> In theory you could use this to "store up" an arbitrary amount of floating damage, which would all be immediately inflicted on the last guardian of the chain once the chain is broken. But unless you can figure out how to make that last link something you want to kill, I see no practical way to abuse this loophole.
loophole? this seems a very nice idea to use for a very creative puzzle....
I just asked about Star Spawn Hulks and Seers a little while ago, and I got an answer. It's about a feature of the Hulk, the same one in that loop question, and how the Seer has attacks that deal Psychic damage, no doubt meant to be redirected by the Hulk.
I got myself Mordenkainen's Tome of Foes, and am almost done reading through it. I made it to Star Spawn, and two things about the Star Spawn Hulk caught my attention:
Psychic Mirror:
If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; t...
I also don't know how the damage is redirected by said Hulk, and I want to ask a question about that, regarding the very same creatures and features and things. Should I make that a separate question, since the first one is about the condition?
Yes, that one.
My new question would be about damage specifically.
@Rubiksmoose to be fair, I was thinking of abusing that to create a loop not so different from the "Discard your whole deck" trick that Yami used in a Yu-gi-oh episode. Something like a two part entity that can't be killed unless you kill both part. With the little added problem that as soon you kill one, the surviving one immediately regenerates it.
I'm a total noob to the world of D&D and just got into a party. The party I'm with is full of all very brash and heavy offensive PCs. I was wondering would there be a character I could create who offsets that?
I was inspired by Toph Beifong in Avatar: The Last Airbender in how she was physical...
@Javelin No problem. If you ever want to run the wording of a question by people before posting it mainsite (or asking if the question is even ok to ask) you can always post to Role-playing Games Meta or ask here though the answer you get here will vary greatly depending on how active chat is and Role-playing Games Meta is the best way to get it in front of many experience eyes.
@Javelin usually we make titles that are the easiest to identify. Try "How does damage transfer from a Star Spawn Hulk's ability?" since that is the question you're asking
@Javelin Honestly, I think your first title could be tweaked to be a bit clearer. It is always best if the content of the question can be gleaned from reading the title.
@DavidCoffron it's fairly common for brand new users to pick a username that also corresponds to their very first question's subject, because they're filling out both fields side by side on the ask question page.
Just came across these tweets out of my feed related to earlier:
Nerdiness has been totally co-opted by capitalism. A nerd used to mean studying something. There were science nerds, math nerds, etc. Today it means buying certain products from the biggest corporations in America. There are Nintendo nerds, Marvel nerds, Star Wars nerds, etc.
People say that nerdiness has gone mainstream, but this is a mistake. It was never nerdy to buy anything, unless it was a chemistry set or a telescope. The very concept of nerdiness has been transformed drastically into something that can go mainstream in the commercial sense.
People are now encouraged to be "nerds" by dressing up as their favorite corporate mascots, or decorating their house in the theme of billion dollar intellectual property. Nerdiness is now defining yourself not by your knowledge, but by your habits as a consumer.
How far back are we reaching to define "nerdiness"? Because my understanding is that it's always been about both knowledge and consumer habits.
Unless you're talking about defining "nerd" vs. "geek". In which case, I'll just drop it because I don't feel like talking about the evolution of language.
"The first documented appearance of the word nerd is as the name of a creature in Dr. Seuss's book If I Ran the Zoo (1950), in which the narrator Gerald McGrew claims that he would collect "a Nerkle, a Nerd, and a Seersucker too" for his imaginary zoo.[3][5][6]..."
"... The slang meaning of the term dates to the next year, 1951, when Newsweek magazine reported on its popular use as a synonym for drip or square in Detroit, Michigan.[7] By the early 1960s, usage of the term had spread throughout the United States, and even as far as Scotland.[8][9] At some point, the word took on connotations of bookishness and social ineptitude."
Also, don't confuse it with an attempt to kill all major pop singers that were part of a duo in late '60s only to make a resurgence as a solo artist in the late '90s. That's "cull Cher".
@goodguy5 I swear I've seen it somewhere before but I can't remember for the life of me, and I didn't find it in any of the 3.5e monster manuals after a brief skim.
@Helwar It's a common problem I see when DMs try to get artsy with their puzzle design. Give the players an abstract clue, expect the players to figure it out, and the players don't. It happens a lot.
And with that, all that is left is yugoloths, anything in the appendices, and then re-reading the first few chapters to get what i missed the first time.
Basically, if the only solution is for the players to guess what the DM was thinking, then the puzzle is likely to be seen as unfair
Spending time at Puzzling.SE has helped me a lot in making solvable puzzles in my games
And it's why I cringe when I look at "100 awesome puzzles to put in your DND games!!!!1" and they're all varieties of Guess-What-The-DM-Was-Thinking-Or-Else-Rocks-Fall-And-Everyone-Dies
@MikeQ Heh, I'm used to players making Z instead so... I should've seen this coming? I dunno, I just felt like I had given them progressive clues to what to do and it was enough
@Helwar But because of the 'rules', they may. AKA, if your players come up with a clever solution that wasn't yorus...let it work. But i your case, I wouldn't call the death of creatures they killed enemies. An enemy is something specific.
@Helwar I did not. That was TJL who said "Removed question that is only begging for opinions." in thier edit description. I just cleaned up some things.
@NautArch Yeah that's cool. Like... they solved a whole combat situation fiting everyone inside the bag of holding and the monk teleporting via shadows to the other side of the combat area once. Kudos to them!
@Rubiksmoose Oh geat. I just wanted to know why. Now that I know I'm ok with the change :)
@Helwar Glad I could clear things up :) For future reference, if you click on the edit time stamp at the bottom of a question or answer, you can look through to see who changed what and when. In this case the edit history for your question is here
Fortunately, puzzle design is one of those places where videogame convention and tabletop convention tend to be in sync. It may be helpful to read articles / watch videos on good vs. bad puzzle design in games.
@Helwar Cleaned up a couple of minor spelling errors, a case of using CAPS for emphasis (generally discouraged since we have other neater ways to emphasize other that yelling like bold or italics)
> This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.
@NautArch I don't know. At the moment it made sense. later I started thinking about it and thought that maybe the bag couldn't open THAT much as to fit a humanoid into it... But never thought of the actual capacity of it
they just told me their idea and I went with it without thinking it very much...
The average 155 lb. human is roughly 2.5 cubic feet in volume. So you should be able to fit ~4-5 people by volume alone, but you wouldn't be able to fit that weight.
@Helwar Many times, that is for the best. You can always clean up rulings later. I find it much better to keep the game moving forward especially if the ideas are fun.
@Helwar One of those times where it's a table rule at the time with an okay, and thena followup with "yeah, that's not going to work again...also, what doy ou currently have in your bag ofholding? time to clean it up and make sure it all fits"
Yeah, it already happened so you shouldn't retroactively say "well, turns out that doesn't work so we're going back in time and you have to try again". Let it fly this time around but let them know right away that it won't work again.
Please help my players and myself who are having trouble understanding what movement is allowed when using Reactions to move during and after each Turn in a Round.
In the player's handbook in "Actions in Combat" it says under the heading "Ready","(...)you choose to move up to your speed in respo...
Mind if I ask about the context here, and what you're trying to accomplish? If you're the DM then you can just create a custom creature that fits a certain look.
I'm looking at it from a player perspective. Is there some magic a player can do to give an awakened giant goat the ability to hold weapons and stand upright?
For example, does it have to still look like a goat in any way or can it be a completely transformed animal that can stand on two legs and wield a weapon?
@Piomicron Besides wish and a very nice DM I don't think there is anything in the books that do nearly what you want. True Polymorph could get you another type of creature that could probably stand on two legs and hold a weapon but I'm not sure if there is a creature meeting your description.
Also, True polymorph would not need an awakened creature.
@Piomicron Is there any other creatures it cannot be? Because minotaurs are furry and can be white and they have horns. What is the issue there? I guess I don't full understand your requirements here.
@MikeQ honestly this is best used in combination wish + bribe.
To preface this I enjoy playing as much as I enjoy GMing, but often times, when I play it is with more new GMs so when it shifts to my turn to GM it is often times permanent as I'm just the most experience. However this is not the case for one group I have been in and out of the last few years.
...
The last 3 sentences are probably the most important
> I have extreme displeasure for him, but I can't kick him out of the group, without kicking out two other members. His mother doesn't have any control over him. What should I do to prevent more arguments in the future?
It seems like something is missing here. The mother has no control over the kid, and the kid is consistently making everyone miserable... yet it's written like asker is legally obligated to be DM for these people
@GreySage In all honesty, despite the fact that I woud probably so be out of that table (not my style at all, friends aside) Bob has a right to adjudicate the way he wants. But obviously there should have been a discussion/give-and-take regarding rules and not just dictator Bob.
@DavidCoffron Yeah I think that is an unfortunate situation that many people find themselves in. I don't honestly know what I would do, but I am extremely lucky that I don't have to make that decision right now.
It might also help to know the approximate age group we are dealing with here. I'm assuming the reference to a mom in this situation means that we may not be dealing with adults, but that could be a factor in how this situation is viewed/resolved. Can you give us some sort of idea of the ages of the DM(s)/players? — Rubiksmoose2 mins ago
@DavidCoffron I think it's asking about 5e, if a creature is affected by Hex, and they receive damage from another source without being directly attacked, then do they take the extra damage from Hex as well.
@MikeQ that was my take. I have hex up on Creature B. I acttack creature A with greenflame, which then extends damage to crature B. Does creature B take the additional Hex damage.
Unfortunately there is a fatwa against implying that a question is 5e when it doesn't have the tag, so I haven't bothered to comment on it or suggest an edit
The fact that Old Cat is friendly with the Schitzu means that there's good hope that he will tolerate the Kitten. Start by bringing things that smell like the kitten into the old cat's space, like towels and bedding. Later, when the kitten is old enough to be separated from the mother/family, b...
The comments on this answer are pretty amazing, and are directly comparable to new DnD players
> This week saw two major developments on the dark side of DC. The first was the news of a Joker solo movie starring Jared Leto, who would reprise his role from Suicide Squad (2016). This news comes after the already revealed Joker movie, directed by Todd Phillips and produced by Martin Scorsese, which will explore the characterβs origin outside of the continuity the shared universe of films Warner Bros. has been building since Man of Steel (2013).
@NautArch There's only one art film I'm planning on watching in the near future and that is the Shia Labeouf biopic starring Lucas Hedges as Shia and Shia Labeouf as his father.
This isn't even the first time someone's been shocked and offended that we might dare remove one of these comments.
I'll stick to this though:
> When someone's asking about an interpersonal situation, and it's occurring in the vicinity of an RPG, it's on topic here and we're well equipped to answer it. If it's an interpersonal situation not occurring in the vicinity of an RPG, we'll send it over to IPS.SE to take care of.
My issue with a Joker origin story is that origin stories are jumping off points for character arcs. And Joker doesn't have a character arc and he shouldn't. He is quite literally defined by his opposition to Batman and he's not supposed to grow apart from Batman.
@doppelgreener Release different origin stories depending on the geographical region.
Maybe they can do it. The DC people are certainly ambitious. I was actually on board with their decision to write Pa Kent the way they did in Man of Steel.
> The film [Suicide Squad] was nominated for and won multiple awards across various categories, including an Academy Award for Best Makeup and Hairstyling at the 89th Academy Awards
Lovely little gent on Twitter claiming that if you don't actually play in an RPG game then you're not part of the community youre only a 'fan' or 'consumer'.
What a silly and unnecessary line to draw in the sand.
@doppelgreener the mental image I have is you in a cubicle staring at me across the aisle repeatedly pressing the big red delete button on your 80s desktop PC keyboard without looking at the screen or blinking
@OneCritWonder unnecessary divisiveness is unnecessary (and inordinately common these days). Plus some of my good friends love watching RPGs online (such as critical role) and they know more about the game then some people on my actual campaigns
@MikeQ Grrrr... I mean yeah, but in my experience having answers in the comments tends to immediately bring more of them. But I guess the Q isn't that hot right now that it would be a major issue.
@Rubiksmoose Hmm, actually this question probably doesnβt fit but something Iβve seen on a few occasions in WorldBuilding is an asker setting up a scenario and then contradicting themselves later when commenting on answers. Or introducing a new rule that disqualifies an answer but couldnβt be extrapolated from the original question.
@goodguy5 You're not independently wrong, but that's a different definition of "subculture" which expands the concept into meaninglessness for the purpose of the conversation.
There's a commonly accepted definition of "subculture" as a coherent, enduring community-within-a-community that has its own shared norms and principles. (And while interesting, the history of the term "nerd" isn't really relπ to my concerns about certain consistent qualities of nerd culture over the last few decades which are really only getting spotlighted recently.)
@Helwar I think it's useful to begin RPG puzzle design with a clear statement of intent about what the purpose of the puzzle is at the table: what effect do you want it to have on the players?
Every time I pick up a new RPG from @EvilHatOfficial, I see a new way to hack Fate into something even cooler.
And it's not like it's adding whole 200pg things; sometimes it's just a little rule tweak that makes things that much more awesome.
Loving #TachyonSquadron b/c of this
@BESW That may be the issue - mostly unmodified Fate in custom worlds: Survivors after a zombie apocalypse. Adventurers in a Wild West world with demonic influences. And the German Malmsturm variant.
Group-defined settings can be GREAT, but it's also a potential gap step.
Creating our own settings can accidentally lead to situations where the stakes are too high or too low or not urgent enough, or just not clearly shared by everybody because of a communication problem.
I recommend trying one of Evil Hat's free "Worlds of Adventure" modules. There are a LOT of them so you should be able to find one that your group's excited about.
But, I mean, the sessions are not bad. But I feel they are good despite the system, not because of it, but I have a hard time of convincing the others of it. E.g. in one group, we're five players, but three newcomers, and they think it would be intimidating to switch systems.
@ACuriousMind That sounds likely yeah. This would also be a good use case for machine learning.
I'm trying to make my question concise without being too wordy, and I'm finding it hard to compromise. Do you prefer "Can using a readied move when visiting the ethereal plane using the Blink spell allow you to traverse walls?" or "Can you traverse walls using Blink?" ?
I guess the point of the title is to be eye-catching while the description should be concise?