Details for how fighting works (slightly modified for simplicity from the rulebook):
- Take a turn whenever you want, but everyone gets a turn before anyone gets a second.
- When you're going, you get one Action, which can be basically anything that involves a single roll, OR moving between "zones" on the map. ("Zones" are within the panda area, the keeper storage area, construction, in the trees, or general outside areas.)
- You take Stress equal to the difference between the attacker and defender's roll + skill. Running over 3 physical or 4 mental stress means you're out. Alternatively, y…