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00:47
OK, got a working puzzle, now to fill in the clues for the true answer...
 
1 hour later…
02:02
0
Q: Chain Puzzle: Tabletop Games #06 - So Sorry

BubblerThis is the fifth Chain Puzzle in the Tabletop Games series, in which all puzzles are themed around board games, card games, tile games, and the like. The answer to this puzzle is a thematic word or phrase. The solver whose answer is awarded the green checkmark has first refusal on the opportunit...

3
 
2 hours later…
04:09
epic
 
2 hours later…
05:59
very nice @bubbler
hm - I'm not sure what to do next o.O
Mainly because I don't know how Sorry works as a game! <studies rule set>
06:18
Hint: there's a link to a specific section of the rules
Yeah - that's the bit I was reading :) Just trying to work out if my solution to the Hitori is correct based on whether it makes sense with the list.
06:30
... and if I'm reading this correctly, the third player is going to get beaten up by the other 3...
07:21
I have 92 open squares after my hitori solve which seems a lot. I also am not sure if I should have 6s and 9s. :/ I think I will just sit back and admire other people's amazing abilities. :P
At least the count is correct, but I guess I'll wait a day before giving away more hints :)
Maybe I can clarify this now though: 6 and 9 can be ignored after solving the Hitori.
clearly you have to have at least some 9s... there are spots with three successive 9s and they can't all be shaded
Oh right - I was wondering if that was implied by the "6s and 9s were omitted" in the ruleset... or if I was meant to replace them with Sorry! cards :D
oh and also three 6s
i can post my solution if you want to cross-check?
Yeah - I am reasonably confident that my solve of that part is correct - though I guess I shouldn't post half a solution anywhere.
07:29
(of the hitori, i have no idea what to do next)
Oh sure :) I don't know how to post it in chat. lol
I was trying playing the game with the card flips being the numbers in the grid.
uhm. yup that's my solution too :)
ah, with the actual board?
yeah - I tried it on the hitori board and got confused so I tried the actual game out too
07:30
The hitori is correct.
(also the game board is 16x16 and the hitori is 12x12 :/
how did you post that?
there's an "upload" button (on desktop, not on mobile i think)
oh! ....I am an idiot....
Just because I wanted to show how insane this has made me ... have a Sorry! board.
hah, nice
mumble I said "read the rows", not "read by rows"... mumble
^ is really the last hint for today.
07:42
"Sorry!" for making you give hints ;p
Just woken up - @Bubbler nice-looking puzzle!
Thanks, and I hope you didn't already saw the half-spoilers here :P
I think I am going to leave this to greater minds. :P My process so far has been to quietly solve the tiniest portion of the puzzle, stop and wait for people to be awake, then come back to see what I should have understood! :D
I get the feeling @Graylocke and @jafe have got this one - I'll try solve it myself later! :)
08:37
"It's up to you to find out how to apply the rules on the completed grid." - sounds like it should be the hitori board after all...
08:52
hmm, there's a four-letter board game LIFE whose letters are all in the 1-12 range numerically: 12, 9, 6, 5
although the hint says we can ignore the 6s and the 9s so i don't see how we'd get those numbers...
Has anyone tried superimposing a Sorry board onto the Hitori and playing out a turn-based game using the numbers you land on? Could the number of turns to reach home be our letters? (Or am I overthinking this?!)
Other 4 letter games include LUDO and RISK. And higher letter values like in RISK might lend themselves nicely to this...
09:10
something like this?
so first player draws 8 and skips, second player draws a 2 and moves one from the start... but which one is the first player's start?
09:49
Just an observation, that did not get me anywhere: If you omit the 12 sixes and nines, 80 numbers are left. This is exactly the number of squares on the sorry board.(20 save,60 unsave).
huh, interesting
 
4 hours later…
14:18
Anybody made any more progress?
nope
But we have confirmation at least that your Hitori solve is correct
15:08
I wonder if the wording of "Every single rule counts" is significant - are we perhaps supposed to use the frequency of numbers in either the shaded or unshaded grid, ignoring 6s and 9s?
15:49
It is required that no two answers in a Chain are the same, right?
not required i think, but i'd be surprised if it was the same as an earlier one
Maybe in very special cases
E.g. chess could be used twice because more than one type of puzzle could be created from it
But then again, uniqueness feels better to me
16:05
i don't get the difference between "read the rows" vs "read by rows"
which apparently is important
could it be rows of the poem? although that'd be lines, right?
I'm not a native speaker, but to me it suggests that each row is an individual result (to be used for something), you should not continue on the next row. Does that make sense?
16:41
So something that just dawned on me (don't see it mentioned here yet) but there are 92 unshaded squares in the solved Hitori, and there are 92 playable squares on a sorry board
oh, wait, no 96 playable squares... damn
16:54
Interestingly, every 12 is left unshaded. I don't expect that's on purpose, though?
ACTUALLY! there are 12 12s. One in each row/column. Hmmm...
Counts of each number left:

1 - 12
2 - 2
3 - 8
4 - 8
5 - 8
7 - 5
8 - 12
10 - 5
11 - 8
12 - 12
So 1, 8, and 12 all have one in each row and each column
Seems purposeful that there are so many 12 and 8, but then I wonder why 5,5,2 instead of 4,4,4 for the remaining three?
Traditional sorry card deck has equal numbers of the cards, +1 extra 1
17:16
Also, if I did my calculation right, starting at the top left 8 if you just assume there's an active pawn and follow all the rules (ignoring 6's, 9's, and shaded squares) you land exactly on the bottom right 3.
8 -> 1 -> 3 -> 12 -> 11 -> 8 -> 3 -> 12 -> 11 -> 11 -> 3
17:46
Actually, the 2nd, 11th, and 12th rows are the only ones that do not perfectly land on the final square when you start with the first non-shaded square in their row
18:25
What if rather than trying to play Sorry on the resultant grid, the grid is a vigniere (en.wikipedia.org/wiki/Vigen%C3%A8re_cipher) or autokey (en.wikipedia.org/wiki/Autokey_cipher) type cipher where the rules of Sorry tell us how to find the key for the next letter
i imagine there'd be a cipher tag in that case
good point, just a thought.

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