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11:12 AM
posted on March 17, 2024 by Thomas Manuel

I. Dear Reader, Feeling ill so this newsletter is coming out a little late – but I wanted to highlight a key piece of “GM-friendly design”. I call it “last ditch consequences” which isn’t super clear but is easier to say than “the consequence that the GM can always dish out, even when it’s late […]

 
 
6 hours later…
5:18 PM
@Feeds this has been posted before ...
 
5:39 PM
posted on March 17, 2024 by bankuei

My standard method of prepping a drama focused game is to start with a central conflict, a situation where there’s lots of ways to go at it and your players build their player characters on that, and you build your NPCs on that as well. (Flag Framing: setting up a campaign) This video is a […]

 

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