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5:00 PM
In one of our one-offs, we had to perform in a rap battle. We could come to the table with pre-written lyrics but the DM played a background beat we had to use. :)
 
@DavidCoffron me not that kind of orc
 
@NautArch oh dear...I would not do well at any of that lol
 
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NautArchIs there a methodology that's employed when determining if a comment thread should be deleted or simply moved to chat to allow discussion to continue? If not, that creates an environment where expectations aren't understood and frustration can arise by users. It seems that there should be at l...

 
@Rubiksmoose I thought I rocked it with a solid couple verses, but another guy (frustrating DM) came in with like 5 verses.
 
@NautArch This is your bard right?
 
5:07 PM
@Rubiksmoose darn right it was!
i had to represent
I think I worked on the lyrics here, too :)
 
@NautArch oh yeah! I think i actually remember that!
 
@Rubiksmoose won me a clock necklace :P
 
@NautArch hahaha! fantastic
 
5:26 PM
@Rubiksmoose it was actually a lot of fun. Was nervous going in, but ran with it and had a good time.
 
@NautArch Nice! I would be at least nervous.
 
interesting that the reporter of the wookie question insists that it's fetishistic... Am I missing something about wookies?
 
@ErinBailey That's a hard question to answer ...
 
actually, you know what? I think i'm better off not knowing.
 
@ErinBailey Smart man ^
 
5:40 PM
@KorvinStarmast It a hairy question you might even say.
 
ugh
 
@Rubiksmoose you are one smooth operator
 
@ErinBailey being a wookie (rookie) fetishologist is no shame
 
How much should I trust the DMG's guide for "Easy", "Medium", "Hard", or "Deadly" encounters?
 
Is there anyone here who thinks they're an expert on Golarion history? (Pathfinder official setting)
@Xirema Which edition?
 
5:44 PM
@Xirema You should at least be skeptical always of it.
 
@Xirema They are good guidelines but some combos break the mold
 
(I assume DMG is for D&D)
 
@Xirema The longer your players have gone without a long rest, the more you can trust it
 
@Xirema It's an useful guideline, but always remember to apply common sense and a generous pinch of salt.
 
@Zachiel 5th edition.
 
5:45 PM
Thanks.
 
I usually consider the chance that Medium ends up Hard or Hard ends up Deadly when preparing my encounters @Xirema . If I use a Deadly encounter I always provide a non-combat out just in case it proves too difficult
 
At the start of the day, even deadly encounters can be relatively easy. As the players use more and more of their resources though, encounters get harder.
 
For example, monsters with damage resistances/immunities matching the party's preferred damage types can be much harder, or something like trolls without the party having access to fire or acid attacks.
 
I'm mostly speaking from a player's perspective.
 
It's not an exact science
 
5:46 PM
@Xirema Why would a player know the difficulty ranking of an encounter?
 
@kviiri Same goes for characters that can impose heavily debilitating status conditions without the right proficient saves (or a character with the *restoration spells)
 
I have never had any player facing experience with encounter difficulty rankings. It's always been strictly a DM tool at my tables.
 
@Rubiksmoose It would be useful for judging if your character (who is not min-maxxed) is at least good enough to not be a burden. I've used those metrics many times for simulations.
 
@Rubiksmoose We don't, but we do track how much damage we've done to monsters, and estimating damage/hp based on when they go down/how much they hit us for.
 
@DavidCoffron Good point. Never considered that.
 
5:49 PM
@Xirema I advise against trying to decide if your GM is being "fair." If you think the game is too easy or hard, talk to him about it and maybe he just overlooked something or you are looking for different styles of game.
 
@Xirema And then you backculculate the difficulty of the encounter? I'm still kind of confused here.
 
@DavidCoffron That's not really the crux of my concern. I'm trying to get to my actual point, but people keep interjecting before I can finish my explanation. =P
For context: I ran the numbers (calculated based on how quickly mobs were going down and how much damage they were doing), and apparently, last night, my party of three 5th level characters managed to survive an encounter with 7 CR2 creatures, which means the XP total for that encounter was (450*7*2.5) 7825, or 2625xp per character. That's way over the curve for what a "deadly" encounter is for characters that level.
So what I'm trying to figure out is,
were we just really overpowered for the encounter, or is the chart BS?
 
@Xirema It gets less accurate the more monsters you throw in, especially when it's close to the break points for multipliers
 
Nothing out of the ordinary, if the party was fresh from a rest. Remember that the DMG also assumes the party to fight something like 6-8 encounters between Long rests.
 
Bearing in mind, by the way, that we didn't enter the fight at full strength: My paladin entered the fight missing half her spell slots and missing all of her lay-on-hands points.
Our druid had already blown his 3rd level spell slots on a non-combat encounter earlier in the day.
 
5:51 PM
@DavidCoffron How the combat goes also factors into this. Like, 8 low CR mobs could easily overwhelm and kill a PC, but if the party goes first and one-shots four of them, now it's just 4 mobs
 
Yeah things like lucky rolls, well timed condition placement, and good strategy can really throw the balance of a battle one way or another.
 
Or, especially when fighting numerous weak foes, AoE effects.
 
Gotcha.
 
@Xirema Crits swing fights. Failed saves swing fights. Using terrain can be significant.
Making concentration saves also swings fights. Example is Spirit Guardian.
 
@Xirema Also, low CR aren't always the best indicators. 7 allosauruses and 7 awakened trees are NOT equal (and don't get me started on Intellect Devourers)
 
5:54 PM
@Xirema If I make two concentration saves, during two additional rounds with my Tempest Cleric at level 5, I have SG up for three rounds doing about 9d8 damage over three rounds. Radiant. If I fail the first conc save, I did 3d8.
 
So in other words: CR and the difficulty table is probably not a good indicator of how OP you are as a party with just one data point. If you are consistently doing things easily that should be a challenge over many battles then that might tell you something.
 
That makes sense.
 
Difference between doing 40.5 damage, and 13.5 damage.
 
Also, magical items
 
I suppose it's also worth mentioning that encounter stats tend to be.... weird. My paladin has an AC of 20, and our rogue has an AC of 10. A lot of our enemies tend to have weapons that deal low damage but ignore armor (at least that seems to be the case based on their hit % against us both) to try to compensate for the literal 50 percentage point difference in how often we can be hit.
 
5:57 PM
@Xirema Seems there is some homebrew going on here...
 
@Xirema That... honestly sounds like a bad idea.
How come your rogue has such low AC?
 
@Jack Does that rewording on your question work for you? It is really helpful if you are responsive to questions and comments about your content so that we can better help you.
 
@kviiri They have a Dexterity of 8.
 
@Xirema just... why?
 
@GreySage The way the player explained it to me, they were trying to make an anti-munchkin.
 
5:59 PM
Even with -1 Dex, you can get AC 11 just by using Studded leather
@Xirema Do they at least have decent strength?
 
@GreySage 12 Strength. And they're using Regular Leather armor.
 
@Xirema What the blazes did they put their stats into then?
 
@Rubiksmoose They have 18 Charisma, and like 16 Intellect and 14 Wisdom.
 
@Xirema Suuuper.
 
Eh... I don't want to come off as preachy, but I think character concepts like that work much better when not playing DnD.
 
6:02 PM
So, they just made an ineffective character.
 
@GreySage Well, the funny thing is, until level 5, they were our highest DPS character, since my paladin provides reliable Sneak Attack damage for them.
 
Unless they picked a swashbuckler they are pretty much the least useful stats-wise in combat.
 
@Rubiksmoose Assassin.
 
@Xirema Ah good the one that depends on itiative aka Dex to work.
 
@Rubiksmoose Yes.
 
6:04 PM
@Xirema Some luck must've been involved, given that they have way worse abilities to actually hit anything than most characters of the group (unless everyone else did characters like them...)
 
@Xirema facepalm
 
@Xirema Why did the player create a character like that?
 
@kviiri Like I said, their explanation to me was that they were trying to create an anti-munchkin.
I don't know why that was the first character they wanted to play.
 
@Xirema Yeah but... why?
Oh, it's their first time playing DnD?
 
@kviiri Yeah.
 
6:06 PM
@Xirema Yeah someone should have had a talk with them probably...
 
Ok well... I think it's one of those "concepts that sound totally fun but don't really work out" that an experiences GM should just talk the player out of beforehand. (see also: pacifist characters in heavily combat oriented party, chaotic evil tricksters)
 
If you are playing D&D and your character isn't combat viable, it is not going to be fun for you or your party 99.9999999999999% of the time.
 
@Rubiksmoose My DM had the most vacant expression on his face after the conversation where he tried to convince them to play a Bard.
I don't know what the contents of that conversation were.
 
@Xirema Well... sounds like they were intent on this. This wouls have caused friction right out the gate with our group though. Hopefully it doesn't become an issue in yours.
 
@Rubiksmoose I mean, we've been going for like half a year at this point, and it hasn't been a huuuge issue. It turns out that Sneak Attack kind of compensates for a lot of otherwise missed damage.
 
6:11 PM
New players' perceptions of the hobby are often coloured by certain bits of advise that probably made sense when they were first uttered, but have over the time mutated into dogma that propagates memetically. Traditional ones is that "you should always make decisions in-character", "railroading is bad and only bad GMs do it" and "munchkins/powergaming/metagaming is bad".
@Xirema If the GM has to houserule encounter rules to compensate, I think there's something wrong nevertheless
 
@Xirema But there is also the fact that the player is missing out on a lot of enjoyment. I can't imagine that they have gotten to use their subclass features almost at all.
 
@kviiri Well, AFAIK, the only houserules we've ever had to deal with are some enemies we fight having special weapons that bypass armor. Hasn't been all enemies, just a specific faction we keep facing.
@Rubiksmoose TBH, I can't speak on that subject. Saying they're definitely enjoying themselves or not enjoying themselves would be speculative.
 
It's always 'fun' to be called out for railroading when I've got a particular adventure I've worked on and prepared for days, when all the supporting hooks they explore point back at the main adventure path.
 
@Xirema It also depends on how the encounter was set up. Was it waves or was it one single drop of 7 CR2s?
@Xirema weapons that ignore armor? Tell me more.
@Xirema how is the paladin providing reliable sneak attack> ?Do you guys use flanking?
 
@NautArch It was really rapid waves. 1 decently-capable dwarf, which we were chasing down, getting lots of hits on that he was kind of soaking up while reciprocating in kind, then a round later, 3 more showed up, then 3 rounds later right as we took down the first guy, 3 more showed up, one of which was a spellcaster.
 
6:19 PM
@Xirema Waves definitely make it easier.
 
@NautArch DM didn't share the details, but based on the rolls, it looked like their weapons were using our Natural AC (10 + DEX) to determine hits, instead of considering Armor.
 
@NautArch Just having the paladin close enough to enemies is enough to provide sneak attack if the rogue can hit.
 
@Adam ^
 
@Xirema From a certain perspective, the mindset involved in creating an anti-munchkin is functionally identical to creating a munchkin.
You just have different "win" conditions.
 
@Xirema that's a homebrew thing, right?
@Adam ah, right. Haven't played a rogue yet.
 
6:21 PM
@NautArch I don't know of any official weapons that behave that way. Either way, those weapons weren't used in the specific encounter I was talking about.
 
@NautArch Gotta be. I don't think there is a single item that deals with "touch" AC.
 
@NautArch Yes, it sounds a lot like "touch AC" from 3.x
 
The dwarves were fighting with regular heiney-weapons.
 
@Xirema language :)
 
@Xirema Obligatory xkcd reference: xkcd.com/37
 
6:25 PM
Weapon-heineys
i'm giggling way more than deserved
 
Also, regarding the rogue: it turns out that if your Paladin can sustain Bless (because that's all she uses her spell slots for) it can compensate for a lot of lost +Hit.
Bless is probably one of the most underrated spells in 5e.
 
Not underrated at all in my experience
most conversations I've had about it are about how amazing it is
 
Usually conversations about Bane wind up being about how much better Bless is :)
 
@kviiri darn tootin'
 
My Paladin briefly had in her possession a magic item that permitted her to sustain Bless (or any other first level spell she was capable of casting, once per day) without concentration.
 
6:28 PM
jiminy christmas, that's powerful
 
@kviiri top 3 all around spells are probably fireball, bless, and healing spirit. haste, guidance, and vicious mockery sneak up there depending on campaign style and party comp
 
We're probably going to have to destroy it once we get it back though.
We're pretty sure it harbors the soul of an evil lich or something.
 
@Xirema wowza, that is amazing.
 
@DavidCoffron I've been getting wary about casting Haste. Losing concentration anda round is mighty dangerous.
 
Personally, I prefer slow over haste. Even if there's that saving throw, affecting up to 6 creatures of your choice and all those penalties to the action economy are extremely powerful
 
6:30 PM
@NautArch that's why you have to have the right party. If they can't protect you from damage, then it's not worth it, even if they can really use the extra action
 
@DavidCoffron I generally cast it on myself :)
and I"m the paladin. so there's a decent risk i'm getting hit.
although i may take mobile at level 19 so that I can always get away even if i'm not on my pegasus
@Adam Slow is possibly one of the most underrated spells
 
@NautArch yeah that's another story. Although if you pick up resilient con or dip 2 in war wizard you almost never lose concentration (assuming you have decent con)
 
@NautArch ...and that's saying a lot since Bane itself is a pretty neat spell :)
 
@NautArch Yeah. I think so too.
 
@DavidCoffron I am CON resilient. My Concentration save is d12+6, but we've been getting some big damage droppers recently.
In that campaign, Bane hasn't been as useful because the DM finds creatures with massive To Hit bonuses so that the Barbarian AC 27 can get hit.
My 20AC is the 2nd lowest (only our sorcerer has lower...at 13)
 
6:36 PM
The thing with Bless that always gets to me is that it protects itself from concentration loss, because the d4 is applied to Saving Throws as well. I think a third of all my successful concentration checks were only because of the bonus from Bless itself
 
@NautArch 27 AC? How? Unarmored defense maxed out goes to 21 in my experience. How many magic items you all have?
 
@DavidCoffron If they're DEX based, they could be using Defensive Duelist. +Prof to AC, on a reaction.
 
@Xirema but I was assuming flat AC
27 circumstantial is pretty easy
 
@DavidCoffron He's got a +3 shield
but we have quite a few magic items
 
I hate +AC magic items. I would sooner give my players Armor of Invulnerability than anything +3 to AC.
 
6:41 PM
My paladin has +1 Plate, a +3 Halberd, a +1 Glaive, ring of protection, ring of earth elemental command, ring of free action, drift globe, wand of magic missiles, oil of sharpness, cloak of manta ray, +3 trident, and a +1 lance that has some extra goodies.
All of those were from random treasure rolls throughout the campaign except for the sending stone, cloak of manta ray, and wand of magic missiles
 
@NautArch that's high magic in 5e for sure lol
In my low magic setting my.players at level 14 had 15 magic items among them
Most were uncommon only 2 very rare
 
@DavidCoffron I love common and uncommon magic items. Things that don't give straight mechanical benefits, but give utility or situational bonuses. They're so much fun.
 
@GreySage One of my favorites: immovable rod (not sure rarity)
 
@GreySage agreed. Usually what happens is you get magic items so the GM just makes encounters harder. Situational stuff is more meaningful in my experience
 
Alchemy jar is the best magic item.
 
6:45 PM
@Rubiksmoose uncommon and definitely loads of fun
 
@GreySage The drift globe has come up HUGE a couple of times casting daylight.
 
@Yuuki I'm assuming you mean alchemy jug?
 
@Rubiksmoose uncommon i think
 
@Yuuki It's all about the mayonnaise.
 
What's funny is the +3 halberd was a random drop and I've now built my character around it.
 
6:46 PM
@DavidCoffron But alchemy jar lets me draw two liquids on my turn.
 
@NautArch those are the best kinds of items (or plots). The ones that change the character development
@Yuuki that would be pretty great for a Use Object Acid rogue
 
@DavidCoffron although I'm sure he regrets having handed it out now. GWM/PAM/Sentinel/Vengeance pally on a pegasus that can disengage is a tough nut to crack.
And the pegasus has 18 AC with plate barding
I've been trying (and failing) to get a Saddle of the Cavalier
 
@NautArch I mean you still just get 1 reaction. I'd be doing some multiple monster fights (ofc that makes it less likely they beat the 27 AC on your barb)
 
Heat Metal?
 
@Yuuki dispel magic?
 
6:49 PM
Higher level spell slots?
 
@Yuuki haha. Good luck using that without your players getting mad at you
 
I find it is usually dangerous to try to crack an armored pegasus' nuts.
 
@DavidCoffron Very true, and I"m careful about when to use it :) But the DM also metagames and doesn't usually come towards me to trigger sentinel. Or brings in creatures that avoid OAs.
 
@NautArch So... Yellow Lanterns?
Oh wait, wrong Oa.
 
@DavidCoffron I love using heat metal on my players
 
6:51 PM
I love using it on my DM
 
@Adam Just what I'd expect from a mind flayer.
 
's monsters
 
@Rubiksmoose It's a go-to for my bard. Cast that puppy at Level 6 or 7 and just watch them melt.
 
@NautArch But I'm not a mind flayer! I'm a hopeless crusader!
 
DM doesn't often send monsters in metal armor.
 
6:51 PM
@Yuuki I made a lantern ring legacy item for a player once. (Started like minor creation and pact blade and then upgraded to be almost like canon). One of my least balanced homebrews yet
 
@Adam Only one way to find out which...
 
@Adam I strongly advise against heating up the armor your players wear to the table. Feel like that's a crime
 
I'm a little tired of that joke
 
@DavidCoffron Depends on how hot. I do love me a heated seat.
 
@Adam sorry...
 
6:54 PM
It's fine. How were you supposed to know?
 
Had a buddy in texas who built his own 'hot tub'. Was basically a galvanized steel circular feed trough about 10' in diameter that he raised up on cinder blocks and would light a fire underneath.
 
@NautArch I feel like that's less a hot tub and more a giant stockpot.
 
@NautArch That does indeed sound like something a Texan would do.
 
@DavidCoffron I'm pretty sure Lantern rings are cursed items. They have some truly broken powers but it seems like it comes with a -5 to INT.
 
@Rubiksmoose I wonder if a properly padded suit of armor designed for super cold situations could be used for short excursions into the unrelenting frost by casting heat metal to stay warm
 
6:56 PM
@Yuuki Depending on the friends you have it could also be a Stew-pot or a Sue(p) pot.
Or a Cal-dron.
 
@Yuuki Yeah, but it was a tub of water that was hot. So Hot Tub.
 
I want hengeyokai in 5e. I miss them
I know it doesn't work well bc druid toes
But still
 
@DavidCoffron shapeshifter-spirit/monster?
 
@Rubiksmoose they were in 4e: basically Lycanthropes
 
oh these are the Japanese cat creatures right?
(it was weird from the Japanese)
 
7:00 PM
They had animal shape and hybrid forms
 
@DavidCoffron Makes sense. I remember reading a book that included hengeyokai.
 
7:14 PM
What do you guys generally consider the "Line", with respect to Min/Maxing/Munchkining/etc., between "roleplaying a highly competent and effective character" and "ruining the fun for everyone that isn't you"?
 
@Xirema When people start complaining that the game isn't fun anymore because of it.
 
In my opinion, there is no line. Or at least no universal line.
This is something you discuss with your table.
 
What @Yuuki and @Adam said.
My main game currently has a lot of maxed out characters and we all have a great time.
 
@Xirema I really don't think any line is really possible to define.
 
Only thing I worry about is that, at least with other games, it often seems like the arguing and complaining doesn't start until long after the line was originally crossed. Or in other words, people tend to complain "you're breaking the game!" only after you've been breaking the game for several weeks/months.
 
7:19 PM
@Xirema It's pretty hard to break the game in 5e on your own.
 
@Xirema Try to foster an environment of more open communication
The more openly you communicate, the better someone can say "this is making it unfun for me", and the sooner they say that the easier it is to fix
 
Keep in mind too that the DM is a part of the game too. They are allowed to have fun. If you are the DM and you aren't having fun DMing in that environment, then you are allowed to bring that up in conversation.
 
@Xirema Can you give some examples of how someone has brokent he game and/or isn't having fun?
 
@NautArch I don't have specific D&D examples. Just kind of a general social anxiety thing, maybe.
 
@Xirema The groups I play with generally make strong characters, so I'm used to it. No onehas really built a non-optimized character.
 
7:33 PM
@NautArch I would consider the coffelock who needs a few days before each dungeon to be a bit un-fun personally
 
@GreySage Nah, not ineffective: what they did was break the mold and think outside the box. ;)
 
@DavidCoffron coffeelock?
 
@NautArch sorcerer Warlock multiclass who never long rests to stack up spell slots has been given that nickname
 
@Xirema Bless is in my top 3 must have spells for my clerics.
 
@DavidCoffron Yeah I am 100% not a fan.
 
7:36 PM
@Rubiksmoose it's clever but not conducive to a fun game imo
 
@DavidCoffron Oh, that one. THat's some fine cheese there. THat's more on the munchkin scale of things rather than min-max in my book.
 
5e doesn't put restrictions on Sorcerers (or spellcasters in general) gaining more spell slots than what a long rest normally resets them to. But I don't know any DM that wouldn't immediately shut it down with some kind of "Magical Overload" effect.
 
I mean if your table is on board w/e but not my cup of tea
 
I do feel like "broken" is a really overused term especially for 5e. It is so hard to actually break out and have a truly OP game-breaking build in 5e compared to previous editions.
 
@Rubiksmoose you can thank bounded accuracy and modifier simplification for that. Stacking lots of numbers isn't really doable
@NautArch I guess that was the question then. What is the line between munchkin and min-max?
 
7:38 PM
I mean, that's how I would handle a Coffeelock: "Every ten minutes, while you have more spell slots than what your caster level permits, roll %dice, if less than (5 x #-of-excess-spellslots) burn off a slot and trigger a Wild Magic effect".
 
@Xirema I mean there are other solutions. It revolves around not sleeping and you could easily homebrew some penalties for that (or use the ones in Xanathar's Guide)
 
@Adam Amen and three times up vote for DM's are allowed to have fun too. Well played Adam.
 
Also revolves around lots of short rests which you can rule against since there is no upper bound on short rest length
 
@DavidCoffron I may be wrong, but it seems like optimization vs rules shenanigans is a clear boundary. The coffeelock requires some hoops, but picking good class/race/stat/background/spell combos is standard.
 
There's a lot of ways to say no to muchkin builds. Generally, I tend towards the one that don't introduce punative mechanics that add layers of un-fun to the game.
@NautArch But those are at the clearest well-defined ends of the spectrum.
 
7:42 PM
@Rubiksmoose That could be the only munchkin build I've actually seen.
 
That invocation wasn't necessary to create in XgTE, so I wonder what they were thinking. The Moon one where "you never sleep" creates the initial condition for Coffeelock cheese.
 
@NautArch It is really the only one I can think of off-hand.
 
But DM controls how many short rests are in play, not players. That's how 5e works. So it's only a problem if you let it be.
 
@NautArch I mean there a few other builds that play off of rule loopholes but they tend to be just less powerful than normal ones
 
@KorvinStarmast That too. But a lot of DMs allow short and long rests that maybe shouldn't realistially :)
 
7:44 PM
In our first campaign, our DM gave our bard a magic item that had a side effect or too: one, it randomly summoned demons to us, two, it eliminated short rests. Needless to say, I was sorta pissed since we were playing versus a lot of undead and my short rest recharge on turn undead got turned off.
Crawford made a nice tweet a while back: short rests are a pacing mechanism during a full adventure day.
As to the bard item that was screwing up our short rest stuff, my nephew and I (he played the rogue) still had the coffer we found the magic item in. It has a powerful abjuration dwoemer on it (per my detect magic casting) We eventually stole it from the bard after I cast remove curse on him while he was unconscious. And we locked it away in the coffer.
That also ended the random demon arrivals in the middle of stuff.
 
@NautArch what about raging moon druids? That's a bit of a shenanigan. Not as bad as coffee lock but it's a bit more than just chosing good char options
 
@NautArch I find that I have to remind and ask about them as a player. So I do.
@DavidCoffron Barbarians do not have infinite rage. Nor do moon druids have infinite wild shape. How long is your adventuring day?
 
@KorvinStarmast At 20th level I think they do
 
Yes, they do, but that's a rare tier of play.
At that point, the rage/moon druid does not apply due to multiclassing eating levels.
 
Good point
 
7:50 PM
@Adam Dave's "raging moon druids" is a neat multi class. Our Tier 3 game has a barb 9 Mood Druid 4 and he's pretty darned effective.
 
@DavidCoffron I'm okay with that. They're giving up some other things to do be able to do that. Much stronger earlier than later.
 
8:08 PM
This ^^. It's so important with MC to have a sense of where (level-wise) the campaign will spend its time and when you want your power-peak relative to the "vanilla" class-curves.
 
@KorvinStarmast I need you guys to stop calling them barbarian moon druids and please us the correct name
barBEARian
 
Grabbing expertise is nice, but that level that takes a month when everyone else has extra attack and you're still on one? Or when everyone else has 4th-level spells and you're still at 3?
 
@nitsua60 Yeah MC hurts suprisingly a lot compared to what charop guides would have you think.
 
@KorvinStarmast ... what kind of bard player is okay with inconveniencing their party members like that?
I mean, class stereotypes and all, but that kind of mindset is something that I see more often in wizards, sorcerers, and rogues.
 
Hmm... short-rest based party. Fighters, rogues, monks, warlocks, druids... could be interesting.
 
8:50 PM
@Yuuki He was a half-elf bard with a shady past who attuned to a cursed item. (oops!!) He then role-played the cursed condition beautifully, IMO. (He wasn't going to give that item up voluntarily, eh? It was his Precious. :) ) The DM and he worked out a pretty good implementation. (PS: I've known him since High School. This wasn't grief play). Even funnier ...
 
@KorvinStarmast Okay, fair enough.
 
@nitsua60 clerical channel divinity is a short rest resource ...
@Yuuki .... when he got attacked by a night hag and lost some max HP, I took him to my god's temple to get Greater Restoration cast on him. My deity was Good, (My cleric NG) and they refused to cast the spell on him for my "being a cleric of the deity discount." In fact, they told me to go and find a different temple. It ended up costing us quite a bit extra to get that spell cast. He's either always been evil, or that cursed amulet has had a lasting effect on his alignment ...
... there were wanted posters with his name on them found on three dead drow that we fought. His story is that he was being framed back home, which is why he was adventuring.
 
@KorvinStarmast Yeah, portraits back in the olden days used to take forever to make since there weren't cameras.
I know someone whose grandfather had to wait 2 years to be framed.
 
All in all a really fun campaign that was about to head back towards the Underdark when RL hit and our DM had to drop out. sigh so it goes.
Our Paladin had an 11 Charisma. he didn't give a crap about spell casting DC, he wanted to use his spells for smites. And to summon his custom war boar steed. :)
 
@KorvinStarmast Yeah, cleric and druid get a bit of that flavor.
 
8:59 PM
@nitsua60 We had a Halfling playing a druid as full caster land druid, and that short rest recharge was kind of nice. Then he dropped out, baby arrived.
 
9:20 PM
Your campaign had pregnancy rules?
(Is that a crit-fail or crit-success on that roll?)
=P
 
@nitsua60 Depends on player intent, which is off-topic for this site
 
I'm more distracted by the halfling playing a druid.
 
9:53 PM
@BESW I'm wondering what race that halfling was playing as, and where you found a halfling in real life.
Or perhaps it's just a child playing. Seems more likely :)
 
10:06 PM
@GreySage (he he he)
 
Ben
10:47 PM
Morning all
 
Ben
10:58 PM
Can I enquire as to the reason why locked posts can't be voted on? I can understand why it might be necessary to stop extensive commenting or answering, but I don't quite understand why it would need to apply to voting... especially upvoting?
 
11:29 PM
3
A: Why i can't vote a locked question?

DennisMostly, Questions (and answers) are locked because they fulfill any of these criteria: They were on topic at a given moment. They're considered off topic now, but still helpful. Entertainment aside, they do not add any value to the site. But they're just too memorable to delete. There are oth...

 
Ben
Ohh, fair enough
So in the case I'm thinking of, the post is a good question, but it is obviously opinion based.
 

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