« first day (3965 days earlier)      last day (1001 days later) » 

12:12 AM
I like that.
 
12:32 AM
Yeah it's a very neat break from the Q&A model that really works
@BESW I'll be honest I've never properly understood the rep model when comparing questions and answers
 
@AncientSwordRage Pearls, not sand. [sigh]
The whole thing seems predicated on the idea that stackable questions are an inexhaustible resource, while stackable answers are precious and rare.
 
Which, honestly, is true in a lot of technical contexts.
 
But if I wanted to belabor the metaphor I'd point out that sand is in much higher demand than pearls--it's just not as glamorous.
 
it just doesn't work particularly well in the context of rpg.SE
 
It has not been true of any Stack I've ever participated in. There's a constant influx of questions, yes, but good quality stackable questions? There's a constant expenditure of effort to edit, teach, and coerce in order to make questions fit the Stack mold because the influx of new questions is roughly equivalent to an influx of new users.
 
12:47 AM
@BESW even in programming there's a bunch of categories you can slide a lot of questions into that got 80% of the way to answering a question
There will be finite problems, but infinite ways of phrasing them or tweaking them to be slightly different
 
The hidden quantity which makes questions seem more expendable, is that users are often more willing to put effort into getting their real problems solved, than into solving other peoples' real problems. Answers are written for gamification rewards; questions are asked with real-world stakes.
Which means that the Stack can devalue questions because users will take more exploitation and punishment when asking questions than when answering them, because they have more invested in it.
 
@BESW I find it to be very true on my most frequented site (physics) - most of our most popular questions are questions by first-time users, wondering about scientific explanations of some phenomenon they've observed
 
And of course at the end of the day it's the commodity structure of value. Having more of a thing makes it less valuable.
 
essentially none of our questions have "real-world stakes" - people whose mastery of physics has immediate real-world implications are not our target group and usually have more realiable sources than random strangers on the internet
 
Well, there's the homework questions :)
 
12:54 AM
@bobble which we - in contrast to math.SE - largely have declared off-topic
 
Curiosity is a real-world stake, as a motivating factor external to "get better score on the Q&A site."
 
@ACuriousMind that's one of my bugbears about the different networks, the lack of consistency
Theres no solution, so I don't say much about it but it irks me
 
@BESW I guess? I mean, I see where you're coming from, but it's qualitatively different from the "I need to know how to write this piece of code" that often motivates SO questions"
 
Happily I'm not comparing those things.
At least, not in that way. I'm talking about the difference in the effort and reward the Stack puts into questions vs answers, and how it relies on external motivations for questions more than it does answers.
In the sense that, yes, curiosity and professional need are both extrinsic motivations then they are occupying the same category, along with family responsibilities, homework, and running a good TRPG for your friends.
 
@AncientSwordRage yeah, it's kinda important (but nowhere advertised, of course!) that topic.SE will always only reflect one particular incarnation of community interested in "topic"
 
1:02 AM
"Actionable solutions to real problems," right? The Stack falls apart when problems aren't real, which means curiosity is a real problem within the Stack paradigm.
(I'll point out though, that "how do I code the thing" is not inherently a professional motivation. It can also be curiosity or hobby or whatever. SO wouldn't work if it actually catered to specifically professional questions because those require context and nuance about the job and workplace which the Stack isn't designed to handle.)
(The simple fact that GS/BS is a tacked-on policy fix rather than built into the site itself, is evidence of the Stack's casual relationship with nuanced answers to genuinely complex questions. It's built on the premise that most questions can be given objective truth values which can be identified through the wisdom of crowds, and we see the flaws in that every time a new Stack tries to tackle a topic that can't be reduced to that state. see interpersonal.se or lit.se.)
 
(or why rpg.se is mostly rule arbitration and we're newly shocked whenever a nuanced interpersonal table question gets solid compassionate answers)
 
Gotcha. That's a great addition to the way sites work... I have no idea how you bake that into the way the site runs though
 
@AncientSwordRage I mean, it's not even in the FAQ nobody reads so the bar here is quite low.
The word "support" isn't in that FAQ at all.
 
1:21 AM
@AncientSwordRage I suspect a really effective, comprehensive implementation of these sorts of principles would require a dramatic departure from the "wisdom of crowds" method of content-evaluation, which probably necessitates a totally new way of thinking about Q&A services as a functional category.
In other words, the sort of thing I expect a disgruntled Stack veteran to spearhead.
 
 
2 hours later…
3:28 AM
3
Q: Is the Steel Defender's Force Empowered Rend affected by items that add +1 to Spell attack rolls?

SimonDo items that affect an Artificer's spell attack modifier also affect the Steel Defender's actions that use said spell attack modifier? As an example, my current level 4 Artificer has +4 INT +2 Prof bonus +1 from an All-Purpose Tool +1 from the Enhanced Arcane Focus So a +8 to spell attacks. Do...

 
 
10 hours later…
1:20 PM
@nitsua60 Had some good triggers, but the last one was a random magic item within range loses it's magic.
 
 
7 hours later…
8:25 PM
1
Q: Does Amulet of the Devout give bonuses to spells that aren't paladin or sorcerer spells?

Guillaume F.The Amulet of the Devout requires attunement by a Cleric or Paladin, and provides the following benefit: This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spell...

 

« first day (3965 days earlier)      last day (1001 days later) »