A Community Manager, Catija, explained how it works in these network posts:
Where's the auto-move-to-chat link? (CodeReview.SE)
How is the message 'Please avoid extended discussions in comments' triggered? (MSE)
Quoting Catija's response from this second link:
I had the opportunity to answer a...
@ThomasMarkov Got it, I was trying avoid getting into an extended conversation in comments as I didn't think that was appropriate
Meanwhile, the combination of the 3.5 questions last night and the telepathic druid question now reminded me of a character I always wanted to play and never got the chance. Has to start at like level 8 minimum to make it work, and maybe even higher to afford the key magic item....and the sad thing is, it wasn't even that powerful at that point. But it amused me so :)
Faerun, a ghostwise halfling from the Chultan peninsula, arcane heirophant with a ring of invisibility who rode his dinosaur companion/familiar while staying permanently invisible and doing nothing but buff spells on the apparently telepathic dinosaur :)
@Alan The community is open to answers with relevant anecdotes. Nobody is suggesting your answer isn't an appropriate answer post or even a low quality one. Downvotes can (and regularly do) simply indicate that users don't think it is a good solution to the problem.
@linksassin Hmm. Alright then. I have no particular interest in debating whether it's good or not, I just was concerned with the thought that it wasn't considered appropriate/quality issue.
There's nothing wrong with your answer from a style or support perspective, it's a perfectly valid answer to how you have solved the issue at your table. However some users feel that it isn't a good solution to OPs question and therefore downvoted it. And TBH I agree with them. I feel your solution doesn't solve the crux of the issue and also results in un-even less fun gameplay in a way that's at best no better than the original issue and at worse a bigger problem.
nod I thought the crux of the issue was people unhappy about unbalanced character at the table. And I am completely fine with people not liking it or thinking it wouldn't work for them or their table. All I know is it worked for mine, we liked it, it seemed appropriate, so I put it up there. I'm fine with it sitting at the bottom of the answer queue for it
The "Act Together" activity reads:
You and your eidolon act as one. Either you or your eidolon takes an
action or activity using the same number of actions as Act Together,
and the other takes a single action. For example, if you spent 2
actions to Act Together, you could cast burning hands (2 a...
My group uses 4d6 drop lowest for stat generation.
The other players feel that the rolled stats of one of the other players are 'too good' in comparison to their rolls and I'm not certain that they actually did roll those numbers. (None of the other players rolled in front of the group, but their...
Whelp, I deleted it. Just one final clarification: Not trying to debate community standards or values of the answer, just understand them better. Now I have a better grasp.
Okay, I don't want to be told not to answer in comments. I also don't want to take the time and effort it would take to turn this into more than a one sentence answer. Anyone care to elaborate on "It's your table, do whatever is fun for your players/aka Rule 0" to rpg.stackexchange.com/q/204602/71804
@ThomasMarkov if you have input on a specific topic on the Maintenance questions... I separated out and pointed to the actual questions that are a problem, providing a possible solution idea for them.
[ SmokeDetector | MS ] Link at end of answer, potentially bad asn for hostname in answer, potentially bad ip for hostname in answer, potentially bad ns for domain in answer, potentially bad keyword in answer (66): Are bags of holding fireproof?†by deewanimastani†on rpg.SE (@Rubiksmoose @ThomasMarkov @linksassin @AncientSwordRage @Akixkisu)
I've been thinking of an idea for a campaign where the adventuring party must find pieces of a weapon: a sword that would be used to slay a lich, as it has the power to destroy a persons soul.
When it is completely forged, it reveals itself to be a Githyanki silver sword that they then have to us...
@ThomasMarkov Just fixed the headers on one of mine - I even kept it up after I was convinced it wasn't correct because I think it's good to have that argument visible.
@Alan The simple answer it to just have the whole table use the best array. But I am not going to answer that question because the OP demonstrates a lack of basic numerancy.
@NautArch Honestly, that answer has been offered on this Stack in the past, and I have seen this suggestion discussed at GitP many times. And we just did this for an upcoming campaign that I am in on Foundry (the third campaign for this group). All four of us rolled an array, and the group picked one. It ended up being the array that I rolled in Discord. 13, 15, 12, 15, 12, 11 (4d6 drop 1)
@NautArch I say it is a statistic outlier that can happen but is not very likely. It is outside of the 90% confidence interval of what is expected but it is not impossible. However, it can indicate cheating, which is why I say "talk to them but don't accuse them" or swap to a method that has no rolling.
A Method To Use For Rolling Dice
My nephew (D&D 5e campaign) had us roll up characters using 4d6 drop 1 (the default method in the PHB) arranged to fit abilities as desired. His boundaries were:
"If your total ability bonus score total is +10 or greater, either
re-roll or modify a roll down ...
What I did in Salt Marsh was had each player roll their own array, and then I did an analysis of how many +'s each array had. That gave me a rough "mean" - for one character I added a +1 to one of his stats since his array had been two +'s below the mean. When V2Blast, and when MikeQ, rolled up their characters (they joined at different times) I compared them to all of the other arrays and in one case made a single point adjustment with the player's concurrence.
@NautArch I have tended to tune encounters up since they hit level 5 and with a few exceptions it has worked out. I gooned-up the Juvenile Kraken encounter thanks to not getting the 'hiding in the inky blackness' tactic right. Just me running the monster incorrectly.
@KorvinStarmast Ah, gotcha. That's an interesting system.
I still much prefer the ease of standard array +2 to each stat.
@KorvinStarmast I've come more into adding more options to my monsters and using the combat to be a fun encounter and not just a slog fight. Putting in a 50% HP action, rechargeable options, have them interact with players beyond the stat block.
@NautArch That's just a matter of opinion. For me, I'm just thinking about how many characters I have made using 4d6 and how many people I've played with, it just seems highly likely I've encountered legitimate score sets at least that good not just once, but on a few occasions.
It means that if each person currently in this room DM'd two groups of three players, we would expect at least one of us to encounter an array at least that good.
@NautArch The anydice I run there runs 6 times "4d6 drop Lowest" and does not care if it is 6*15 or 4*15, 14, 16. The mid of a test is irrelevant, they balance out.
I guess I"m trying to ask what the expected average roll is, and what percentage chance there is of getting the average. Or is that not a good methodology?
that does not care for the exact array you rolled, as each distinct array has a too small chance to say anything. By just going for the sum, I get rid of noise
@Someone_Evil @ThomasMarkov I get the same: https://highdiceroller.github.io/icepool/apps/ability_scores.html?num_dice=4&die_size=6&reroll_dice=0&num_keep=3&modifier=0&num_ability_repeat=1&num_abilities=6&min_ability=3&max_ability=18&num_arrays=1&p3=0&p4=0&p5=0&p6=0&p7=0&p8=0&p9=1&p10=2&p11=3&p12=4&p13=5&p14=7&p15=9&p16=12&p17=16&p18=20
So they actually rolled an 89. Any array that sums to 89, be it 18-18-14-13-13-13 or 16-15-15-15-14-14-14. The latter of the two is more likely than the first, but both are inclöuided in the 0.43% for exactly 89-.
open anydice.com/program/2d95e and look at [Table] [Normal]. What does 89 read to you? That's the probability that rolling the 6 stats comes to a sum of 89.
the array in question has 17, 16, 16, 15, 14, 14. Assuming that there is a +2/+1 in that, you'd need to have a 16, 15, 15, 15, 14, 14. You can't generate that array with point buy on page 14 of the phb: there is no way to generate a 16. Also, the other statistics but the 16 would cost 32 points, when you have 27.
as for statistics, any array that sums up to exactly 89 has a chance of 0.43%. 89-108 are 1.21%, if generated with 6 times 4d6-drop-lowest.
Two points to the above, I didn't account for the +2/+1 (if one wishes rerun it with the anydice code) and I used an extended point buy table (again, see the anydice code)
Methodologically, it's looking at how many points you'd need to buy the rolled array. I believe that's a bit more of common method with PF1e? Or at least I think we have a Q on it
@Someone_Evil accounting for the racial modifier (which is a flat +3 on the statistic)... the array is worth 92 in anydice.com/program/2d986 - which is the same statistic, just shifted up by 3
@Someone_Evil Point buy was PFS mandatory. And I think AL allowed that or the standard array.
PB Val wise I'm getting the prob - assuming the listed array had +2/+1 included in it - to be 4.37% (needing a point buy value of 53 to build that array)
@NautArch Assuming the 1.21% chance of getting that roll or higher, it takes about 57 rolls for the chance to see at least one stat distribution that high to reach 50%
Yeah, to solve for the mean time would be more than I have time to do so now. But one quick way of getting a feel for how rare something is to say "hmm, what would the 50/50 chance of someone getting something that good be have to be for me to give everyone the same chance." THis just says if you gave everyone 57 sets of stats to roll to pick their best, people would have a 50/50 chance of getting at least one that good
@Trish Example: Going by sum-of-scores 16, 15, 15, 15, 14, 14 and 17, 15, 15, 15, 14, 13 are equally good. PBV considers the latter better, because improving a 16 to a 17 is worth more than 13->14
Yep. It's tail end, but tail end stuff happens. Just ask anyone who ever played Rollmaster (a 1d100 system) how often nat 100s occured :)
It's fun to play around with the probabilities IMO, but pointless for the question at hand since there isn't enough of a sample size to tell if a tail end event is suspecct.
A couple days, but its been awnsered allready. Alans question isn't the "best" one, but its very mathmatically thurough. Wanted to throw him some extra reputation for the effort.
It helps to remember that, even when dealing with random variables, we're still allowed to move terms from one side of the (in)equality sign to the other (and change their sign). So this: $${\rm d}20 + M_A > {\rm d}20 + M_B \tag1$$ is equivalent to this: $${\rm d}20 - {\rm d}20 > M_B - M_A \tag2$...
@Trish I think the problem I have with your answer is it appears to try and prove they cheated because it's a tail result. But that isn't proof and I'm not sure it's actually helpful. Combine it with using it to 'talk' to the player, I'd honestly be worried about the GM I'm playing with and their lack of trust with me.
@PlayPatrice I agree that the second answer presents the data better for the lay audience, but I also appreciate having the work shown up there so people can see how to approach problems like that in the future being appreciated :)
@PlayPatrice Also last night I found myself poking around 3.5 grapple stuff. If you really want to make the character more grapplable, there's lots of stuff you can do to get permanently enlarged, or enlarge on command. There's also playing a race other than human so you can alter self
@Someone_Evil which metric is better for the comparison is hard to tell, both point to "this is about as likely as drawing the one named super rare from a booster." for ballpark numbers.
With various levels of "use 3.0 vs 3.5 vs dragon magazine" stuff on the how to be a +0 LA outsider/etc. Like player's guide to faerun is perfectly 3.5 and has the otherworldly feat is in the completley solid 3.5 main book series line, and it goes down from there
To me, the more interesting and relevant question on the different statted characterss isn't "Is one of these cheating" but "Can/how do you have a fun game with characters at different stat levels." Since the core thing seemed to be DM and one player didn't and one was okay
@Trish Yup, it's possible one'd also want to extend my PBV table to account for scores below 8 (they're worth 0 in the above). Sorta depends on preference
@Alan honestly, the single best thing you can do for a grappler is grab a Goliath and do the LA buyoff later in his career. The big fun part about grapple is the lockdown that happens as a result. All those little "Gotcha" or gimicky support monsters in a "clever" encounter tend to get shut down pretty quick.
In our original game - the BBEG would literally start casting enlarge on his luitenands and captains or Big Chonkies (or give them appropriate items) specificially to shut me down (In context that it was campaign appropriate and the evil wizard was doing specific hard counters to us).
No matter how improbable it was, it'd prove absolutely nothing. n=1 is an anecdote, not data. So you're down to either "Everyone rolls in front of me" and people get upset they have to change, or deal with the stats that are there somehow
@PlayPatrice Yeah, fighting against a main bad guy who throws counters at you generally makes it bad to build your character as a one trick pony of any kind
@Alan Right - which is why I don't think the probability info is actually helpful - and possibly hurtful if used to try and 'show' why OP thinks a player cheated.
It was still a lot of fun. Its just with two weapon fighting - I was allways able to initate the grapple - and this with a flurry of blows followup I was able to get a pin every round. If they manage to break pin and grapple (eating at least two attacks) - the movement away from the grapple to seperate provokes an attack of opportunity
These issues are why point buys became standard a while ago. Although my table and I really did like my "Stat whatever character you want to play" method
@Alan My original table was all about rolling dice. Variability in scores was there, but no one had any issues. WHen we did a short campaign with 3d6 down the line, the variability was MASSIVE - but we still had a ton of fun.
I personally think a large part of the issue in the current controversy is that not all of the people at the table are in the "This is a cooperative game where we are all, DM and players, trying to have a good time together" mode rather than the competitive "I want my character to be the best and I don't care what impact that has on the fun of other people" omode
@NautArch Yep, and if your players had fun with that, it was the perfect system for your table :)
Now, I don't love the idea of having witnesses for rolling, and I'm not loving the variability as much. We use a standard array +2 and it's a ton of fun.
@Alan Not sure if "perfect" is the word I'd use - but it worked :)
We also weren't competitive with each other at the table, so maybe that helps (and isn't normal?)
nod I really enjoyed systems where you rolled and didn't get to choose where the stats went, as it led to people trying all kinds of things they wouldn't normally play
@NautArch nod Perhaps I should have clarified that this isn't a system I would ever have imposed by decree. If I had people at the table who didn't like it, wouldnt' ahve done it
@Alan Before I head off to work - when your thinking about monk grapple builds - Consider not only the grapple - but the monk chassis as well. Boosts to movement speed lets your drag enemies more reliably where you want (And more importantly - you behind your tank) - and since your running that - stealth and the track feat (And decent wisdom) synergize really well for party role utility.
I remember going so fast I was able to make jump checks to pull spiders and bats off cave ceilings - or just jump chasoms to get to the archers. My DM was having fits.
@Trish The situation at hand is more like every player in a booster draft opening up a pack and having any player draw the named card. Then you have all the situations that happened but weren't exceptional enough to get posted to StackExchange.
Again, my issue is how you recommend the approach to the discussion. You've started with your 'evidence' that this unlikely, then you ask the player if they've been discarded rolls? That just seems very accusatory.
Sure, but even if I had the card in mind going into a tournament, I wouldn't accuse someone of having it up their sleeve just because I encountered it. It's an exceptional event in isolation, but the world gives many legitimate bites at the apple.
I mean, Probability never shows anything is impossible. Even if you go to measure space/continuous distributions and and then the probability of any one event showing up is 0, that 0 probability doesn't actually mean impossible :)
<---may have taken a 5000 level mathematical probability course in the distant past, proving things like the law of large numbers using measure theory...sheesh, if I never have to prove that Fubini's applies in a given situation again, I will be quite happy
Eh... someone had mentioned wanting to invest in Hasbro some weeks ago... I tell yee... "No, it's not getting better, it's getting WORSE!" - ca.finance.yahoo.com/news/…
Urg.. How the Heck does anything in this answer (or the other one) actually address the question if the Hecate I modeled is balanced if the one answer is a really bad frame challenge that is 100% inapplicable and the other does not spell out but points to the book that I actually took as reference and then points to a game and not spell out how it's applicable? rpg.stackexchange.com/a/199977/30306