That moment when I think I did more damage to the undead dragon than the epic sorceress and the player tells me "I couldn't do more because I didn't want to show Zachiel and the others what I'm really capable of". T_T
Ugh; we broke our model of D&D today. Level 14 Illusionist casts Illusion for a foot-diameter black hole, then illusionary reality to make it real for one minute. We know objects created by illusionary reality can't do damage to PCs or NPCs, so we can't figure out if this action can be made sense of. It should destroy the planet but ...
Knowing what a black hole is is not so hard if you're willing to use True Seeing with a spyglass.
@Joshua I suspect said black hole, thankfully, would have insufficient mass to self-sustain and thus would simply evaporate in a burst of Hawking radiation
Yeah, but falling damage maxes out at 20d6 after 200 feet, which means gravity doesn't work the same way in D&D and black holes are probably fictional.
I know "supposed to" fails to cover a multitude of design sins, and that even a cursory glance at the way hit points work would have indicated to the designers that their model for falling damage was fundamentally flawed.
I assume that the illusory reality spell just turns the illusion of a black hole into a museum-quality diorama model of a black hole.
The problem is trying to model something as unusual an edge case as terminal velocity, in a system that's using an extremely leaky abstraction to represent injury.
@BESW yeah, I'm not sure if there is a good abstraction for injury, come to think of it -- at least not when you are trying to model it independently of narrative concerns
A system that's okay with using HP to model injury isn't the same kind of system where terminal velocity is important enough to need a dedicated rule.
But if I had to make the smallest possible revision to the rules to make it moderately palatable without ripping out anything entirely... falling inflicts 10% of max health per 10 feet, and an appropriate skill check halves the damage.
> Superhero landing. You can use Flashy to defend against the effects of falling, and if you roll better than a tie you get the boost Like a boss in addition to any other effects.
I've just created a hack-and-slash tag and added it to a bunch of questions. I know generally we don't create tags for specific spells, class features etc, but in this case I feel it is warranted. Hack and Slash is one of the basic moves available to all player characters, and there are a lot of ...
@Helwar I supposed so, and it was one of those places where I wanted to go. Still, 20€ for a standard relay doorbell... they mustn't be the cheapest around.
I'm pretty sure, since my company deals with video recorders, that we have some old, non-4K-compliant cables I can bring home because nobosy is using them anymore. Maybe I should wait.
@NautArch Dang, what of my 3 D&D monster manuals then?
I think the only time I watch something when it's just 'on', is when i'm bored and channel surfing. And I come across The Thing, Smokey and the Bandit, or Rocky IV.
I have a tv in my bedroom since I was 12, it had never been connected to the antenna. It was my "monitor" for consoles. I always prefer to play a game to watch a movie/series, but often I do both at the same time (if I'm playing something light)
@NautArch The only thing that I watch when is just "on" is Twitch streams xD And maybe the simpsons when we are having lunch, just because my family watches TV, if it is for me I don't even turn it on
hehe, our old semi-broken TV went into the basement for the kids to have. But the Wii and my computer are still hooked up to the main tv. Because this guy games.
Easier than you think...you get to play more games. You play games with them when they're awake, and then play your not kid approved games when they got to sleep. I figure it'll get more interesting once they're 14+.
Right now, my 6 year old is all-in on the lego star wars games. But we've mostly had to keep with the Complete Saga. Clone Wars is a bit above his pay grade in figuring out the puzzles. Same thing with Lego Hobbit (which he's also into)
@NautArch My family pays atention to the TV and nothing else at the table. To the point of shushing you if you speak to loudly... So I got used to be on my phone doing my thing
I just don't get the need for all of us to eat together if we are not paying attention to each other
That aside, I don't quite agree with the thought that videogames are evil and you should not let your kids use them, I'm a gamer after all, but also think that you should not use games as babysitters, like some people do
it's not comparable, but I have a dog. I love her to bits, and I've done plenty of things right, but still If I had a second chance I would do so many other things differently...
@Rubiksmoose just as a heads-up, I rejected this edit you (among others) approved, as my thinking was more along Tiggerous' lines. It's a close call, though, I'll admit. (I'm kinda unsure about it, tbh.)
Quick question: would you guys consider rpg.stackexchange.com/review/suggested-edits/48898 to be an edit that improves the answer enough? Like, I only changed one word, but it made the intent clearer for those that are more familiar with WoW
I'm not super well versed in WoW nowadays, but Elemental is caster and Enhancement melee... if both have an ability that pushes the mob away, both would be ok
but it was like a very small knockback, like 2 yards or so, not something a tank usually would get as angry over, and it was a talent that very few shamans took because it was awkward to use
@nitsua60 Yeah I was actually pretty divided on that as well. Thanks for the heads up. I was a bit unsure, but I guess I was feeling really peppy at the time lol.
@Rubiksmoose Yup. Nothing to worry about, just thought I'd give you the heads-up/explanation in case you happened to notice it in the reopen queue and wondered why it wasn't in the state you left it.
@NautArch My daughter has gotten decent at the wiimote, but driving in mariokart still gives her trouble. She can do non-timing based games using M&K, hasn't tried 6axis yet
@GreySage I remember playing stuff like Pajama Sam, Freddie Fish, Putt-Putt, etc., they're all by the same company. Point-and-click cartoony games. Not much trigger-reaction-time challenges that I can remember, then again it's been over 2 decades.
I'd also recommend games that you can use to spend time with the kid(s), either as a multiplayer game or as a single-player game where they ask for help
@GreySage There are a bunch of find the hidden item type games on steam for the PC. Some of my casually gaming friends like them. Lemme see if I can dig up the couple they said we're very elementary.
I'll look into them. My kids watch me play and really want to emulate me, but I know they have no chance of actually enjoying WoW or Nier Automata or Final Fantasy
@GreySage My son watches mario world and other games being played on youtube, but if we're sitting down locally, he doesn't have much interest in watching me play while he's not :)
6 years old.. So something with 2 or 3 button inputs, little to no reading, and obvious play mechanics that can be simply discovered in a few minutes. Something colorful and engaging...
I picked up a game called 'Just Beats and Shapes' for a party on steam. It's a game about being a colorful dot and doding shapes that appear on the screen in musical patterns. It can get twitchy, but it's simple to understand, but very hard to master. Plus i really dig the clubby music it's got bundled in.
Katamari is wonderful. I'm still sad the creator left after the first two.
Just Beats and Shapes has a party mode where 'dying' doesn't really penalize you, but your track selection is limited by how much of story mode you've finished.
My group got to the first 'boss' fight which is really cool, but if you die on that one, you have to do the whole song over again which got tedious.
@MikeQ You have it wrong. It is the suit that is a sentient demon lord. It is wearing batman and it will be whatever aligment it wants to be thank you very much.
Gasp! @Rubiksmoose is implying someone or something can be morally grey in a fixed alignment system! GET HIM.... So long as doing so doesn't conflict with the alignment in your stat block.
@NautArch 5e has inconsistent rules regarding when numbers (be they multiclassed levels, or damage values, or whatever) are supposed to be rounded. If the system were sane, we'd round down at the very end. But how it usually shakes out is that numbers get rounded at each step.
@SirCinnamon Because I don't see any reaon why that matters. I have a feeling you could break math questions into arbitrary fractions that way and juice more/less damage
But it is not like I care too much. Just curious. I would ahve never done it that way.
Not outside of Crawford tweets, anyways, and he has a bad habit of answering specific questions with general, easily-misinterpreted citations of the very rules that caused the ambiguity in the first place.
@Rubiksmoose But what if its from two different attacks? Or on two different turns? If you round damage you round damage and in the books damage is never grouped. Its not "6 fire and bludgeoning" its "3 fire + 3 b"
Dear Mr.Crawford, why is alignment so difficult to manage? Does morality and ethics need to be a game mechanic or can it be handled purely through roleplay? Can you shed some light on the value added?
@Xirema But what about for example, the spider bite where you take pierce and poison BUT the poison damage changes based on a CON save - if you resist poison and pierce would you round those together or apart?
Rounding at individual steps is really dumb, the official rulings notwithstanding. You'd end up with a Level 5 Eldritch Knight/Level 5 Arcane Trickster having only 3 level 1 spell slots, as the equivalent of a level 2 spellcaster. I know Multiclassing rules are deliberately written to try to mitigate the power curve of multiclassed spellcasters, but that's pretty awful to end up with.
@SirCinnamon Like I said, the rules have never been codified for that situation. What I think SHOULD happen is that the damage values should be divided into fractions/decimals/rationals/whatever based on Resistances/Saving Throws/etc., added together, and then only rounded at the last step.
But the official rules do not specify what is correct in that scenario.
> "Make a Dexterity saving throw." > "I got a 13.54" > "Ah, the DC was 13.55, sorry. You take... 2+(2/5)+(3π/4)+(9/10)i damage" > "What type?" > "It's 64% slashing, 10% bludgeoning, 25% fire, and 1% rounding error"
@Maximillian I remember a comic where characters were falling, belly down, and the wizard was typing on a calculator. -What is he doing? -Calculating falling damage.
I really don't think the rounding issue is really "inconsistent". You consistently round down unless something special tells you to round up. At most, you could make the argument that it's vague on when to apply the round down when multiple types are in the mix. But that never changed the fact that you know you're supposed to round down.
"Hit dice" is a confusing term, so instead of progressing from level 1, 2, 3, etc., you start at level 1 and then use mathematical induction to instantly reach level ℵ
Actually, maybe it's more accurate to call them Lawful Marxist. They have a strict code, which says "It's okay for me to steal from the Mage's Guild, because Guilds are a symbol of authority and personal ownership of labor, which are both evil, and thus actions which harm them are morally justifiable".
@Maximillian Are we also going back to a percentage chance to save based on class and level? So all 5th level fighters will have a 34.15% chance to save vs. body dysmorphia?
@MikeQ Crawford, The result of explosive projectiles that miss their target is unclear, do they deviate and explode or do they cease to exist? Crawford: RELEASE ME FROM MY SHACKLES.
Got it so explosive weapons that miss the target undo the targets bindings, that's RAW. Thanks.
@Xirema The last item in your stack falls off from your wallet. It's the 400tons hammer, which is now three floors below and falling. Hey Maximillian, save versus falling metallic object with a wooden handle.