They've been mashing Magic: the Gathering lore into D&D lore recently, because All Franchises Must Unite Beneath A Single Brand Banner For Maximum Demographic Integration.
@Eternallord66 What WoTC has done for 5th edition is established a bunch of public play (Adventurer's League) adventures that began in the Forgotten Realms. This leads to a certain truth to the assumption that the Forgotten Realms is the default setting, when that is probably an oversimplification.
But it is a useful assumption to make in a practical sense: anything offically published can be used in Forgotten Realms, unless the DM says otherwise. That's a very workable aproach to the supplements that have come out.
It's also a workable approach in answer to your question: anything in the PHB, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, and Volo's Guide to Monsters can be used in an FR setting unless the DM says otherwise See page 6 of the PHB for the DM's final call on that. (Using my Kenku/Tiefling ban as an example)
(Tangent) Well, I'm not sure what more I can do to improve my SO question. As always, because I don't know the answer, I don't know how to phrase the question. :(
Click the Stack icon in the upper right corner of the main page, click Chat in the drop-down menu, and search for the General Chat room in the list of rooms.
@BESW When it comes to integrating the different sources of lore into a semi-cohesive story, what do you think makes some approaches work better/worse than others?
Hey all, apologies - I read that one of the things that can be asked about is regarding tools/resources but didn't realise that didn't include the shopping for such items. Here was recommended to ask: Does anyone know if there are UK Sources for items like these:
Yes, PoL uniquely did not try to be authoritative.
Most D&D lore is presented as an omniscient narrator describing what is true. PoL presented competing, contradictory perspectives on purpose and made no attempt to resolve those contradictions.
@CTWind One of the lovely things about 4e PoL lore is that it's very hard to nail down specifics. They deliberately have vague and even contradicting details, though the broad strokes are commonly upheld.
This reflects the diegetic uncertainty of the PoL history and re-enforces the non-diegetic notion that the individual group, not the developers, are the ultimate arbiters of setting.
@MikeQ Yup, the material conflicts but all the other resources I've ever seen tried to ignore that or reconcile it, rather than lean into it and pull a Whitman.
on a micro-scale, my gf's maps for her scenarios are a bit like that. Draw it 'about right, sort of' (looking nice!) Write "Not to exact Scale" across the corner, and say "It was made by an explorer, years ago. He might not have it all right". Then when she draws another map that doesn't line up ... so what? :)
It's like how Star Trek and Star Wars expanded universe material keeps trying to make everything fit together and failing miserably, while Doctor Who EU material is like "hahahahah no it's cool we're just doing whatever's fun."
It pre-supposes that the default is expecting decades of multi-creator work to mesh together perfectly and that a justification is needed for that to not be the case.
"Canon" in fandom is, frankly, a function of copyright extensions lending power to a company to prevent a creative work from ever becoming cultural property.
(For example, the recent drama over whether Sony is willing to give Disney even more money to use Spider-Man... wouldn't be an issue if Disney hadn't successfully changed copyright laws to grant corporations rather than people indefinite rights to intellectual property, because Spider-Man would've entered the public domain at the beginning of this year and then everybody could make Spider-Man movies.)
I agree with the basic principle of Copyright ... a limited-term monopoly to allow a Creator to benefit from their creation, without others just ripping it off. But Disney (and others) have pushed it too far
They're all enjoyable (or not) on their own merits and we can delight in seeing the connections between them without needing to reconcile the differences.
@BlackSpike The concept is acceptable, within its own cultural context, but it's got a LOT of problems--starting with the idea that only individuals create or control intellectual property, which is making it almost impossible for many Indigenous groups to retain the rights to their communally-owned intellectual properties without compromising their own values.
When using the "Fear" extra effect of the hallow spell, the spell says that affected creatures are frightened whilst in the spell's area.
With regards to the frightened condition: is the source of fear the point at which hallow was cast, or the whole area?
This matters for how it interacts ...
But as a Creator (sort of ...), I like the idea of being able to Publish without copy-cats (or at least a copy-cat must put some creative effort into hiding their copying :D )
(Although a lot of the hobby-projects I do at the moment are entirely derivative works!)