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12:17 AM
@Miniman goes fine, but missing the sun :) and the sunrise/sunset consistency I had in Brisbane
I don't miss the high heat, but there's a lot else I do miss.
For now though, bed time — goodnight! :)
 
Ben
12:43 AM
Mornin all
 
hey there @Ben
 
Ben
o/
Quick question
Just how railroad-y are pre-written campaigns?
 
Any particular adventure paths in mind, or just the general concept?
 
Ben
Just the general concept. This is the first session, of the first pre-written game I've played...
But it was incredibly obvious
 
So what game are you playing?
 
Ben
12:46 AM
Tombs of Annihilation, if I'm not mistaken
 
To be fair, in my experience it's the "onboarding" that can be the most forced-feeling.
 
Ben
5e
 
@Ben You're down in Chult, there's a death curse, &c?
 
Ben
Yeah. That was just revealed
We haven't done much other than be made aware of the situation
 
@Ben In general, they tend to rely on a "hey, a quest! let's do that!" mentality.
 
12:48 AM
There's an inherent tension many times when playing an adventure path: you, the players have all sat down at a table with a book full of content in it and said "let's get together every week for some months and we'll play through what's in there." But the characters don't necessarily have any investment in the driving forces in the book.
 
Ben
Ok. That's fair.
 
It can be mitigated a bit by having a start that says "you're all from this area, and something's going to threaten it, so write that into your background," but even that feels pretty flimsy when you're in your character's head thinking "why am I doing this, again?"
 
So for example, while Princes of the Apocalypse was very sandboxy in some ways, it still depended on the party reacting to "weird bad stuff is happening in the area" with "we're going to investigate it" not "we're going to go find a better area with less weird bad stuff and live out our lives in peace".
 
Ben
I mean, part of the problem is that we're playing on Discord, but it's text based, rather than voice char (some Players get way more into RP if it's text-based). This ultimately does slow a lot of things down, so it's fair that some might want to push the game along a bit
 
Pre-written campaigns and campaign material can be great, IME, if they're dropped naturally into an ongoing campaign. As in, "we learned that the villain we've been fighting for years has a hideout in that valley" and the GM goes to grab $location-based-module-they-played-ten-years-ago and reskins it to match. I've had great fun doing this in the past.
 
12:51 AM
The game of Storm King's Thunder I'm playing in is running into problems of that nature - we're very much aware that giants are rampaging all over the place, but so far what's actually kept us moving has been "someone asked us to do this", and we've sort of run out of those.
 
Ben
I did speak to the DM about this. And I mentioned that here before too. The DM basically just dumped the entire previous campaign and dropped us into the PWC.
 
But when you have a hardcover that's statted to bring PCs from level 1 to 15 and be self-contained, well, that's designed to say "you're going to be playing a while, and it's this you're going to be playing."
@Miniman Where are you in that book?
 
@Ben Yeah, without the buy-in that, for many groups is sort of assumed/implicit, it's going to be an uphill battle.
 
Ben
But after speaking with the DM about it, he said he had woven it into the previous campaign, same world, etc, and tied a PC's backstory into it. (Rather flakily IMO).
 
@Miniman I am not sure how any group can hold up without buy in, it's one of the most important things for this hobby
 
Ben
12:54 AM
But, as I Decided I wanted to try and find out what I could about the plot hooks (wanted posters for one of the PCs), a lot of that was pretty much skipped over
Me: "I want to go to the Inn and see what I can find out about these posters"
DM: "Ok, the hour passes"
:/
 
@nitsua60 Not having read the book, I'm going to have to drop a bunch of spoilers to describe that, so I've made a room for it.
@trogdor I mean, most of the groups I've played with have never really had to think about this stuff - we just all sort of know what a quest looks like and that doing them is the way to go, if you see what I mean.

 Storm King's Thunder spoilers

For discussion about the Storm King's Thunder campaign, spoile...
 
@Miniman our group has had to work on it sometimes honestly
I am not saying it has been an actual issue, just that the conciousness of it has been necessary
 
Ben
This also leads into the other problem which I prefaced before - a lot of RP is being skipped over, creating "plot holes" in the story. One PC might be wary of a situation, but after a particular twist, everyone is ok with it because players want to keep the story going
 
Partly because we don't stick to one system at all
 
I wonder how much of the difficulty with/necessity for buy-in comes from one's "stance" on the immersion spectrum comes from? I mean, if you're fully "in-character" the response to almost anything in a typical D&D campaign is going to be "let someone else worry about it, these potatos ain't be digging themselves." But if you're in "game-play" mode then the answer is "danger!? Sounds like fun, and if I die, I die."
 
12:59 AM
A game of D&D does not look like GOG, does not look like Lady Blackbird, does not look like GSS ect
 
@Ben Certainly text is tough, time constraints are tough, the pressure to just "go along" and get on with the [prewritten] story, already....
 
Ben
@nitsua60 To clarify what you mean by "buy in"....?
 
@nitsua60 a lot of people have a different definition of in character from you apparently
 
Ben
Like... what is the particular reason a PC is invested in this story/quest?
 
@Ben buy in is the group consensus on what the game is
 
1:01 AM
@Ben PC and the player and the players.
 
Ben
Right
Well, I don't think there was much of that at all.
 
The real thing is, at a table of six there's, like, a hundred different things going on. And not all of them point in the same direction.
 
And the willingness or eagerness to actually invest in it
 
@trogdor I have a different definition of "in character" that varies probably a half-dozen times in the course of a session =)
 
@nitsua60 fair enough
Man this new phone is actually better for replying to people
 
Ben
1:04 AM
I think that's the issue here. We have on player that is hooked, due to character back-story involvement (her family was killed and needs to be revived), the other PC is "Oh! A quest!", and then there's me. Lol
It was effectively a "if I have to" type response.
 
@Ben my experience of the "new model" (Paizo-era, is my understanding) of adventure paths is that they play much like we did with the old "mega-module" of old: we decided we were finally going to tackle the old Mentzer Temple of Elemental Evil, we made up some characters for it, we played through it, and didn't worry too much about where they were from or where they were going after that. Very different from our "campaign characters" who had homes, families, connections, &c.
 
Ben
I think the issue is that I was very invested in our last story, only to be ripped out of that early, and dumped into this story (It was the DM's decision. We were not involved in that decision, only informed).
 
@Ben That's too bad.
 
Ben
I understand why the DM decided they wanted to do that. It was a long period of time between the games, and the fact we were playing text based, so managing that all was a bit of a struggle.
 
That isn't too cool
 
Ben
1:11 AM
I think it might be time for a group discussion. We've been playing in Discord for a few games now, got into the rhythm of things, etc.
Might be worthwhile actually putting everything on the table and talking about how we all feel it's going, and how the issues should be handled, if the group feels they should be handled.
 
It sounds like that should happen yeah
I can't recommend discussions over group disconnection enough
If it doesn't happen the problems never get fixed
 
1:26 AM
Draco volans is a lizard from SE Asia. Skin flaps on its ribs form 'wings' that help it glide like a small dragon
小動物
@JamesIntrocaso MY perfect game is @FateCorps by @EvilHatOfficial . While no game is "perfect", this is my personal choice.
Dresden Files Co-op Card Game is out on iOS! @EvilHatOfficial and @HiddenAchieve did a great job. https://itunes.apple.com/us/app/dresden-files-co-op-card-game/id1112435806?mt=8
 
Ben
1:43 AM
Ugh
"Ok, so lets nut this out. How does everyone feel about (xyz)?"
"You know. I'm cool with whatever."
 
@Ben yeah, some people just don't want to rock the boat even when it's time to
 
Ben
Productive...
 
It takes practice to learn self-reflection, and to tell the difference between humility and not helping.
I know I still struggle with expressing exactly what I want or don't want out of a game.
If "How do you feel about [thing]?" were easy for everybody to figure out, therapists and counselors wouldn't be nearly as useful.
 
As usual, @BESW cuts right to the heart of the matter ^^
 
Ben
2:14 AM
Well some progress was made.
But it was only my issues that were addressed. Everyone else stuck with the "I'm cool" response
 
@nitsua60 just go back into town, pls advise when ToA discussion comes up. Just saw a flag from Shal on that topic.
 
hey there @KorvinStarmast -- I was simply passing along your ping to nits
 
OK, I am still catching up, I'll try to keep tabs on the topic
 
2:44 AM
@Ben are you sure anyone else had something to bring up?
 
hey there @Asteria
 
Ben
@trogdor Yes. Because people have spoken to me.
The problem is that I'm a bit more approachable (just as a part of my nature).
 
hey hey @Shalvenay
 
@Asteria how're things going?
 
@Shalvenay slowly. whats up with chu
 
2:48 AM
@Ben I'm guessing the Approachable nature gives you lowered Special Defense?
 
Ben
@Miniman actually it gives me advantage on surprise attacks and bargaining rolls if I need them
 
But also, perhaps, one level of exhaustion?
 
Ben
That is the payoff
 
@Asteria alright here, came up with a more conventional mini-campaign for 5e so I might have a go at running that. also wondering if Blades in the Dark would be good to pick up for teaching a couple of the newbs under my wing about narrativist RPG systems, or if I'd be better off using DW or Fate for that
 
@Shalvenay our blades group had two newbies, and it seemed to work fairly well with them.
 
2:54 AM
@Ben doesn't sound like a problem in itself :P
 
@Asteria good. mind reminding me a bit of what the default setting is btw?
 
Ben
@trogdor not overly, but that does mean that I'm playing chinese whispers for everyone
And it means that they're not talking to the DM
 
Here's to good GM habits: just cranked out an exam in about ten minutes, largely by converting a project a kid did six years ago into a series of questions and exercises. So "yay" for (a) reusing prep, and (b) taking good notes =)
 
@Ben that is an issue
 
@Shalvenay we played a custom campaign, but the basic's is that the world is shrouded in darkness and has been for years. Cities are protected from demons and monsters by giant domes that cover them (these are powered by Leviathan blood, which has to be harvested by Leviathan Hunters)....Players are a band of misfits (they need to pick a crew type, we picked assassins) and you go off doing naughty things and try not to die
 
Ben
2:59 AM
Yeah. I mean, I have spoken to him one on one a couple of times about things that people have spoken to me about, that I agreed with, so it was a better situation, but if players have issues with the game, the DM should be the one made aware
That's why I'm trying to have this conversation
 
@Asteria also, now a good time for us to talk on Discord some more? :)
 
@Ben mmm that does suck
 
@Shalvenay sure
 
Someone knows what is a trinket in D&D e5? I've just found that in the starting guide. There are a hundred of them. Is is supossed that the DM must give them an use?
 
@EnderLook can you give us a bit of context as to the reference?
 
Ben
3:11 AM
> Per the PHB, trinkets can be "lightly touched by mystery": they can be mundane or have very minor magical effects.
 
> Trinkets When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creature’s pockets.
The last sentence is quite strange...
 
Ben
That's in reference to loot
 
@EnderLook It's pp.160-161 of the PHB.
 
Ben
For example, if you loot a body, it may have a trinket on them
 
@Ben I think you can conjure "trinkets" with prestidigitation as well.
 
3:12 AM
@nitsua60 I don't know what is that, but it is in page 55 of starting guide.
 
Ben
"As you search the goblin, in its left hand it is holding tightly onto a small wooden horse. On the bottom, it has the initials "L.J."
 
@EnderLook Sorry--the (P)layer's (H)and(b)ook.
 
@nitsua60 Oh, english isn't my main language so I don't know much of abbreviations.
 
Gotcha--will try to remember.
What is your main language?
 
Spanish
 
Ben
3:15 AM
Basically a trinket is something that isn't overly valuable in a game, but can still stand out among other items, this can (and usually is) used as a form of plot hook to some degree
 
@Ben So the DM sometime use a trinket of a character to make something in the plot?
 
@Ben I had "a small stone vial of water from a Moonwell" as my trinket for the character I played in Storm King's Thunder. Right there, on the page, from session 1. I ran it by my GM, even made clear it wouldn't function as holy water. Just a keepsake of my home, the Moonshaes.
 
I'm sorry, I don't know much of this... :(
 
@nitsua60 Also useful to know that Ender Look discovered tabletop RPGs two days ago.
 
Ben
@EnderLook Don't apologise :) it's good to ask, because that's how you learn
 
3:17 AM
Yes!!
 
Nine months (real-time) later we were level 13 and needed to appease $something at a bad altar. "Well, I've carried this bottle of water from a sacred Moonwell thousands of miles...." Who says a bit of backstory doesn't pay off?
@BESW Aha!
 
Ben
@EnderLook They can. Yes. Personally that's how I use them.
 
@Ben With "I", you mean "I as a DM" or "I as a PC"?
 
@EnderLook As an example, if you're the DM, and your players kill a goblin and ask what it has in its pockets, rather than just saying "5 gold pieces", you might want to say "the bishop from an ivory chess set, 6 copper pieces, 2 silver pieces, and a piece of string". It can help make it seem less like a computer game.
 
@Miniman Great,
 
Ben
3:20 AM
@EnderLook As a DM, I use them as a plot hook.
 
So the Trinkets table can help with coming up with random things like that, or if you see an item you think your players might find particularly intriguing, you might base a whole campaign around it.
 
Ah, is it Dungeour Master, Game Director or Game Master the proper term?
 
@EnderLook Dungeon Master and Game Master are both pretty common.
 
@EnderLook Dungeon Master is generally D&D specific (but is sometimes used informally by folks playing other games), Game Master is the generic term
 
Ben
3:21 AM
None are wrong though
 
I haven't heard Game Director before, but I don't think anyone would miss what you meant.
 
Ben
"The guy/gal running the game" haha
 
@Miniman It's from the spanish guide, for been exactly "Director de Juego"
 
So, what is on the menu tonight boys and girls? :P
 
Ben
@SoraTamashii Grapes. Sliced longways so as to avoid choking hazards
 
3:24 AM
@SoraTamashii Zuma whizzing overhead ;)
 
I love you people. Haha
 
I just finished lunch, which was a spicy tuna sandwich.
 
I found in the D&D guide something about food. Need PC eat in a mission?
 
I still need to eat something for today actually... lol
 
@EnderLook that's more for campaign-scale stuff than individual quests, although sometimes food is a plot point
 
3:26 AM
I'd prefer a goodberry
 
(like the time a giant fruit bat tried to run off with the oranges the PC had in their pack ;)
(remember that one @nitsua60? :)
 
@Shalvenay What is the duration of a "campaing-scale" game to be a plot point??
 
@EnderLook eh?
 
Ben
@EnderLook it all dep0ends on whether or not you feel it's relevant. you can assume the PCs always have food, and eat before they rest, or, like Shalv pointed out, if there is a plot point relevant to it, or if you're using special rules like fatigue
 
you're jumbling unrelated bits of what I said together
 
3:28 AM
What is the duration of a "campaing-scale"?
@Shalvenay Sorry
 
@EnderLook campaign, or "long form" play, is spanned across several sessions and quests/missions, up to years-long games
 
Ben
@EnderLook That term isn't used as a duration
 
Broadly speaking RPGs are divided into sessions (a real-life time unit consisting of the hours spent together one day to play the game), adventures (a complete little story told within the game, which may take one or many sessions to tell), and campaigns (a longer, more complex story told over the course of many adventures).
Think of a campaign as similar to a whole season of a TV show while each episode of the show is an adventure that has its own contained story as well as adding to the season-long story.
Since many RPGs don't have a clear "and then you've won and the whole thing is over" condition, campaigns can last as long as the group is still finding interesting stories to add to their "series."
 
Ben
@BESW Depending on the GM or the campaign.
 
hands @SoraTamashii a cuddly, fluffy giant fruit bat
 
3:42 AM
 
3:56 AM
BESW, I love it! XD
Also, Sha, thank you! :P
 
4:07 AM
@BESW ooh this again XD
 
4:47 AM
d
 
 
> Have I just witnessed three-times Academy Award for Best Lead Actor winner Daniel Day-Lewis watch Tommy Wiseau get on stage for a Golden Globe?
 
Wait... What?!
 
> James Franco [winner], Dave Franco, and Tommy Wiseau Accept the Golden Globe for Best Performance by an Actor in a Motion Picture (Musical or Comedy)
 
...well then...
 
5:26 AM
Aaaaah finally got that second draft out the door. [falls over]
 
@BESW rough one?
 
One of those "Oh, we're going to wait 'til the last minute and then give you all the raw unprocessed material in a lump just before the deadline but also we like to have at least three draft revisions" situations.
 
(I'm a print-specialty graphic designer. I do the layout and design for books, newsletters, posters, logos, magazines, that sort of thing. This usually means taking in a lot of badly formatted material that needs to be stripped, proofed and edited, and re-formatted before I can actually start working with it.)
 
mmm, today our clients changed their specifications again, I don't even remember how many times before this they have done it anymore
 
5:38 AM
One thing I don't miss about a regular job I used to have, they'd shunt all their submissions through Google Drive for review and then re-download them as Word docs from Drive to give to me instead of giving me the original files.
 
BESW, that sounds like fun, and totally not just because I want to get into professional writing. wink wink, nudge nudge (serious about the writing, joking about the implication of this message)
 
@BESW thiiissss issss what is haaaapening
XD
 
@SoraTamashii Are you aware of Writers?
 
No I am not. I take it I should look into it? Haha :)
 
It's not for everybody, but it's worth taking a look.
Their chat room isn't anywhere near as active as this one, but it's friendly.
(Whoops, wrong chat room linked. Fixed now.)
Over the winter holidays the chat room's been reduced to mostly just me sharing writer-related links.
 
5:45 AM
I'll be sure to check it out when I can, then. :)
 
@SoraTamashii What kind of writing are you interested in?
 
Right now, I'm working mainly on a fantasy adventure story (an isekai), but my typical writing is often varying types of romance or deconstructions of the different genres centered around the different types of love.
 
Ah, so creative fiction, mostly genre fiction.
 
Mostly, yeah. Haha
Not so much intentionally as it is that it just... happens that way.
 
(I don't consider "genre fiction" a diminutive, by the way. I think it's a lousy phrase, but it's a useful term of art.)
 
5:51 AM
Sometimes I mean for it, sometimes I don't. Sometimes I'm glad of the results, sometimes I curse myself for it.
Oh, I try to look at intent. I saw no reason to think you meant negatively by it. :)
 
 
3 hours later…
9:00 AM
Ever seen a raccoon eat Portuguese man-o-war? You’re welcome. https://t.co/wEfr2DndV8
Some extinct hooved animals from South America.
 
I've been trying to get fiction done, but I just seem to get non-fiction written better. I have two ideas that I would really love to write if I get enough practice to give them the treatment they deserve.
 
For @talexander @ann_leckie and @KMWeiland - I've just made the fascinating discovery that when writing a book, any words are better than no words. 😊😊
How to Be A Writer In 5 Easy Steps: 1. harvest an idea, roots dripping with ichor 2. howl "WHAT ARE WORDS, WHY IS PLOT" under the moon 3. witness the silence of the void 4. despair 5. write the story anyway, in defiance of the dead gods asleep beneath the waves.
Your plan for your novel vs how it turns out
A lot of aspiring writers ask me about how much they should be writing per day. The answer, of course, is about half as much as you spend rolling on the floor and sobbing.
 
@BESW So true. Also applies to writing code!
 
Once you have words, you can work on making them better words.
Also, editors are your friends. Nothing gives me more hope for my potential as a writer than reading about Ursula Vernon and her editor.
 
I've got a ton of drafts, dossiers and such for a storyline spanning four generations of alt-history where Normandy landings fail resulting in a much redder Europe (and tenser Cold War), but I don't really know if I'd like to see it as a novel.
And there are psychics.
 
9:09 AM
Vernon's an amazing writer, but her editor's line notes make it clear that what she submits to the publisher is NOT what winds up on the shelf, and she can't make the transition on her own no matter how amazing she is.
As an editor, I have worked with many, many novelists over the years, as well as being a writer myself, and this is exactly right: https://twitter.com/MARIADAHVANA/status/875422052039241728
I'm on the right. My editor is on the left. My new book is the water bottle. https://t.co/d87o7S3VGK
 
@BESW Hah!
 
@kviiri Ah, yes. Sometimes it's hard to find the right medium for an idea.
I've had ideas that would work great as novels, but I tried to use them for RPG campaigns and they went splortch like a boiled egg on wet sand.
 
The other, far less grandiose plan, but also way more suitable for a novel in my opinion, is a story of the decolonization of a fictional African country seen through the eyes of many people involved.
 
> I write every paragraph four times - once to get my meaning down, once to put in anything I have left out, once to take out anything that seems unnecessary, and once to make the whole thing sound as if I had only just thought of it.
- Margery Allingham
Wow. Those are both very ambitious projects, and risky in terms of audience response.
 
@BESW Yeah, I'm aware :<
I want to write about Africa in part because it's an underrepresented continent that's often depicted and understood in mere stereotypes, but also because I'm interested in the dynamics of colonialism and decolonization - also ostensible decolonization where the suzerain gives their colonies autonomy or independence in political terms but continues to exert economical influence to keep them in line.
There's always the risk of coming up as yet another Bulungi though. Or actually being one.
 
9:34 AM
Yeah, and I always feel Charles Saunders giving me the side-eye.
> If we don't unleash our imaginations to tell our own sf and fantasy stories, people like Mike Resnick will tell them for us. And if we don't like the way he's telling them, it's up to us to tell them our way.
- "Why Blacks Should Read (and Write) Science Fiction" Charles Saunders
I don't believe that "write what you know" should set hard limits; it's more "Let your experiences infuse your fiction." (Jemisin's Broken Earth series does this brilliantly!) And a more positive perspective might be "Write the book that only you would write."
 
I think The Egyptian is a very empowering example of writing something one doesn't know (beforehand) through rigorous research.
 
Iiinteresting. I may have to seek out the English abridgement for my own purposes.
I'm sure it's wildly inconsistent with much of modern archaeology --a lot of our understanding of that place/period has shifted dramatically in the last 70 years-- but it sounds worthwhile anyway.
 
The film was quite good too.
At least I remember it as such - we watched it on our history class when I was in school.
 
10:00 AM
It's always a bit hard to watch a bunch of British and Americans pretending to be Egyptian, but even today it's hard to find much alternatives for films about ancient Egypt. [sigh]
 
yaay for cultural,..... apro,.... priation
woooo
o...o..o..o.o
 
On a related note, I just found out I can buy Engare directly and don't have to use Steam! Yey.
@kviiri Might it be useful for Troggy and I to watch it as a way to (barring the actors themselves) get some influence for our ancient Egypt campaign?
 
10:21 AM
@kviiri (& @BESW's comment right underneath): there's a lot of times as a programmer I have had several options of what to do, and spent hours agonizing over which one to pick, then cautiously toed forward with one of them. More recently I've figured out whenever I'm in a similar position I might as well just dive forward full-speed with one of them because I will just agonize for hours afterwards; it'll usually be just fine and I can get it complete & improve on it that much sooner.
 
Sound Effect of the Day: BARROWHAM. (Thor #347, 1984)
 
@BESW it often does not do to get creative with onomatopoeia
 
@doppelgreener You don't say. (Defenders #10, 1973)
 
 
10:27 AM
that's the one
[saves a copy]
 
10:37 AM
@BESW I think it would!
 
Tonight's dinner is vegi soup mix with fresh onions and bell peppers, spiced with soy sauce, Worcestershire sauce, bay leaves, crushed red pepper, black pepper, and garlic. Served with rolls made of pizza dough.
 
"Worstermumbler."
 
@BESW i thought it was war-cest-er-sher, but my mum says it's more like whoosh-ter-sher
 
When in doubt, assume the English have mush-mouthed half the visible syllables and ignored the other half entirely.
 
10:51 AM
@BESW as someone who has to navigate and reference the London tube maps, this bothers me.
I once said "Southwark" literally and the person I was talking to giggled.
Apparently it is "Sutherk."
And "Plaistow" is "plowstow" and "Ruislip" is "ruzlip". But that doesn't stop "Bermondsey" and "Vauxhall" from being pronounced as you'd imagine, so there's just subtle traps here and there of words you're not supposed to pronounce the way they look.
Oh my god, this must be how someone feels learning to speak English at all.
I would be so annoyed at this language having to learn it as a second language.
 
It's enough to make you thoroughly piqued.
And, of course, English has common sounds it doesn't have a letter for at all. We just expect people to know where to put the glottal stops, for example.
 
11:21 AM
We have letters we don't have a sound for.
 
Well that's just downright hedonism.
 
We do have two related common sounds without a single letter, but they're consistently formed by particular two-letter combinations... except if the letters are different parts of a compound word.
"The velar nasal", says Wikipedia.
 
I mean, English has ch and ing and sh and th and ps and gh and tion and... well, English is more a creole with ambitions than its own language, so it's just got most everybody's bits.
 
I've been hearing and reading English since childhood, but it was only last year or the year before when I learned how "indict" is pronounced.
This happens occasionally.
 
(Fun game: read English books --especially British ones-- from at least 70 years ago and see which words are italicized to indicate they're foreign words, which English doesn't consider foreign now.)
(Bonus points if you spot a diacritic that's since been dropped from common use.)
 
11:32 AM
It was quite jarring to read an early 1900's Finnish etiquette guide that had some words of French origin still written in French instead of being spelled to match pronunciation, eg. lavoir instead of lavuaari (meaning washbasin).
 
@doppelgreener I once had a very confused conversation with my father. "So I was in Southwark…" "You mean Suffolk?" "No, Southwark, where The Globe is"
 
...I'm not sure where the js in Malojloj came from. There's no j in the Chamoru alphabet, and they're silent anyway.
 
In Finnish, otherwise a fairly regular language (not that kind) there is some weirdness considering the inflection for being in places. Eg. in English, whether one is discussing a county, town, country, continent, anything, the preposition for something that is there is always "in", is it not?
 
Actually!
I live on Guam.
 
Curious! Is that specific for small islands or somesuch?
 
11:45 AM
Yeah. You're on a boat, on an island, on a plane.
But the island case, specifically, gives a lot of native English speakers a double-take, because it's a pretty niche usege case and they may never have actually encountered it before.
(You can be in a plane, too. That one's kinda variable.)
 
Yeah, when thinking islands, I think of Great Britain where I'd use in, but that could be because it's commonly used as a country name too.
In Finnish, one can be in many places (as indicated by inessive) but there are some particular places where one is just by or on them (as indicated by adessive), with little regular logic. One can be in Germany, Britain, Estonia and such, but only by Russia.
 
Oh, and you'd be in Hawaii (the state or archipelago) but on Hawaiʻi (the island).
 
@BESW Regarding that alt-history Cold War psychic story, it has an interesting story behind it. The first dossiers and timelines I drafted were about a detective going undercover in a doomsday cult, only to find that the cult is actually far less evil than his own supervisors. I had just played Metal Gear Solid 3, so I thought giving the villains a proper origin story was cool, so then I drafted a timeline describing their descent from idealistic crimefighters to "necessary evil" schemers.
Then it evolved in iterations to resemble something like the usual Templar stuff with cynical and idealistic factions squabbling over whether manipulating law and politics is acceptable for the greater good.
 
That reminds me, I need to read the newest InCryptid novel.
 
12:00 PM
Then the "Greater Good" guys got magic algorithms which they used for their decision making in context of preventing the Cold War from escalating. But I had a hard time reconciling some conflicts I liked with the fact that they have an algorithm that could just solve all their troubles, so I needed some other resource for them to really need. It eventually landed at psychics.
Over the course of several years, what started as a story from an undercover detective forced to go rogue evolved into a rather different concept altogether.
 
 
@BESW I almost think I hate the British for this
 
12:22 PM
Yesterday's brief cyberpunk brainstorming session yielded humans who have genetically engineered themselves to be ectothermic so they can survive with less food. They wear heatsuits when they want to remain energetic in colder conditions.
 
Iiinteresting.
 
12:40 PM
so have they lost the ability to produce their own heat because of that
?
 
@trogdor Yea. Or at least enough heat.
An ectothermic could make a passable assassin, for example. Lie in wait with one's heat suit turned off to leave no human heat signature. When the target appears, turn on the suit for getaway, fire the shot and mosey off.
 
1:02 PM
Sounds rather Eclipse Phase.
 
1:50 PM
yeah actually
 
 
1 hour later…
3:09 PM
> Since Vampires were counted as not living - Wizards with low levels of Prime and Matter powers could attempt a simple spell to transform even the most powerful of vampires into a lawn chair.
huh.
 
@Yuuki this is funny.
 
If skin isn't sentient, could a Wizard transmute a werewolf's skin into silver?
 
If magic is magic, can magic magic magic?
 
@Adam Only if you use toasted sesame oil.
 
Yes. Magic can magic magic. Magic can even magic magic magic.
 
3:12 PM
@Yuuki one would generally consider it to be still part of the werewolf, and thus ineligible for this treatment.
 
Incidentally, I don't know if it's due to dealing with numerous rules lawyers in D&D over the years, but my least favorite superpower is the semantic superpower.
> Semantic Superpower: A power that is defined solely by wording, and thus capable of a great deal of stretching what it is capable of.
 
I don't think those are so bad, as long as they're in a game that's otherwise similarly up to common sense more than rigorously defined rules.
 
Well, not just in TRPGS but in other media.
It's my least favorite superpower trope.
 
Aah.
 
> To use an example from One Piece, the hypothetical power of "pushing" could be used to "push" people at massive speed in order to fake teleportation, to push away abstract concepts such as pain, or to push away attacks.
Especially when things start interacting with abstract concepts is when stuff becomes dumb.
Like a character with the ability to float decides to interpret it such that they have the ability to "float away from reality" and thus become intangible.
 
3:22 PM
There was also some kind of superpower around cutting, in which a person could also severe a relationship. (in something I can't at all remember)
 
Can they also choose, when dividing spoils of war, to get the biggest cut?
Or to end any scene for retake?
 
@doppelgreener Could they prove Cat Stevens wrong and show that the first cut is, in fact, not the deepest?
 
> Clever donkey. Once per session, you can spend a Fate point to totally misunderstand the meaning of any aspect or stunt in play, and play according to your chosen interpretation.
"See, I'm On Fire, so I've got a totally good combo going on (spends one Fate point to use stunt), so I'll invoke that to use the built momentum when striking! (pays Fate point to invoke)"
 
@Yuuki Cat Stevens has yet to provide a scientific framework of evidence for this assertion and as such there is not yet a soundly established phenomenon to debunk.
@kviiri I think they were defeated before they could demonstrate all the corner cases. :P
 
@doppelgreener So they didn't make the cut?
 
3:35 PM
They did not. XD
(I'm now reminded of Time Cube, which is ostensibly a body of scientific theory, in a similar way to how HYBRID is ostensibly an RPG — complete with schizophrenic incoherence. However the author of time cube has boldly offered a thousand dollars to anyone who can disprove it, to which scientists have generally responded, time cube is so poorly defined or demonstrated that disproving it isn't possible, let alone even evaluating it in any fashion.)
 
@doppelgreener Someone should offer him a thousand dollars to prove it.
 
Hi everyone
 
Hi @ZwiQ
 
I am unable to understand some ruling about a question put on hold. I could ask as an extra comment, but since the comments are not for extended discussions, I was wondering if someone would be kind enough to explain what is meant for me?
I honestly don't care about the particular ruling, I only want to understand the logic so I do not make the sme mistake again.
 
What's the reason for being put on hold?
 
3:44 PM
It is found to be too broad.
I read the How to Ask page, but did not see how it applied.
 
@Yuuki His stance is he already has, and everyone else is just trying to cover it up.
 
@doppelgreener Someone should offer him a thousand dollars to prove that everyone else is just trying to cover it up.
 
@ZwiQ I think the question in your case is a rather borderline case
You should maybe ask about it on Meta?
 
Which question is it btw?
 
@ZwiQ I think the point mxyzplks is trying to make that you should tell which systems and settings you intend to migrate between because that's vital for providing a concise but complete answer.
5
Q: Travel between D&D editions or gaming systems

ZwiQWhat official "in-game" materials exist that allow back-and-forth travel of characters between different editions of D&D or between D&D and other gaming systems? Please note that I am not asking for one-time conversion material from one game to another, nor with ways of incorporating single elem...

that one I assume
 
3:49 PM
yes
My point is that I am not trying to migrate. I am asking for official ways for the characters to get outside their own "reality".
 
@ZwiQ How is that different from migration? you are just migrating a lot
 
@Yuuki I don't imagine the response will be overall more coherent than what we have so far. c(:
 
@Szega : I don't want to migrate really.
 
@ZwiQ But you want a char to function in a different system
 
@doppelgreener Sure but it'll be amusing.
 
3:52 PM
what can you ignore that would be a part of migration?
 
I don't care how the conversion is done
 
What's the question then?
 
The word migrate feels like a method to convert the mechanics of the character into a different system.
Think of our world
 
Well, your question does read "What official 'in-game' materials exist that allow back-and-forth travel of characters between different editions of D&D or between D&D and other gaming systems?"
 
@ZwiQ If you're asking whether there's an official Wizards of the Coast guide to porting back-and-forth from 3.5e Greyhawk and 5e Greyhawk, no there is not.
 
3:55 PM
@ZwiQ Well he can't keep using his own mechanics while the natives use theirs
 
Imagine I give you a device that allows you to travel to a parallel universe with different laws of physics.
 
@Szega That'd be an interestingly subversive game...
 
I don't want to know how my body would transform
 
@ZwiQ I'd laugh and ask you to explain how you have one and yet not a Nobel Prize.
But that's beside the point.
 
I want to know which ways were described officially for such things.
 
3:56 PM
@ZwiQ Noone said that would happen...
 
@ZwiQ To my knowledge, there is no official guide.
 
So I am asking which Nobel Prizes are available if you like.
 
i.e. one made by WotC.
There are probably a multitude of unofficial guides made by not WotC employees, but you're not asking for unofficial.
 
Please have a look at the answer.
There are official magical items that allow the character to change games.
The items do not describe how to convert the character
The character finds an official magical item and uses it
 
From what I gather, the question is basically like this:
1. If we consider a setting like The Forgotten Realms, then each edition of D&D coincided with massive events changing the fundamental reality of the setting, such as the spellplague, the restoration of the goddess of magic, and so on. Therefore, different editions of D&D are not merely new ways to approach abstracting more or less the same worlds, they in fact map to different times in different settings that, internally, ran on whole new rules (like if our own world experienced a supernova so massive it adjusted the fundamental laws
 
3:58 PM
That's not an official guide.
 
@doppelgreener : yes, exactly.
 
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