Beneath the Canals Collection "14 zines with 21 contributors, everyone getting revenue share on every sale. Dungeons, meta adventures, toolkits, generators, and more! Art! Maps! Tables! Prose!"
I feel like as a whole, casters can be rather rigid in their designs. That's not to say they're terrible, just that my personal preference is up close and personal, which leaves out a lot of fun spells, I created this subclass to try to make a convergence of sorts. combining some of the aspects o...
> If Grappler were to attempt to drag Heavyweight, in what order should these rules be adjudicated to determine how far Grappler could move?
> That is do you need to factor the halving of speed before or after (Or at all?) setting it to 5ft, and with the variant rules before or after reducing it by 10ft/20ft when applicable?
Basically the same but reworded
> So is dragging in a grapple the same as the dragging mentioned in carrying capacity rules?
That's a different question, but seems like it'd be difficult to convince somebody they weren't the same type of dragging
by removing water vapor, you do increase the factor M in the main formula (from which the perfect gas is derived), which results in lower speed of sound, but not by the degree claimed - Water Vapor percentage of air on 100% humidity is quite low! 20°C at the coast has 2 kPa water pressure of 101 kPa makes for 1.9% Water in the air.
That means that adding some 2% of 18 g/mol water into dry air (ca 29 g/mol) lowers the density by 0.0209 g/mol - which means there's an increase in the speed of sound in wet air!
A mostly theoretical rules question. Assume a Medium creature ("Grappler") has grappled another Medium creature ("Heavyweight"). For unimportant reasons, Heavyweight is very heavy- heavier than Grappler's carry capacity, but not so heavy as to exceed Grappler's push/drag/lift capacity.
The rule...
Does the weight of the grapplee (the one being grappled) factor into the speed the grappler can drag them? Or conversely, is a low strength grappler limited by their dragging/listing capacity when forcibly moving their graplee?
My medium-sized character has 8 strength, so the maximum weight she c...
@AncientSwordRage I'm not really seeing the argument for merging atm. The single answer is on the open question. Is there something that Q&A doesn't answer for you? In which case your question should probably be narrowed to focus on that
Taking X (root of the adiabatic constant) as 36.1-ish, the speed of sound in dry air of 20°C is 331 m/s. in wet air it is 332.46 m/s. In a 50°C 0% it is 347.53 m/s and in 50°C 100% it is 355.73 m/s... difference from dry to wet actually can be 8 m/s it turns out... but the difference by going hotter is vastly more than that.
@Someone_Evil like, 35 to 42 m/s for a 30°C temperature increase (keeping the humidity fixed) compared to a mere 1.5 to 9 m/s for amping the humidity from 0% to 100%
@Someone_Evil The footnote is wrong in that the speed of sound in a desert is lower - it is higher, which also means you can go faster easier: breaking the sound barrier gets far easier in hot gas ,since it is not only higher, but also is siaser to be moved away.
Oki, cool. The detail/numerical stuff didn't seem to be directly to that end (and that point was already covered in comments on the A), so I was wondering if there was other end I was missing
https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/deathcall-su/
The witch’s presence makes death more likely for wounded foes. Creatures within 120 feet of the witch take a –1 penalty on checks to stabilize when dying. [...]
This sparked from a debate as to the exact ...
I want to use Maneuvering Attack to move my mount, and then make an attack action on the creature I move towards. However I want the weapon attack that triggers this combat manoeuvre to be made as a ranged weapon attack against the same opponent, and explicitly with my bonus action prior to the m...
> The Parish of Reivdene-Upon-The-Moss is a modular folk horror setting for the adventure game of your choice. It follows the classic 'village with a dark secret' format. Reivdene will be released in parts a day at a time during December 2021, staring on December 1st and ending on December 24th. The price will increase with each release, going from £1 on the first day to a total of £12.50 on Christmas Eve. You only need to purchase this once: when you purchase this product you will get access to all existing releases and will receive all future parts of Reivdene as they become available.