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9:06 PM
I just dumped my solution to the Warcaster/Resilient debate.
Spoiler Warning: it involves math.
 
What?! Math, in a ttrpg?!
Unheard of!
 
I know, right?!
TL;DR: Warcaster is better for really hard hits and lower levels, Resilient is better for weak hits and higher levels.
But those two things don't tend to correlate.
Higher levels == harder enemies == higher damage per hit
 
@Xirema I dunno, I feel like I encounter more gelatinous cubes later in a campaign than early.
(Ignore the fact that they're CR 2)
 
Also, turns out I need to fix my math, because I forgot Concentration uses half the damage, not the total damage.
(which also means we need to retcon our D&D session from two nights ago...)
 
 
1 hour later…
10:40 PM
@MikeQ Warcraft II And FWIW, Poul Anderson's Three Hearts Three Lions book had a dwarf with a scots type accent, though it was more olde/middle English than scots.
@NautArch What, nobody else hoards gold and gems?
 
11:31 PM
@Xirema And floors it at 10, just for a little more complexity =)
 
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