I feel like this would be too vague a question to ask on the main site: a friend of mine wants to stream something he is doing live in a way that is easy for everyone to access, so probably stream live to YouTube. With a laptop how would you do this? He already bought a game capture card and an external camera. Is this stuff even necessary? I think his concern is the built in web cam was too low quality.
What exactly is a capture card and is it only used for streaming gaming?
If you have multiple GPUs (e.g. CPU integrated + separate dedicated) it can make sense to set up OBS to use the integrated GPU for encoding to save some resources for the game.
@northerner Wait, is your friend streaming a game or just whatever is on camera?
If it's the latter and they have a modern phone they're probably better off just streaming from the phone.
@northerner point him at the OBS discord, the folks in there are helpful
assuming he's done the setup guide etc
if he really wants to do 4k60, which seems overkill, looks like YT recommends 20000-51000Kbps
if you do the phone route, droidcam works [or used to work] over USB (even exposes a web interface for a browser source IIRC), but it can also be used over wifi if necessary
unless you specifically need some effects you can only get on the laptop/OBS... but if you just want to stream a church service you probably only need whatever the camera+mic can see/hear
right now ffmpeg failing, saying /dev/video0 doesn't exist...
which... maybe it doesn't, but it should be created
[video4linux2,v4l2 @ 0x55c3d0a6a990] Unable to open V4L2 device '/dev/video0' Could not write header for output file #0 (incorrect codec parameters ?): No such file or directory Error initializing output stream 0:0 -- ++
Also @northerner (and maybe cc @bob) apparently streaming to YT straight from the YT app requires "At least 1,000 subscribers. Once you get 1,000 subscribers, you may have to wait to get access to mobile live streaming." :-\
> The one caveat I would mention is that you only get 10 000 API credits per day by default. Updating the video costs 50 units per update, plus the cost of the resource (for snippet this is 2), which works out to 192 videos per day, max.
@Bob Aye good point, it's probably only a couple of videos either way; there's the request cost plus the resource cost (1+2 pulled out of my... off the top of my head), so it would add up over 100-200 videos