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12:03 AM
6th level casters have 4/3/3 slots so that should be 10 castings for 100 berries total
 
@AncientSwordRage 16 which is about half of the upvotes on that comment :)
 
@Someone_Evil ahhh yeah that's how it works
@Someone_Evil I deleted my incurate comment
 
12:54 AM
Who You Are, Who You've Been by Scholastic Dragon. A game about exploring & sharing the different aspects of ourselves
HAVE AT YOU! by The Nerdy Paper Games of Rob Hebert. A gm-less, system-agnostic tool for dueling that uses standard playing cards
 
1:06 AM
Beneath the Canals Collection "14 zines with 21 contributors, everyone getting revenue share on every sale. Dungeons, meta adventures, toolkits, generators, and more! Art! Maps! Tables! Prose!"
 
1:40 AM
3
Q: Is this druid subclass balanced compared to the normal druid subclasses?

Krimson42I feel like as a whole, casters can be rather rigid in their designs. That's not to say they're terrible, just that my personal preference is up close and personal, which leaves out a lot of fun spells, I created this subclass to try to make a convergence of sorts. combining some of the aspects o...

 
 
1 hour later…
3:05 AM
Are we getting fewer questions these days or are there more people manning the review queues?
 
3:23 AM
Chat's back?
 
 
2 hours later…
5:28 AM
I haven't seen a lot of questions in the chat feed, for what that's worth.
 
 
5 hours later…
10:51 AM
@Glazius I could fix that
 
 
3 hours later…
1:42 PM
@AncientSwordRage Thank you filing a claim with Markov Question Insurance. An underwriter will review your claim shortly. — Thomas Markov 4 mins ago
Not sure what to make of that @ThomasMarkov
 
@AncientSwordRage I’m looking into the questions trying to convince myself it isn’t a duplicate.
 
> If Grappler were to attempt to drag Heavyweight, in what order should these rules be adjudicated to determine how far Grappler could move?
> That is do you need to factor the halving of speed before or after (Or at all?) setting it to 5ft, and with the variant rules before or after reducing it by 10ft/20ft when applicable?
Basically the same but reworded
> So is dragging in a grapple the same as the dragging mentioned in carrying capacity rules?
That's a different question, but seems like it'd be difficult to convince somebody they weren't the same type of dragging
 
2:15 PM
I think your question is a better dupe target as the other question is a subset of yours. @AncientSwordRage
 
2:40 PM
Wild idea, merge their question into mine, copying across the accepted answer.
 
3:08 PM
@AncientSwordRage Idk, seems reasonable.
 
3:21 PM
@nitsua60 would the above merge suggestion be ok with you all?
 
Wow... I never have read a footnote in a post here that was so wrong as in rpg.stackexchange.com/a/27093/30306 ...
 
@Trish which? Or do I not want to know?
 
Footnote 2.
 
> the hot, dry air makes sound travel slower, so the car doesn’t have to go as fast to beat it.
I didn't read all of it
 
I wrote the appropriate remark already: the temperature makes speed of sound go up. The lack of water vapor... lemme calculate...
@AncientSwordRage which is exactly wrong.
Assuming the gas behaves like a perfect gas, it's v=331 m/s*SQRT(T/273K)
now, plug in 293 K for 20 °C and 323 K for 50 °C - the square root's result is higher, so speed of sound is.
 
3:39 PM
@AncientSwordRage Links for the two questions? (Or flag one and include a link to the other in the flag-text?) Thanks
 
by removing water vapor, you do increase the factor M in the main formula (from which the perfect gas is derived), which results in lower speed of sound, but not by the degree claimed - Water Vapor percentage of air on 100% humidity is quite low! 20°C at the coast has 2 kPa water pressure of 101 kPa makes for 1.9% Water in the air.
That means that adding some 2% of 18 g/mol water into dry air (ca 29 g/mol) lowers the density by 0.0209 g/mol - which means there's an increase in the speed of sound in wet air!
wait, error on the magnitude...
 
@Trish "wait, error on the magnitude" is giving me serious flashbacks to grad-school arguments =D
 
8
Q: How far can you drag a grappled, heavy opponent?

CarcosaA mostly theoretical rules question. Assume a Medium creature ("Grappler") has grappled another Medium creature ("Heavyweight"). For unimportant reasons, Heavyweight is very heavy- heavier than Grappler's carry capacity, but not so heavy as to exceed Grappler's push/drag/lift capacity. The rule...

2
Q: Does the weight of the grapplee factor into the speed the grappler can drag them?

AncientSwordRageDoes the weight of the grapplee (the one being grappled) factor into the speed the grappler can drag them? Or conversely, is a low strength grappler limited by their dragging/listing capacity when forcibly moving their graplee? My medium-sized character has 8 strength, so the maximum weight she c...

@nitsua60 I was going to hold off flagging anything until I knew it'd be helpful/sensible
 
3:55 PM
@nitsua60 the lowered density is, 0.216 g/mol, I jumped by a factor of 10
 
@AncientSwordRage I'm not really seeing the argument for merging atm. The single answer is on the open question. Is there something that Q&A doesn't answer for you? In which case your question should probably be narrowed to focus on that
@Trish The increase is fairly minor though, no? (engineeringtoolbox.com/air-speed-sound-d_603.html)
 
@Someone_Evil depends on the conditions, but we talk about below 5 m/s
Dry Air 20°C 101.325 kPa 9,171014111 *sqrt(Gamma) 50°C 102.6 kPa 9,629080393 *sqrt(Gamma)
Wet Air 20°C 101.325 kPa 9,211346051 *sqrt(Gamma) 50°C 102.6 kPa 9,856142596 *sqrt(Gamma)
you see, the difference with the same X=sqrt(gamma) is like... a factor of 0.04*X for cold air and 0.22*X for hot air... so... not a lot.
 
I'm not following that reasoning, I'd assume formatting related reasons might be part of why
 
Taking X (root of the adiabatic constant) as 36.1-ish, the speed of sound in dry air of 20°C is 331 m/s. in wet air it is 332.46 m/s. In a 50°C 0% it is 347.53 m/s and in 50°C 100% it is 355.73 m/s... difference from dry to wet actually can be 8 m/s it turns out... but the difference by going hotter is vastly more than that.
@Someone_Evil formattng makes it wonky, yes.
 
4:30 PM
@Someone_Evil that's completely fisr
I may have to bounty that question then....
 
@Someone_Evil like, 35 to 42 m/s for a 30°C temperature increase (keeping the humidity fixed) compared to a mere 1.5 to 9 m/s for amping the humidity from 0% to 100%
 
Your numbers don't quite agree with what I linked above, but the generalities do
Is there some point you were trying to make that I've lost track of?
 
@Someone_Evil Sound is fast!
I think that's the point? =D
 
4:54 PM
@Someone_Evil the footnote implied the opposite though I thought?
 
 
3 hours later…
8:14 PM
@Someone_Evil The footnote is wrong in that the speed of sound in a desert is lower - it is higher, which also means you can go faster easier: breaking the sound barrier gets far easier in hot gas ,since it is not only higher, but also is siaser to be moved away.
 
Oki, cool. The detail/numerical stuff didn't seem to be directly to that end (and that point was already covered in comments on the A), so I was wondering if there was other end I was missing
 
8:54 PM
5
Q: RAW, does deathcall affect all creatures or only "foes"

Max Hayhttps://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/deathcall-su/ The witch’s presence makes death more likely for wounded foes. Creatures within 120 feet of the witch take a –1 penalty on checks to stabilize when dying. [...] This sparked from a debate as to the exact ...

 
 
1 hour later…
10:09 PM
7
Q: How to get a ranged bonus action attack before/without attacking or using a combat manoeuvre?

AncientSwordRageI want to use Maneuvering Attack to move my mount, and then make an attack action on the creature I move towards. However I want the weapon attack that triggers this combat manoeuvre to be made as a ranged weapon attack against the same opponent, and explicitly with my bonus action prior to the m...

 
Reivdene-Upon-The-Moss by Chris Bissette. An advent calendar adventure setting
> The Parish of Reivdene-Upon-The-Moss is a modular folk horror setting for the adventure game of your choice. It follows the classic 'village with a dark secret' format.
Reivdene will be released in parts a day at a time during December 2021, staring on December 1st and ending on December 24th. The price will increase with each release, going from £1 on the first day to a total of £12.50 on Christmas Eve. You only need to purchase this once: when you purchase this product you will get access to all existing releases and will receive all future parts of Reivdene as they become available.
 
11:09 PM
a man on a horse by Aaron Lim. a game about food and art (game is described in a twitter thread)
 

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