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12:00 PM
> When you take a hit that would go off your stress track, you are Taken Out. Whoever scored that fatal hit gets to decide what happens to you.
> A character is out of play when he sustains a hit past the end of any stress track. [...] The attacker narrates taking out his opponent (subject to reasonableness, as determined by table authority).
 
Well, I might Concede on this (heh), but this just feels like letting the players be stupid. There is a perfectly functional ruleset to handle the situation that they for some reason ignore.
 
You can write an answer that says "here's what the rules say about being taken out, they don't say they don't work in this case, BUT I think there's another rule that would make more sense here..."
I'd say that the crux of their question is probably "That seems like a way to get out of more serious consequences, which might be unfair."
And the answer to that is that Fate expects the group to speak up and consult when something is narrated that doesn't seem to have the right amount of "teeth" for the situation.
 
But TO is worse than conceding even if you yourself get to narrate it!
 
That's what "subject to reasonableness by table authority" means: not just "don't be too harsh" but also "don't pull your punches."
Yes, and it's okay to point that out!
Just... also answer their question.
 
That was a reply to your assumption on what the question is
I do not think that you are right about it
 
12:04 PM
> But what happens when this Stress causes your ship to be Taken Out, either intentionally or unintentionally?
That's their question.
I highlighted the unfairness line because I think it's the important context: it's the part of the rules that they don't seem to fully understand.
 
And I gave my answer: "There is no table where that will happen". But it is hard to base an answer on rules that just leave everything up to everyone at the table
Its just "table fiat"
how can we answer anything then?
 
The rules don't "just" leave everything up to the table. The rules are quite clear: if you take someone out, you get to narrate the result. The table can choose to modify, change, or ignore those rules, or may decide that a different set of rules is more applicable in a particular case.
But that's not the same as not having rules.
Fate is not a free-form game. It has clear rules. What it is NOT is a game where there's only one possible rule for a given bit of narration, nor is it a game which tries to force groups to use rules when the table thinks the game would be more fun without them.
We can use our experience to talk about how that interplay works in practice.
In this case, they're asking about how Fate's narrative-mechanic-narrative-mechanic piston works in a particular edge case where one bit of narrative triggers a mechanic, and the outcome of the mechanic makes it look like another mechanic would've been better--but they couldn't have known that before it was resolved.
 
@BESW My experience with Fate is indeed limited. But I believe that beaing badass within the rules is better than bending the rules to be badass.
 
I agree. But I don't really see how it's related to this.
 
@BESW I am still searching through the SRD, but their 1st example (Burn for maneuvering) involves no dice, the hit is taken for sure. they know beforehand.
@BESW Its a bit of a tangent in response to "nor is it a game which tries to force groups to use rules when the table thinks the game would be more fun without them." The rules should be agreed upon beforehand and not bent during play so that everyone can rely on them. And if the GM has veto powers anyway, whats the difference?
 
12:16 PM
> The Golden Rule of Fate: Decide what you’re trying to accomplish first, then consult the rules to help you do it.
> The Silver Rule of Fate: Never let the rules get in the way of what makes narrative sense.
34
A: What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

BESWFirst off, DFRPG is full of "the group should agree" (YS92), "keep in mind the intended play style" (YS31), "make sure your players are okay this" (YS338), "make sure you're on the same page as your players" (341), and "when in doubt, talk it through with your group" (YS99). In many places th...

In Fate, players rely on each other more than on the rules to provide a sense of continuity and reliability to their play experience.
 
@BESW If that applies to the version that Diaspora uses, then it also supports my position.
 
I suspect it's underlying the system, but it wasn't until Core that the rules really got expressed so explicitly.
But your answer is still not answering the question about the "Taken Out" rule; it's challenging the question's frame by saying that they shouldn't be using the "Taken Out" rule.
And the Stack Exchange's rule for challenging the frame of a question is that you first gotta show why answering the question as asked isn't sufficient.
 
@BESW "You asked about a nonexistent situation" seems enough to prove that answering is not sufficient
 
Then putting that in your answer would be a good thing.
 
Its in big, bold letters?
 
12:21 PM
Evidence, please.
Where does it say, or imply, that you can't take yourself out?
 
@BESW There is no reasonable situation where it would happen.
And there are no rules for it
 
So showing that there's a concession mechanic doesn't prove that you can ONLY use the concession mechanic for that narrative situation.
@Szega Clearly the asker thinks there is, so we can't just assume it's obvious.
We're talking to someone for whom it's not obvious.
 
@BESW "Taking an action or describing an event that results in you no longer participating in a Conflict is the definition of Conceding" then a quote, then further elaboration is not enough?
 
What's the quote?
 
"A concession is something you offer to end the combat instead of play it through. (Diaspora SRD)"
 
12:25 PM
That's not exclusive.
 
You can offer something to end a conflict and have it not be a concession?
 
The whole point of the Golden Rule and table consultation is that there's often more than one rule that could be used for a situation and the table will have to choose.
What is the querent offering?
 
@BESW Damage to their ship systems
 
[shrug] I don't see anything that clearly says you can't take yourself out, that anything which does so must be treated as a concession instead.
I agree that in most cases it'd probably be cooler that way, but I don't see anything which is prohibitive of using alternative rules that match the narrative.
Your answer says it's flat-out impossible, but doesn't connect the dots on why.
 
@BESW I am used to "this is reasonable" not being a sound support. Yes, the rules do let you refuse to take fate points for doing this. But doing so does not enrich the narrative in any way and no table should let it be resolved that way.
 
12:34 PM
Why is it necessary that the ONLY rule for running your engines hot enough that your ship can't participate in the scene anymore, is a concession? Is using the taking-out rule a poor choice? Sure, often! Argue that.
'cause, yanno, I've got a table of players who'd think that sometimes it's a lot cooler to take a ridiculous amount of burn stress in order to blast someone straight out of the sky and then drift derelict and helpless for whoever comes along next while we desperately fix the engines. Sometimes we like hitting rock bottom because it's fun to claw our way back up.
So argue for your position. Don't present it as fiat.
Your current answer says that you can't take yourself out, rather than arguing that it's not a good idea.
It'd be a lot better if you persuade us why we shouldn't take ourselves out.
 
12:54 PM
Fate tends to let us do things like interpose ourselves between an attacker and the defender, to defend on their behalf. At the very least if the system doesn't have rules for it, stunts can let us do it. The thing you're suggesting is “anything we do that leads to us getting taken out is instead concession”, which suggests that in doing that, I inherently concede instead of getting taken out if i would get taken out.
That doesn't scan to me at all as interpreting or applying the concession mechanic appropriately, and means many times I'd otherwise get taken out, I instead get to automatically concede.
Being taken out is serious! Putting myself in situations where I'd get taken out is serious! Conceding is a thing I specifically do before I reach that point, to avoid reaching that point.
I can't accept the reading you're putting forward that turns taken out into a concession.
That's my issue with it, and I agree with what BESW's describing. It's quite reasonable to suggest the player should instead just concede instead of doing this, but that leaves the original question up in the air of what happens if you do it anyway.
 
@BESW @doppelgreener I have taken your helpful suggestions into consideration and have edited my answer significantly. Please review it if you have the time.
 
Will do soon. Thanks for hearing us each out.
 
Part of the problem is probably that Diaspora rules (like a LOT of pre-Core versions of Fate) imply a lot of philosophy without ever being really explicit about it.
And that philosophy is very much at odds with more "traditional" gaming styles, which we often take as so ubiquitous that any unstated assumptions must be traditional assumptions.
It's clear that not all Core philosophy assumptions are present in older versions of Fate, but there are many places where they offer clarity to otherwise incomplete or contradictory passages.
 
1:15 PM
@Szega Fantastic, good edit. I've removed my comments and our ABAB.
I've left Erik's response, can remove it as well if you're done with it.
 
I keep thinking about 7th Sea and feeling more and more worried about it
I feel I should maybe just stick to AW and hacking it because I feel comfortable running it
 
breach your comfort zone o/
You'll do fine
 
But it's so uncomfortable outside my comfort zone
 
Have players that want to play the same game you want to run, and it will be great, regardless of you feeling comfortable or not :P
 
I look at it this way: if I'm playing a game with friends and putting the "with friends" part first, we can play a terrible game and it's still a fine old evening well-spent.
 
1:23 PM
@Thanuir just fyi we generally don't remove comments that have more than a couple of upvotes, unless there's some significant problem category they fall into (including the author is requesting removal, because sometimes these comments are quite unhelpful)
 
Well there's the issue, I don't really get how I can run 7th Sea as a fun game. It feels like it's a terribly fun RPG from a parallel universe where things work just differently enough to be awkward in ours
 
Putting too much pressure on making sure every session is a good game is a fast road to bad with friends.
Enlist your friends' help! Be baffled and confused together!
I once spent a whole game night mocking the game I thought we were going to play.
 
I should definitely get better at that
 
Was that Ki Kanga?
 
Yup.
I was gonna get my money's worth out of it one way or another.
 
1:31 PM
@BESW This is "soursweet" (I think I'm translating an idiom, wich I shouldn't, but I hope I convey the meaning), I love my friends in most ways, but thye make my DMing very difficult and I think neither of us is really having fun because of D&D, but only because we're together... Everyone at the table plays D&D but everyone plays a different game
 
There's an English word bittersweet: pleasure accompanied by suffering or regret.
 
@Helwar I think it is "bittersweet" you are looking for :)
Welp, ninja'd. Anyway we ESLs must stick together!
 
And yeah, I've found that it takes steady, deliberate effort to create and maintain a shared game expectation.
 
@kviiri Yeah! I was struggling with that one! Thanks :)
 
I guess that's something I should work more on. A lot of games are more explicit than DnD is by far, but that doesn't mean it happens automatically.
Especially when many people are only really experienced in DnD.
 
1:35 PM
Our Atomic Robo-based game withered on the vine partly because of diverging game expectations.
And when I ran convention sessions of Lady Blackbird it was really interesting to see the different expectations clashing at the table, because we didn't really have time to do a proper synchronization.
 
@BESW Mystery RPG Theater 3000?
 
@Rubiksmoose Maybe at first.
Toward the end it was just incoherent gesturing at the book and mouthing "what is this even" to the heavens.
So much potential. So little editing.
 
1:59 PM
Well it does sound like you made the best of it at least.
 
It's probably the most unplayable game I've ever read.
I hope it inspires people to make better African games.
Or, at least, to make more.
 
More better!
 
Because frankly I'd be happy if there were enough awful African/Asian/PI/indigenous games to line my wall.
 
Enough pasta err... games on the wall and something will stick?
What is the markdown for strikethourgh here?
 
`---strike---
 
2:03 PM
Three times the charm
 
I ran across a conversation about publishing recently, in which someone expressed the opinion that a sign of reaching real equity will be when there are so many boring, mediocre, cliche-ridden novels by currently-marginalized authors that they're as unremarkable and everyday as all the mediocre cliche-ridden books by the dominant author groups.
 
What happened to the question about the average growth from wild magic surges? Because I think I have an answer for it.
 
-2
Q: What would be a Ritual Caster High level Wild Mage's average daily growth?

Gael LOne of the possibilities on the Surge table is the following : 11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. Considering that getting this effect 10 times results in a summed height change of +5...

 
19
Q: Can wild magic aging or height effects be reverted, and if so how?

klydMy wild magic sorcerer just got dropped to 12 years old by a series of (un)lucky rolls. We found no rules about aging, so my DM had to get creative to address this. This is our first 5e run, and while I'm not usually a fan of this wild stuff, the rest of the group thought it'd be fun. The height...

 
@BESW Is that equality or equity?
Thanks.
 
2:06 PM
Ah, BESW found it. I thought this might be it but edited :P
 
@ColinGross both maybe
 
We can use MathJax in this stack?
 
We can.
24
Q: MathJax (\$\LaTeX\$ in posts) is live!

nitsua60We have MathJax In this meta we discussed, requested, and gathered evidence for the utility of MathJax in RPG.SE posts. Now it's time to use MathJax For those familiar with LaTeX it will likely suffice to say that \$ ... \$ are our delimiters ($$ ... $$ for equations centered on their own lin...

 
Equity can eventually lead to equality, but as terms of art in modern justice jargon, equality is a red herring if presented as an alternative to equity rather than a goal of it.
 
Excellent. I had my R sorted out into code blocks, but the statistical expressions don't look so hot.
 
2:52 PM
@BESW I'm halfway through this... very interesting read thanks! nkjemisin.com/2013/02/…
the whole premise (a fan that honestly thinks he's helping by saying those horrible things) is cringey
 
@Helwar The argument made in that post confuses me - could that not apply to any fantasy evil creature? I think stories occasionally (and RPGs constantly) need a "guilt free" enemy - Nazis, Zombies, Nazi-Zombies, Orcs, Goblins etc.
Obviously you don't want to imply any connection between those groups and real world marginalized groups
 
@SirCinnamon It can. Most "evil races" are that, I think they just use Orcs as an example
If any of you follow Forgotten Realms lore in any regard, I loved where they were trying to get Orcs back in 4e. "We have been savage, we misunderstood our purpose, now we have this place to call ours, and we are gonna protect it". They were "people" at last
but I guess Salvatore didn't like that his goodie two shoes dark elf didn't have a race to mow down without remorse, so they reverted it back to: "we are fucking dumb, kill, pillage, kill each other"
 
But sometimes you want an enemy that can be mowed down
 
@SirCinnamon Lawn elemental?
 
@Yuuki Grass blight
 
3:07 PM
Well, killing is bad. They don't want the hassle of moral dilemmas... I mean, Drizzt has to be pristine and impolute. And also has meltdowns about every little thing that happens, I guess he would get cathatonic if he had to consider all the orcs he's killed might not have been evil spawn
 
I just don't think it adds to a story to discuss the morality of every goon that had to be fought to reach the bad guy. Which leaved you with a cartoony "Everyone lived, they just had to go to the hospital" or before every fight a thorough investigation that yes these exact enemies are truly evil
I don't read the Drizzt books so I cant speak to those specifically
 
@SirCinnamon Not necessarily. You have adventure stories where there are only humans, or more modern ones where the hero mows down a whole lot of enemy soldiers and it works. The characters assume they are killing people
You can have enemies that are people
 
@SirCinnamon They're sleeping.
 
@SirCinnamon Don't, it started very cool, (or I was a teenager and didn't know any better) but it's a MArk Stu character
 
@Helwar Isn't that worse though? Isnt that glorifying war? Isn't it better to fight an evil enemy
 
3:13 PM
@SirCinnamon It depends on the point of view though
 
@Helwar I liked the parts that were set in Menzoberranzan. Drow culture and all of its politicking fascinated me.
Didn't really care for the other stuff.
 
@Yuuki me too. After that was meh, and meh-er the longer it went
 
@Helwar I don't follow. If killing a slightly dehumanized enemy is wrong, isnt killing a himan enemy worse?
 
I love reading what authors write about cultures that are "not us", both because it's so different and new but also because by writing about things that are "not us", you inherently show what you believe is "us".
 
@SirCinnamon I didn't mean it like that. It's not killing dehumanized humans that I complained about. It's that why do we have dehumanized humans? It's just because we can battle the "other" people, the different. And they are super duper evil, so they have no salvation!
so we can hack those things happily!
 
3:19 PM
@Helwar Yes, and I don't really see the issue with that - I enjoy the violence and combat in the fantasy genre, and I think sometimes you want an indulgent hack-and-slash without moral complications
 
it's like... if they are so evil, how do they even exist? shouldn't they kill each other? How do they take care of children? How do they have any kind of society?
 
Other times you want an intriguing, deceptive evil "human" villain
 
I guess I'm just tired about that
 
@Helwar Eh, the salient issue with fantasy trope evil races is not the realism or lack thereof, imo.
 
@Yuuki No it's not, of course. But It's a tangent that made me wonder
 
3:22 PM
@SirCinnamon These tropes very specifically get invoked by Orcs. Orcs in and of themselves get singled out as guilty of these problems, which is telling. Zombies and usually goblins don't usually experience the same issues.
 
Which is fine! Being tired of it is personal preference. I just feel like that article was trying to draw a conclusion about evil fantasy races being some sort of racist concept when I think it's honestly much shallower and simpler than that
 
@SirCinnamon The difference is the portrayal in the story. Even if you're killing a human, you likely still acknowledge that "good" people still exist.
But the issue with "evil races" is that when you pigeonhole all orcs as super-evil monsters, there's not that sense of "well, not all orcs are bad guys".
 
@Yuuki Sure, but where does the line get drawn? Are there good vampires? or demons? These are intelligent and evil
 
Because that's exactly the setting.
 
The reason there's a problem with how Orcs, goblins, etc. are portrayed in Fantasy is that there's real-world historical baggage associated with how those archetypes entered the public cultural sphere.
 
3:24 PM
@doppelgreener Orcs fill a kind of violent marauder niche for sure
 
Like, as a case-study: Tolkien once described the Orcs in his setting as having the (paraphrased) qualities of "the least desirable mongol-types".
 
@Xirema I understand where this argument comes from but the same can be said for just about every villain who isn't a majority in every way.
 
@DavidCoffron And?
 
@Xirema mongol or mongrel? I ask because mongol seems a very odd comparison point to me
 
The issue is that Orcs also embody lifestyles we see in native cultures and nomadic cultures. They embody prejudices that settlers in the USA had against the Native Americans. Think about if you've heard this combination of tropes before: wandering nomadic tribes of bloodthirsty savages who raid and kill everyone and worship evil gods, who don't understand our language and life, who are beyond all hope; the only thing we can do is slaughter them all & the land will be the better for it.
 
3:26 PM
@GreySage Look up the quote. Bear in mind Tolkien was from WWI/WWII era. Product of his time, and so on.
 
Hint: I just described both colonial prejudice against many native cultures and also orcs. But I did not describe goblins (except partially) or zombies.
 
@Xirema Right and I think all effort should be made to separate those colonialist, racist views from these clearly not real groups, but the line has to come somewhere in my opinion
 
@doppelgreener One of my issues with "all evil" races exactly
 
@Xirema that doesn't mean that every villain is intended to be linked to a minority or oppressed group. There are coincidences and alternate interpretations and often villains are just villains. Just because the real world portrayed some groups as inherently villainous doesnt mean including villains of a unity are representative of that flawed stereotype
 
Do any of you remember GI Joe the cartoon? The enemy soldiers (cobra troopers) got replaced by robots eventually so they could just be straight up killed instead of being shown to jump out when their vehicle exploded.
 
3:28 PM
@DavidCoffron "Intention" doesn't really factor into the conversation though, for a lot of reasons.
 
Killing bad robots was far more palatable than killing bad guys.
 
@ColinGross Samurai Jack did a similar thing
 
@ColinGross hilarious :P
 
@Xirema ok. Fair but intention isn't as much a concern as interpretation. You see it that way, but not everyone needs to
 
@doppelgreener Yeah, and that SUCKS because native americans were/are nothing actually like that. But how do you resolve that without eliminating all evil from your story
 
3:28 PM
Reason the first: all people are products of their time, which means occasionally negative subtext gets added to works of fiction without there being malice behind it.
 
In team A noone died. They wasted thousands of rounds every episode, but everyone lived and went to have supper with their families :P
 
@SirCinnamon Use different evils that aren't embodiments of xenophobic prejudices. For example, don't have orcs. Easy peasy.
 
@Xirema Or the malice is just baked in from the environment.
 
Tolkien wasn't setting out to make a story where all the PoC are evil savages. But apply even the barest minimum of Race Theory to his work, and that's unfortunately what he created.
 
@Xirema subtext will always be present. We will be judged for our morals 40-60 years from now just like we judge those 40-60 years ago
 
3:29 PM
@doppelgreener But what evils have no association that could possibly be drawn to real groups?
 
@Helwar I am disturbed by the level of robophobia in this chatroom (joking).
 
@SirCinnamon I guess my problem is with absolute, no-choice-in-the-matter, evil people. I can understand an irredeemable individual (god, or whatever), but a whole people? it doesn't gel well with me
 
@SirCinnamon Evil robots.
Until Terminator 2. So ignore that.
 
@SirCinnamon Undead? That being said, I agree with you on this one. I have no problem using orcs.
 
@SirCinnamon Tons? Lots? Pick anything that isn't an orc.
 
3:30 PM
@GreySage What's hilarious is the change itself and the reason :P
 
@ColinGross Reason the second: sometimes people are just writing based on their contemporary prejudices.
 
"Drawn to real groups" isn't the issue. Go ahead and pick demons or elementals or whatever.
 
Ooo ooo... let's go with those enemies from Ender's Game... until the end, so ignore that.
 
@doppelgreener Witches, good or bad?
 
@SirCinnamon Sure, go for it.
 
3:31 PM
@Helwar it's not supposed to sit well. That's what makes the evil.people salient
 
@doppelgreener I've heard I can't as they are an anti-semetic caricature
 
@SirCinnamon So are dwarves
 
@SirCinnamon That's genuinely the first time I've heard of it.
 
Frankly, this is why I said earlier that I am more and more convinced that Orcus is actually a good guy.
 
@doppelgreener Right, but if you look hard enough you can find someone who has a problem with everything
 
3:32 PM
Incidentally, for those interested in someone way smarter than me talking about this stuff, I recommend you go find Lindsay Ellis' video on Bright, where she spends quite a lot of time explaining how racial coding has affected our popular culture's portrayal of Orcs and other fantasy races.
 
@SirCinnamon Sure, but that's not the issue here.
We're not looking deep and hard for anything that anyone has some form of issue with.
 
Or find any of a dozen videos explicitly talking about portrayal of fantasy races as metaphor (intentional or unintentional) for real-world race.
 
@Xirema Bright was a bit on the nose. Reminds me of FernGully.
 
@Xirema haven't seen that movie yet... thanks for the reminder :P
 
or that star trek where they had to get a whale.
 
3:33 PM
Time travel fixes one problem and makes a bunch of new ones.
 
@ColinGross Crash is a much better comparison: Movies about Racism, that really obviously don't actually understand racism.
 
Orcs got brought up because orcs have a specific unique problematic relationship with prejudice against native peoples, nomadic cultures, and people of color. POC involved in pop culture uniquely draw attention to the problems with orcs, which NK Jemisin describes in part. Orcs are a specific very concrete issue that are not merely "we found someone who has some slight issue with it".
 
@Xirema I've watched many of these videos. There can ne no proof that those metaphors exist. It's just interpretive. "Evil races" existed in stories before racial problems were widespread
 
@doppelgreener That's how it feels to me - I would never intentionally associate Orcs with a real world group - theyre a complete caricature of violence
 
@Xirema Didn't see it.
 
3:34 PM
@SirCinnamon Well... it's not?
 
@DavidCoffron True true
 
@doppelgreener Is this not just dismissing someones complaint about witches while accepting someone elses about orcs?
 
@SirCinnamon ... No?
 
@DavidCoffron There was a time before racial problems were widespread?
 
As said I think I'm just fed with black and white morality and like the grey in the middle more
 
3:35 PM
@DavidCoffron What period of time are you thinking of that had "Evil Races" in fiction, that themselves predated racial strife in the real world?
 
Like, seriously.
People of color involved in popular culture have a BROAD AND VOCAL objection to orcs. This is not a controvertial, nit-picking subject among them. This is a genuine acknowledged problem.
This is not just one person on the internet who's upset, and a case of digging deep to find that one person who has that one objection to that one thing. It's a popular African American figure explaining the problem that POC in pop culture see, and explaining why they don't use orcs in their novels.
 
I thought human conflict has mostly been some version of "us" vs "them" forever.
 
Because I certainly cannot think of any period of time in which that's been the case.
 
@doppelgreener This is the first I've heard of it to be honest
 
@SirCinnamon First time for everything.
 
3:36 PM
@doppelgreener Much like you first hearing about witches
 
@SirCinnamon Ok, are we playing dismissive tit-for-tat here? Because I don't want to play that. This isn't an argument I'm trying to win.
 
@SirCinnamon I heard they weight as much as a duck
 
@SirCinnamon I mean, if you don't actively seek out alternate perspectives on this subject, it's easy to miss. I've only been exposed to the intersection of Critical Race Theory and the Fantasy Genre only a few years ago, and I've been immersed in the Fantasy Genre for decades.
 
You're welcome to show me that it's a broadly considered issue and show me where I can learn more about it and better understand the issue, but it sounded like you thought it was just one person on the internet who was upset that we could find if we dug hard enough.
 
Maybe I'm a weirdo, but I don't think that the fantasy orc problem means "don't use orcs as enemies, full stop". To me, it means that players need to be aware of the inherent cultural issues. My personal philosophy is that it's fine to have problematic fantasy tropes in your D&D campaign as long as everyone is aware of their inherent issues and everyone agrees with the use of said tropes.
 
3:38 PM
@doppelgreener What's a tat? other than something traded for small birds?
 
@Yuuki I generally agree, though I adjust to argue that if you're going to use problematic tropes, you at least have a responsibility to call attention to them and at least acknowledge them.
 
@doppelgreener Yes, I'm not a fan of small birds to begin with, and I'm wondering what the heck is a tat and why not just use some regular currency to purchase a pet?!
 
@doppelgreener It's almost like the folks who made the movie Bright understood that.
 
@Yuuki Yeah, nobody raising these issues is saying you cannot use orcs. Even I'm not saying don't use orcs.
 
3:39 PM
there's a specific stereotypical witch portrayal - you know, with the massive nose - which I would be surprised has some kind of anti-semetic origin
 
You don't hear about people trading cheese for canaries.
 
*wouldn't be
 
@doppelgreener That is literally what you said 10 minutes ago
 
@doppelgreener "Use different evils that aren't embodiments of xenophobic prejudices. For example, don't have orcs. Easy peasy."
 
You mean...
11 mins ago, by Sir Cinnamon
@doppelgreener Yeah, and that SUCKS because native americans were/are nothing actually like that. But how do you resolve that without eliminating all evil from your story
 
3:40 PM
@NautArch They understood that, but they didn't "get" it.
 
11 mins ago, by doppelgreener
@SirCinnamon Use different evils that aren't embodiments of xenophobic prejudices. For example, don't have orcs. Easy peasy.
 
@Carcer I got into this a bit with dwarves
 
... when someone asked me specifically how to play without orcs and similar issues? This isn't me saying don't use orcs ever, this is me answering the question I was asked.
 
@Xirema you don't think they got it? Bright seemed very socially aware, no?
 
I mean, if someone doesn't want to use orcs or similar, there's ways to do that. I was asked how to do that. But go ahead and use orcs if you don't mind, or are aware of the issues and want to use them regardless.
 
3:41 PM
Are we doing that kenku thing where we just quote other people to make sentences?
 
@ColinGross it seems so!
 
@ColinGross No we're trying to tear each other's throats out
i'll see you guys tomorrow I guess.
 
@NautArch "seemed very socially aware" is exactly how I would phrase it, the emphasis on the word "seemed"
 
This chat is making me feel ill
 
Yeah, this kinda sucks.
 
3:43 PM
@Adam Sorry to hear that. Is there a chat equivalent of pepto bismo? reddit.com/r/Eyebleach
 
@Adam In other news, I nearly killed my party on Saturday night. Well, I killed one of them, but brought him back to life at the cost of a simple life debt and favors to someone they probably don't trust.
 
@NautArch Sounds fair enough... favors unspecified?
 
I didn't want to lose the character (I liked them, their backstory, and was working to integrate the backstory more into the world), so I decided to make their death(and resurrection) a plot hook.
@ColinGross Yup. THey negotiated it to 3 unspecified jobs that they will not get paid for and they can not turn down.
but they will stil be able to do other paid work
 
@Adam Sorry for instigating it, I kept discussing because I felt that I wasn't conveying my opinion, not because I was trying to be argumentative
 
@NautArch Smells like plot fuel to me!
 
3:44 PM
@doppelgreener POCs having a problem with something is fine but that doesn't make that thing bad on its own. That's an opinion. I'm looking for an well argued ethical objection to the precense of evil races as a whole
 
@Helwar I'll argue with you, but I get to pick the topic.
 
@DavidCoffron I'm not trying to address that.
 
in the interest of everyone having a nice time, maybe a separate room could be created for that topic?
 
Good call.
 
We could always talk about alternatives to running the absolute alignment system.... which I don't like.
 
3:45 PM
@ColinGross Yup :) I was working on ways to introduce them to some major storylines that they haven't yet uncovered, and this will do nicely :)
 
@Carcer probably best
 
@Carcer Probably a good idea. There's a lot more I could say on the subject, but I don't want to clog up the general chat with it.
 
But I could argue for it, if nobody else likes it either.
 
@ColinGross you instawin :P I can't defend my opinions even when I know the topic :P
 
@Helwar Same here
 
3:46 PM
@NautArch It's like get into quest free cards for the DM
 
@ColinGross I also borked the XP handout. Instead of saying 300 xp total, it was 300 each.
oopsies.
Best part is, the 'death' could actually have been planned by this character. Set up to fail so that they would be in debt.
And now they go into a roleplay session next with the bard facing resurrection penalties.
 
@NautArch That's not a huge jump... especially since you got 3 free story hooks out of it.
 
@Xirema Chukthi myths include their deity attempting genocide on mice long before they had contact with any other "racial groups"
(On the grounds that mice were "evil")
 
@Xirema I'm down. I'll agree to two chats at the same time. It's a bi-chatteral accord.
Given the decent gas millage of those, we could get pretty far.
 
@ColinGross 3rd chat to quarantine these puns
 
3:49 PM
@SirCinnamon Poor puns persist. Probably a proper pandemic.
 
@ColinGross PUndemic/
 

 Orcs and others in fiction.

To discuss inherently evil races in popular fiction.
New chatroom^
 
@ColinGross It bumped them up to 3rd level when they had just gotten to 2nd. BUt i'm okay with that.
 
@NautArch Death is a heck of a experience?
 
@ColinGross heh, that's how I was thinking about it, too. Paladin could have saved the bard, but chose to keep attacking. And that was a reasonable decision given these guys basically just met each other.
 
3:57 PM
@DavidCoffron Thank you
 
@NautArch Are you gonna let them keep the xp and level up or correct the mistake?
 
@SirCinnamon keep it. No reason not to, really.
I did throw 6 aarokocra at them in an evironment with several traps
 
@doppelgreener Only one line about etymology, which I was actually really curious about. Still learned stuff. Fun learning new things about phrases I use frequently. Still, I'm dying to know where "tip for tap" came from and how it evolved into its modern form.
 
@NautArch Yeah, those lower levels can be fun to accelerate for both DM and players. Everyone wants to hit 3 pretty quick
 
@SirCinnamon But I am starting to come to the conclusion that the Revised Ranger(hunter) may be OP
 
4:01 PM
@NautArch it is very strong.
 
@DavidCoffron advantage on initiative, extra damage on first hit if they go before someone in first round, the extra damage to their chosen type. It adds up quickly so that I need to build stronger encounters than I normally would (and then their friends die)
 
@Rubiksmoose Tip for tap?
Ah.
 
@Anaphory tippy tappies?
 
@Rubiksmoose Comes from people that don't want to say "tit"
 
@Rubiksmoose According to Google Books, that reference does not contain that statement on p191 or elsewhere.
The talk page is helpful, though
@Rubiksmoose Have you seen the etymonline entry?
 
4:15 PM
@Anaphory Interesting. It does look like it is correct though conclusion-wise: english.stackexchange.com/questions/19892/…
@Anaphory Yup I was just looking at it. Very interesting!
 
Etymonline is generally a good start, though in this case the second answer on EL&U is far more extensive.
 
@NautArch I've never actually played with one, just the original which felt weak
 
4:34 PM
@SirCinnamon Hunter or beastmaster?
 
@NautArch Beastmaster
 
@NautArch My understanding is that they put far too much power in the chosen enemy feature.
 
@SirCinnamon Ah, I had done Hunter PHB and my player has Hunter Revised. Not super happy with the power level on the revised.
@Yuuki Yeah it starts to snowball
 
So the ranger can punch way above their weight class against chosen enemies, which necessitates that the DM either not provide chosen enemies (which causes its own problems) or the chosen enemies have be of a higher CR (which adversely affects other classes that can't so effectively punch above their weight class in specific situations).
And also that you can choose Humanoids as a chosen enemy class.
 
@Yuuki The idea of chosen enemies is hard to design around for that reason - a fortress of goblins? Ranger blows the party out of the water. Throw some bandits? He's much weaker
@Yuuki I thought if you picked humanoid you only got to choose two races, or is that not the same in revised?
 
4:40 PM
@SirCinnamon And if you keep throwing bandits, now you're inevitably going to end up with table conflict.
 
@Yuuki Beholders are easier, very aerodynamic. Like a nerf dart
or those little nerf whistling football missiles
 
@SirCinnamon Use baby beholders as slingshot ammo.
Idea for a new character.
 
@Yuuki Beholder eggs, much safer
then the baby comes out once it hits them
 
@Yuuki Isn't there a mini beholder that you can get as a familiar?
Starts with a G
 
@ColinGross gazer?
But yeah, I'm thinking about moving them back to the regular hunter. Or at least limiting some of the more powerful bits. THey've got a lot of big combat utility and out of combat utility.
 
4:44 PM
@ColinGross Gbeholder?
@NautArch I hear PHB hunter in combination with Xanathar's subclasses is better balanced.
 
@Yuuki Isn't the PHB hunter a subclass?
 
Ranger, I mean.
Ugh, I keep mixing up the names.
 
@NautArch gazer! that's it. Thanks.
 
@Yuuki just call it Nick.
 
I'm a level 10 Nick.
 
5:23 PM
I played this a while back but it might interest you all - a fun thing Neil Cicierega did thats totally browser based digg.com/2018/monster-breeder-neil-cicierega
I'll probably be fired for googling "Monster Breeder" at work but I guess that's just life
 
@Yuuki Too much monster hunter. Next you'll start asking the DM what your carves are instead of 'loot' post-combat.
 
6:08 PM
@Maximillian I'm going to capture the enemies to have a higher chance at a goblin gem.
 
@Yuuki hunter is at least as strong as the Xanthar's subclasses. I think the only overshadowed subclass is Beastmaster
 
I haven't played the ranger yet so I don't really have a grasp on why exactly it's considered underpowered.
 
@Yuuki because every combat role it can fill is better filled by other classes
 
@Yuuki I think the beastmaster action economy is the issue. The hunter seems fine - not sure why they tweaked it.
 
And their noncombat options are very campaign dependent and a little bland
 
6:18 PM
@DavidCoffron I guess when I think about ranger, a lot of the key identifying features I think of would be considered ribbon abilities.
 
@Yuuki they just really messed up in how favored enemy and natural explorer work. Instead of becoming better at your favored enemy or terrain as you level (which would be cool as you could make your ranger really good for certain campaigns), you just get more options
Instead of getting really good at hunting and killing giants, you just get a little better at hunting giants, and demons, and fey, and oozes
 
@Yuuki What's a ribbon ability?
 
@kviiri They're abilities that have mostly non-combat bonuses and are used to provide flavor.
Like a decorative ribbon.
 
Ah yes, I see.
 
A good example is a rogue's thieves' cant.
 
6:30 PM
Aye
 
Now, you can certainly imagine combat uses for ribbon abilities, but they aren't considered part of a class's power budget.
 
6:41 PM
Were I to design Rangers, dunno... might be my 4e legacy speaking but I'd design Fighters for tying enemies down, Rogues for positional special attacks and Rangers for fluid momentum-based offense. Not sure exactly how I'd implement these
But there's the vision :)
 
@kviiri Gain bonuses for moving before your attack?
 
@Yuuki Maybe, but it could be anything that evokes that highly choreographed and eloquent Legolas with blades vibe
Position-based powers are underused in 5e, which is a bit of a shame
 

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