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12:00 AM
@AncientSwordRage I've been there...
 
12:48 AM
"The TTRPG Charity Bundle for Afghan Support is live! Until the end of October, you can get 73 RPG products in a whole swathe of genres and systems for a mere $20 and support vulnerable people in Afghanistan!" (From Twitter)
5
 
 
2 hours later…
3:02 AM
@AncientSwordRage lol
 
@nitsua60 I have awarded my bounty to this answer
 
 
2 hours later…
4:59 AM
2
Q: Does being stunned interrupt concentration

greenmasterFairly simple question but I can't seem to find an answer to it. If a creature is concentrating on a spell and then becomes stunned, does their concentration on that spell end?

 
 
5 hours later…
9:35 AM
@ThomasMarkov nice
@ThomasMarkov thanks for your most recent answer by the way
@trogdor glad I got a laugh, it's from Mark Rosewaters's Tumblr/Twitter account but most are much more MTG related
@ThomasMarkov you wouldn't mind if I asked a homebrew review at some point about making a custom invocation?
 
 
2 hours later…
11:42 AM
@AncientSwordRage you got it mate. Not sure why the other answer scored higher. It just offers an option that isn’t really within the scope of the question that still requires the DM to just say okay.
 
11:53 AM
@ThomasMarkov I had expected such an answer, and I edited my question to reflect that (I still prefer yours)
> It's preferable that she can cast the spell herself (i.e. with a spell slot), but I'm aware there might be other options (items etc?).
I'll be honest if you're question had the most votes, I'd have put a small bounty on the other one
Maybe people are reading your answer as "don't be a dwarf"? Where my question specifies the character is a dwarf
 
12:52 PM
@AncientSwordRage I like dragon jokes so sue me XD
 
 
3 hours later…
3:48 PM
@TheDragonOfFlame wait, in your eyes paladin is not a martial class? OK, I don't think we have a common understanding.
 
4:28 PM
@KorvinStarmast I don't know if that's an inclusive or exclusive 'or'
 
4:58 PM
@KorvinStarmast And why I think that question needs to be closed so they can identify what they want.
 
 
1 hour later…
6:22 PM
@ThomasMarkov Thank you =)
 
 
2 hours later…
8:33 PM
That question about getting an Arcene Trickster more non-illusion-non-enchantment spells through an "exploit" makes me jealous of the old Sage Advice column in Dragon where that sort of question would have been sent 25 years ago.
They could just choose not to print it.
 
8:44 PM
@KorvinStarmast no it is, but by some definitions it isn’t.
So I’m trying to design a rpg. Basic ideas (for review and advice):
Its steampunk.
Class based, but with classes that have point values assigned to each class level, and also other abilities with point values for added customization for people who like that.
Ability scores Ingenuity, Power and Stamina
I was thinking rolls would be like roll Xd6 and 5/6s count towards you result sort of thing
 
What feel are you going for? What is the gameplay loop like? What do players do?
(I'm not trying to be patronizing; I think that questions as basic as those ^^ are good to have out there as lodestars.)
 
When designing a RPG game from scratch: What kind of stories should this system support? What ways can players interact with the world and with each other? Then design the mechanics to support that kind of gameplay. And don't be afraid to have a narrow scope - it's often better for the system to focus on certain genres and do it well, rather than try to be an all-purpose machine and do many things poorly.
 
hi @MikeQ =)
 
From an internet discussion: can a werewolf take fall damage? Obvious to me followup question: Werewolf in an anti-magic field
I could type up the actual question but I'd be bad at choosing answers
 
9:01 PM
For instance, a thing I really like in *Tales from the Loop*: the scenes (by rule) alternate between scenes that progress the investigation of the mystery and "slice-of-life" scenes centered around one kid.
It captures a lot of the feel of the "kids on bikes" genre, it naturally creates rising and falling tension w.r.t. the monsters/bad things; it forces immersion as players take roles in another character's private life; and IME it creates the frenetic "I have to go spy on the lab *and* get my sister home from soccer practice" feel of a kid in, say, Hawkins, Indiana.
 
 
2 hours later…
10:35 PM
What I’m envisioning is characters as adventurers essentially, as that is the type of game I prefer
@Joshua yeah a werewolf doesn’t take fall damage unless falling onto silver xD. Are you saying a werewolf in an antimagic field would be immune to all damage? Close but alchemists fire isn’t magic, and silvered weapons would still work I think
@MikeQ Hmm, what adventures should it support? I’m envisioning things from overthrowing a mad scientist in a city, to navigating out of a forest your blimp crash landed into. Really, what I want to get just right is an inventing mechanic. I want characters to be able to whip together unique and interesting steampunk inventions to solve problems, using a system more interesting then a couple ability checks.
 
11:06 PM
...huh, the Big Three Plus One blog is down.
> The big three questions are;
- What is your game about?
- How does your game do this?
- How does your game encourage / reward this?
John Wick likes to add a fourth question;
- How do you make this fun?
 
@TheDragonOfFlame: I was wondering if the anti-magic field would force the werewolf into one of its forms or something like that.
 
@TheDragonOfFlame Have you seen Atomic Robo's invention mechanic? Might be a good place to start by considering what you do and don't like about it.
 
11:35 PM
@Joshua well, theoretically it could, but that’d be a GM ruling. Werewolves don’t have any form of Anti Magic Susceptibility
@BESW yeah that 4th one is a biggie
 
Yeah I thought that might be the answer, which is why I didn't actually post the question
 
that’s similar to what I was already considering. What I was thinking of went like this:
1. List available materials. (Wreckage of the airplane, wood from trees, etc.)
2. Describe the invention.
3. Choose the purposes of the invention.
4. For each use of the invention, there is a series of ability rolls as well as rolls on d100 tables for complications etc.
5. The final invention is made, with a quality rating in each of the purposes based on how well the inventor rolled. If there are a lot of fails, it could have no purpose.
 
What I like about Atomic Robo's version is, it has the potential for turning "make the thing" into a full adventure on its own if you don't have all the necessary materials/tools/knowledge right there, or it can be a quick "look what I made!" montage.
 
Yeah it looks like a good starting place
Also the game I’m envisioning is very cinematic and unrealistic, putting that out there
 
Atomic Robo is a comic book
 
11:47 PM
@BESW ooh and someone made a Fate Core rpg on it?
 
Yup!
The Fate SRD has a lot of the unique mechanics, and the whole RPG book is really good.
 

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