« first day (3441 days earlier)      last day (1523 days later) » 
00:00 - 17:0017:00 - 00:00

12:10 AM
@Akixkisu hmmmm... would it? I was more going for that the speed is calculated with no memory of what came before. So, in that form, it may look more like you are multiplying your speed again, instead of just recalculating it entirely.
 
12:22 AM
@Rubiksmoose one is your base walking speed or just speed, the other is movement - this arrangment shows that. Speed determines how much you can move, I think Being Prone covers this best.
 
12:36 AM
8
Q: How does the Broom of Flying behave?

BlueMoon93Similar to this, but for 5th ed. The Broom of Flying is activated by a Command Word, has 50ft flying speed, and the hover property. It can also be remotely controlled if it is not being ridden. When being ridden, does it count as a Mount? A Vehicle? Does its rider simply gain 50ft flying speed...

 
@Akixkisu The problem is that grappling doesn't cost doubled movement. It halves your speed. The question is whether an increase to your speed changes your available movement, which I think the haste example spells out quite nicely
 
@Medix2 exactly ;)
That is also what enkryptor's answer fundamentally gets wrong - there is no point where that movement is spent, it doesn't matter that you don't get it back.
 
I think the problem people are having is that the rules seem "bugged". Dragging a creatures slows you down (your speed is halved), but if you drag the distance you are capable of, then let go, you can move a distance such that your total distance moved is your normal, even though you were slowed during half of it.
Addressing this, and pointing to the DMs (explicit) option to override it, might make a good addition to the answer
 
Do people also have that feeling of "bugged" movement when they use different speeds (flying, swimming, climbing)?
 
12:53 AM
Other speeds don't have that problem does it? Flying for a bit to move further because my flying speed is greater than my walking speed doesn't have quite the same dissonance
 
@Someone_Evil I'm always very split about adding "but your DM can overrule this" to answers. I usually reserve this for cases where there seems to be a compelling reason a DM might want to do it. I'm not sure I see one here though. To me, the rules are working as they seem to have been written to work.
 
Your grapple movement speed is 15 and if you switch to your walking movement speed it is 30 and you can still move 15. The same way that if your walking speed is 30 you can walk 30 and then still use your flying movement speed of 60, and still move another 30.
 
To be clear, I am assuming this is why folks have downvoted. I am none of them
 
@Someone_Evil I think it is a solid guess for sure.
 
Kind of difficult to understand the dissonance.
 
12:55 AM
Not that I really care about downvotes for the rep, but simply for the fact that it signals that something can likely be improved.
 
It signals that the "wrong" answer was selected by the querent.
 
@Akixkisu true lol people don't like it when an answer they disagree with gets selected.
 
@Rubiksmoose My bet is that this is unintentional. Writing a rule to say your speed is halved seems perfectly reasonable until you look at how the movement rule ended up like. (This has been errataed elsewhere, no?) I'd also guess none cared about the grapple rules enough, because how often does it actually come up?
Ah, I was thinking of the Athlete feat, which used to say climbing no longer halve your speed
 
@Someone_Evil Yes, but in the other direction ("• Climbing doesn’t halve your speed." -> “Climbing doesn’t cost you extra movement.”)
 
I just need to grumble a bit. Just got out of a session of Is It a Plane?! except that the Editor decided that the rules were too restrictive, and dropped pretty much all of the mechanics of the game, leaving us basically listening to him tell his story with our characters at the periphery.
 
1:02 AM
@Akixkisu My (intended) point was that "bugs" like this were left in the rules upon print, and the idea that all of them have been fixed by now might be... unfounded(?)
 
@Someone_Evil It's possible. I've come to view intent as a lost cause and not something that is worth caring about so much. I read the rules, if I don't like it, I change it.
 
The villains totally no-sold any of our attacks until he'd delivered all of the one-liners he wanted to work in. It was just very... frustrating. And he wants the next game to be even more free-form.
 
@FuzzyBoots the Editor = GM?
 
@Someone_Evil I would say all the bugs have definitely not been fixed by now. Only the ones they deemed worthy of time/errata/print correction.
 
@Someone_Evil ah, I agree with that.
 
1:04 AM
@Someone_Evil Yeah. It's a drawing RPG game. Actions are settled by drawing comic book panels and then combining your relevant ability score with the power of the panel (larger panels are more powerful, but also take you to the end of the issue faster). There's some interpretation going on, but usually a sense of actually wearing down the opponent.
And it probably wouldn't bother me so much, except that at the beginning of the night, he complained that we were taking too long to finish each scene...
 
@FuzzyBoots Well, he had lots of one liners to get to :p
 
Yeah. I guess I just need to decide whether to say something, and if so, how to phrase it.
 
Ben
Morning all
 
@FuzzyBoots I think we have a lot of advice on that on the [problem-gm] tag. This might be a good starting point.
 
Ben
1:20 AM
I second @Someone_Evil. Without more information I would say "talk to them" would be the primary solution, just so every one is on the same page (pun not intended, but I'm a fan of puns).
Side note: I spoke to my GF about the "Wizard Duels" system I'm making (which I'm thinking I might need a different name for - this could be applied to all spell-casters), and she plays MtG. She was keen, because it sounded very similar, then when I mentioned the use of dice to determine efficacy etc, that's when she got very excited.
MtG is all about strategy and planning - knowing your deck and knowing yours and your opponents strategies. With dice, this throws in an element of chaos, which you can't really accommodate for.
@nitsua60 I just saw your Sims q over on Arqade. While adorable, I am a little concerned about the situation. The ToS says that users must be over a certain age (12? 14?).
 
Whenever two powerful spellcasters have a conflict of interest they decide who gets their way by competing in a game of MtG.
 
Ben
To be fair, it is your account, so, no issues there, and you have stated in the posts that you are providing assistance, etc. So I personally am ok with this; I just don;t know how other people might feel.
@Akixkisu "Magic users don't fight. They compare spells and deduce the victor"
 
@Ben I hope they draft.
 
Ben
Draft?
 
@Ben It's a way of playing the game. You take packs of cards, each player takes one card and passes the rest along. The cards you choose are used to make your deck for actually playing the game (doing the actual "duel").
Have you played sushi go, or seven wonders?
 
Ben
1:37 AM
I have not. Haven't even played MtG. I played Yugioh as a kid and that's a s far as I've got lol
Feb 27 at 2:38, by Ben
What I got so far. First Draft.
Was thinking of adding a "lightning round". When one player runs out of spell slots, the game changes to a different style: Both players play one cantrip at the same time, in order to speed up the final part of the game.
 
Ben
1:58 AM
@Miniman I just finished Ashes of Ariandel. Friede was crazy! I was ok in the first phase (was 50/50 on parrying), phase 2 was ok; had Gael helping, so aggro was redirected a bit; but phase 3... Whew!!
Took me at least 10 tries and had to get help by the end. She was just too fast and too aggressive.
 
2:28 AM
@Ben Yeah, it's a pretty great fight. FYI, you can transpose her weapon and it is 100% awesome.
 
Ben
I have seen it. I'd definitely have to use it on a dex build though. My tank build just doesn't fit it. Lol
 
Yeah, although if you have the minimum stats to try it out anyway, it's worth trying it out just for fun.
Nvm, there's no way you have those stats by accident.
 
Ben
Haha
I was worried about the Gravetender, but I managed to do that first try lol. I think that was mainly luck - it went way too smoothly
 
Congratulations on the first try!
 
Ben
So now I'm in The Ringed City
@Miniman :D
 
2:39 AM
@Ben Thrown on the dreg heap where you belong :P
 
2:56 AM
@Ben Yeah, it's sort of an edge case. I certainly wouldn't argue too hard if a mod had squashed it saying it was a violation. I mostly posted it to try and plant the seed of an idea in my 9-yo's head that there are nice people on the internet who will help you =)
 
Ben
@nitsua60 Lovely ^_^
@Miniman I also think I got everything from Ashes - got all the Millwood and follower gear, got 3(?) titanite slabs. The crow weapons... I think that was everytihng?
 
@Ben There are definitely more things you haven't listed, but a lot of them are unavoidable anyway. I definitely don't think you've missed anything you should care about.
Although if you're hurting for slabs there's one you probably missed.
 
3:31 AM
@nitsua60 If you had a high elf rogue/thief who never took a level in wizard, and who also took firebolt as his cantrip, he'd be able to cast with Int but not use proficiency.
 
Ben
@Miniman The one up the massive ladder that only appears after killing the tree?
 
@Ben Ha! Yep, that's the one I was thinking of. Well done finding it!
 
Ben
I did almost miss it - I only saw it out of the corner of my eye as I ran back toward the bonfire. I didn't realize you needed to kill the tree too; I had to figure that out because while I did grab the Slab, I didn't explore the ledge properly after dropping back to the starting area.
Which was ultimately pointless, there's only the slab up there lol.
 
3:53 AM
Did you find the callback to DS1?
 
Ben
The tower at the bottom of the pit (unreachable)?
Priscilla's?
 
4:11 AM
Yeah, nice. That one took me a guide to find.
 
Ben
I was wondering if you could get down there, cos I like to explore haha. It seems it's just scenery (for now). I do know that the 2 DLCs are linked.
Particularly in that there is a bonfire that automatically warps you from the end of Ariandel, to the Dreg Heap.
 
@Ben Ah, sorry, I missed that - not unreachable. Just very difficult to get to. (Both well hidden and difficult in terms of execution.)
If you manage to make it down there, ember up - you don't want to make that journey twice.
 
Ben
Oooohhh... So that is in Ashes?
 
4:27 AM
Yep.
You don't get much for getting there, other than satisfaction.
 
Ben
That's good enough for me :P I'll have to check it out. Is it perchance down past the "depths of the painting" bonfire? it seemed a bit finite down there
 
Nah, not there. Unless you were planning to kill all 3 big crabs, in which case don't let me stop you.
 
Ben
@Miniman I killed 2. Got the crystal gem. Does the third give anything?
 
@Ben No, I just don't want to discourage you from an extremely annoying, laborious, and ultimately pointless fight.
 
Ben
Ok. Good :P
 
5:28 AM
Apparently, some errata made it so you can't put glyphs of warding on moving objects. Does anyone know off-hand any good spells for trapping a spellbook now?
This seems a bit shoppy, so probably not a good question for the main site, system: 5e
 
Ben
@Axoren Why not?
"This errata [link/desc] states that I can't use [spell] to put a glyph of warding on moving/movable objects. Is this still possible to do with another spell/method?"
 
6:25 AM
@Axoren That change was made in the 2017 PHB errata, for reference: media.wizards.com/2017/dnd/downloads/PH-Errata.pdf
It seems like it could be a well-constrained list if you clearly defined what you mean by "trapping a spellbook".
and on a totally unrelated note...
> Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game.

Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
• Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend.
• Explore Theros as a SATYR or LEONIN—mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the f
The Eloquence bard and Heroism paladin from recent UAs are in there
 
 
3 hours later…
9:02 AM
[ SmokeDetector | MS ] Bad keyword with a link in answer, link at end of answer, non-latin link in answer (223): How does Truesight affect a shapechanger who grows/shrinks like a polymorphed dragon? by ralyraa on rpg.SE
 
 
3 hours later…
11:34 AM
5
Q: How does Truesight affect a shapechanger who grows/shrinks like a polymorphed dragon?

Victor BIn searching for this answer, I did come across this post that is similar, though my question is more cosmetic than functional... The sense of Truesight states: A monster with truesight can [...] perceive the original form of a shapechanger or a creature that is transformed by magic. Man...

 
12:15 PM
So my SO is pressuring me into running DnD 4e for her and I'm resuming my campaign prep in hopes of eventually being able to run it for her. I'd like feedback on a previously planned setting I intend to use
The rough concept is that the world is torn between a three-way varyingly-cold war between three major wizard lords who use direct force, subterfuge and cunning diplomacy in an attempt to secure their access to sites with abundant magical reagents that they need to fuel their massive-scale war magic on each other.
These three, as much as they oppose each other, are co-equally villains for their warlike ways that hurt and torment civilizations who have no part in the hostilities, as well as depriving them of the chance to use the same reagents in a more constructive manner.
 
Sounds Dark Sun esque.
 
Now, 4e already has a very good material to serve as a super-concentrate magic stuff: residuum. Indeed my original draft for the campaign has rmajor esiduum deposits be the main resource being fought over, with the PCs being a "resistance" of sorts to try to subvert these deposits away from the baddies.
However, upon revisiting my notes, I came to think that residuum might not be a good fit for a few reasons: it's already got a mechanical role, and it's cash-wise super valuable. I don't want to skew the power levels of the campaign the moment one of the players has a plausible opportunity to swipe a vial of that stuff somewhere, but likewise I don't want to give my players the impression that "if you get residuum you can shoot nukes too!"
 
One of my 3.5 campaigns had bubureau, an ore I made up (named for a superconducting mineral in Joe vs the Volcano) that let you spend very small amounts of XP to apply metamagic feats to spells for free--even feats you didn't have.
The setting featured nations of catfolk who used to be a rakshasa empire but they got addicted to bubureau and level drained themselves out of sorcery entirely.
 
Furthermore, my planned conclusion to the war would be something like a super-ritual that renders all the majicks stuff inert, rendering the wizard tyrants powerless, and that'd mesh badly with it being about residuum
 
In my 4e campaign, the tiefling empire ran on blood magic fueled by the battles they fought with the dragonborn federation.
 
12:28 PM
So I've been thinking of replacing residuum with some sort of magitech gear powered by what I call "orange crystals", with the bad guys varyingly seeking the machines themselves or crystals for fuel. This'd improve the flexibility from my side since I can still give the players tastes of the wizard tyrants' power, but it'd be limited to the type of machine they have at hand. Does this sound good?
 
...hmm. I had a campaign where a faction was buying and stealing and otherwise acquiring all the magic items they could find, and breaking them down into pure magic to be released into the world (they were a cult that thought if there were no magic items trapping magical energy, everyone would become sorcerers).
How about, the bad guys can turn generic magic stuff into orange crystals that are only compatible with the bad guy tech?
That way you get to be fighting over lots of different magical items without disrupting the balance of play too much because it only gets OP on the bad guys' terms.
 
Hm, yeah, I've also been thinking about the "only bad guys can use This Magic" .I don't usually shy away from that trope, it's just that the badness of these bad guys is very much mundane in nature (they're normal power-hungry tyrants, not eg. servants of Asmodeus or something) that the thought didn't cross my mind.
@BESW I like this idea, yes
 
A lot of kinds of mundane power can only be wielded via moral compromise. Extreme wealth, disinformation, fomenting hatred to manipulate a population...
 
I also have a plot-line I want to use, where there is a decrepit kingdom in one of the wizard tyrants' realm that only gets to survive because they provide valuable slave labor in mining a rock that contains a precursor material to the orange crystals
The rough idea is that there is a deposit of rock that when crushed sufficiently, bleeds a bit of murky liquid that is shipped to a wizard's capital where it is transformed into the crystals, and the PCs can try to reverse-engineer the processes used to extract it.
I probably was watching Breaking Bad when I first thought of that, because of the "kidnap the other guy's chemist!" element x)
Anyway I like the idea of not all the crystals coming from similar boring mines
I revisited the DnD 4e Manual of the Planes and also fleshed out the characterization of the Wizard Tyrants. Previously I had mainly decided that one of the Tyrants shall actually try to run an empire of sorts and have a passing interest in actually governing instead of just fighting, and another of the Tyrants is actually a coven of several wizards who have used dark magic to perform a sort of mind-bond connecting each other into a single distributed personality.
 
@KorvinStarmast I do love okra
 
12:43 PM
The latter group-mind would represent something like laissez-faire excesses, "do what you will as long as you pay your godfathers their share". For the third one, I had envisioned them to be some sort of anti-urban force who sees too large settlements as places where potential competition might arise, and therefore forces their subjects to live in small settlements surrounded by wilderness. After reading MoP, I've decided to make them some sort of Fey invader who has deeper motives...
 
@V2Blast why do we need a leonin? We have tabaxi already. wrinkles forehead
 
@KorvinStarmast agree!
 
@kviiri I am enjoying you sharing your thought process on this. I'll be taking notes for my own campaigns, albeit in different editions ...
 
@KorvinStarmast Aye, I think the basic concepts are fairly edition-agnostic :>
 
1:01 PM
@kviiri One of the problems we found (in an edition long ago) when we had PCs and NPCs (often retired PCs) running duchies and baronies was how quickly the balance of power could skew if a Duke got on a winning streak of two (in terms of "great battles" won. It might be that we are not the world's most brilliant strategists, but it began to approximate a game of Risk ...
.. in a case like that, only having three "power nodes" could create with some rapidity a case of One major node and one minor node as node three gets swallowed whole. What our referee often did in that campaign was either throw in anomalous weather/cataclysmic events, plagues, or other stuff as a "the world influences" balance of power thing. (Using the Black Plague as a historical example)
 
@KorvinStarmast Yeah, ideally the players need to provide ample push for things to change, which means the status quo has to be a fairly stable situation.
 
What you appear to be looking for is like Oceania, East Asia, Eurasia situation? (See George Orwell, 1984). In that case, a variety of narrative means can be used to rebalance any great success in one of the nodes ...
Their periodic clashes should send vibrations through the world which eventally touch the PCs. (I've seen it done really well once, and I am trying to replicate it in a 5e group I am playing with ... we'll see how they respond as they get higher in level ....)
 
@KorvinStarmast Yeah, Cold War in general is a big inspiration, but I want to frame it as something akin to being chiefly a story of the players helping others overcome oppression, where the ongoing war is just a catalyst of the poor rulership people have to deal with. (so yeah, 1984 vibes definitely)
The common folk's perspective varies between "I just wish someone'd win already so we could be at peace" and "...I mean if we're lucky they all kill each other at the same time", with the occasional exception actually rooting for one of the three for reasons of ideology or pragmatism.
 
1:28 PM
Aah, I like that approach a lot. "While the mighty and powerful wage their eternal conflict, we are trying to get by/survive/do X here". Fertile material ...
 
I really need to finish prepping for my game this weekend. I've been putting it off.....
 
@goodguy5 Yeah, get to work you! 8^D
 
between baby, and real work, and general procrastination....
 
@goodguy5 wait, you let RL influence you? How can this be????
 
1:57 PM
howdy howdy
Did the first arena fight with my kid group yesterday and went really well.
If anyone hasn't used Nilbogs in a 5e Tier 1 fight...you should.
 
@KorvinStarmast Oh yes! It's even better when the war is a good old personal struggle for power, with only hints of ideological affiliation here and there. None of those Wizard Tyrants has any claim to leadership whatsoever, except they can off anyone who disagrees... except the PCs, I hope.
 
@NautArch which what now
 
huh.... neat
 
super squishy, but also really hard to get an attack to happen.
 
2:10 PM
interesting.
 
the players mostly kept making their saves against Tasha's, though.
 
Yea, I'll probably snag one of those things.
 
I did try out the dndbeyond encounter builder and liked it
 
What can it do on the turn it possesses a goblin?
 
@goodguy5 I just started with 3 of them and skipped the possession mechanic.
 
2:12 PM
woah!
 
in retrospect, I guess I could have let the player with protection from good and evil know, but otherwise it didn't really seem necessary.
 
If I use them, I think that I'm going to signal a physical change in the affected goblin(s), like a sudden bell on their hat or something, that disappear when they die.
 
@goodguy5 I think that mechanic is more about how the nilbog came to be but doesn't need to be an in-combat. Definitely can be, but not necessary.
 
2:35 PM
@NautArch I just need to figure out how to use them against level 6 characters....
 
@goodguy5 I used them against level 4, second attack changes things up a bit.
and the increased proficiency the level 6 have
 
maybe a hobgoblin version.
nilbogboh
Or better yet,
raebgub

Bigger and goofier than ever before.
 
ooooh!
i like it!
just add the nilbog traits
maybe bump up the HP recovery
 
yea
Maybe 3d6?
Hrm.... 3d4, actually.
 
@goodguy5 I was thinking more like 2 of their hit dice. Accounts for two attacks.
 
2:41 PM
oooh yea. 2d8
perfect
 
bump their spell save DC up, too.
to whatever is normal at 6th. DC 14?
 
seems right
 
THe player also saved against the confusion casting. Was pretty bummed about that one :P
 
nevermind, forgot how confusion worked
 
3:15 PM
Hmm... so I'm trying to figure out what would be the best way to hit the requirements for this Pathfinder 1e prestige class while maximizing my base attack bonus.
My current build is bloodrager, since that lets me keep full BAB progression and get 1st level arcane casting by 5th level.
But pretty much none of the bloodrager abilities are useful for a ranged build.
And the prestige class is Hinterlander, which is definitely a ranged class.
Relevant Hinterlander requirements are:
> Skills: Knowledge (Nature) 5 ranks, Survival 5 ranks
> Feats: Endurance, Weapon Focus (Long Bow)
> Spellcasting: Able to cast 1st level spells
I could do Paladin but I'd prefer using a class that does arcane casting.
But then I suppose I'd have to take arcane spell failure into account.
Magus (Eldritch Archer) was my first thought but they have 3/4 BAB progression, not full.
 
GcL
3:31 PM
@Yuuki Is that the actual game? figuring out a optimization through the graph of character builds?
 
@GcL That's pretty much the gist of everything built on 3.5e.
 
GcL
That's my recollection of it.
 
I suppose the other question is whether it's worth taking some useless abilities (like rage) in order to have a few levels of full base attack bonus progression.
 
3:52 PM
@Yuuki Have you considered Urban Bloodrager to perhaps make rage better for a ranged build?
 
@Yuuki What about bloodrager / dragon disciple?
 
@MikeQ Dragon Disciple instead of Hinterlander?
@Sdjz oh man, that looks really nice
 
@Yuuki Yes. Technically dragon disciple doesn't stack with bloodrager bloodlines, but neither does hinterlander
 
I'm trying to fit more of a spellcasting archer thing as my party has more than enough melee currently.
 
1
Q: Are questions about Elder Scrolls lore on-topic?

T. SarElder Scrolls Online has a bustling online community of roleplayers. I found myself recently playing the game that way for quite a bit, and I've found a great amount of joy getting together with my guildmates and doing stuff while in-character - be it dodging bosses in dungeons or just sitting ar...

 
4:06 PM
@TheOracle No? Seems like that's what Gaming.SE is for.
 
@Yuuki Seems like we can't be the repository for all lore of any fantasy-related thing
 
I would love to talk about Elder Scrolls lore though because it gets weird.
 
speaking of, I need to find a new videogame to play. I'm not sure I'm prepared to try skyrim again and I'm not totally interested in replaying New Vegas (but I have started it again)
 
It gets really weird and pretty into the metaphysical weeds.
@NautArch What kind of games are you interested in?
 
@Yuuki I've most enjoyed the Fallout and Witcher games recently.
Fallout 3/4 and Witcher 2/3.
 
4:16 PM
So RPGs then.
 
imagine that :P
oh, and on a PC.
 
And not party-based RPGs either.
 
@Yuuki By what admittedly little I know of it, I like how they've boldly taken influences in aesthetic and mythology from well beyond the normal Anglo-Saxon fantasy world, but based on what I've understood the basic premise of ~each game is the protagonist being a chosen one, which I think sounds a bit boring
 
@Yuuki no, i don't think so. I also play on my TV from my couch. So that level of management I don't think works well.
especially with a controller.
 
@NautArch have you considered Diablo III, or are you done with that already?
 
4:18 PM
@KorvinStarmast never played it
or any of the diablos
 
GcL
Wirt's leg
 
@kviiri Eh, the Elder Scrolls (the in-game prophecies) are weird. They're less prophecies and more time-displaced history books.
The information contained within is mutable and the number of Elder Scrolls in existence constantly fluctuates.
Also, Oblivion had an interesting take on it. While your character is kinda like the Chosen One, you're effectively forgotten in favor of one of the NPCs as far as common knowledge history goes. Which makes them the Chosen One rather than you.
 
I wanted to like Morrowind but hit different snags each time I wanted to play it
 
@kviiri I loved Oblivion. But then tried Skyrim a few years ago and just couldn't get into it.
THe grind was killing me.
 
First time? My machine. Stupid PC barely hit minimum system requirements, and that resulted in the game crashing quite often. Boo.
Second time? Got quicksand-boxed. I had a few relatively long-lived characters who I didn't get bored of though.
Third time? After finally getting enough grasp of what the lore and such was, I had already begun to detest the level-up mechanics and various other mechanical things of the game to the point I simply couldn't bring myself to like it anymore.
 
4:26 PM
@NautArch Just remember you can adjust the difficulty level if you're finding grinding up to defeat certain enemies a particular slog. I recommend just starting some of the "guild" questlines if other stuff felt grind-ish, as they have more format and plot and are usually levelled to match you
 
The annoying thing in Elder Scrolls games is that grinding helps you with your present problem but makes your future problems harder.
 
The game actively goes against changing your playstyles because you would effectively level yourself down while the environment stays the same
 
Areas level with you and become "fixed" when you enter them. So if you're having trouble with one dungeon, you could grind a few levels to make it easier but then the next dungeon will be set to your new level once you get there.
Honestly, I've played a number of RPGs so I should have some recommendations for you, but I'm blanking because I'm at my work computer and don't have my Steam library open in front of me.
 
@Yuuki Just realize not everyone agrees on that. Some still claim they re-evaluate levels if cleared and repopulated
 
@NautArch How much combat do you like in your RPGs? And can you place what you like about video game RPGs?
 
4:33 PM
I'd recommend plenty of RPGs but my definition of "RPG" is probably completely different
 
@Medix2 I'm partial to the classic 7 but I'm sure some people have other preferences.
 
@Yuuki I do like combat, but I also really enjoy the story and interactions. I've also really liked the Deus Ex games. I don't want to be frustrated in gameplay and like to have fun with the combat and exploration.
 
Ever play Knights of the Old Republic? Lots of story and interactions there.
 
Do you like having dialogue choices?
 
@MikeQ The original, yes. ANd the sequel. Loved both.
 
4:36 PM
Do you like real time games then?
 
@Medix2 yes
 
Hmm... Prey might be interesting for you, depending on how you are with space horror.
 
I also really enjoyed the first Crysis, but not the 2nd. Couldn't really get into Far Cry.
Enjoyed the Batman games, but not BioShock
 
80 days was fun once, at least. I should play it again and take a different route though.
 
@NautArch Hmm, maybe not then. Prey is kinda Bioshock-y.
 
Then presumably not grid-based... What about the "Tales of..." series? (Walk about the overworld, combat takes place in a separate screen (not the overworld) but is real-time.)
 
@Yuuki and honestly, I was surprised to NOT like it. I thought it would be firmly in my wheelhouse (and a buddy of mine did the AI for it.)
 
Hmm, probably not the Tales series then, it's not like these other things people've named
 
@Medix2 Tales is pretty party-based though.
 
If Skyrim felt too grindy then Tales of XYZia (and most other JRPGs) would also seem too grindy.
 
4:43 PM
@MikeQ Yeah that's a entirely fair point. Back to the drawing board
 
@NautArch Which Batman games, the Arkham series?
 
@Yuuki yeah (although liked the first one better)
 
Hmm... the Middle-earth: Shadow games maybe?
 
I kinda liked the first, but the second i've got and haven't been able to continue it. A bit too button-mashy for me.
 
Fallen Order? It's less button-mashy and more about button timing.
 
4:45 PM
Aw heck, this discussion reminds me how much I'd have wanted Assassin's Creed to be good
 
Which I think I"m afraid Diablo will be like that.
@kviiri Yeah, I'd tried one of them a long time ago and didn't love it.
@Yuuki I enjoyed it, but honestly had to set it up to story difficulty to really like it.
 
The newer Tomb Raider games?
 
@Yuuki Played SHadow of tomb raider and very much liked it.
 
I've found button mashing games to become button-timing games with high enough difficulty settings. Though that's certainly not everyone's cup of tea
 
It's interesting to think about RPGs coming from a TTRRPG because I think about what someone with a TTRPG background might like in an RPG and then I think about how little RP there is in the average video game that is considered an RPG.
 
4:47 PM
@Medix2 yeah and that's not really what I enjoy.
 
I define an RPG video games as "anything with character customization beyond cosmetics" so...
 
@NautArch I think Assassin's Creed 1 was a good tech demo, and also had the selling point of representing an interesting side from an interesting historical event, but as a game, yeaaah. AC2 had a better story and a more developed setting, but OTOH it too had mechanical lapses I disagree with
 
Fallen Order was incredibly linear, but beinga jedi...that's fun.
 
And then it started feel like sequel milking.
 
Code Vein is fun if you're not afraid of Soulsborne gameplay and anime characters.
 
4:48 PM
@NautArch How about something old? Legend interactive's Gateway is a really neat text-based adventure game. With some graphics, too.
 
@kviiri i'd consider it, but i'm a sucker for pretty graphics and visual immersion. And I just upgraded my gpu :P
@kviiri and text based on a 15' interface...
 
@NautArch Gateway totes is pretty! /me rummages
 
I would have suggested Dragon Age but it's definitely a party-based game.
 
@Yuuki heck, i don't even play with companions in fallout. And completely bypassed settlements to the extent I could in fallout4.
 
4:50 PM
Witcher 3? Plenty of exploration, no party, does not feel grindy
 
@MikeQ loved it. only game i've actually played through more than once.
 
@NautArch OK, then I am guessing that Diablo III won't meet your needs. Combat heavy.
 
I don't know what it is about ARPGs like Diablo, but they make me sleepy.
 
I also didn't like Dishonoured (another game I thought I would)
 
NautArch: Asks for game recs. *Has already played every game under the sun* (I'm joking, but do find it kinda funny)
 
4:52 PM
I once nodded off while doing a GRift in Diablo 3 at 9 in the evening.
 
@Medix2 haha, i know. That's why it's hard finding something new :P
 
@NautArch Have you played I Love You, Colonel Sanders!
 
I normally don't go to bed until 11 or 12.
 
@Yuuki Diablo I was tile based; a bit of tactical positioning went a long way in that game.
 
@MikeQ more of a popeyes guy.
:D
 
4:53 PM
@Yuuki yeah, it's very much grindy in the "end game" ...
 
Have you played the SuperGiant Games games: Bastion, Transistor, (Pyre exists), and Hades?
 
Our description on the tag needs a rework to not be 4e(?) specific, right?
 
@Medix2 i have not
 
Hmm, is Witcher 3 a CRPG? or a console / xbox thing?
 
Bastion is great.
There's a PC version but I wouldn't consider it a CRPG.
 
4:54 PM
@Yuuki They're all great!
 
@Yuuki ??? Uh, what is the distinction that you make?
 
@Yuuki Do you consider Skyrim a CRPG?
 
I thought CRPG was just an RPG game played on a computer but maybe not ...
 
For someone who has loved video games all their age, and is also interested in more indie stuff as well as TTRPGs, I have really little experience with CRPGs. I've played a few JRPGs, eg. Chrono Trigger and FFX. I did boot up Fallout 1 a few times but didn't like it. I guess Morrowind's the closest to a CRPG I've been.
 
I'm honestly not too sure. But the traits common in what I consider "CRPG-esque" are top-down, party-based RPGs. And awhile ago, I would've added "derives rules from TTRPGs" but then now Pillars of Eternity and Tyranny exist.
 
4:56 PM
@Yuuki hmm, it is called an "arpg" but it says Its central story has several endings, determined by the player's choices at certain points in the game
 
I wouldn't consider playing a traditional RPG over the internet a CRPG
 
@Yuuki OK, i see your point. solo play more ARPG than CRPG?
 
Even if it is a RPG and involves a computer
 
@KorvinStarmast It's not even that because games like Dragon Age are party-focused and I don't think that's a CRPG.
So far, my definitions of "CRPG" encompasses Baldur's Gate, Pillars of Eternity, Tyranny, and Pathfinder: Kingmaker as examples.
 
JRPG = side-view battles. ARPG = hack-and-slash/shooter-esque. CRPG = TTRPG-esque?
 
4:59 PM
If it wasn't for the middle two, I could just say "adapts rulesets from existing TTRPGs".
 
00:00 - 17:0017:00 - 00:00

« first day (3441 days earlier)      last day (1523 days later) »