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02:00 - 06:0006:00 - 00:00

02:10
Wheee, our app is in beta on google play!
::sigh::
02:32
@BrianBallsun-Stanton The Play store link leads to a 404! :(
that's cause someone's an idiot
::muttermuttermuttermutter::
thanks for reminding me :)
wait, 404?
refresh, try again?
@BrianBallsun-Stanton Yes, 404. I refreshed.
I...
that's not what I see.
oh, are you a member of the community?
02:35
If I try to open it in a private window (one with no login information), I get a login screen.
So presumably it is just saying 404 to all but a few people.
but if you join the community first....
(I wish they errored better. We've set it to be community gated because we need to direct feedback a bit during the beta)
I joined the community. The app link is still a 404 though.
... what the bloody...
Maybe it's limited to the developers on the project or whatever
well, I'm glad I'm testing this...
02:38
Or some rank in the group?
no, it should be limited to members of the community.
I... set it up that way.
Oh, hm :(
Oh, huh.
Now I see it. :)
It just started working for me.
....
oh, this is going to be fun.
So there was a bit of delay between joining the community and being able to download the app, I guess.
yep
database percolation thingo?
02:41
yes probably something like that c:
what is this thing though!?
offline GIS enabled data logging application for arbitrary data structures
if you go to properties, faims server thingo, then hit connect to demo server
you can download a sample module
o: Okay
I will give it a spin in a little while
We has a Brian again? Or just passing through?
@BrianBallsun-Stanton Daí.
@BESW Dai stihó, cousin
What's new?
03:06
@BESW arrrghggghle?
but our app is in google play now, so... that's a thing.
Ah, you've got a murloc infestation.
lol
I take offence to that
I have murlocs hidden all over equestria
infestation is definitely not the right word
Insurrection?
Implantation, perhaps.
Murloc prairie dog village?
no
more like Murloc Ranch
03:11
but yeah, project is starting to get into the "wait, we have to deliver something to users?" phase.
@trogdor Worst. Salad dressing. Ever.
@BESW no, you pour it on top of Slaads.
That way they taste of or giant frog.
once again you mortals are wrong
you ride them
they are the best mounts
03:14
@trogdor or giant frog.
ugh. sys-admin crap is tedious
03:34
For your edification and entertainment: an awesome thread about Sticky Antagonists.
"You must admit, my plan is sheer brilliance in its simplicity!"
You mean this?
> Or a fundamentally narcissistic villain needs the players' approval of his plans, to convince them that his scheme is justified.
Yes.
(It is a phrase uttered by every Middleman villain EVER.)
Same guy made a good point in another thread:
> The main new point to add is just that recurring antagonists can be discovered, not planned in advance. Don't make a guy and say, "This guy will be recurring throughout the campaign." This means you'll need to stop him from being killed, which is all about eroding your players' ability to affect the campaign world. Instead, make three - whichever one survives the longest is the recurring antagonist.
Aye.
The best way to plan a particular recurring villain is to introduce him through his expendable lackeys.
03:41
He's not quite recurring himself, though, at that point.
Well...
You can make him a presence.
I've had villains who leave notes for the heroes, send them assassins as "thinking of you" presents, and so forth.
Remember, Kahn never shared a screen with Kirk in Wrath of Kahn.
Good point!
Personally I'd be wary of the "thinking of you" factor because if some guy is obviously, like, obsessed with me, I'm much more likely to want to get rid of him ASAP.
Vs. someone who crosses paths with you more naturally.
For a particularly long campaign, I planned to have a half-dozen major plots which could be wrapped up individually--but each of them would finish with the idea that there's someone who set up the plot in the first place, someone nobody in the plot itself knows about. There's just a mastermind-shaped hole in the stories, and as the party becomes more annoying to him... he'll arrange for his unsuspecting pawns to get in the party's way.
How'd it turn out?
Campaign fizzled.
Schedules changed, people moved.
Interpersonal dramas.
03:47
C'est la vie.
My (illusionist) D&D hat trick was a campaign where 95% of the betraying was done by the PCs.
In another campaign, I had the party start out by being forced into their first adventure by the villain.
He wanted an artifact in a dungeon designed to only be accessible by a specific set of Good-aligned class abilities, and the party met the qualifications.
The rest of the campaign was dedicated to figuring out WHY he wanted the artifact and getting it back... and in the process discovering that he was collecting a lot of similar artifacts, intending to join them.
In yet another game, the villain was an ancient legend that nobody believed anymore--even the PCs couldn't sort it out from the rest of the worldbuilding I'd done.
So halfway through the campaign when they found out she was real, they went to vanquish her!
Morning!
It was a total rout, they fled in disgrace, and she spent the rest of the campaign hassling them to stop or turn to her side.
@AlexP Ultimately, I think that the kind of sticky antagonist this guy is talking about is antithetical to the murderhobo paradigm.
The GM will constantly have to remind the players why there's a good enough reason that they shouldn't just murderstab the obvious villain.
@Magician Hi.
04:14
lol
this is true
PC's will murderstab obvious villains
@BESW Well, two points:
1. I think a lot of campaigns are murderhobo not by design. It's sort of a thing people blunder into due to, well, incentives and structure.
@AlexP they aren't by dm intent, they certainly are by PC intent and system intent
at least for D&D
mind you, my Ars Magica game is Adventures in Accountancy...
2. Good "sticky antagonists" don't have to be the obvious villains.
@BrianBallsun-Stanton but not Accountability!
04:22
@BrianBallsun-Stanton "System intent" is what I mean by incentives and structure. "PC intent," hmm, I don't know if I would classify reflexive avoidance of weaknesses as quite the same as full-on choosing to be a murderhobo.
@AlexP "Villain" is actually a word I shouldn't have used; the D&D system design creates a world in which all non-player creatures are divided into "more useful alive than as XP," and "more useful as XP than alive."
@BESW "More useful as XP than alive" isn't a thing you can always act on, though. Like all those gods you can only kill after you've murderhobo'ed your way through a lot of orcs first.
In that context, villains are simply a subset of "more useful as XP" because they have a particular reason to be so un-useful alive.
@AlexP Aye, but a PC placed in front of a "more useful as XP" creature will have to be told very explicitly that this is a thing it cannot kill yet, or it will try.
And the PC will be constantly checking to see if the condition has changed yet, or trying to change circumstances so the condition will change.
"How do I use a narrative device in an environment where the players have no interest or ability to engage with the narrative on most levels?" is not a very interesting question, perhaps?
(I'm very open to the fact that many D&D games don't work like this --I've run them myself-- but that is not a virtue of the system; it is a subversion of the system by the players.)
@AlexP And yet, it is a question asked regularly here on the site.
So while uninteresting in essence, it is urgent and real in practice--and thus interesting to those who want answers to it.
04:27
@BESW I immediately think of the moment where I placed my players in front of an Earth elemental so giant he towers over the trees. He is hassling them into negotiations when he could kill them outright. One of my players gets impatient and decides he wants to turn this into combat. He curses the elemental. He stops once the elemental knocks him into the tent, and I make a damage roll that could wipe out well over half his health, thankfully rolling low. Negotiations then resume.
One of the best ways to subvert the system is to actually give them antagonists they care about on some level rather than doing the "expected" thing of the can't-kill-him-cuz-he-teleports villain or the unreachable evil overlord with 100 minions.
@JonathanHobbs D&D PCs are, left to their own devices, very simplistic stimulus-response creatures.
"Grrrr."
[thwap!]
"Meep!"
Yes... I also remember you pointing out the solution to murderhoboness is to disconnect progression from murdering everything. :P
Basically there's a dwindling but still present body of advice that is essentially "You're the GM. You want to have a storyline. None of the other players care about it at all, or at least you're pretty sure that is the case and don't want to give them the opportunity to prove you right. So here's how you create a thing just for yourself while they do dungeons for XP."
okay, time to put on some pants and go into meetings-as-work.
04:31
Bye @Brian!
@BrianBallsun-Stanton Have fun!
@BrianBallsun-Stanton Better than sys-admining. ;)
Enh, about the same, probs.
@AlexP that's... one of those things.
Our D&D campaign has largely been a subversion of D&D: pretty much every npc that would be classified as xp fodder had a very relateable motivation for doing what they did, even dirty goblins. Namely, survival. Once PCs got confronted with that, repeatedly, they've been forced to re-evaluate the whole murderhobo thing. Notable exception to this rule being aberrations, who are inherently terrible and fair game.
I think I would appreciate murderhobo games if you got to use appropriate character names, like "Boxcar Ted" and "Ironbelly Norton."
@Magician I think 2/3 D&D campaigns I ran were subversions of D&D. Still had a lot of stuff forced upon us by D&D, of course. Some of which we didn't realize was, at the time.
One had all the characters end up "Evil" because objective cosmic morality wasn't as important as their actual, like, goals.
That one and another one both involved being handed quests that ultimately proved to be not at all necessary or what they seemed.
04:37
@AlexP Yeah, fighting the system to play the game you want is a waste of effort, and I wish I'd realised this sooner. There's a blog post I'm contemplating, about the virtues of playing each game the way it's meant to be played, not inflicting preconceptions and poorly formulated desires upon it.
@Magician Well, it would certainly be nicer if introductory game texts told you something like that.
@AlexP Most of them do... yanno, the ones that aren't economically invested in being the flagship do-all for-all Alpha and Omega of RPGs.
They've at least slowly shifted towards more like "This is what the game is about" rather than "Enter the world of imagination!! Do anything!"
Instead of "Learn how to get kobold heads to make a noise like two coconuts hitting each other!"
04:44
I think there's a lot to sell... erm, I'm gonna call them "fantasy adventure games," because they're not really dungeon-crawls anymore in the classic sense... on their own merits.
@AlexP For some reason, I'm reminded of the fact that Vin Diesel's D&D character was named "Melkor."
@BESW Well, he has a tattoo to remind you of that fact.
@AlexP Nah, remember? That's just a fake he got for xXx.
@BESW Really?
Yup.
04:46
Main thing I remember from that movie is two scenes from the end.
1. There's a sniper in some steam tunnels or something. Vin Diesel step out, over the body of a guy who just got sniped in the face, whips out his heat-seeking rocket launcher, and fires the rocket, which homes in on the sniper because he is smoking a cigarette.
Maybe you weren't around for the last time we had that conversation...
Apr 7 at 21:22, by BESW
"We're gonna put a lot of temporary tattoos on you, to show how intense and badass xXx is. Got any requests?"
"Yeah! My D&D character!"
Literally no part of that scene makes sense.
Reload time on sniper rifles is tough, you should know that
@Magician That is why you take a smoke break while reloading, obvs.
Maybe he thought he was a WoD mage with the Smoker's Reprieve ability.
04:49
2. The bad guy decides to kill all the scientists by releasing the gas they were working on in the lab. They all run around and die, even though they are wearing shiny silver bodysuits with air filter masks, presumably designed for the express purpose of protecting them from the occasional accidental gas discharge. none of them put up their hoods.
xXx was unapologetic about not making sense, at least. I don't think it ever once pretended like it cared about such things.
I can respect that.
Yeah, I still loathe that.
Also it needed more drift racing.
(No, not really.)
I think my favorite Diesel film is Pitch Black.
(Which is not part of the Chronicles of Riddick. No. That is not a thing anyone ever said without being laughed at.)
New Riddick film looks very much like Pitch Black 2 :P
The name thing reminds me... my wife knew a guy in high school who named his D&D character, like, Swordhero Tallgood. Which, whatever, people pick names for characters that they like, who cares? Except he had, like, this whole system. For naming things using some kind of fancy objective criteria he devised, to express their true nature. I think he tried to use it in real life (quietly).
04:53
...I may know one of his children.
Nothing beats Melf, of the Acid Arrow fame. Male Elf!
@Magician All the characters are like that, though. Drawmij, for instance.
Drawmij sounds kinda cool,though.
@BESW Chronicles of Riddick was the most disappointing movie I ever saw in theaters, I think. Here's the thing: I didn't walk in expecting a lot. But then it was okay for the first few minutes. And then the screen died and they gave us free tickets to come back and watch it later.
So now I came back a second time thoroughly expecting a reasonable movie.
@AlexP You poor, poor thing.
And it turns out the screen died exactly 30 seconds before the first scene that made me go "This is crap."
It was uncanny!
I understand there's a video game that is considered a much worthier sequel to Pitch Black.
And the animated film (can't remember its name) isn't bad.
I'd play the game, but.... not for Mac.
04:56
I do like how the movie ends with "Screw it, now let's copy that old-Conan scene from Conan!"
Pitch Black is the best, yes.
It's still a bit silly and very formulaic, but it owns itself and does well.
The visuals alone are worth it, and the acting is solid enough to make even the silliest lines usually work.
Also, they ripped Claudia Black's character in half, and I can pretend it's Vala Mal Doran.
I liked her in Farscape.
I don't hate Vala, either. There are serious problems with how she's written but there's the kernel of a decent character under there, mmmmmaybe.
I didn't like Farscape enough to stick with it very long, possibly because I watched it after I saw her in SG-1.
Maybe that's because I never watched her seasons in order straight through, though
She and Ben Browder basically have opposite roles in Farscape.
Vala.... I've talked about that kind of character before. She's the same as River Song in Doctor Who and HG Wells in Warehouse 13.
05:03
Her character is a pragmatic kinda humorless soldier.
I like the contrast the show occasionally set up between soldier and warrior.
She fails at being a person --much less a likable person-- because she is instead a Strong Sexy Woman With A Tragic Past Which Leads Her To Do Unpleasant Things But We Forgive Her Because Of Her Tragic Past.
Which can be a decent character, but regularly (as in all three of these examples) fails to ever actually become much of a character at all.
@BESW I think it's a bit of a catch-22 because if you make her less of a trope, she becomes someone people hate. The whole "antihero" thing, Sopranos-style, never quite works out the same for female characters in our culture.
She usually shows up suddenly in an established TV show, as an attempt to get back failing ratings.
But the biggest problem is that she steals the spotlight.
@BESW And if the ratings do come back, well, she's their Urkel now.
She's never the main character --because she's coming into an existing show-- but whenever she shows up on screen, the story (whatever it was) suddenly twists and becomes all about her.
05:07
Trying to make up for lost time, yeah.
Not even that.
Shoehorning her in where she doesn't fit in the existing show's arcs, and creating entire new ones just for her.
HG Wells boomeranged from villain to hero and back however fast the plot needed in order to fit her in.
@BESW That's what I mean. Trying to find any excuse to make it about the new character.
River Song, well... we had multi-season arcs about how awesome she was, with absolutely no long-term payoff.
Vala got to be the Virgin Mary, for crying out loud!
And yet, this character can't be seen to have real, ordinary problems or failings: her challenges are either external or somehow the result of her Tragic Past.
@BESW In fairness, would it be better if they stuck Carter in that role?
(For the show maybe, for Carter as a character probably not.)
@BESW Enh, I think that's reductive. I remember her having actual interactions with the other characters. Not particularly great ones, but enh.
@AlexP Honestly, Seasons 9 and 10 should never have happened at all. They were a Bad Idea on a thematic level.
05:11
Not as bad as the last season of Babylon 5.
The "Oh crap, we really have to make another season?" season.
Half the cast is even gone because it was never planned for.
And all the, like, stuff is resolved.
So they make new stuff and it's just awful.
@AlexP Arguable.
The last season of B5 was mostly planned.
It was still baaad.
They hurried up the major arcs because they thought that they were going to lose that last season, so they wrapped up all the big stuff the season before.
And they were left with the secondary plots when the new season was greenlit.
Compare SG-1, who thought S8 was their last season, and wrapped up everything. When S9 was greenlit, they had to invent an entirely new multiseason arc.
And their choice for the new arc was awful.
It totally demolished everything they'd spent 8 seasons building, in terms of theme and message.
I think the Ori were trying to be a call-back to other stuff, in some ways. They just went astray with it.
They spent 8 seasons saying "Don't let people fool you into thinking they are greater than you just because they can use power they don't let you use."
And then they turned around and dropped in a villain that was everything they'd spent 8 seasons demonstrating the goa'uld were not. It was a cute gimmick, but an awful gut-punch to the show's underlying ethos.
05:16
Also I find it easier to view SG-1 9-10 as, like, a self-contained thing, because there's this core big shtick that's clearly separate -- including thematically -- from the preceding stuff.
Whereas B5 last season is kinda this stunted epilogue.
Although that does make it much more forgettable, and thus much more easily forgotten. >.>
Throw in the fact that they'd lost the lynchpin of their core cast dynamic, the replacement casts were a transparent bid to pick up the Farscape audience, and the whole setup was predicated on "Watch our heroes get their butts kicked except when deus ex machina kicks in," and you get a show I had no interest in watching.
Anyway, name system guy! Tina agreed to play D&D with 'em once, so they spent like three hours on character creation, most of which was some photocopied alignment quiz. And then the group told her the alignment the quiz gave her was wrong, and she should be some other alignment instead, because otherwise there were penalties (AD&D 2nd Edition, must be!).
And then she never actually played because they failed to schedule a time that she could attend.
Beautiful.
Which is good because it means now, in 2013, my wife doesn't have past D&D experiences clouding her judgement.
IIRC she said they kept saying you couldn't be Lawful if you weren't sufficiently respectful of authority rather than just personal ethics, or something.
But really just the fact that they were obsessed with this quiz but then also didn't trust its output.
Sounds like some of the White Wolf stories I've heard.
05:21
@BESW Yeah, that made me sad. Because it was nothing like Farscape. Farscape had, like... well, it was hella quirkier than SG-1 with Vala, for starters.
Like, one episode is resolved when Rigel (the muppet) discovers that a particular planet's flora has made his urine combustible in air.
Also just the fact that there are muppets.
@AlexP The goa'uld were compelling because they were an insanely powerful threat but still demonstrably-beatable mortals. It was about the Earth's most competent and upright heroes fighting overwhelming odds.
The ori were... demigods. Unbeatable, overpowering, nigh-omnipotent demigods who were only not taking over because the NPC wizards were stopping them, and even their avatars were effectively untouchable--not that beating them meant anything. Our heroes couldn't ever move forward, they at best managed to hold their ground.
It was an interesting story, but it had no reason for being SG-1.
@BESW I think its reason was specifically to upend the older themes. There'd be no punch to it otherwise. The punch wasn't done well and you didn't like it, also. But I can see the idea behind it.
Oh, I can see why they thought it was a cute gimmick.
But then you have to watch episodes like "Vala's psychic projection advnture" and it's like, "Is it the same show here?" Yeah.
And it is intellectually interesting as a subversion. But it resulted in a totally different show--one that turned its back on everything I liked about SG-1.
05:27
Really they should have introduced muppets.
@AlexP It's like they... forgot how, or something. I mean, Vala's psychic projection adventure could have been a revisiting of episodes like The Time Teal'c Thought He Was A Fireman.
@Magician yeah, but even the party had a problem with my explicitly pacifist character.
@BrianBallsun-Stanton In 4e?
And not, like, the weird "pacifist cleric" build.
05:31
lol
@BrianBallsun-Stanton How does one play a pacifist in 4e? Or in general, I suppose?
that build could actually work pretty well
@AlexP in general, effectively my entire Ars group are pacifists. Of course, that's because 1 person hasn't bothered mastering the rules in... 5 years of playing, 1 person just is doing the "charge up" for... N years, and @magician is too busy pranking people.
even in a party where everyone else is a murderhobo
in 4e, by being a philosopher and trying very hard
@trogdor no, not a pacificst cleric
a ... pacifist.
05:31
Also I laugh at "pacifist" characters who are following a bunch of killers around patching them up between fights. That's... not much of a pacifist, in the largest scheme of things.
no I know
like someone who objects to harm
I was jsut responding to BESW
@BrianBallsun-Stanton I mean in D&D in general, sorry.
05:32
I guess D&D does give you a lot of things to fight that aren't really, erm, people by any measure.
@AlexP which really just disguises the moral depravity.
@BrianBallsun-Stanton Well, fighting a robot or a demon is very different from killing another living being.
@AlexP depends if they're sentient or not.
but most D&D players are not philosophers, and see nothing wrong with killing the bad $nouns in the name of Good.
@BrianBallsun-Stanton Depends on what the actual foundation for your pacifism is as well.
@BrianBallsun-Stanton Well, on top of that, I don't think most D&D players see much of a choice.
05:35
I mean, either we fight some bad guys, somewhere, or... we do nothing?
Not nothing per se, but at least you're kinda throwing out the character sheet at that point.
Which is how you get to "deep-immersion storytelling" (D&D3 DMG, page 42).
Summary: talk to shopkeepers for two hours and ignore game mechanics. :/
@AlexP I think some of the most deep-immersion I've done with @trogdor in D&D involved a 3.5 "evil PCs" campaign.
They spent a lot of time convincing one of the NPC heroes (a set of four typical D&D min/maxed characters with poor self control and a tendency to metagame) to accept them as unsuspicious NPC cohorts.
@BESW I think the number of genre-aware games people do with D&D is kinda telling. ;)
(Although when trying in-game to get an NPC's fictional player to reach the appropriate meta-game conclusion about your character, I'm not sure "deep immersion" is the right phrase.)
05:40
So, wait, we were talking about someone's pacifist character...
(Because @trogdor's PC wasn't meta-aware; he and his brother were playing their evil PCs as straight as possible.)
It being @BrianBallsun-Stanton's, I'm sure the character drove everyone straight up a wall.
@BESW well, ... yes
You know, I think it's now been 15 session of BW and I still haven't managed to kill anyone.
Well, directly.
Indirectly... umm, oops?
Mainly because I tended , well, with all of my characters, to when @Magician offered a philosophical talky hook, to sit there and actually talk about it for as long as he would let me
@BrianBallsun-Stanton So did you end up trying to avoid fighting and then talking about the ramifications of it a bunch? Or did you straight-up actually avoid avoid fighting?
05:43
@AlexP um, yes?
and to debate the bbeg on $philosophicalTopic
What parts of the rules did you find most helpful in that regard?
@AlexP nonewhatsoever
@AlexP The bit where you can distract the GM.
Yowch. Was it worth it?
05:45
That character retired
my next character was far more pragmatic. He'd fight while talking
He was also Death.
One of the greatest "skills" a player can learn if they want to manipulate the game to their own ends is the ability to smell when a GM can be derailed.
Not the plot--the GM.
And GMs do well to recognize their weak points.
My biggest weak point is when a PC asks my NPC a question about himself. For some reason my NPCs can't help but talk about themselves.
Oh god. "Yes, Mr. Eldritch-Horror-That-Lives-Outside-Sane-Reality, by all means, let us discuss your position on language as inferior method of communication, I believe I can offer you some suggestions..."
6
I think my biggest weak point is that I have too much of a tendency to fill in the gaps with boring stuff.
Also miscellaneous learning-to-play-the-wrong-way habits like always trying to put filler in front of the cool thing.
Also I really don't know how to GM for my wife. She has a very particular thing she finds interesting.
It's like, erm... okay, you know on Buffy, how the protagonist balances all these different facets of her life?
Aye.
My wife likes that kind of juggling-act thing.
05:52
Interesting.
I generally don't, in the sense that when confronted with it characters I play usually don't try to preserve the status quo or optimize a "have it all" solution.
Yes, the fundamental problem with the first Brian's character (and the second) was that they didn't want to fight, ever. First was a coward and the second was a hardcore pacifist. It's a problem in 4e because fighting is how you interact with the world. Even when you're subverting the genre and showing how killing things for xp is bad, you still fight things. You just pick your fights and their consequences much more carefully.
@Magician Oh, man. I've had players try to play D&D cowards.
The third one, the one that eventually became Death, was not opposed to fighting-as-interaction. Engaging insane NPCs in philosophical debates, while only fun to him and me and not the rest of the group, wasn't contrary to the way the game plays.
So, she's generally a very pragmatic and unflappable person in real life, and has trouble creating characters who are Protagonists with Big Goals.
Which can be a problem since we're doing one-on-one mainly.
05:55
@AlexP I am reminded of the first time I read a Harvey Pekar graphic novel.
Also, pushing "novel" philosophical models you come up with for strange creatures is hard with an actual philosopher around, who can and does quote the original thinker who came up with them.
@Magician Yeah, in that case I'd pull a Darths & Droids and just ask HIM to come up with it.
@BESW Elaborate.
@BESW "There's a plot". "I run away from it!" "O-kay, well, um, nothing interesting happens, the end."
@AlexP Harvey Pekar's American Splendor comics/novels are about ordinary people doing ordinary things in an ordinary setting. They're largely autobiographical, and very "small" in their scope, when compared to the more common adventure and horror that comics are associated with.
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