> I'm hoping someone can correct me if I'm wrong, but here's the situation: earlier generation iPhone's had a scaling factor of 1x. iPhone 4, 4S, etc. up to 5S used 2x scaling on UI elements, making it easy for developers and meaning the UI scales perfectly. With the iPhone 6 Plus, the resolution is not a perfect increase in scaling (ie. not 3x, but more like 2.25x). This created problems with developing apps and aliasing on the screen. Basically things might look wrong.
But it seems Apple has gotten around this by rendering the assets for the iPhone 6 Plus at 3x (which exceeds the actual …