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01:12
26
Q: What is the purpose of old-school D&D class level limitations?

rjbsWhen I played 1E and 2E, race class limits was one of the first rules we decided to ignore. We decided that it would prevent us from playing (say) an Elven fighter for as long as the party might last, and that we couldn't figure out a reason for the rule to exist. Now I'm thinking about teachin...

From the first sentence: "Race class limits" sounds to me like it's talking about the "this race can only be these classes" limitation, but it's really talking about the level limitation.
What could that be edited to? "race/class level limits"?
"Racial level limits"?
01:25
Were they different between the classes a race could play? (if they had any option)
There were limitations, yeah.
To be specific: different races had different classes that were accessible to them.
And, on top of that, there were different level limits.
See Aramis' answer there, at the end.
Well I mean: I know generally race X was class Y and that was that, but were there any races able to be class Z or W, and in class Z they had one level limitation and class W another?
He lists things like how high a dwarf can get in fighter.
@JonathanHobbs So, super-old D&D had race-as-class, but that was really short-lived.
@AlexP Aha right. I didn't really know how to make sense of any of that, but it being classes and etc means it can begin to make sense...
Afterward it was more like "Humans can be anything, but no multiclassing. Elves can be any class, plus they have a lot of crazy multiclassing options that involve mages: fighter/mage, thief/mage, cleric/mage, fighter/cleric/mage, fighter/thief/mage, ..."
Whereas dwarves also could be multiclass but you couldn't make a fighter/mage dwarf in most editions, IIRC.
Humans could dual-class, though, in 2nd Edition. Also when they introduced kits, multiclassing became less desirable.
01:46
Huh, ok. Well, I've edited the question.
01:58
I'm arguing about D&D class balance, sigh. :/
Specifically against people saying wizards should be better because of fictional reasons.
Since they have the power to control the universe or whatever.
That's apparently what the developers have thought for some time as well.
That's always struck me as weird because, like, even if they do have crazy-powerful spells. It's a REALLY big reach to say there's any reason you should be able to call an angel to fight for you in under six seconds.
Or, in D&Ds with minute-long rounds, does it really defy credibility to say that a supreme badass beyond-legendary warrior can kill more than five guys?
@BESW Yeah. Partly because wizards are depicted as the "smart" characters, so it's almost a point of geek pride that they are the best. Partly because they get all the choices and options, so of course the most gearhead-y I-love-mechanics gamers are going to think they deserve to be coolest.
not if one of those 5 guys is The Burninator
02:01
And partly because the source material D&D is based on had similar patterns.
@BESW Except how often does Conan fight a guy with Chain Contingency, really?
It's more like "Transform myself into a demon ape."
Or "Summon a demon that is then tied to my life force so I croak when Conan strangles it to death" or something.
yeah
that was pretty dumb
@AlexP I think it's an issue of which ideas Gygax found more cool to play. It seems that while he may have liked watching Conan, he liked playing Vance.
02:04
also, "put a mechanical monster thing in the lake so he can wrestle it to death
@BESW Pre-3e is actually way better about this because of saves and MR, though.
Fighters totally went from having great saves to absolute garbage.
RPGnet also pointed out something interesting that I hadn't really noticed before today: in 3.5/PF, the value of any half-decent spellcasting-related feat is about equal to the value of a whole feat chain. Because it interacts with so many parts of your character sheet to give you so many different bonuses.
yeah
Like, even independent of power-level issues, Natural Spell by itself easily opens up as many options as taking the whole chain of tripping or spring-attack or cleave feats.
And it automatically gets more and more awesome without further investment.
Just like magic-item feats.
Also, speaking of broken spell-related feats. Spell Perfection. You don't even have to, like, try to cheese out metamagic at that point. :/
02:21
@AlexP yeah, if anything, Paizo bought into the caster supremacy thing even harder than Wizards did. Particularly if you include late-3.5 supplements (Tome of Battle and Complete Champion finally did a lot to give warriors options that were at least something like comparable, even if they ultimately definitely did not close the gap at all)
@AlexP also, remember that Wizards took an extremely Ivory Tower approach to 3e and 3.5, particularly in the beginning. Coming from MtG, they really thought of the game in terms of their MtG player types (Timmy, Spike, and so on), and so thought the game had to include "traps" and "rewards" for system mastery, to appeal to that type of player. Hence, you get stuff like Greater Weapon Specialization vs. Natural Spell.
and again, Paizo has taken up that banner with gusto, it would seem
which is odd since it also seems like none of their developers have anything like the system mastery necessary to understand the game on that level
@KRyan Okay, this is a bit misleading. Monty Cook wrote an article saying he used that framework. But he didn't understand it at all.
Jason Buhlmann and Sean K. Reynolds certainly don't, anyway
What Cook says they applied as Timmy / Johnny / Spike wasn't.
@AlexP that's entirely possible; I'm pretty divided on whether I believe that article or think it was just a weak attempt to save face
@AlexP oh, it does kind of go without saying that even if they intended stuff to reward system mastery, they didn't have nearly the mastery of many of their players
Magic does have bad cards to make you feel smart for not picking them (and to make drafting make sense), but MTG devs don't believe Timmy is a guy who deserves crap because his tastes are too simple.
02:26
they mis-identified a lot of the best and worst options
@AlexP yeah, the D&D group didn't either, I don't think
they just didn't realize even remotely how wide a gap they'd created
I mean, Exalted explicitly tells players that Solars are most powerful (at least in combat), and mortals can't hang with exalts at all, particularly Solars.
but yet, a mortal in Exalted can pair up with a Solar better than a Monk can with a Wizard, at least at the very-high-end of optimization
(that might be a slight overstatement; if we replaced the mortal with a Dragon-blooded, though)
also, another thing to remember is that Wizards' playtesting is a joke
one of their developers talked about their playtest campaign
he played an Int 11 Wizard who took Martial Weapon Proficiency, Weapon Focus, and Power Attack
@KRyan Is that really the case as soon as you get into Paranoia Combo territory, though?
that was his test of the Wizard class
@AlexP Paranoia Combo?
@KRyan Do they playtest using people outside the company?
@JonathanHobbs doubt it ever happened
Paizo had their publicity stunt, but that's all that was
That's... everything playtesting requires. You need someone who does not have their head that deep into the system.
02:30
I think Dreamscarred Press does some, but then DSP is a quality developer who knows what it's doing.
Developers' playtests can't reveal much about other players. They're in too deep.
@KRyan So, I don't know Exalted firsthand, but I remember this... Exalted roughly degenerates like this: People get Perfect Defenses. They get attacks that are the equivalent of D&D disintegrate. Once you have those two elements, the only thing that you don't splatter right away is an enemy with Perfect Defenses.
@JonathanHobbs you need that playtesting, you also need destructive testing which is done best by system masters (though yes, ideally those are still separate from developers)
So every fight is either an insta-gib cakewalk or turns into mote attrition.
@AlexP frankly, the comparison is bad just because White Wolf is pretty awful at mechanics, and almost everyone pretty much agrees on that point
awesome, evocative setting and campaign material
awkward, complicated, and broken game mechanics
but it was the only game off the top of my head that supports explicitly imbalanced player options
02:32
White Wolf has some setting turds, too, though. They come up with cool things but sometimes you look at something and it's so disgusting or racist that you just go "Why is this book not on fire?"
@AlexP haven't seen any of that
but then I'm not a big WW fan
they do certainly deal with some pretty dark material on a regular basis
it wouldn't surprise me to hear that a lot of it seemed racist or sexist or what have you, and it wouldn't surprise me if some of it was.
but they're definitely not FATAL
or what was the other one I heard of the other day
where it was literally a system made by some white supremacists to roleplay out their crusade against minorities
those are definitely worse than anything White Wolf has done
@KRyan RaHoWa.
Well, sure, but those are books by crazy people and idiots.
@AlexP yeah that was it
@AlexP truth
I know all the bad games!
heh
I really only know D&D 3.x, a tiny bit of 4e, slightly more of FATE, and then of course Legend
02:36
Any time someone says "Maybe we should play FATAL, for fun," just make them play Synnibar instead. It's about as crazy goofy but you don't have to be constantly disgusted.
@AlexP I only know of Synnibar from it being referenced in that FATAL review
Or that one really stupid mutant game. I'm trying to remember the name... it was kind of a pretentious name...
Where you just roll up the stupidest stuff like having arms that are ant heads or something.
hah
I actually have been wanting to play a Swarm-based character in 3.x or Legend
Worm-that-walks or something similar
in Legend it would be pure fluff though
@KRyan The Worm that Walks was pretty cool.
...hmm
@BESW yup
02:38
You could probably find some ability to represent it, couldn't you?
@AlexP oh absolutely
but it would be purely my own refluffing
Refluffing some teleport-y type of thing, maybe
I had a yuan-ti abomination worm that walks as a villain in a sadly truncated campaign.
@BESW that sounds interesting
@KRyan "not FATAL" is not a ringing endorsement.
02:39
my Eberron campaign is in the middle of a Xen'drik Yuan-ti temple, trying to swindle their snake-god-wannabe
Also, FATAL does have those really charming pictures of the game designers hitting each other with toy swords.
They tried to make them all scrambled-up with ugly filters so that their black t-shirts would look more like medieval clothes or armor. It did not work. They are obviously wearing black t-shirts.
@BESW no, but I just wanted to remind that though White Wolf deals with some dark stuff, and may on occasion go too far just because they're spending too much time with the material and getting desensitized (or because they were drawn to the game because of pre-existing issues), it's still nothing like FATAL
@AlexP yeah, the "artwork" in FATAL is one of the best parts of it, though largely in the "so bad it's... not nearly as awful as the rest of this"
Well, OWoD being racist against gypsies wasn't being dark, it was being dumb.
@KRyan He was the protege of a dragon who was teaching him necromancy. In the middle of the ritual to become a lich he got taken out by his brother the king (necromancy was blasphemy in their culture).
The dragon's response was to destroy the entire yuan-ti civilization.
I see your point about being desensitized, but Exalted has that one thing that really should have made them all step back and say, "We fucked up. What are we doing to be printing this, man?" And they never did.
02:42
Decades later, the worms in the ground where the half-lich-ified corpse of the necromancer had fallen rose up as a Worm that Walks.
@BESW huh, my player char in the aforementioned Eberron game is a would-be paladin of the Silver Flame, who had been abducted by a necromancer and was half-way through some horrible undead-ification ritual when the Silver Flame interrupted it, so she's kinda-undead
@AlexP not familiar with it; certainly fit in with how Europe... often still treats gypsies, sadly
@AlexP not sure what that was, either
@BESW nice
Humans have settled the island, and he's established a series of cults and secret groups so that he can use his knowledge of alchemy to covertly start turning humans into yuan-ti in order to rebuild his nation.
(Because "alchemy can turn humans into yuan-ti" is totally a thing that exists. Go figure.)
@ShashankSawant Hi!
@BESW Hi!
@ShashankSawant 'lo
is your name a reference in any way to The Shawshank Redemption?
lol...
Nopes...
02:44
darn
That's my real name...
ah, cool!
@ShashankSawant Hello!
Though I do use the movie as a memory aid for new acquaintances...
@ShashankSawant hah, awesome
I love that movie
02:45
Surprisingly, there many who haven't seen the movie (even in the US).
I am originally from India.
yeah, it's a shame
Anyways... gtg... have a good one guys!
enjoy!
I gotta get going too
ttfn
later all
02:48
So, we played Burning Wheel today and I totes won a fight! It was against a derpy monk, though. :/
Still, he got schooled.
(Monk like a guy who lives in a monastery and makes bear and copies books all day. Not, you know, the awesome kung-fu guys.)
And by "schooled" I mean "superficially injured."
 
7 hours later…
09:41
@balpha [wave]
hey hey
What's up?
we use the RPG chat theme in one of our internal rooms, and the CSS is totally borked there, so I came to check if it's the same in the "real" RPG rooms.
but it looks fine here
Ah.
I gotta say, the UI here is the best of the (admittedly relatively few) SE chat rooms I've popped into.
(And for the main rpg.se site, as well.)
 
1 hour later…
11:12
Is there something a mod can do to help this guy log in to chat?
@C.Ross, @waxeagle [poke]
11:40
@BESW not without more information. If you get him to make a post on Role-playing Games Meta we can try.
11:50
@C.Ross, @waxeagle Thanks for the help.
 
2 hours later…
13:32
Welp, answered my own question.
0
A: Does injury affect the helping dice I grant to others?

Alex PYes. Penalty dice from wounds do reduce your help (and FORKs). Helping dice are based on the exponent of your ability. BWG p. 36 (my emphasis throughout): Helping Dice If the exponent of the helping ability is 4 or lower, one die is given to the acting player as help. If the exponent of...

Hoping I can take Wax's bounty >.>
Heheh.
user61230
14:05
I AM RETURNED.
[fbweeee]
user61230
How is everyone?
@Emrakul Hi!
user61230
@AlexP !iH
14:28
@KRyan If only such d6 per level spells could be spontaneously cast, then.
@LitheOhm Reserve feats.
Or Spontaneous Domain feat.
Has anybody ever read the D& 4e "class compendium" articles on Dragon Magazine?
@LitheOhm well you should prepare a variety of spells. yes, if you're out of the useful spells, clerics can switch to cure/inflict as needed, which is useful, but it doesn't make those spells good
@Zachiel those typically don't do d6/level damage, pretty sure
@Zachiel this is a pretty solid answer if you can find a domain with d6/level damage in a variety of energy types
Energy Substitution can be used to prepare spells in another energy type, too, I suppose
ultimately, I probably would avoid most elemental energy types anyway
you can get d6/level in Sonic or Force and those are resisted even less than Negative
Ooh. I can create chat rooms now.
@KRyan in a variety? That's hard to find.
@Zachiel right, that was sort of the point
14:42
@Metool brace yourselves
Gah. I'll have to disable desktop notification if it's gonna do that.
It's stopped using the default Growl bubble that goes away after a second or two and now has a persistent thing I have to click on the x to close
@Metool what are you being desktop notified about?
@Zachiel this
@KRyan this too
14:45
@Metool oh
what's Growl?
Mac's major notification pusher
@Metool ah
Aye, they stopped using Growl for me, too, but the bubbles still go away by themselves unless I'm doing something amusing in fullscreen.
What OS are you on?
Er, one that has Growl?
Latest version of OS X.
You're a version or two ahead of me, then.
14:49
12 mins ago, by Zachiel
Has anybody ever read the D& 4e "class compendium" articles on Dragon Magazine?
@besw?
I'm unfamiliar with that term. Is it different from the "Class Acts" series?
I've learned about the class compendium (a canceled publication) here on SE
I've also been told the contents that were to go into that compendium were going to be published on Dragon Magazine
with a different name I suppose
[shrug] I'm unsure, and no longer have an active subscription.
I hope to find some "errata'ed class" with possibly a collection of powers from all sources that's consultable offline.
I don't have DDI now to check
And we'll play in a basement where wi-fi signal is really bad
@KRyan yeah, I definitely concur on sonic and force damage
re: spontaneous - not good just useful.
worked just fine for my 10th level in a dungeon crawl
Higher levels? Might have fizzled out and would have had to switch strategies
but don't duskblades get very few spells anyway?
15:01
@LitheOhm duskblades are pretty limited, though the 13th-level full-attack Arcane Channeling is pretty awesome
@LitheOhm anecdotes don't provide reliable or valid information though
It is cool but it's 13 levels of little else going on
@LitheOhm I agree; my argument was never that Cleric/Duskblade is a bad idea
aye, just picking on the cure/inflict
my argument was that it's a good idea but not because of cure/inflict, which are at best used only when desperate
right
there is more on that list. I wasn't exclusive
15:03
@LitheOhm which is part of the problem: you didn't mention actually good spells, and then recommended distinctly bad spells
bestow curse is bad?
pardon?
@LitheOhm I did not say every spell you recommended was bad
just that you did recommend spells (cure/inflict) that are bad
on contagion, it strikes immediately d20srd.org/srd/spells/contagion.htm
@LitheOhm I also didn't claim contagion was bad; I don't know enough about which diseases do what to say how good it is
another good choice would be poison, though getting it a spell level after druids does hurt
and heal and harm are fantastic spells for what they do
I just listed the spells I used. That char was doing a lot of leap attack power attack so there wasn't a whole lot of pickiness going on after the first round or so of combat
and it was only vs. a taint elemental where he forsook his cleric spells in favor of the fire bolt
15:10
@LitheOhm Negative Energy isn't energy damage? really? care to back that one up?
Not listed under those. Play semantics if you like, but negative energy isn't listed under immunity
also, no, Energy Substitution is not the primary source of what damages are energy damage
considered "energy." +sonic
it's all the ones I've seen. Psionics powers focus on those five types of energy commonly, etc.
I don't recall any psion or psychic warrior ability dealing neg. Just the five you listed
those are the ones commonly considered "energy."
it's very common that things that allow you to choose an energy type are restricted to acid, cold, electricity, fire, maybe force, and maybe sonic
I just don't believe the RAW is clear-cut on that.
15:12
but that doesn't make those an exhaustive list
two immunities, neither of which include neg energy. That reads to me as more specific than the energy list
because neither Energy Substitution, nor energy ball, nor protection from energy are the primary source on what sorts of damage are energy damage
It's precedent.
@LitheOhm not by the rules, it isn't
How I read them, yes.
15:14
@LitheOhm then you are wrong; the rules are very clear-cut about how primary sources are defined; there is no such thing as "precedent" in the rules
I don't agree. It's just a corner they cut when listing "energy." Protection from energy also doesn't list neg or pos.
gtg, homework
@LitheOhm doesn't matter what protection from energy says; protection from energy is not the primary source on what constitutes energy damage
I'd like to see the definition of negative energy, with page quote, before you continue this, both of you.
I'd like to see the relevant context; it sounds like @LitheOhm is using a working definition based on the idea that spells like protection from energy, while not exhaustive definitionally, are a decent baseline for practical definitions of what energy resistances you'll encounter in the wild.
@BESW which is great but utterly irrelevant since the rules don't recognize that practical definition for anything
15:18
Also, @KRyan, you explicitly said that he didn't suggest any good spells.
@BESW where?
I said he didn't suggest good spells
as in, there were good spells he didn't suggest
@KRyan If he's arguing from a practical standpoint instead of an exhaustive one, your ivory tower contradictions are meaningless to his argument.
15 mins ago, by KRyan
@LitheOhm which is part of the problem: you didn't mention actually good spells, and then recommended distinctly bad spells
yes
"you didn't mention actually good spells" is easily read as "the spells you mentioned aren't good."
"you didn't mention actually good spells" as in "there are actually good spells you didn't mention"
@BESW read? probably; it was a bit unclear. But it's definitely not what I said
15:19
That's why he started questioning "I said this spell; isn't it good?"
@BESW yes, and I clarified
I'm off to play Borderlands 2
@KRyan Poorly. You said that he didn't recommend exclusively bad spells. Before you start digging into him about specific definitions and declaring him wrong without ascertaining his conditions, check your own clarity.
You're being needlessly antagonistic about the whole thing.
@BESW what? he asked if bestow curse wasn't a good spell, and I said it was and clarified that my statement was not that he didn't recommend any good spells. How much more clarification do I need to do?
@BESW no, that would be you
@KRyan Nope.
Ah, @Problematic's come to visit, just in time!
15:23
[wave]
@Problematic ::wave::
blargh
@KRyan Look, you know I don't have a dog in this fight. But "not good" and "not bad" are not the same and if you're going to be a stickler for exactness, people will expect it of you as well.
sorry, @BESW, @LitheOhm, if I was overly aggressive, since apparently I was and can't even tell. this isn't meant as a hollow apology a la "sorry you got offended but I'm still right," it's literally meant as being apologetic that I can't even tell
@KRyan It seemed pretty clear that @LitheOhm is working from an experiential "what you're likely to encounter in the wild" basis, going by things like "this is how it worked in my campaign."
15:25
@BESW of course they aren't the same
@BESW and in so doing he gave poor advice that could mislead future readers
> inflict and cure spells (the latter for undead) are your moneymakers
he did not state "this is what worked for me" he said "this is what will work for you"
and they won't, or at least won't as well as other options available to the same character at the same (or less) cost
That's a clear and legitimate argument.
@BESW that was the entirety of my argument from its beginning
also, note that there is some confusion here
because we are also arguing about an unrelated question regarding negative energy against objects
I'd just like to share this. imgur.com/gallery/hINj1xf
2
Here's a helpful hint, offered sincerely. If you find yourself typing "then you are wrong", back up and check if you're being belligerent--whether you're right or not.
@Metool This is actually something I run into regularly, although it's usually played for laughs.
The main reason it doesn't happen in shows like Star Trek, Babylon 5, SG-1, and so forth, is that aliens in those universes are actually ciphers of humanity. The aliens are representing the Weird and Terrifying aspects of humanity, distilled into an external form so that we can look at it more objectively and see what it's really like.
You'll see it in a variety of s.f., just not usually the stuff that's closest to the "genre fiction" label.
15:34
@BESW there was a particularly brilliant one I read recently
Try The Things by Peter Watts. It's a short story retelling the film The Thing from the point of view of the Thing.
I Am Legend is another obvious example
@KRyan The earlier versions, in particular.
Old Man's War is a recent full-novel example. It's set in a very Master-of-Orion kind of galaxy but humans are by far the most aggressive species.
(Book and first film.)
15:35
yeah, I heard that about Will Smith's version (and therefore didn't see it)
Metro 2023 does it a bit toward the end (the novel, at least; I haven't played the game).
Although one could argue the entire novel is that trope, just without any outsiders to be horrified by it except the reader.
(Some of the most horrifying bits of the novel are when Artyom isn't horrified by what's going on.)
not familiar with that one
trying to find the one I'd read recently, it was really good
All the Larry Niven stories tend to emphasize humans as adaptable in crazy ways. Often the most intelligent, in a sense.
bah, I'll never find it
The other species are still very much doing that thing that BESW described, though. Pathologically warlike or pathologically risk-averse or whatever.
15:40
basically, it's a story of how humanity became the most feared monsters in the galaxy
Metro 2023 is a Russian post-apocalyptic novel written a few years ago, about a tiny collection of mini-societies surviving in the metro under Moscow.
because they were just a little bit crazy
@AlexP really hard to talk about pathology with non-human species
The main character, Artyom, does a kind of Gulliver's Travels tour of the different little societies, and encounters different philosophies and ways of governing.
@BESW ah, neat
It's very, very Russian, in the grand tradition of writing great thick books about the many flavors of crazy Russians can be.
There's also... something... on the surface. Mutants who can live on the surface despite the radiation and regularly attack the gateways into the metro.
And although the end gets a bit into who/what the mutants are and what their motives are and how they view the humans huddled in the tunnels, it really only serves to re-emphasize what the readers learned through Artyom's experiences in the tunnels.
15:45
Alright, well, BL2 for real now.
There's a game of it, also:
Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows and Xbox 360. A PlayStation 3 version was planned, but ultimately cancelled. In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game. The game was announced at the 2009 Games Convention in Leipzig; along with an official trailer. A sequel, ', previously called Metro 2034, was released on May 14, 2013 in North America and May 17, 2013 in ...
If it's at all like a less-buggy STALKER I might enjoy it.
I've heard good things about it, but it can't be much like the novel or nobody would play it.
01:00 - 16:0016:00 - 00:00

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