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00:45
"How do I balance a low-magic PF campaign?" The answer is you don't! Find another system! Stop doing this!
Goddamn
But we can't change systems! It costs too much and takes too much work to learn!
@BESW Some rather excellent systems for this are free
Besides, Pathfinder is the perfect system, it can do any kind of game you want unless your GM sucks.
@KRyan had an excellent answer to the low-magic question. I didn't dare get involved in the comment war.
And the devs are great! They're happy to help tell me whenever I'm confused about how it works.
00:50
I find large swaths of the RPG.SE community to be passive-aggressive, judgmental, and ill-informed about the topics on which they hold forth. It makes dealing peaceably with them difficult.
I'm so happy to be part of this active, loving community of diverse playstyles.
@BESW I would be too, if the folks on one side of the divide would learn how to play freakin' nice.
@Lord_Gareth that's a very succinct way of putting it :o)
and very true
@Phil The feeling-accurate way of putting it involves profane curses in languages not uttered since the dark days before Man, when gods and demons contended with each other over the fates of worlds and the shadow of evil stretched long and dark over the loom of fate.
I have learned to spot those kind of people and walk away from 'my system is the bestest' arguments before they start
00:55
@Phil See, it goes beyond that. There's also the, "You're playing it wrong," and "real roleplayers don't do X" that I encounter constantly. There's a lot of people here perfectly willing to dump on someone for, say, caring about the rules or providing a RAW answer to a mechanics question.
Which is stupidity in the highest degree. The answer is perfectly freakin' valid. I asked a question that still hasn't really been answered to my satisfaction because 2/3 of the answerers chose to give me shit about caring instead of actually addressing the question.
Which is a wonderful feeling.
heh
I am VERY lucky to have a good group of people I GM for, and seldom have to deal with the other kind
Myx in particular should've known better. The question was tagged RAW. He spent the entire answer being passive-aggressive and condescending about wanting a RAW answer.
@Lord_Gareth but you already know you can't win an argument with that type of person
But I don't have the time or energy to go through the report process on a mod on this site. I've got a life, I've got my own problems, I can't clean up the Stack's mess.
@Phil I didn't start an argument. I asked a question about the rules
AFK
@Lord_Gareth yah, I get that, but I still say just walk away
anyways I gotta go to bed
nn
01:19
@BESW Just today, my friend and I were talking about "A Good GM."
His thesis is that "Good GM" ideology is a lot like "Nice Guy" ideology.
01:40
They both tend to be strongly anti-communicative. The archetype of the Good GM is that they just know what's best for "their" game and all the players.
02:27
@BESW we are bringing in the zombie hunters
03:03
Interesting description there.
I think someone linked that last week.
Also, it reminds me of the descriptions on my DVR that are clearly written by someone who doesn't know what the shows are about. Sometimes it'll name one-off characters in the description like they're part of the main cast. Sometimes it'll be like, "Buffy and Gile [sic] investigate a vampire problem in Sunnyvale [sic]."
04:02
@BESW There was totally a time I said/thought this exact thing about D&D3.x. It's... kind embarrassing in retrospect. Kinda super embarrassing.
3
Heck, I was a Good GM for most of my 3.5 era. I'm still attracted by it.
I was a great Illusionist GM.
Which makes it really, really hard to ever get excited about playing.
Because, erm, you know how that particular kind of sausage is made.
2
The thing that snapped me out of it was when I discovered I wasn't a Good GM for anyone except my first group.
Greetings
I'd spent so much time with them and learned to GM with them, so I didn't really NEED to have much explicit communication.
Hi!
04:21
@BESW Exactly. I think the main reason I want to avoid that, beyond just how it limits who you can play with (I don't mind that necessarily -- you could call it "intimacy") is the way it makes it hard to change what you're doing. Which is important if you don't always want to play the same thing the same way.
@Magician Hi.
Somewhat relatedly... We're staring up a new Eclipse Phase campaign. New system, new setting, new tone (hopefully), mostly old players. And it's a delight, to have a group of mature roleplayers. It's also great that we're friends, and talk about the game throughout the week.
So despite being very used to my group and their preferences, I still discuss things with them. In fact, more so than I would have before.
It's kinda awesome. :D
I'm also trying to give them some narrative control by letting them answer plot-related questions. We've had a single intro game so far, and with a single such answer they've created the first major story arc. It's amazing.
The game was simple: they're on a nomadic spaceship fleet (called scum swarm), and an unknown object collides with their ship. Impact, hull ruptures, fires, etc. A bit of action to get things going. The question was: what was the missile?
What was their answer?
I had a few possibilities in mind: a kinetic strike launched against Luna that they've accidentally intercepted; an inter-ship rivalry; a subverted ship attacking the swarm. Nope. It was, apparently, an escape pod. With a dead Factor inside. Factors being the only alien species humanity had encountered, their ship hidden somewhere in the outer Solar system.
A human escape pod with a dead Factor. And the wheels start spinning.
04:34
oooo
It's likely escaped from a black research facility. Everyone wants its body. Everyone wants to know where it came from. But no one wants Factors to find out.
"The plot - you'd imagined something simple. The players theorized something complex. And goddamn if theirs isn't better."
And how did they even get this body in the first place? And etc. and etc.
@Lord_Gareth And that is why I'm letting players have their say :)
So now the scum fleet is auctioning off the Factor's body to hypercorps, rationalizing that there's no way they could keep it secret, and using semi-transparency as defence. And PCs are given the black box from the escape pod. Maybe. Unless it's a decoy. They are to deliver it to a contact that'll decipher it. If they choose to trust them. If they choose not to decipher the encryption themselves.
And of course people will figure out they have it. And of course hypercorps won't play fair. And of course the original owners of the body would come knocking. And half the Solar system is about to have a very quiet war over this thing.
All because of a single question I asked my players.
In-the-moment all the way. :)
04:53
Cool.
@alexp achieving "intimacy" without calcification is my current goal with Trogdor.
IME just talk-talk-talking gets you a lot of the way there.
 
1 hour later…
06:06
yo!
Yopp.
What's up?
I have a Jekyl/Hyde question. I would post it but then the odds are significantly higher that my wife will see it (she's now much more into SE sites)
the system is 3.5e. Game?
Possibly. I'm on the tablet so don't mind slowness.
Not minded at all.
Also, insert obligatory 3.5 survivor bitterness here.
06:13
Understood.
How does one conceal a CE personality within a LG or at least LN character? As in -- all divinations find Hyde but fail to properly link the actions (and proper person) to Jekyll
You were warned. Proceed.
You're asking for mechanics?
Yes, as it currently seems it would all be done by fiat and that just seems... messy. I like to skirt mechanics barely but remain within them as much as possible.
Let's see. Divination provides names, visuals, and advice.
Technically J is different in name and appearance from H.
So what divination would you expect to need the effect to mystify?
Right. My concern is the "who did this" commune or the like, but I guess it's my goal to have it ride on those technicalities
bad example as that one is yes or no
I would like to mislead the party into the wild-but-not-so-wild goose chase for a while before they have to face the Jekyll villain
One final detail: the Jekyll character has no knowledge of Hyde, so they don't actively take precautions like nondetection
Afk a bit heading home will think about this.
06:21
thank you @BESW
@LitheOhm Handwavy in-fiction thing: well, divination operates on auras, souls, all kinds of intangibles like that, right?
Is the J/H character something like two souls in one body?
I wouldn't focus on hiding Hyde perfectly. Just enough to make the normal pattern of detection not work. "You have to know what to look for" kind of thing.
07:16
If you need something thorough, I suggest that the curse carries with it an automatic nondetection spell which affects whichever personality is not dominant.
Otherwise, simply treating Jekyll and Hyde as separate personalities with separate names and separate faces should work--only divination which specifically targets the physical body would work, and then it would probably seem to have backfired.
You can also have the one personality always "cover" the other.
Or, to be really weird, Jekyll is always dominant in divination because he's the "real" personality and Hyde isn't actually a person.
That would justify attempts to divine Hyde as a person would get results of "We're sorry, the person you're attempting to divine does not exist."
You could potentially justify some really wigged-out contradictions.
Did Jekyll do this? -No.
Who did this? -Hyde.
Who is Hyde? -No one.
No one did this? -No.
But I've gotta say, hanging the continuation of your mystery on a group of players failing a game of 20 Questions is a good way to get your campaign blown early.
yeah
@AlexP Something like two souls in one body, aye. I want to spice up one of the Elder Evils villains, whose main shtick is "she's mediocre."
It would be better to give them a chance to find one answer that doesn't blow everything, but does advance the story
07:31
I could still give them clues, old-style. Magical routes would just be complicated
That's true. If you don't give them anything with divination, they keep trying.
This is one of those instances where low-fantasy would be better but alas, it's not that game I'm playing
If you give them something, they move on.
PCs are generally notorious for banging their heads against brick walls until the walls give up.
Bigtime Fight Club influences. But the meddling diviners might get in the way of that
right
Give them some dryboard in front of the brick.
(Ah, illusionist GM urges, you never leave me alone for long.)
07:34
yeah. I want them to find out who it is, and not even "at the right time." Just a matter of pounding alleyways instead of praying
That is a problem.
At least I've gotten two-thirds of my reading for class done before coming back lol
I haven't yet successfully pulled off a great gumshoe-type mystery but I believe my current party would enjoy that
You're basically telling a bunch of thugs with submachine guns that they have to rob banks with feather pillows.
The system is going to fight you every step of the way with this chosen storyline, but you know that.
It's not like this Hyde will be a murderer, outright, at least. Just a harbinger of some obscure world-ending ritual is all.
aye
I like the idea of her curse passing along "benefits" of it's own
that'll probably be the gold
Have you considered a purple rain variant?
07:39
eh? Refresh my memory s'il vous plait?
is that the one that cuts off divine spellcasting?
Purple rain is a mysterious weather phenomenon that suppresses all divine magic.
ahh, there's even one of those in Elder Evils as a "sign" if I'm not mistaken. The Hulks of Zoretha have the blood moon sign but it could just as easily be switched
Since you're tying this into a world-ending ritual already, purple rain seems like a reasonable side effect.
In Elder Evils, when the end is nearer there's a sign all around the world (eventually) which shows that something's not quite right. Conjuration spells malfunction, people wake up in a rage barbarian style, creatures heal unnaturally and harmfully quick, etc.
Refluff however you like, of course, but it could either be an omen or the cult could have deliberately timed their ritual to coincide with the rain so that there's less potential for interference.
07:43
I believe there's one in there like you describe. When last I picked it up I went straight to the Hulk's story -- gotta check again
makes sense
no divine casters in the party yet so it wouldn't be too radical. An inconvenience to plot at best, which is what I'm sort of aiming for lol.
It could even just knock out divination, rather than all divine magic.
(since there are arcane divination spells)
Yeah, it's a much more direct solution to your problem than trying to make sure they fail.
plus it seems way easier than handling the blood moon sign, especially at higher intensities
right
(and it's less frustrating for them to be told they can't try, than to be allowed to waste resources on something you won't let them succeed at.)
07:45
Not fail, that'd be the realm of pure fiat. I'd rather make it difficult. Ideally, at some point down the road, they would have more information and the divinations could be useful (ie. "is Jekyll a murderer" or whatever)
<Zoidberg> Hooray, I'm helping! </Zoidberg>
Returning the gold would be easy enough anyway
lol
Aight, thank you :) back to what my school calls "international management" but what I call "democracy is virtuous and everything else is bad"
My pleasure. Have fun!
(as per the book's explanations, of course)
:)
ttfn
 
1 hour later…
09:12
@BESW I can hear his voice in my head
 
2 hours later…
10:47
So there's a game called Starbound you might have heard of. It follows the likes of Terraria, and in fact was created by one of its developers.
Today I learned not only is it super-moddable, people have already made a LOT of alternate races for it
... and one of them is a My Little Pony race
 
2 hours later…
12:26
The text blob punctuation forgot:
0
A: Who exactly is the valeyard considering the events of Time of The Doctor?

abcdI saw something strange in the show the doctor had gotten river songs regenerations we don't know if she had a full set of regenerations since she's only part time lord but if she did there's eight regenarations that have just magically disipeared yeah he might not be able to use regenarations go...

12:46
The more I study Old Who and the extent to which they introduced each cool new idea in the vaguest, most open-to-interpretation way possible, the more I admire their commitment to not committing anything to canon.
 
1 hour later…
14:03
[reads a line or two of post. already has trouble following. hits ctrl+f, enters only a single period in search box, enables 'highlight all', finds no highlights in the entire post. gives up]
14:37
A "Why so few peop... wait. This is the Fate room." just occurred to me.
14:53
Ok, so the player who doesn't like to play 4e suddenly had fun yesterday. Might be because I rolled all the d20s for his attacks, might be because he single-handedly killed (or at least dealt the final blow to) all the enemies in one encounter with a staff-enlarged 7x7 area of "everybody, stay out of this for one turn". Wizards. I hate 'em.
so, 3.pf question. is there any feat/ability to reduce the load time of a sling, RAW? Rapid Reload (PF) mentions firearms as well as crossbows, but not specifically slings.
@Alyksandrei I don't recall slings having a load time that's longer than "free action". Do you?
Oh well turns out I was wrong.
d20pfsrd.com says its a move action. so no iterative attacks/rapid shot, etc.
I then wonder why the sling barbarian halfling is so popular
which is why i'm wondering if there's a way to reduce it.
15:06
Not one that I know of
@Zachiel ok thanks.
Rapid Relaod (D&D) only mentions specific types of crossbows
 
1 hour later…
16:31
Googled 'best gaming mouse' was not disappointed http://t.co/hpKf7oy5Ex
16:44
lol, any of y'all using a wedge/vert mouse for ergonomics?
16:54
why do you ask?
I've seen them around but have never pulled the trigger on one.
I've just never known or seen many people who use them and what they think of it.
Or have gotten to use one my self.
I used to teach students with accessibility issues how to use things like it, but never used one myself for significant periods of time
That seems to be the biggest thing, whether it works well for you
absolutely
trial and error in the main
Yes very
17:38
@Phil thinking about getting one, the boss just did (he's got a pretty serious case of carpal tunnel and a couple of other RSIs).
@waxeagle I've used a trackball before that was pretty comfy. Nowadays I use mice, though. And lots of keyboard shortcuts. (Not very useful as a statement about RSI, I realize.)
18:22
@waxeagle They can do wonders
 
2 hours later…
20:34
wth is this
I started to go in and edit to try and refine it but... I don't have it in me, I'm sorry. I recommended outright deletion.
21:10
yay ^_^ it went bye-bye
This was a lot of fun to research!
3
Q: Did Lovecraft ever describe his fiction as 'cosmic horror'?

PureferretH.P Lovecraft wrote extensively about what we now call 'cosmic horror', a mix of elder beings, forgotten gods, and alien beings. All these beings have one thing in common : their chaotic nature. It seems curious do me that a writer like Lovecraft would refer to these 'chaotic' beings as 'cos...

@BESW sounds like it :o)
RPG Truth. RT @cmpriest: There sure is a lot of math in D&D. And bickering.
@ChuckWendig @cmpriest I often described our sessions with the DM we fired as recreational math.
21:27
Ah, the four-hour long combat round
I feel sorry for that GM.
"We want to play D&D!"
"Okay, here's a lot of math."
"That's not D&D, you're a bad GM!"
Well... there's a degree to which it can go bad
Yes, but firing the GM because he couldn't read your mind and figure out how much of the system's overemphasis on math you wanted him to ignore for you?
I'm guessing there isn't enough information about the session
Did they wait for someone to finish calculating the damage from an exploding star via physical estimates and translate that into D&D terms, or was it typical "Roll to hit, roll damage"?
22:19
Pretty cool
23:14
@RedRiderX On the one hand, that's very cool. On the other hand, I generally prefer Doctors whose actors didn't care about the show before they got the part.
Hmm, how many of those have there actually been?
10
was 5 a fan?
If I recall, no. It was just another job.
I used to have a mental list, but I can't find that file drawer right now.
[starts Googling]
Ah, yes, Davison was a fan.
> I was probably the first Doctor who grew up watching Doctor Who. [...] I grew up watching it and it’s very weird to be offered a part that you’ve been watching as a fan. I felt young, the original Doctors were quite old and in my head that was a fixed thing, so I thought 'am I too young?'
He also shares a bit about watching the very first episode and being drawn in by its mystery.
Colin Baker had been on the show previously, but doesn't seem to have been a fan: he was given tapes of previous Doctors in order to familiarise himself with the character.
@BESW Heh okay
I remember Moffat talking about doing that with Matt Smith
23:30
Hmm, I didn't know McCoy had "been a great fan of ‘Doctor Who’ for years."
He asked his agent to put his hat in the ring specifically when he heard Colin Baker was leaving.
Oh
Yeah I didn't know that
I may have to revise my theory.
McGann only vaguely knew of the show before he auditioned for the TV role.
(He's not a big fan of sci-fi in general, and doesn't even have a TV.)
We know Eccleston didn't care about the show; he once said that as a kid he preferred to be outside playing than watching TV.
Tennant became an actor because he wanted to be the Doctor; Smith grew up in the Dark Years and hadn't watched much, if any, New Who.
@Metamaterialgirl Hi!
@BESW Wow really?
Interesting.

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