WE'RE LIVE with #ExpeditionDracana, our #actualplay wilderness survival horror #fatecore #TTRPG campaign.
Last week's frost giants and avalanche cost many lives in the expedition. Tune in to see what we're up against this week!
https://www.twitch.tv/materialcomponents
@EvilHatOfficial #twitch
Both are full school days. Then Thursday adds bell-ringing, chapel, formal dinner with advisees, and my study hall duty. And last night was also my kids' school concert.
Friday adds a department meeting and school club's RPG night.
So it's (basically) all good things, but boy is there barely time to catch a breath.
4'33" The RPG. Just in time for May 3rd, or, because we're too good to let Pope Gregory XIII tell us how to refer to dates, April 33rd, it's a tabletop RPG that faithfully recreates the experience of listening to John Cage's classic 4'33".
One feature that I'm developing to be more detailed than the Classic Traveller inspirational material is a more complex cultural index for homeworlds and systems. Places with dominant cultural groups, subordinate ones, and locations that have hybrid cultures.
@trogdor Ridvan is kinda like... think the 12 days of Christmas, from 25 Dec to 6 Jan. And Jamál and Jalál are the equivalents of December and January.
We had this downright awful idea for a BBEG; the lich learned a spell that let him create multiple phylactories but it's defective in that each phylactory contains a copy of him from that point. Once his lich body is destroyed, they all start trying to resurrect it. This results in a few hundred copies appearing about two weeks later. (You can't be too immortal or so he thought.)
Thankfully they battle each other as readily as anybody else.
@Joshua You're right, that is a downright awful idea. Liches are intelligent, they would figure out how to work together and destory the entire world. No party would ever be able to stop more than a couple of liches
@Miniman True. but then again there are no rules to magic in HP. That completely breaks her explanation of horcruxes later in the series. Let's not try to make it make sense.
@Joshua It's not that she was bad at it (not saying she wasn't) its more that she didn't care. A consistent magic system wasn't important to her story.
https://rpg.stackexchange.com/a/147423/40335
I found this question (and answer) when looking through the review queue, and there was already the standard "Don't give a one line answer" boilerplate on the given answer. I was about to comment saying "hey, welcome, can you elaborate on this answer?...
I can feel bits and pieces of RPG design philosophy starting to click together in my head, with the addition of Kay's particular phrasings about decolonizing cultures.
An interesting combo came up in gameplay: An invisible party member chose to defend another party member using their non-spell, non-attack reaction (arrow catching shield.)
In the description for the invisibility spell (PH pg. 254), it says:
The spell ends for a target that attacks or casts ...
They're battling a huge beast that they need to keep alive for story.related reasons. They proceed to deal damage to it in the most efficient way possible (including volnerabilities) and end up killing it in a single round.
"If I had not known what it was vulnerable to I wouldn't have used that spell and it would still be alive!"
In a different game, different players: "My damage output this round is only 25%. Therefore, I'll be useless. I do nothing this round." Monster with a bunch of HP left proceeds to almost slay the other three PCs.
Heh. I remember a simple "capture and bring him back" quest that went south really fast when the cleric overestimated how many HD a hound archon has, and then critted with enervation.
It was a good example of the sort of thing D&D frames as players recovering from a failure on their part, but Fate would frame as players embracing dramatic plot twists.
(In D&D you have to wait for it to happen randomly, in Fate you can decide it happens.)
@BESW In Fate you have to think of it and decide when and how it should happen and get the rest of the group to buy in; in D&D the Dice Gods sometimes just give it to you as a gift. :)
I know that other role playing games have a Permanence spell that has a sole purpose of giving other spells a permanent duration, but 5e seems to have no such spell.
Is this because it would be overpowered or is it something that I have not noticed?
To add more flavor, I want to create documents written in the actual script.
I remember awhile back seeing examples of the Common/Elven/Dwarven alphabets for instance, but can not recall where I can find those.
Is there a place online where these alphabets are available, the ones that at one po...
I just edited the title to clarify what it's asking in the body
The question itself seems mostly fine, but the answers seem very much like they're responding to a more general "shopping"-type question - suggesting unofficial fan-creations showing the written languages rather than the official ones
It's not like the question itself changed much either, so the answers aren't responding to an older version of the question
what to do?
(technically half the answers point out where in the books they're depicted; half just say "this is what I use to represent this language" - and the accepted answer seems to do the latter, in a way, by pointing to what seems like fanmade fonts for the various languages.)
@BESW heyyyyy it mentions the Knowledge Integration program at my old university! That's cool. (It's one of the things I wish I had known was an option for me.)
it's bad enough the stuff he culturally appropriated and exploited for the purpose of his game,..... saying he knows more than people within a culture,..... than they do because he bothered to cite sources?
As today is #FreeComicBookDay, we've put together a sampler of PanelxPanel - the 2x Eisner nominated magazine all about the craft of comics - showcasing material from some of our past 22 issues!
Feat: Mister Miracle, Doom Patrol, Immortal Hulk & more!
http://gum.co/PXPFCBD