@Helwar I actually kind of have this problem where I learned Spanish when I was in school and I did a short japanese course when I was at university; I remember both of them awfully, and they kind of blended together in my head, so even when I am trying to remember spanish or japanese words both languages are springing to mind
@Carcer That's untrue. Any language native speakers throw out a lot. It's just that they don't notice, but for your L2, you do notice, and the rules according to which sounds are assimilated are different.
@Helwar One you learn the sounds and the symbols assoicated with them, you could technically read Japanese perfectly (from hiragana). Understanding though, as always, is the true issue.
@Carcer Also I would like to hear real people speaking real japanese. I feel like I've been exposed only to media and they "act" a lot and exagerate. I mean, I guess girls don't talk in that fake girlish accent all the time, and people in general doesn't put that much enfasis on the end of phrases
@Rubiksmoose I could do that a few years ago, during only one summer when I decided to learn hira/katakana. Then I promptly forgot, I just remember a few of the symbols
@Helwar But anyway, if five genders feels like a lot, Swahili has around fifteen different noun classes, with the exact number depending on the dialect :>
@Helwar In fact stress and emphasis are two things that Japanese does not use interestingly. It is a hard habit for English speakers at least to break.
@Anaphory I'm almost certain I remember reading an analysis of a study which was comparing how much meaningful information is encoded per syllable in different languages, which included a conclusion that languages with more limited syllabaries were typically spoken at a faster rate to compensate
Eg. class 11 is for "extensions". At first I mainly associated it with long objects. Now I associate with things whose fundamental nature isn't altered by adding "More of the same" to it - eg. fences, ropes, porridge.
@Yuuki Is it? I mean reading any news or games in Japanese requires it to a large extent as does any kind of navigation of Japanese cities. Maybe you are referring to larger uses of import words using katakana?
though I understand the meaning changes can be... interesting
I recall my japanese teacher telling us that certain kanji you would read in one language as "letter" is basically "toilet paper" in the other - the literal meaning of the characters being "hand paper", or something like that
@Yuuki Interesting. As much of a pain as it is to learn Kanji though. At least once you know them you can at least guess at the meaning. Writing in kana alone is almost unintelligible though....
@Rubiksmoose I imagine that it's partially xenophobic in nature as well since understanding kana alone requires more familiarity with the language since you need context clues.
So it makes things tougher on foreigners.
China, South Korea, and Japan all have this dual fascination with Western culture but also a strong undercurrent of xenophobia.
The byplay between these two characteristics is interesting to say the least.
Would'nt Kana be easier to understand??? I mean, it's a syllabary, you don't need to learn at least 3000 symbols to start to be able to read.... Once you know the sylabary you can read everything
The Lion-Eating Poet in the Stone Den (simplified Chinese: 施氏食狮史; traditional Chinese: 施氏食獅史; pinyin: Shī Shì shí shī shǐ; Pe̍h-ōe-jī: si sī si̍t sai sú; literally: "The Story of Mr. Shi Eating Lions") is a passage composed of 92 characters written in Classical Chinese by linguist and poet Yuen Ren Chao (1892–1982), in which every syllable has the sound shi when read in modern Mandarin Chinese, with only the tones differing. It is an example of a one-syllable article, a form of constrained writing possible in tonal languages such as Mandarin Chinese.
== Text ==
《施氏食獅史》石室詩士施氏,嗜獅,誓食十獅。
氏時時適市視獅。...
"Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo." is a grammatically correct sentence in American English, often presented as an example of how homonyms and homophones can be used to create complicated linguistic constructs through lexical ambiguity. It has been discussed in literature in various forms since 1967, when it appeared in Dmitri Borgmann's Beyond Language: Adventures in Word and Thought.
The sentence employs three distinct meanings of the word buffalo:
as a proper noun to refer to a specific place named Buffalo, the city of Buffalo, New York being the most notable...
@Helwar Add a lump of porridge to a lump of porridge, you still have a single lump of porridge (albeit bigger). Lengthen a rope with some more rope, you still got one rope, just bigger.
@Helwar "Buffalo buffalo (the animals called "buffalo" from the city of Buffalo) [that] Buffalo buffalo buffalo (that the animals from the city bully) buffalo Buffalo buffalo (are bullying these animals from that city)."
We used to have fun finding words that sounded the same in different accents. e.g. saying Bacon with a British accent and saying Beer Can in a Jamaican accent.
@NautArch I suspect he thinks it was absurd to tell off a joking comment for being an answer in comments, and posting it as a patently awful answer is his way of fighting the man
it is pretty evidently not an answer posted in good faith at least
@SirCinnamon in strict principle, comments are not for jokes, but it seems like the unofficial approach is to just let them lie for a bit and then remove them later rather than telling people off. If a Q gets very chatty it is rightly moved to chat instead
@DavidCoffron No specific policy saying "don't answer until the question's clarified their game system" beyond the moderators will remove posts that do that.
@KorvinStarmast No umlaut, it's indeed <Blut> /blut/. It's <bloed> /blut/ in Dutch, as well, showing that it has indeed been */o:/ originally, but probably undergone the usual o:→u quite early.
@Anaphory Thank you! My must usual application of that word now is when I refer to Bismarck and his "blut und isen" ... but we are going off topic with that.
@NautArch Woot, looks like good DM fun and a rollicking good time. :) Grats.
@KorvinStarmast I felt really really bad about the player going down. He fumbled his first death save. Used his inspiration on his final one...and failed. I let the other two players burn their inspiration to give him one more roll. He failed.
Then I was in damage control mode as that player was actively working with me to integrate his backstory and I didn't want them to have to start over.
or feel like I 'killed' his character because I didn't want to do the work.
The best part of the evening was I had set up several traps. The Ranger stepped in the first all by himself. THen he got out, stepped in another. The Paladin threw a rope down and hauled him up. Got a 20 on his athletics check so I said you could place him in any square 5' from you. He put him right into another trap.
@NautArch Yeah, and then like half of the players fill them, and I have to ask the rest directly. And then I get either ghosted or get some "eh maybe" answers
I try not to see it as a reflection of their fun, but rather as a result of their inability to coordinate. If the players say they like your game, then odds are, they like it but expect you to take the initiative on scheduling
@kviiri Ugh. Have you outright asked "Do you want to do this?" Responses like "eh maybe" or simply not putting anything in seem to indicate you may be right in that they don't really want to play.
@MikeQ I mean, it could come off like that, but I find that if you make it clear and be earnest about it (also with a no hard feelings clause) it saves a lot of time, stress, and potential un-fun for everyone.
@NautArch When I was younger I got angry when people told me: This day we will do this, and there is no option. I always wanted to have some voice in the matter. So when I grew up I always opened up to my friends and asked politely and found disinterest. I myself I've been late to open a doodle or answer. I discovered that saying: "This saturday, my house, bring drinks" gets results and noone complains, and we have fun :P
@Helwar Yes, people tend to favor structure and certainty more than they'd admit. Asserting "This is the plan. Will you attend?" is more likely to yield a response and verdict, than a vague "When are we planning this?"
@kviiri "Hey guys, I know we just tried this new system and I think I've been getting mixed messages on whether people enjoyed it or not and want to continue. To be clear, I'm not trying to be passive-aggressive here, just want to know if you all are actually interested in continuing or if you'd rather not. I'm fine either way and I don't take it personally if you aren't having fun."
@Rubiksmoose I wish that would work. Maybe it's a cultural thing? I've noticed that most people I interact with, they're averse to giving/receiving open criticism, possibly to avoid being seen as "anti-fun"
Hey @nitsua60 can you take a look at this question that was just posted. It seems like a good faith effort to improve the previous question (and not bypass on-hold necessarily) but I'm not sure that it is or should be allowed?
@kviiri @MikeQ I don't see that as being passive-aggressive. You're about to (or already have) put a lot of time in and you want to make sure everyone is actually going to do it. As @Rubiksmoose said, you are simply confirming whether or not folks want to do this enough to make time for it.
ANd doing it directly and not as a group. Ask directly, give people to respond directly, and doing it privately makes it not passive-aggressive. If anything...it's aggressive.
@NautArch True, but I'm hesitant, and don't want to imply to my players, "If you're unable to attend, then you don't want to play" or even "I'll cancel the campaign and it's your fault". I've learned from experience that when I speak literally and directly, people tend to see unintended meanings.
You know, speaking as a professional Software Developer, I *get* the impulse to try to write complicated rules using Pseudocode, to give them a sense of mathematical rigor.
@Rubiksmoose Just saw that. This is not ready for primetime (ignored the issues that they needed to fix) and then submitted an answer in the same vein.
@MikeQ It looks like you do the same that I do, that is worry too much and read too much into others. What you say could happen, but you could also be giving an escape route to someone that's in it begrudgingly
I don't really know how to adequately respond to the overall suggestion without just being really mean to them. Especially since it's now clear that their response to yesterday's criticism is "okay, the exact same thing, but now I've moved half my question to an answer".
@Helwar I also have players who are rarely available, but consistently express a desire to play. So I'd prefer to have them show up occasionally, rather than boot them because they can't make most sessions.
@MikeQ @kviiri That's another option...does 7th sea allow for (or can you) do rotating players? Allow for folks who show/don't show on a per session basis?
@NautArch Ah, good point. The viability of my approach may vary by system. For example, when any of my PF players are absent, their character temporarily becomes a noncombat NPC. I may email/call the player asking if they have special requests for their character's actions.
@NautArch I don't know how to do narrative like that though :S I mean, when one player can't come and we still play we "suppose" the character is there....
@Helwar Another approach is to let another player control the absent player's character, but 1. that risks undesirable things happening to the character (without the regular player's control), and 2. it can become burdensome for one player to juggle extra characters
@MikeQ One of my players wasn't able to make a session, but let one of the other players take over his character for a little bit. That character, along with another, ended up dying that session. They took it really well though. The first player agreed that if it were him playing, the same thing probably would have happened.
@SirCinnamon I once took inspiration in the "Tales of" saga and made a very extensive homebrew for 3.5 with foods and recipes and their bonuses, and how often could you do them and how to gain skill in cooking them and aaaaaaaaaaaaaall of it.
@SirCinnamon The thing is, I'm not actually sure that the rules they've presented are all that complicated. But it's so hard to tell, because of how arcanely they've been written.
@MikeQ That is a common problem in modern day communication that frustrates me, since I grew up in a time when more direct communication was considered a virtue. Granted, for me that got reinforced during my first career in aviation, since direct and concise communication is a necessity, with dire to fatal results when not used ...
@Xirema That's my big issue with it. I just can't parse it and they were told specifically not to present it that way because of screen readers. I don't like downvoting new users, or folks that clearly put a lot of work into something, but I'm the downvote on that because they ignored what we asked them to do.
@KorvinStarmast That makes sense, actually. I find that direct communication is easier when dealing with those with military and engineering backgrounds. More focus on content, less focus on fluff/small talk.
@NautArch They kind of seemed to ignore all of what we asked... But what they did do was something that really probably should have been suggested anyways. But really it is a mess. To fix this is going to basically require a meta post with OP being actively involved.
@Helwar That's a good example of the importance of medium. Some mechanics work to some degree in some media (such as video games, where the math is automated) and less in others (such as tabletop RPGs, where math is manual)
@MikeQ We still do that in the group my brother DMs: someone runs the absent character. With Nits and the other group I play with, we do not; the absent players tend to "stay in limbo" if they don't show up.
@Helwar Oh I'm sure. I've done this too - come up with a really complicated homebrew mechanism, thinking that it makes certain parts of the game more balanced or interesting or whatever. But nobody wants to use it, and for good reason. The systems have enough rules, which are remembered and juggled and debated. It's hard to justify adding more.
The worst part is that I think they're right in that the suffocation rules are pretty useless. My often frustrating DM did come up with a mechanic that we liked for it in for an encounter that brought suffocation risk.
I thought the site allowed homebrew questions that asked something specific. So "What do you think of my homebrew content?" is likely to be closed, whereas "Would my homebrew content achieve X?" is kosher.
A lot of these questions are still open because they are narrow in focus (they do mostly the same thing the OP is trying to do). Thats why I suggested reasking the question in the way I did.
@NautArch Also I could still place a homebrew answer on that question and it would be perfectly valid. All that was changed was the wording, but not the content of the question.
We have guidance about instructing that we do not allow and will revert any edit that attempts to guess the system of the question and edit it into the question here. We also have related guidance for how to handle a specific case where the answer was a system agnostic answer to question whose sy...
@NautArch baby steps. I want to be helpful, and I do not consider the effort wasted. But it was correct that the close votes happen; agree with that initiative.
battlefield is, per David, correct descriptive. "Aftermath" likewise I've seen used in a variety of different articles.
@KorvinStarmast I don't think removing the code blocks improves the question unless you also fix the wording of the contents of those code blocks. As it is, you've now made it look like the OP neither speaks English fluently, nor is able to properly quote the rules.
@Rubiksmoose On one hand, I get it, because even the nicer responses come across a tiny bit patronizing/condescending (and if they were to come to this chat, my comments certainly wouldn't help).
But on the other hand, the flaws with the post don't come down to one tiny little issue, like formatting or wording. Even if you fix the formatting, you have the structure to fix. Even if you fix the structure, you realize (as I slowly am) that these rules are way too complicated and unintuitive. Even if you fix that, you realize that the motivating premise of their question is flawed.
@NautArch I think I'm in agreement here, the premise seems fine. And, the more I look at it the more I realize that I don't think the mechanics can be asked about separately either. The real sticking point right now is that I guess they are asking for ideas?
@kviiri Maybe? BUt if you set up a doodle or something to find the day/time that works best and you pick the one from the available responses and then email everyone about when the session will be - it's on them to show up.
I've had to do the same thing in another environment (fantasy football drafting), and it's been fine.
@NautArch If a person doesn't have a reliable way of getting in contact, then they simply can't get together in an organized way. That person needs to fix it or deal with the consequences
@Rubiksmoose Hmm. They are all part of "Suffocation rules", so I think that's actually okay. It's just different stages of that mechanic. But the way it's presented, it feels like multiple when it actually isn't (and why you think they can't separate them...because they don't have to!)
But yes, it's an idea generation question as it stands right now.
They were better off presenting their homebrew solution and asking about it - but not quite sure how to make it not opinion-based. Why would it be good/bad? It is something that just is.
Table X may think it's fine and fair, but Table Y is not at all in agreement. Both tables are 100% right.
Well, either way, I've got a completed writeup of what I think the plain-english reading of their rules represents. It still needs editing. It also still needs input from the OP, since some rules weren't clarified, and it's not clear what numbers are needed for some sections.
> A creature can hold its breath for a number of minutes equal to half your Constitution(Athletics) modifier minus 4 minutes, with a minimum number of rounds equal to your Constitution(Atheletics) modifier. Whenever you take an Action or Bonus Action during a round, you lose one round from this total.
> When a creature runs out of breath, it can survive for a number of rounds equal to its Constitution(Athletics) modifier plus 4. At the start of its next turn, it begins Dying by Suffocation.
> A creature which is Dying by Suffocation takes damage at the start of its turn. This damage is equal to 15 times the number of rounds the creature has been dying, maximum of 45 damage.
> If you run out of breath, you can't regain hit points or be stabilized until you can breathe again.
> Creatures unable to breathe need to make a Spellcasting ability check whenever they cast a spell [that has a Verbal Component?]. Regardless of whether they succeed, they also incur a loss of one additional round from the quantity of time they can hold their breath.
> Constriction > A creature can attempt to constrict the breathing of a target, as part of a Grapple attack. The Attacker takes a -5 penalty to their Grapple Roll. If the grapple is successful, the target immediately begins Suffocating.
> If a creature that is Constricting a target takes damage, they must make a Constitution(Athletics) check to determine whether they can maintain the constriction. The DC for this check is 10, or half the damage they took, whichever is greater.
Do non-standard ability/skill checks count as variant? I was under the impression that the variant rule presented in the DMG was just a rephrasing of the standard rules in the PHB, with more concrete examples given?
@Rubiksmoose and @KorvinStarmast rather than trying to re-write their 'question' into prose...wouldn't it be easier to simply reference the existing rules? Isn't that what they're doing and then asking for a better methodology.
@Rubiksmoose My stuff was, Korvin's edit was a change to the question, where the code blocks were removed from the stuff that was just a restating of the normal 5e rules.
@Xirema It is labelled with the variant header under "Skills with Different Abilities" in the PHB. It a probably my favorite variant but it still is a variant
And I find my players (who are very much used to the "infallible GM" paradigm) are of scant aid when it comes to deriving the experience we want from the rules
@kviiri I can imagine. It's not easy to take on a new system and build around it. Stack players who don't seem to be as interested as you are and that's a recipe for disappointment.
The first thing that stands out to me in the HB is the fact that the rules for how long you can hold your breath are clunky, and they scale really weirdly.
@NautArch Heck, I'm considering letting my players find a Syrneth time machine. "You don't know what year it is, but it sure as heck smells of lingering flames of nuclear explosions. Your time machine gives up the ghost. Have some Apocalypse World sheets, everyone!"
(I'm ALSO considering making a 7th Sea hack on the AW engine, because the setting of fantasy !Europe is rather interesting and I'd love to play around with it)
CON(ATH) scores between 0-10 increase the duration by 1 round at a time, and then at 11+, it's 5 rounds per point.
Which is sort of the opposite of how 5e's bounded accuracy rules are supposed to work.
The second problem is that the Dying by Suffocation Rules are actually less threatening than the normal rules for dying by suffocation. So if the goal was to make Suffocation more threatening... that didn't happen.