A simple riddle of mine, focused towards meter and rhyme.
I'm but a speck of fairy dust
A glitt'ring jew'l, but only just
So small I scarcely can be seen
A trinity in me convenes
And yet without me you can't see
Fine art and words are made of me
I'm resolute; through me you can...
> I shrink along with passing years / My number grows, I gain more peers
Over the last five years, pixel density has been increasing at such a rate that there seems to be no ceiling.
I think we're finally starting to approach the technical limits of resolution and density as displays with resolution above 2160p aren't commercially viable just yet.
i am still trying to figure out how me video card is going to game at 4K , or how much it would cost to have it do so. although interpolation (with so many pixels) should be clean looking.
the phone chokes on a 3D rendered game with the 1920, given 4x more pixels it would have to be using a doubling method. Doubling was also used back when they went from 340 type reses to 640 type reses.
rendering the smaller res, then splatting that up on the high res, was little extra work, vrses actually rendering at the full res.
@BenRichards Remember I told you about a guy (stupid guy) who returned it to me claiming it is shutting down after 2 hours? So far I understand it works after you did a few initial tests? I prefer to gift it to you since I don't know what to do with it (I am outside of US) and as a way to thank you for your time.
Wonder if smoke is ever configurable, sometimes premium shadows are a deal breaker, ya just tweak them down to high or medium, shadows really assist in realism. The smoke :-) when it kills the frames that badly is overdone sometimes. Could be it qualifies to exist on a battlefeild during a bombing
anything else smoking that badly should be dead by now :-)
Do new york city sewers have that much vapor comming out of them.
@Bob then solution that by putting you into "slow motion" when you get smoke grenaded, instead of horrid balking frames.
some 3d games i was checking (with frapps) would drop to 15FPS in a billow of vapor, when the rest of the frames were pulling a solid 60. Ya'da think they would have optomised that aspect of it.
the problem with basic vsync is, it has to be an even fraction... if it can't make 60, it has to do 30 (55 not allowed), if it can't make 30 it has to do 15 (25 not allowed)
tripple buffering also seemed to delay the picture longer. another few MS before what was rendered makes it to the screen, and it rarely fixed horrid frame rates, it might balance a few, but balks in smoke are not a few frames going slow, it is all of em.
What is a "rail shooter" in referance to style of game, beyond being linear closed worlds ?
but 1 out of 5 regular manholes , say on a really cold day , and the chineese laundry ? One wouldnt expect at night to walk the street and see many of them with a vapor comming out?
@allquixotic: The server/vps I run ttrss on seems down. I'll give it a poke if I can find the keys (coulda sworn its on my laptop) but if the main thing is down, well, you might need to know.
@allquixotic The problem is, one of the VPSes on there... I think it was the Gitlab one? Well, the gitlab install autostart is stuffed cause my host is old deb init, guest is supposed to be systemd but is a container so it actually isn't, and the gitlab installer couldn't cope with that. Attempting to bring it up just tosses a bunch of errors in your face if you don't follow some precise sequence
I really should figure out how I managed to start it last time and script it
heh. My brother is moving out in a few months. Thinking of seeing if I can talk him into hosting my brix, and paying him 50 dollars so we can get a static IP at his place ;p
apparently there are some files in SmartOS container zones that are "injected" into a zone automatically by the host, depending on the version of the host
so @JourneymanGeek your GNU libc (and other stuff) has been upgraded on puppy :D
If this is true, AMD will have a real monster for enthusiasts to play with (although this looks like a server chip).
16C/32T in four modules.
More likely for the consumer space is 8C/16T in two modules for high-end parts and 4C/8T in one module for mainstream parts.
DDR4 and HBM support.
Pretty sure what is described in the linked article is a server chip (notice that specs indicate ECC support which is normally found only on servers and workstations)
16C/32T is useless for 99% of consumers, after all.
Not a whole lot of games can even fully utilize a 4C/8T processor like the one in my laptop, after all.
Same thing with the Intel HEDT platform: the 8C/16T i7-5960X tends to perform worse than the faster-clocked, 6C/12T i7-5930K in a lot of games
More cores is not always better for consumers.
It's a significant advantage for servers where more cores are more efficient than faster cores for the nature of the applications they run, but the vast majority of consumers simply cannot benefit from more than 4C/8T in any meaningful way.
Most games, even modern ones, don't meaningfully scale beyond four threads.
On anything short of a highly-overclocked liquid-cooled build, I would strongly prefer the 6-core part.
@DragonLord Yeah. For algorithms that "people like us" use, you either need 1 or 2 high-throughput cores at most, or it's so embarrassingly parallel that you throw it on a GPU