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3:47 AM
hey there @nitsua60
 
 
4 hours later…
8:01 AM
[ SmokeDetector | MS ] Bad keyword in body, blacklisted website in body, pattern-matching product name in body, pattern-matching website in body, potentially bad ip for hostname in body, +1 more (491): which is popular for its diverse herbal and natural effects by koilweru on rpg.SE (@doppelgreener)
 
 
1 hour later…
9:10 AM
@V2Blast Kiba from Wolf's Rain.
 
 
3 hours later…
11:59 AM
Hmm, the recent Angry GM post about crafting had some rather good thoughts
I've usually been quite averse to include crafting mechanics in my games where a clear, well-thought out one didn't exist yet. Mostly my players who have been suggesting crafting mechanics have been interested in either FREE MONEY in exchange of their character working or roleplaying a slice of life medieval smith, which makes for a rather poor fit with high fantasy adventuring
Or in some cases, it's explicitly a support activity for adventuring, eg. in 4e where crafting can't make a profit, ever --- just turn money into useful items that might not be for sale.
Making crafting a reward loop of its own --- rare ingredients and stuff like that --- might be really interesting.
 
12:20 PM
@nitsua60 Hi! Is there any way to see the history of the chat feeds? I think I saw something interesting there a few days ago but forgot what it was
 
12:32 PM
All I know of is going through the feeds manually.
 
12:52 PM
Related, I hoped Throwing away secrets would've been an essay about getting rid of secrets in games entirely
 
1:12 PM
[skims article] So it's just "Kill your darlings" with a dash of neurotypical smugness?
 
yuh
I think the point is valid of course
 
Link?
 
Thanks. I don't see what makes the article NT-smug though.
 
1:29 PM
"If it's good, a good idea will come back." Even NT folks who make a profession out of collecting and implementing ideas tend to think King is wrong about that.
 
So maybe it's not a matter of NT-ity, but of being a follower of King's school of writing, that's all?
 
Things that NT folx have the luxury of arguing about, others do not.
 
I have trouble parsing the meaning behind that sentence.
 
For me, whether or not good ideas come back and bad ideas fade away is a matter for consideration and debate. For many of my NT friends, statements like "The reality is that good secrets come back" are just plain wrong.
 
If anything, remembering everything everything everything seems like not a normie trait.
It's just that the attribution of the advice to NTity seems like a kneejerk reaction to me.
 
1:39 PM
So King's advice (and thus Shea's) is presenting as universal truth a very subjective experience, and phrases like "I got a lot of flack for that particular tip but I still stand by it" sound like deliberately remaining ignorant of realities beyond one's own.
The advice itself is fine. Framing the advice as a universal truth which gets unfairly challenged, is what I call NT smugness.
 
Well, it's complicated. Lots of people say that King is wrong. Lots of people also fail to compete with King by following their own methods and techniques. What percentage of the failure is due to the different choice of technique - 0%, 1%, or 50% - that's not something easily measured.
 
It's not universal even amongst normies (I've tried it, it doesn't work for me), but it's inescapably untrue for many people.
 
It's just that 'I tried this, it didn't work for me' isn't always a correct characterisation of what happened either. It may or may not be.
 
Happily this conversation is not about comparing writers' results (if that were the case, I'd bring up Ursula Vernon).
 
Anyway, I just think claiming that a given principle is universal is not something that only normies do, nor something caused specifically by NTity, thus my scepticism regarding the accusation (if that's the right word).
 
1:43 PM
Again, that's not what I was talking about.
And what I was talking about, was in the context of Shea's history of Lazy DM advice.
 
Ah, so the accusation is based on things outside the linked article combining with the article?
 
blocked at work, can someone give me the cliff notes?
 
'When making a list of secrets for a game, don't record the ones you didn't use; if they're cool, they'll come back to your mind, if not, they won't.'
 
Hrm... I don't know if I buy that.
 
I'm probably not a target audience for lazy GMing in general. I like my settings thought through.
 
1:58 PM
:I think there is merit in abandoning unused material at the end of session, in that it forces the GM to consider the advancement of the plot basing it on what the players know
Might also help thinking outside the box. Novels aren't written in one sitting and ideas can improve upon rehashing a few times.
 
Depends on author. ^_^
I'm pretty sure some of the classic novels have been originally written and published serially in magazines or the like.
 
Serial writing leaves room for revision, too!
 
I don't mind not using material.

but what I'm likely to do is rehash it for another game.
 
2:14 PM
@goodguy5 Yeah, the big idea of the post is that you shouldn't "hang on" to it --- if it's a good idea, you'll remember it without writing it down. Which isn't necessarily true, but still
@goodguy5 You should tip your employer to block chat.stackexchange instead of random RPG blogs ;D it might help my employer too
 
I have a terrible time remembering things. So that idea can politely go file itself.
 
@kviiri the internet.... uh... finds a way.
 
@goodguy5 I can dig that
But I think it has a correct point in that fixing ideas that aren't known to the players in a game is not always a good idea
I'd posit it's a good idea mainly in some particular playstyles that emphasize a sense of a living world, integration of PC and player knowledge
You know, in the vein of that old story that's been circulating for ages online, where a lich destroys the world because the players were more interested in fighting for the right for gay marriage in the world
 
2:35 PM
Did the stack just drop without warning?
Hmm, seems to be fine now.
 
@kviiri Seems fair. The social injustice of the world was it's downfall.
 
@ColinGross Yeah, even Rome started getting worse after they began scrutinizing gay relations
 
@kviiri I giggle a bit to myself every time I read "scrutinizing"
 
3:23 PM
@kviiri TBH, I kind of want to make an RPG video game where the game can unexpectedly end if the player spends 20 hours following mindless sidequests instead of picking up the main plot thread about the Corrupted Dragon that wants to Destroy the World™.
 
@Xirema oh, you mean pikmin 1?
or dead rising?
 
So Star Control 2?
 
Like, you're collecting turtle butts for some lonely marine biologist in some backwater town, and then all of a sudden, a massive wave of inescapable death spreads across the land, destroying everything.
 
(not rpgs, but still)
 
Majora's Mask?
 
3:24 PM
yea, a couple games do that and it's not fun.
2
 
@goodguy5 Yeah, but unlike Pikmin 1, it would be extremely unfair and poorly signposted, for maximum frustration. =P
 
o i c
 
My ethos as a game designer is that Frustration is a Valid Game Mechanic.
@Rubiksmoose (If I actually designed a game like that, I'd probably do more the Majora's Mask thing, where the core narrative loop only lasts like 2-3 hours)
 
Never give a chimpanzee an admantium battle axe.
 
AHA! I found the room again
bookmarking this time
 
3:30 PM
don't forget to star in the topright, if you can
and welcome back
 
@Joshua I mean not giving an ape any kind of axe seems like very solid life advice honestly.
 
but we can give them typewriters. In fact, it's been recommended
 
@G.Moylan Has been done. Mostly "s" is what they typed.
The theoretical random monkey experiment has also been calculated. Heat death of the universe comes first.
 
how do those odds change if either the typewriters or the monkeys are magical?
 
For the worse.
 
3:37 PM
@G.Moylan "Also in 2003, Paignton Zoo carried out a practical test by putting a keyboard connected to a PC into the cage of six crested macaques. After a month the monkeys had produced five pages of the letter "S" and had broken the keyboard."
macaques are inherently magical.
The guy that ran the simulation on AWS ... geeze... almost a decade ago jesse-anderson.com/2011/08/a-few-more-million-amazonian-monkeys
 
4:03 PM
@Xirema It works better in video games I'd argue :)
Many things that work well in one {real life, novels, films, video games, tabletop games} are quite terrible in the rest.
 
@Xirema That does sound intriguing!
 
An entire game with a time limit can quite easily go south though, if the designers don't understand the implications of having a time limit.
 
@kviiri I would hope that designers of any game conisder the implications of major design choices though of course.
 
Hehe, yep :)
 
How many games have tried to do the basic plot of Majora's Mask? Because it's weird that we haven't had any major mainstream breakout attempts to do so.
 
4:11 PM
@Xirema There was that one Zombie game with an alteration (and without time travel)... the basic objective being to survive in a mall infested with zombies until a certain time when they'd evacuate you, but with sidequests to complete too for better endings
I think it was for Xbox
Time limits in general have been on the decline since the late '90's and mostly for a good reason.
Although the situation got weirdly inverted: where there previously were plenty of games where a time limit was essentially just a hold-over from arcades, there started to be games where time limits were ignored even when they made narrative sense
(Which isn't a bad decision, all the time. Probably not most of the time)
 
yeah I've played many a video game where you get an "urgent" quest to rescue someone or stop something from happening but the event just pauses until you show up
 
I really enjoyed the time travel mechanics of Majora's Mask. Although, Song of Inverted Time basically turned everything into easy mode.
(Majora's Mask > Ocarina of Time, fite me irl)
 
Ocarina was a great game but it really hasn't aged well and I thought Twilight Princess was far more compelling
 
@G.Moylan Yep. Silly as it is, it's an easily justifiable choice in game design.
 
@G.Moylan i would so like for breath of the wild to have gameplay after you beat ganon so that i can finally stop neglecting the princess but also keep playing :P
 
4:24 PM
@doppelgreener Alas! me too :(
 
@doppelgreener wait, when you beat ganon, do you not get to just traipse around the world?
 
@Yuuki Where's the lie though?
 
honestly, haven't beaten it yet because mount doom is a pain
 
@G.Moylan I pretty much exclusively give OOT a free pass because of its age/innovation. First 3D Zelda game == I will forgive a lot of mistakes.
 
@goodguy5 Well, you do but it's like a lot of older open-world games where it just puts you back to before the boss fight and adds a special golden sticker to your save file.
 
4:26 PM
ah
 
@Yuuki Yeah Witcher 3 did exactly that, too
even when it narratively made no sense in the DLCs. But it was an excellent game so I give it a pass
 
@doppelgreener I'd be interested in a more atmospheric Breath of the Wild-esque game with a bit of Majora's Mask mixed. The regional bosses would be less corrupting evil than forces of nature that you'd either repel temporarily or kill (and then they'd respawn after a time) and defeating them would cause environmental changes (like in Majora's Mask).
 
I just want another Shadow of the Colussus
 
There would be no overarching end-of-the-world plot (or at least not an obvious one) but there might be a hidden final boss-esque encounter somewhere on the map.
@G.Moylan Don't worry, they'll just release another HD version with the PS5.
 
RIP
PC port when
 
4:30 PM
I think a key feature of well-executed games is managing to follow a convention, either self-established or existing, so the player knows how to work the game. Notable exceptions tend to be intentionally subversive works that try to deconstruct video game tropes, like Metal Gear Solid or Undertale.
 
When Sony decides to loosen their grip on SotC's rotting corpse.
 
@Yuuki i haven't played majora's mask but i'd dig this, and Nintendo did say following the success of Breath of the Wild that they'd do more open-world Zelda games
 
@doppelgreener There are very few things I would not sacrifice for a Breath of the Wild prequel...
 
I'd be interested to see if they might consider a sequel to Breath of the Wild, seeing as how they did a bunch of novel things (at least, novel for Nintendo) for BotW and the last time they made such sweeping changes, it was OoT and they released a sequel shortly afterwards in MM.
 
@Xirema ooooo that would be fun.
 
4:39 PM
@Yuuki so never, then
 
@Xirema technically all the other games are breath of the wild prequels :D
 
depends on what timeline you go with :P
 
hmm. technically at least Ocarina of Time.
 
@G.Moylan Pretty much. I don't expect Sony to ever let Shadow of the Colossus or Bloodborne go.
 
this guy puts it at basically a convergence for the timelines
 
4:42 PM
but.. but.. "DAE ThE ZeLdA tImElInE iS iMpOsSiBlE"
 
Wind Waker is an interesting proposition given that the Rito and Zora coexist in Breath of the Wild.
 
true and according to DLC canonically exists in BotW's past
as does Twilight Princess
 
Whereas in Wind Waker, the Rito are explicitly descendants of the Zora that were changed into avians as part of the Great Deluge.
 
whoa
well they've had ten or twenty thousand years or so for that magic to continue making them more birdlike
 
Yes but there's also Zora in Breath of the Wild.
So if all of the Zora were turned into Rito leading up to Wind Waker, where did the BotW Zora come from?
 
4:46 PM
Wasn't the Wind Waker series of games a completely separate timeline?
 
kiwami Japan put up a new video!!! :D
 
@ColinGross BDG connects them thusly :D
@Yuuki they, uh, came back
 
@goodguy5 oh yay!
wait i only see the bismuth one from two weeks ago O_O
 
5:05 PM
@doppelgreener Ahh connected via the mario cart battle mode conjunction
That makes a certain kind and amount of sense.
 
5:18 PM
Monopoly tho
 
@G.Moylan what about it?
 
oh in the Zelda timeline video he uses it to explain the BotW timeline convergence
 
@G.Moylan oh wow lol
 
also it's clearly the best RPG ever made, fight me
 
Monopoly?
 
5:25 PM
Monopoly is the best TTRPG because you get to RP as a real-estate tycoon, the mega-rich and the destitute all at the same time AND you get to mindlessly roll dice with zero discernable consquence, so it's clearly the best
add a little sample of prison, getting screwed by the utility companies, and mortgaging your posessions, and you're all set
oh and taxes
 
:-| out!
lol
 
@G.Moylan I'm downvoting all of your chat messages from now on.
 
LOL
you even have quests like: "shaft that trade at all costs" and "ruin family game night for the rest of us"
 
@G.Moylan The latter is a foregone and unavoidable conclusion for everyone involved.
Monopoly and Risk both have the same ending. slam fist followed by board flip
 
Indeed. My in-laws unironically love Monopoly and I just don't get it. I try and try but I just can't. and yeah Risk is another one. Any game where you can "solve" the entire game by starting a certain way is inherently dumb
if I'm going to play a game that takes 5 hours, it's going to be TI or a TTRPG
definitely not Risk
 
5:35 PM
@G.Moylan I still really want to play TI once.
 
@G.Moylan How many house rules do they play with?
Monopoly is an incredibly varied game due to how little people pay attention to the actual rules.
 
@Yuuki In monopoly they are called "hotel" rules ;-)
 
@Rubiksmoose I've never finished a game. Some day....
 
@Yuuki The only house rule is not to play.
 
^
The only one I thin kmost people assume is an actual rule is money in Free Parking, with variations on what money goes in there. No amount of house rules can make monopoly about skill, though
 
5:37 PM
@G.Moylan this is a family that can survive anything
 
@doppelgreener Although, they're unlikely to. Masochists are more likely to perish.
 
@G.Moylan The other house rule I've seen is that properties don't go up for auction if the first visitor declines purchase.
 
@doppelgreener is that how far behind I am?
oh wow.... so it is.
My youtube has taken a hit the past month. work has been bonkers
 
There are also some rules around bankruptcy that are often ignored.
 
@Yuuki Are you talking about that thing where you need a list of the components you actually have? That makes spell casters inventory sheets so bloated.
 
5:53 PM
@Yuuki I forgot about that one
 
@G.Moylan I'd characterizing that as deleting to make space for better memories.
 
@ColinGross lol yeah "FILE ERASED, PLAY BETTER GAMES"
 
Regarding bankruptcy in Monopoly, one thing I've often seen house-ruled is how properties are transferred when going bankrupt due to owing money to another player.
By the official rules, any houses and hotels are removed during bankruptcy.
And any existing mortgages must be paid by the player who receives the properties.
 
yeah people just "inherit" stuff. It's one of those games that so many people have played that nobody bothers to actually read the rules anymore, so it continues to just morph into this horrible amalgam of houserules and randomness
 
And if the player decides to keep the properties mortgaged, then they have to pay 10% of the mortgaged value.
 
5:58 PM
I tried to play the actual rules one time and everyone just handwaved them as "not fun"
ironic, really
 
Given how thin the margins can get, going bankrupt owing someone else can often end up in cascading bankruptcies.
Monopoly really shouldn't take as long as pop culture claims it does.
@G.Moylan Which is hilarious because Monopoly, IIRC, was originally designed to not be fun because it was teaching an economic lesson about how monopolies make everything worse.
And how it's important to rein in the excesses of the financial elite.
 
YUP I've heard that , too
 
@Yuuki Of course this was before MB literally stole the game from the creator and made it a celebration of capitalism instead.
 
marketing is everything
 
@Rubiksmoose Selling a celebration is a lot easier than trying to get someone to buy some depression
 
6:04 PM
any time I hear anything about Lamentations of the Flame Princess I get the impression that whomever is talking about it assumes that the game is just RaunchQuest the entire time. I feel like that's a bit unfair, although with the supplemental material they've published I can definitely see where the stigma comes from....
They've put out some killer stuff for that game though
anyone played and had that experience? Is it something that the game encourages or does it just get that stigma from the stuff they publish and the rules of the game?
 
The was an... Interesting read
(obviously I have no idea about the expertise or whatever of the author but they certainly seem not to like it lol)
 
6:21 PM
"A group of adventurers investigates the estate of a wealthy family which has recently gone missing. What follows can best be summed up as Raggi's performance of the Aristocrats routine. They probably leave in disgust, or die."
Going to take a hard pass on that game.
 
yeah it really is the supplements. Veins of the Earth is a really cool Underdark book. But half of the other books are all just weird sex stuff
at least from what I can tell
and Frostbitten & Mutilated won several ENnies
 
@G.Moylan I think there's a famous misquote about that. Or we can just make one. "All sex stuff is weird; some is fun."
 
but yeah @ColinGross I agree I'm probably never going to actually play that game. and LOL that works
 
 
3 hours later…
8:59 PM
LotFP was too much for chat
 
hahaha Monday apparently is too much for the chat.
 
How are we supposed to deal with Mondays if even Garfield can't?
 
More lasagna?
Any day can be better by adding lasagna.
 
Preach
 
9:25 PM
@Rubiksmoose Yeah, that was intended for the other question. Fixed.
 
@KorvinStarmast Cool :)
 
9:38 PM
Hypothetical: if someone showed up at your table with a character who could speak 7 languages, none of which were Common, would you allow that character at your table?
 
@Xirema If and only if there was another language every character spoke
That is, I think it would be interesting to have a PC who didn't speak the lingua franca, but I'm not going to deal with the headache of the PCs not understanding each other or having to translate for each other
 
@ACuriousMind That's fair.
 
@ACuriousMind This
My cardinal rule for character creation is, at minimum, that every character has to be able to communicate with everyone else. Ideally via speech.
 
@ACuriousMind The only time that sort of thing has ever helped one of my games, is in a game of Cthulhu Dark where it increased the horror because everybody had different impressions of what was going on.
Personal and national prejudices led to incomplete and sometimes outright inaccurate information being shared.
 
I should say that that is my rule for 5e.
I haven't played any other game where it came up yet
 
9:51 PM
That requires everyone to really commit to playing as if they can't understand each other, and many tables already have trouble enough playing "we can't communicate because we're spatially separated" straight :P
 

Cthulhu Dark and the Tibetan Monastery

Jul 12 '14 at 9:55, 3 hours 30 minutes total – 72 messages, 5 users, 0 stars

Bookmarked Jul 12 '14 at 13:32 by doppelgreener

 
@Xirema I wouldn't in most circumstances. Not only because of the fact itself, but I think building a character around such a gimmick is a red flag for other trouble to come.
 
In our session last night, we ended up in two separate encounters, one with Gnolls, the other with kobolds, where nobody in the party spoke a common language with them. The compromise we were able to work out each time was that my Lockadin knew the Comprehend Languages spell, so even though I couldn't speak to them, I could at least understand what they were saying, and try to make ourselves as non-threatening as possible. =3
 
@kviiri I am with kviiri on this; and I think that the 5e Kenku PC race is this problem just waiting to happen.
 
@KorvinStarmast I actually had a player play a mute character once... it was quite awful.
 
9:56 PM
@Xirema We did something similar when our party encountered some goblins, and none of us spoke goblin, but our bard has comprehend languages. Our comms were improved by him using Silent Image to present to them pictures to communicate with.
 
The muteness was brought in as an edgy feature that was supposed to make him mysterious or somesuch. It devolved into weirdness quite fast!
 
@kviiri Well, the gimmick was incidental. I have a reserve character whose backstory is that they spent the last 80-or-so years of their life as an interplanar wanderer, and because of their Race/Background/Class (Half Elf/Outlander/[revised] Ranger) they ended up with more languages than I expected to ever have to allocate for a single character (6 in total, if I did the math right, 7 if you replace the musical instrument proficiency).
So as an afterthought, I was considering replacing their Common language with something else just to hammer home how detached from the Material Plane they've been for what is at this point an overwhelming majority of their life.
 
@Xirema Don't Half-Elves have Common automatically, like pretty much everything?
Aah ok
 
@kviiri AFAIK, there is no [non-homebrew] race in 5e that does not list Common as an automatically known language, except maybe Kenku.
And even then I'm pretty sure Kenku know Common.
 
I remember our Star Wars RPg game where we had a wookie and no one spoke wookie. Awful.
 
10:01 PM
@Rubiksmoose What if Han Solo never existed?
Oh yes
 
@kviiri For multiple reasons, I think the Star Wars fandom would be about 17% more tolerable.
 
errr idk why I deleted that but yeah C3P) fixed that in the movies. We did not have that lol
I eventually just retconned it in and became the wookie translator :-/
 
@Xirema I don't know his influence on the fandom but I find him more than a bit insufferable in TESB
 
@kviiri I mean, Boba Fett is a way bigger problem on par. He's like the "Batman would win every fight" instigator for Star Wars debates.
 
@kviiri TESB?
Oh, the empire strikes back ... nvm
 
10:07 PM
@KorvinStarmast The Elder Scrolls: Batman. Easiest of the games to 100% since all the Riddler trophies have spawn priority and all end up falling down to this one sewer junction.
 
@KorvinStarmast To be frank I have no idea if the "the" is a part of the film's name
@Xirema Boba Fett is kinda weird, he doesn't feature that much in the films does he?
 
@kviiri Yes, it's technically Star Wars Episode 5: The Empire Strikes Back.
 
But I guess he still somehow earned a lot of love from the fandom
 
@kviiri He appears for like three seconds in Empire Strikes Back and for a very short period during Return of the Jedi.
 
I guess it might be the mysteriousness of him that somehow works up people's imaginations
 
10:09 PM
Pretty much.
 
@kviiri It's all about the toys.
 
Ah
 
I always saw him as a bit of an idiot in ESB. Vader has to tell him specifically that he shouldn't disintegrate Solo. What kind of bounty hunter's go-to strategy is to get rid of the evidence that you ever caught or killed the guy?
 
Back in the runup to Empire Strikes Back, when Lucas was experimenting with the whole "multimedia franchising/merchandising" thing, Boba Fett was pushed in the reviled Star Wars Holiday Special, with a short animated clip that was featured in the special, which is generally regarded as the one not-poopy part of what was otherwise probably the worst TV special ever produced.
Then, up through Episodes 5 & 6, when the Star Wars Franchising model got its legs, Boba Fett was front and center as one of the toys the Lucas Films machine was promoting and marketing as part of the Star Wars phenomenon.
 
@Xirema that special is so bad lol
 
10:13 PM
So pretty much EVERYTHING having to do with Boba Fett's popularity is as the byproduct of a multi-decade advertising and franchising push by LucasArts and 20th Century Fox.
 
At this point, I kind of just assume that everything in my life is a result of many decades-long advertising campaigns.
2
 
@Rubiksmoose That's probably a safe assumption. Will result in your life having fewer surprises.
 
Side note, the prequel thing about Jango Fett, the clone army, and the whole Detective Obi-wan plot was really dumb, contrived, and unnecessary.
 
@Rubiksmoose The biggest shocker for me was finding out why disco is "dead."
 
@Yuuki Like pretty much everything about the Prequels, it's a really fascinating concept ruined by bad execution on that concept.
Like, the whole point of that subplot is that it's supposed to be the slowly unfolding layers of a conspiracy plot, one which is central to the entire narrative arc of the Republic being destroyed and falling into Fascistic rule.
The problem, however, is that the central reveal of that plot—that "Senator Palpatine" is the secret identity of the Sith Lord Sideous—is something the audience already knows, and has known for decades.
So the whole process of stepping through the clues, revealing strange details that don't make sense, finding out the involvement of the Jedi/the appropriation of Qui Gon Jinn's identity... it's all bookended by audiences shaking their heads saying "Okay... but it's Palpatine. We know it's Palpatine. Why are you acting like this is some big secret?"
Now, in storytelling terms, you'd normally use this for the purposes of Dramatic Irony, i.e. drama wrung from plot/narrative details that the audience knows, but which the characters don't know. But the second major misstep is that there's nothing particularly juicy about what details are being revealed.
 
10:28 PM
Honestly, my interpretation of the real point of that subplot was to show how much of a conniving mastermind that Sidious/Palpatine was in planning the downfall of the Jedi but just ended up being completely pointless in its mystique and looked more like an evil plan that existed for the sake of an evil plan.
 
Learning that Palpatine commissioned a secret Clone Army doesn't aid in the process of unmasking him or reveal something about how he's been manipulating people; it's just a Deep Lore reveal that tells us where the Stormtroopers came from.
 
"Oh, look at this Darth Sidious, he's such a clever BBEG, running circles around the Jedi and Master Yoda."
When there would've been no difference if he just got the legislature to legally commission a clone army.
Is there any reason why he had someone impersonate another Jedi to make it seem like the Jedi commissioned the clone troopers? No because that never comes up again in the series.
 
@Yuuki Yeah. And credit to The Last Jedi, which at least lampshaded that nonsense, with Luke pointing out that pretty much everything about the Jedi Order was stupid and arrogant and doomed to fail—but lampshading bad plots doesn't erase bad plots, unfortunately.
 
It's not like the weirdness in how the clone army was created ever became a plot point or hook in Revenge of the Sith.
 
@Yuuki Oh, god, the Sifo-dyas nonsense. Supposedly, the only reason that extra character exists is because of a typo in the script that nobody bothered to fix, so now, there's an entire new character in Star Wars Deep Lore™ named Sifo-Dyas, just so that Lucas didn't need to fix the typos in his script. XD
 
10:33 PM
@Xirema a;sdfj;laj;aef;aishdgfasdlfjawenrklerjqlvnzxcfv
 
@Yuuki Congratulations, you just birthed the new characters of Sdjf, Laj, Aef, Aishdgfasdlfjawenrklerjqlvnzxcfv.
They're the new quartet of characters for episodes X-XII.
 
I'm honestly not bothered by Finn, Rey, or Poe, tbh.
It's nice that the reckless ace pilot type (Han, Anakin, Luke to an extent, Poe) finally got comeuppance for their reckless actions.
 
@Yuuki I liked how they were characterized in TLJ. Much less so in TFA.
 
It's okay that Finn doesn't really care for the Resistance itself but rather the friends he made along the way.
 
Ben
Morning all
Still haven't drowned yet
 
10:37 PM
I was describing my grievances with Episode VII the other day, and my brother basically responded with "so basically, you just hate J. J. Abrams"
@Ben Life Goals
 
@Xirema I've found that I tend to reach this conclusion.
 
Which I think is true, although I've literally never seen anything else written or produced by J.J. Abrams before, so I'm hesitant to certify that claim.
 
Ben
FYI Currently my town is experiencing serious flooding haha
 
@Xirema The first new Star Trek, Lost, Cloverfield, and Super 8 are probably the biggest names.
 
@Yuuki Yeah, I saw none of those.
 
10:39 PM
@Ben If you're still in your house, clear out your refrigerator.
Any perishable item needs to go.
 
Ben
Fortunately we haven't lost power yet
Hence my presence here haha
 
I've gone through flooding myself and if you don't clear out your refrigerator, then you risk coming back to a biohazard disposal site.
 
Ben
That is good advice for others though
 
We managed to keep our refrigerator through the flood because we basically cooked everything in there on the first day.
Everyone else on our street had to throw theirs out.
If your water is still safe, then fill up your bathtubs and sinks.
That'll give you a store of water that you can use to boil or just wash yourselves if/when the pipes get overflow.
 
Ben
The flooding has been going on for a week now, and it's going to continue until the end of this week.
So we've got it all covered :)
 
10:42 PM
@Yuuki The day after a typhoon is "everyone fires up the outdoor grill and shares meat" day.
 
Ben
But the news are saying the we may need to expect a Tornado very soon too
Lol
 
It's gonna go bad, so have a party and invite the neighbours.
 
Ben
I need food, coffee, and sleep.
 
Ben
10:58 PM
It certainly is an odd feeling when you get hit with a natural disaster, like a flood, or a cyclone, or a typhoon... because your life sort of stops while you deal with that - the shopping centres close, you stop going to work, networks shut down etc, but the rest of the world keeps going like nothing's happened
Haha
 
@Ben Yeah, Hurricane Harvey was a little like that.
 
Ben
I have a client down south that I was meant to be visiting this week, but flights are being grounded at short notice, and the roads are all closed, but they're completely fine haha
Ah well
@Xirema We've had a couple of games like that - one is where we are aware of said impending doom, but we're constantly sidetracked… it is very frustrating because we are constantly under the feeling tat we can't do anything about it.
That other game was very much "You come back to town and surprise! Zombie Apocalypse!". Which was... better? My uncertainty is simply because that session led to a TPK due to Blur killing us all.
Hey @Ash
 
11:49 PM
hey there @mxyzplk
haven't seen you around caht in a while :)
 

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