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21:00
@kviiri I know, right? And it's got genre hooks that are immediately recognizable but are presented/combined in cool ways.
@DForck42 Oh, most certainly. They definitely aren't the same. But if I was in the middle of a game and somebody had a +5 circumstantial bonus, advantage, and a decent natural modifier to their roll, I probably wouldn't even call for the roll in many cases. If it was a skill check for example, that might as well be a guaranteed success.
Like, the introductory text is a Star Wars text crawl. The aesthetic is dieselpunk. The themes are high seas romance.
heck yes some Lady Blackbird
very good game
Cartoon to warm up my brain: Kermit Flail. If this isn't already a Munchkin card it probably should be :)
...hey, a Twitter one-box with an image one-box inside it.
That's fancy.
I hadn't even realized it did that
21:08
It... didn't.
do you mean this is a new thing or just that a lot of extra work was put in?
I think it's new.
21:32
@Adam I put a couple of numbers because obviously this is just an idea off the top of my head, but if you have advantage (like from someone helping you) AND you're flanking the enemy, you SHOULD almost always hit. It's a feature, not a bug. And making it something like +2 avoids the HUGE swinginess, but still rewards you for fighting as a group. It could even be just +1, given 5e's low numbers.
@GreySage Why not use a 3rd advantage die instead?
Because then with the lucky feat, you get to choose 1 of four dice to use.
But GreySage is saying that advantage + flanking = "should almost always hit". What I am suggesting is to stay within the framework of the advantage/disadvantage system.
21:47
I think when I run my game I'm not going to run flanking
or if I do, it's only a +1 to hit
22:25
The thing about flanking is that it's basically free in 5e, because moving around a monster doesn't provoke opportunity attacks.
So instead of an interesting and rewarding positioning challenge, it's just free advantage for everyone.
If you want to use flanking, I'd recommend fiddling with the opportunity attack rules. But that changes the game in a big way, which is why I don't run with flanking.
Just had an idea about how to rebuild Surgadores from the ground up but don't have time to flesh it out, so dropping a few notes here:
- lose ability ranks. Instead abilities are tied to actions (except motive). Escalation die instead of coloring-in is what tracks advancement of success: roll over for vs Death, roll under for surgery. Surgery ability better for surgery, vice versa, motive is always good.
- Bonus (re-roll?) for coloring in item but then can't use associated ability again--except motive which is always on?
@Miniman That's a good point. Plus, this is a system where move and attack actions are separate, so there's no action economy tradeoff by moving into flanking position.
Yep, that too. But I definitely don't suggest changing that, because melee characters being allowed to use their abilities is a good thing.
Of course. And I don't use flanking in 5e for the same reason. There's no concept of "facing", and turns don't represent real-time activity, so it's reasonable to assume that the target is facing the attacker. Sneak attack is the exception, because it's supposed to represent the scenario of catching the target off-guard.
Ben
Ben
22:51
Pause loop on gifs
@BESW "The synthetic taxonomist is forced to construct a lineage much like Carl Linnaeus winged it in the 1700’s: group things that look similar, draw lots of complex-looking charts, and hope your future descendents work out occlupanid genetics somehow."
Ben
Ben
23:58
Me: "When is it happening? Today or Tomorrow?"
Them: "Yes"
Does anyone else have one of those people in their lives?
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