I trust that even if something is painful and wrenching right now, we'll make good awesome stuff come out of it subsequently.
Hey, someone in that post recommended Bujold's narrative essays.
I.... Disagree with what they got out of it, though.
@BESW What's your takeaway?
00:10
I don't think writing strategies are applicable on to RPGs as much as many do.
What I get from Bujold that is useful for gaming is this:
Good stories rise from strong characters risking high stakes.
Definitely one of the things with gaming is that you don't necessarily know what will "break" a character.
Character comes first and last. Everything else serves the story of the character.
2
I have not always followed that idea in my games, but I'm happier the more I do.
"Serves the story" is a pretty tricky thing to define at times, though.
Yes, that's a seat-of-the pants thing depending on the group.
The way I see it, the setting should provide the character with things which have the potentialnto change him.
Stories are about things changing, and the story of the character is the story of how the character changes.
Compare games where the real story is about the change wreaked upon a dungeon by a group of muderhoboes.
00:29
I'll be back in, like, an hour.
Bujold's lesson to me is that I should help my players tell stories about their characters, rather thanhave the players uuse their characters to help tell my story.
00:39
I'm pretty sure something like 60% of my reputation comes from simply saying "just do what it says"
[bursts into song] What does the manual say?
2
Frakka-krakka-krakka-krakka-kow!
01:20
@BESW I've said it over and over again; the longer I've been involved in RPGs, the more I move away from mechanics and toward story. I figure when I'm 50 and still RPing, we won't have dice or stats or anything.
@waxeagle I feel like 60% of my reputation comes from saying "That play advice is bad."
It is not quite as deep a well as "RTFM" is. But still!
02:15
See this? This is the kind of thing I like to see in my campaigns. Elaborate social constructs the players can manipulate or wreck.
Orchestrating opportunities for that is my guilty pleasure.
Yes yes yes.
... that wasn't the picture I wanted, but it still seems somehow fitting.
@BESW That is pretty fun.
Okay, I really should go to bed, now. I swear I had that picture somewhere... bah. See you all tomorrow.
 
1 hour later…
03:50
@BESW It's kinda nice how the first part of that movie is so 13th century.
04:09
I do like that most people remember her as this completely evil person, and they are mostly right
but at the end of the day, she actually didn't start the whole thing
04:27
I love everything about that woman. Her passion, commitment, couture...
She is the epitome of embracing spite and rancor as an expression of joie de vivre.
Also <3 bicorns.
That is downright hilarious!
Someone star that so I can too.
lol
that was funny
that is why the monsters in the dungeon should never mess with the rust monster
he doesn't eat what they eat, and he makes it easier to kill adventurers
05:41
@BESW They gave me mod powers whatdoIdo
Also mother of Asmodeus would people stop answering this VoP question already
1
A: Vow of Poverty, overpowered or underpowered?

DyndrilliacThe only time Vow of Poverty is worth taking is on a Druid build that plans to be using Wild Shape constantly, because your items become non-functional in that state anyway and you probably took Natural Spell at 6th level so you still have your casting ability while shapeshifted. By the time you ...

user61230
06:01
Someone should protect it, maybe?
user61230
Oh wait, it is already. Nevermind.
@lisardggY You still here?
Just got in, actually.
Excellent. I feel that you may have gotten a bad impression of my ideals in RPG gaming, mostly as a result of me arguing with Zach.
It is possible. I only saw that discussion after the fact, so I only got a limited subset of what you were trying to say.
06:09
Indeed.
If I might wax poetic?
Go for it.
When it comes to character creation, a player has both freedom and responsibility. The DM has only responsibility. Everyone's first responsibility is to ensure that the concept is fun and won't be disruptive at the table. Since fun is the goal, y'know?
Agreed.
After that, it's the DM's responsibility to clearly communicate, in no particular order of importance, the campaign's setting, their tolerance for off-the-wall concepts, any and all mechanical bonuses & restrictions, houserules, and any group idioms that new players should know.
This is where we differ slightly. I believe it is the entire group's responsibility here. It's not the DM's game where the players visit, it's the group's game.
06:13
It is then the player's freedom to do anything they want within those expectations.
Mm. My groups tend to have plots and themes that are heavily DM-driven, with players being reluctant to be active participants in the moods and themes.
That's fine if that's what the group wants, but for my tastes, I think a game is enriched when everyone has input.
And with that input comes responsibility - ongoing responsibility - to contribute to the story, not stay in your corner.
They still contribute to the story, they just...do so through subtle communication. My players are sorta shy about meta-narrative participation.
They want to lose themselves in the story, not shape it as authors.
That's the classic party dynamic in RPGs, and I know a lot of players who want just that.
It's not the only dynamic, though.
I understand.
However, it would appear that Zach's group is similar.
Coming back to yesterday's discussion with Zach, I understand how he has a problem with SOD if a character seems to behave in a way that's not in keeping with his characterization up to that point.
06:17
As a DM, I feel that my players have every right to frame their characters within those limits that I've set. Those limits exist primarily because I know that a certain level of immersion is what they want, and that they'll communicate their desired themes and moods to me when they express their concepts
Zach's problem...I cannot express Zach's problem politely.
And I think it's legitimate to come to the player and tell him that's a problem, just like a player can and should come up to the DM and tell him if the way he's running the game is disruptive.
Suffice it to say that I feel he needs to stop DMing for a very long time.
He probably really should DM for you, and for other players with the same expectation of character autonomy. I think he can DM just fine to players who share his views.
Thing is, Zach isn't engaging in the behavior you described. Instead of talking to the player OOC about the difficulties and seeking the heart of the issue, he's declaring that "You can't do that," and then coming here to whine and cut his wrists about how horrible his players are.
Now, I realize that I'm Captain Wrist-Slasher the Player Hater
I don't know if you caught some of my thoughts from last night (well, last night in my time zone. About 9-10 hours ago), but I feel that requiring characters to be set in stone once play has begun is entirely unrealistic. RPG characters aren't literary characters.
06:19
But I come here to complain while solving the problem.
But I do believe that just like it's acceptable to demand mechanical consistency from characters (you can't just change your spell list every day, or retrain feats freely), you can also demand roleplaying consistency. And failure to do that can be a strain on a game.
@Andras (or someone with access to Dragon Magazine 371) - could you verify that the following text from page 9 is actually generic and a broad ruling, and not something specific to someone who picks up a specific class or etc?
> If you choose multiple heritage feats (or feats that similarly modify at-will powers), you choose which feat modifies the power for the purposes of resolving the attack with the power.
And just like a in-play justification can be found for any mechanical retraining, if all sides agree to it, so can an in-play justification be found if a player feels his character should do behave in a certain way.
It sounds like each of the major participants in the discussion have different ideas about where an RPG places final authority over each of its elements, and simultaneously each is telling a different kind of story in their games.
Whereas my stance is that you should not have to be in a position to demand roleplaying consistency, and that a group dysfunctional enough to require such a ruling needs to stop playing and resolve the issue.
06:22
The discussion is taking place without establishing first principles of context, so everyone talks past each other.
@BESW Note, however, that I'm having this discussion perfectly reasonably with my current debate partner.
@Lord_Gareth I can say the same about mechanical consistency. In my last PF game, we had a player who really wasn't in it for the mechanics. She hated remembering them, and came to roleplay. So we fudged together some homebrew rules for her sorcerer (she wasn't really limited by spells/day, but she also rolled a die to randomly select a spell, even if inappropriate) and everyone enjoyed that.
Whereas my previous one was much less than ideal.
And every once in a while she would choose a spell, if it enhanced the coolness factor or was really appropriate.
@BESW Do you still have your copy of DM 371..?
(If you had one to begin with!)
06:24
I could check and see if I can access it....
Where was I going with this?
Oh, right.
I'm saying that demanding mechanical consistency is acceptable, so why shouldn't demanding roleplaying consistency be too, if that's what the table wants?
I know roleplayers who come from a heavily artistic/literary background, and that's what they want and require in their games. For them, this sort of breaking character would be a huge no-no.
@lisardggY Define 'mechanical consistency' here, though, 'cause I think we're having different ideas about this term.
@Lord_Gareth Not going by the rules. Say... picking a feat because I wanted to even though I don't meet the prereqs, or casting a spell and claiming it did X even though the rules say otherwise.
Breaking the rules of the game, as it were.
Mmm. See, for me mechanical consistency is subtly different - "Once the DM/Table has established a rule, obey it until or unless it is changed."
While in @Zach's case (again, I may be misrepresenting him), the preestablished characterization is as binding as a pre-established character sheet.
06:28
@lisardggY But he's going off of a tiny sampling here. A backstory is not pre-established characterization and is notably missing out on nuances and development.
You can't cast fireball if you've only memorized haste, and you can't suddenly decide to let the goblin go after you've established yourself as a vengeful vigilante.
@jonathanhobbs nope, never had it, sorry.
His example of the greedy character is really exemplary of him failing at his own freaking goal in the worst way.
Here he tests the limit of a character's vice and finds that there is in fact a limit.
And his response is to wail and moan about how the guy "broke character".
@Lord_Gareth Oh, I agree. As I said, I believe an RPG character's characterization doesn't even get started until the fourth session or so.
There's always a period of adjustment until you realize who you're actually playing.
06:29
@lord_gareth you can say that without going out of your way to be pejorative.
Indeed. And even then you may be faced with a situation you weren't expecting, one that forces you to think about new characterization.
But that's just the technicalities of where you draw the line at "Now the character is formed". Regardless of whether it's "before play starts" or "after 4 sessions", Zach's approach (Again, @Zach, feel free to come in and correct me if I'm wrong) is that once established, you can't start fiddling with the personality without explicit explanation to those changes.
@BESW This is about as much as I can restrain my undying hate right now. Believe me, if this site had a PM feature I'd have one open.
Personally, I feel that even after months or years of play, RPG characters are never as fully sketched out as literary characters, and room should be left to expand and realize new things about them. But I understand where he's coming from.
And once again I am thankful that SE has no private message service.
@Lord_Gareth Well, this undying hate of yours, restrained or not, comes out as a very antagonistic discussion style. When you tell someone "You shouldn't be allowed to DM with that attitude", you will never get a reasoned discussion, since people will get defensive. Zach might have a much milder, more flexible approach then the one we've brought up here, but when he suddenly had to justify his place in this hobby (hobby!), it would stand to reason that he'll find himself digging into his stance.
(whoops, made that link viewable)
Ah, interesting.
Good question regardless.
@JonathanHobbs Is Dragon magazine content available in the online D&D4e tool thingie?
@lord_Gareth listen to the inverted tree. It speaks truth.
06:37
@lisardggY Not for free
@lisardggy it should be reflected in the Compendium, as well as downloadable as magazine PDFs.
I almost went, "Why would Dragon be official?" and then I saw it was a 4e question.
In 3.PF the answer is, "NO, GOD NO, THANK THE BLACK GODS OF HELL THAT PAIZO IS SECOND PARTY."
In 4e, it's "Well, that's not quite as rigorous as I'd hoped."
@JonathanHobbs From the little 4e I played the D&D Character Builder thingie was treated as the final arbiter of what feats and powers were available, and was relatively complete.
@lisardggy in this case it's a rule, not a character option, in question. That's the purview of the Compendium, not the Builder.
06:41
@BESW D'you think the question as I've drafted it is in good enough shape to ask?
No.
You don't have a question mark in the body text.
@stizzle hi!
Hello new person. Welcome to the madness place.
06:44
We're all as mad as hatters here.
shh you will scare them away
Also, brb: this coffee will, tragically, not be making itself and bringing itself to me.
Thank u racis person 99 aka lord gareth
> That all said: a Dragon Magazine article lays down what appears to be a general rule that applies to everyone, is it an official rule that is as strictly applicable to the game as the rules from a core rulebook?
That bit!
wait... [rewords]
Huh. Either I missed a joke or I've been accused of being racist for the first time in my life.
06:46
@jonathanhobbs Okay, got it. Umm. Do we know if the rule is reflected in the Compendium?
Never mind what is your favorite rpg
@BESW a search of the wording turns up no
the exact phrase doesn't turn up, "heritage feats" itself has only 3 entries (two classes and a prestige class)
@Stizzle84 That I've actually played? Probably Scion. In theory? Dread.
@lord_Gareth my guess is it's your reference to the "black gods of hell" though in what vein I am unsure.
no, wait, "heritage feat" turns up 7 backgrounds, 7 feats, 3 paragon paths and 1 power
06:48
mm
@BESW Oh geez I stole that from a Forgotten Realms novel.
Is minecraft rpg
@BESW that could be taken in a bad way
@jonathanhobbs put that info into the post to show you did your homework.
06:49
Um... i am 13
@Stizzle84 Just to clear things up, we're here mostly talking about tabletop/pen-and-paper RPGs like D&D.
We occasionally foray into talks about CRPGs (incidentally, I finally played Mass Effect. Yes, the first one), but the "official" room topic is RPGs.
Umm.....................
@stizzle Since it depends on a computer to control the world and interactions, instead of a living person, it's not an RPG in the sense that this chat is interested in.
If you want to talk about video games you're probably after...
I think there's a videogame stack
Skyrim
?
Skyrim is definitely not our thing. You're looking for Arqade. ^
Yeah check out Arq, above.
Just click the picture
Skyrim is an RPG, but it's a video game - we deal in tabletop RPGs played with dice and paper.
@JonathanHobbs Also Jenga blocks, Willpower bidding, and sometimes rock-paper-scissors.
06:52
This site is about games where living people tell stories together without the intercession of a computer, working out the rules and interactions between each other using dice or other physical aids.
So now we're trying to one-up each other on describing what RPGs are? :)
Hey guys
> That all said: if a Dragon Magazine article lays down a general rule that can apply to all games of D&D 4e (including those not even using Dragon Magazine content), is that an official rule?
O thank you anyway for the teachings
I'm just slow because I'm thumb typing on a tablet.
06:53
@lisardggY Real roleplayers undergo cosmetic surgery to more closely resemble their characters!
user61230
RPGs are things that happen.
user61230
I win. ;)
@tyler hi!
I'm... wondering if this is just opinion-based. Some people will respect Dragon Magazine rules. Others won't. The ones who don't care about them certainly won't. There might not be such thing as an 'official rule', except for something that came from an official source (which Dragon Magazine is).
06:53
Hey BESW
@Emracool Tautology! Your argument is invalid, and you're penalized 500 XP.
Thanks for teaching me bye
Okay guys, here's one for you
user61230
Aww. Your theorics are superior to mine.
The Quakers in Philadelphia came from England escaping persecution or something
06:54
Effectively it strikes me as more of a Meta question for the D&D 4e community here: if a D&D 4e answer hinges on a ruling exclusively from Dragon Magazine, should we respect that ruling, or not care because it came from Dragon magazine?
They valued not feeling above others... They didn't prize fame.
@JonathanHobbs It's not really a meta question, more of a... meta-rules question. What constitutes a house rule?
Over in Boston you had the ... Protestants, I think?
What me
Who were also looking for religious freedom
06:55
@lisardggY right, but we can totally ask what a house rule is here.
Because "it's just opinion based because people can choose to ignore it" pretty much precludes rules questions.
And they valued the individual and competition. They were all about fortune and fame.
@jonathanhobbs it's a main-site q. About rules sources.
So yes, I do think your question is valid, and also appropriate for the site.
"What's all this 'house rule' stuff I keep hearing people talk about?" is totes a legit qusetion
06:55
100 years later, so many famous people came from Boston (according to the dictionary of great people, based on article length = importance)
It's a RAW question, or a RAW meta-question. What W should be interpreted as R.
and hardly any came from Philadelphia
even though they were so close... they had a different culture 100s of years ago
@TylerLangan There seem to be a lot of implied assumptions in your chain of thought.
You're right
@tyler I'm... Not sure this chat has the topic focus you think it does?
06:57
Roleplaying
I'm asking you to use your imagination and work with me here
Fair enough. I await context.
like isn't that what you guys are about? Learning the behaviors of different groups of people?
To get into character or something
Yes and at the same time no.
Not necessarily
Not everyone does in-depth research.
Or even much research.
06:57
idk man. Who's right? Is it better to have an attitude of being superior? Or is it better to want community and equality?
lol Gareth
Bear in mind a lot of us are playing campaigns in which we fight dragons with fireballs.
Certainly some writers - WotC/Paizo I'm looking at you - don't bother to.
hahahaha
Others are playing campaigns involving shooting at aliens with laser beams.
06:58
@TylerLangan I disagree that the puritan ethos, such as was found in New England (and Boston, I guess) was "all about fortune and fame". It valued the success and influence, including material success, but the ethos would treat such success as indicative of divine favor, and those thus blessed would be expected to use that power and influence for the community, not for their own "fame and fortune".
Some are playing games that involve summoning ancient spirits in modern Detroit, and using them to crumble a building, etc.
(Again, this is the ethos, not necessarily what actually happened)
These are questions I enjoy exploring through RPGs, but they are not inherent to the activity.
I think you're creating a false dichotomy here.
so we're not about playing roles in so-and-so historical setting... necessarily. but some might have a setting there.
06:59
Lisard, that could very well be. I'm just summing up my Sociology textbook
Kapow. Question asked. Maybe it'll get closed as opinion based. Not sure myself.

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