« first day (2504 days earlier)      last day (2459 days later) » 
00:00 - 13:0013:00 - 00:00

12:00 AM
that'd be fun to
 
Ben
Another caster can bring the fight to a whole other level
 
I just question whether you're really going to find "I fire my shortbow for a miniscule amount of damage" and "I hide behind a tree" interesting in practice.
 
only one way to find out to be fair
 
Ben
We had a group - 2 barb's, a rogue, and a fighter. 9/10 times, we were up against a caster.
 
12:02 AM
@Clarus_Nox Well, yeah. And at least if you don't like it, it'll be easy to kill her off.
 
Ben
Because all we had were physical abilities, it really made the fights difficult.
 
i'd rather just send her home
 
"No, we do not believe in elves. Elves do not care if you believe in them. But you also don't mess with them. That would be stupid."
 
Ben
> Baby face: Even through puberty, you managed to maintain the physical appearance of that of an youngling. Even while covered in full plate, wielding a greathammer, people still find you as threatening as a 7 year old. Disadvantage on Intimidation, advantage on Persuasion, and an additional +2 asset if you use the "puppy dog eyes"
 
what
 
Ben
12:14 AM
@Miniman knows :P
 
how hard would it be to get custom made armor for a harpy do you think?
 
@Clarus_Nox 4x the cost, which means it takes 4x as long to make.
 
why 4x?
 
Ben
We had a game when he kept trying to intimidate people, but didn't roll any higher than a 3, I believe. I suggested he may have "baby face" (the conundrum where your face still looks "young). He then proceeded to crush everyone with a greathammer and Angels of Light
 
@Clarus_Nox Barding rules.
 
12:17 AM
if anything i could argue less since it'd use less material
having to be backless and all
 
For the next 6 hours get 20% off everything in our merch shop with the discount code HOMERUN20… https://twitter.com/i/web/status/894714176010047488
 
barding?
 
@Clarus_Nox Sounds like you're arguing it should be worth less AC than normal armor.
@Clarus_Nox Armor custom-made for animals.
 
from behind i' accept that ruling
 
@Clarus_Nox Horse armor. D&D uses it as a catch-all for armor customized to non-standard-humanoid bodies.
 
12:18 AM
but why would from the front
 
Assuming you're looking at studded leather, that's 180 gp, meaning it takes 36 days to make.
@Clarus_Nox Because unless you're using facing rules, "behind" and "front" aren't a thing.
 
if she was wearing armor i'd think that'd be a thing
becuas eshe obviously couldn't wear armor unless it allowed her wings
 
@Clarus_Nox Miniman means that in combat there's no mechanic for determining what side of your body an attack is hitting.
 
@Clarus_Nox So you want the DM to make the game vastly more complicated for everyone, just so that you can make an argument that your armor should be cheaper?
 
You're assumed to be constantly moving in your space during combat, ducking and weaving and turning.
 
12:21 AM
i was just asking why it'd be 4 times the cost to make even though it'd use less material
 
@Clarus_Nox Because it has to be custom made in a way that no-one would have done before?
 
@Clarus_Nox Because the volume of material is usually a relatively small portion of cost when one commissions custom clothing.
 
just seems like a wast eof money at that point
almost 720gp for mundane armor that is just made so that the back is open
 
Mmm. I find fiddly accounting to be one of the least interesting parts of D&D, and was very happy that 4e threw it out.
 
12:23 AM
would my party feel that way?
fiddly?
 
@Clarus_Nox Well, there's 3 ways they might react. "At least you won't need healing so often", "why should we spend party gold on such a useless character", or "who cares?".
 
More detailed and complicated than a sword-and-sorcery adventure game primarily focused on over-the-top combat scenes really needs.
 
In my experience, the third is vastly the most likely.
 
Ben
@Miniman "Who cares?" can be an impartial response, rather than an aggressive one. "If you want to, then go for it."
 
@Ben Yeah, I didn't mean it as an aggressive response. I think most players will literally not care about this in the slightest.
 
12:31 AM
...I had one character in 3.5 who spent all the party's loose change on trinkets and baubles to weave into his mane.
 
our ranger hordes all his gold
 
Your ranger might be a dragon if...
 
i only notice that he never spends anything on healing items, he gets them from rest of party and usually avoids getting targeted by running away when inititive is rolled
then picks off the enemies with his bow
 
Ben
Sounds like someone's been playing a lot of Skyrim
 
I mean... aren't archer types supposed to be shooting arrows from far away? It's kinda their thing, isn't?
 
12:36 AM
he wanted to be a melee ranger, bu ended up with an oathbow
now he wont step foot towards melee
sad thing is he finds it funny to screw witht he party
like toppling a lader when a tower is gonna implode in 10 minutes
 
Ben
 
or as i mentioned a few times, not telling the party there were some hobgoblins peeking out from behind some trees around us until we get abushed
 
@Ben FINALLY!!!
 
0
Q: Party of 6 Level 12 PCs against a Gold Adult Dragon?

PaphiI am a new DM and am trying to create a mini campaign for an all-night D&D session. The problem I keep running into is how hard should I make the campaign, or what my players will be able to handle. I have heard people say that the CR is related to the level of the party, but I have heard others ...

^ Very very curious how they got to level 12 after 5 sessions of LMOP
I'd love to hear that story
 
12:43 AM
potions of leveling?
 
@daze413 They used the UA XP system, of course.
 
@Miniman How...? My only experience with UA was running Curse of Strahd for 6 hours and getting to level 2 just before the end
 
@daze413 Today's UA is an alternative experience system that allows players to level incredibly quickly.
 
So far, I have not been a fan of mearls' new ideas (intuitive and xp)
 
@NautArch That's OK! Mearls won't let you tell that to him, so it's fine!
 
Ben
12:54 AM
@Miniman I like the comments. GiantDad: "Inaccurate, he beat me and I pwn noobs like him every day!" lol
 
@Ben The top comment is the first thing I thought of "No-one has EVER beaten the Bed of Chaos in two tries."
 
Ben
Yup haha
That last jump is always mistimed. The hitbox on the arms knocks you off, you get swiped, you just straight up miss the jump... haha
 
@Miniman communication at its best!
 
@NautArch I mean, no, I'm sure it's a coincidence that this is the first time a UA hasn't had a survey.
 
@Miniman ha! I didn't even notice that
 
1:05 AM
UA is for unearthed arcana right?
 
@Clarus_Nox Yep.
 
is Ua for testing material?
before being added to core books?
 
@Clarus_Nox Yep.
@Clarus_Nox Theoretically, potentially.
 
so it'd be ill-advised to take a UA feat right now?
was gonna take diplomat for my sorc/pal
 
Ben
Up to the GM
 
1:07 AM
@Clarus_Nox I mean, you're using a homebrew race from dndwiki.
 
yeah but the race only lets me wild shape into a wolf at will(or bonus action in combat)
not really a whole lot to it
i tink it was a 4e race too
lythari elf
 
"I've stuck my hand in a blender, is it ill-advised to put warm water on it?"
 
i dont think those are 1-1 comparisons
 
Ben
I'm not sure if that would be an entirely accurate analogy
 
It's not an exact analogy, no.
 
Ben
1:12 AM
"The toothpaste is already out of the tube"
 
The point I'm making is that you've already set a standard for what quality level you're willing to allow content from that's far lower than what you're worried about now.
@Ben Yeah, exactly.
 
my homebrew race of being an lythari elf that basically makes me a werewolf without a hybrid form and full control of my other form is not exactly the same as a feat that gives me an insane advantage to requesting things from npcs
 
...The only 4e non-class ability that let you turn into a wolf at will was an optional character background.
 
Ben
@Clarus_Nox Which bypasses/alters the rules in the current edition. It allows for something outside of scope, which is what all homebrew is
 
@Miniman To be fair, with Dan Dwiki you never know if the blender will be turned on or not.
 
1:15 AM
being able to change into a wolf at will vs +1 to cha, prof in persuasion(expertise if you already prof) AND If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
doesn't exactly compare
 
@BESW True! And the same is true for UA. But if you're evaluating content individually, on its own merits, "should I allow a UA feat" doesn't make a lot of sense.
 
Aye.
 
@Clarus_Nox Charmed doesn't mean what I think you think it means.
Which is to say, it means very little.
 
being able to become a wolf doesnt do much either
 
@BESW ugh... that guy!
 
1:17 AM
@nitsua60 I hear his cousin was kidnapped by giant robots.
The second #FAE fantasy character: a dwarven runepriest. #RPG #Fate #DnD https://hyvemynd.wordpress.com/2017/08/08/fae-fantasy-dwarven-runepriest/ https://t.co/kJcdghYBnU
 
@Miniman I will say that I liked reading that UA a lot more than many of the others. It was much less "here's us trying to fix ranger again" or "here's more feats/classes/archetypes, which you've already got more than enough of" (admittedly, that's a bit of my anti-expansion in there) and more of "hey, let's actually think about what we're trying to do here.
 
Ben
@Clarus_Nox This is the point we're making. It doesn't really matter what you do/don't currently have. The fact is that you've already opened the jam jar once, so there's no reason why you can't open it again. Ultimately, asking us isn't going to mean anything, if you and your group only want to taste the jam. We're saying "if you've tasted it, just dig in, why not?"
 
@nitsua60 The initiative one, or the experience one?
 
but the ua is subject to change or even completely omiting these things right?
 
I would never use it, but I did like the notion of tying in to (and deepening) the "tier" concept as a simple structure to hang PCs, XP, worldbuilding, encounters all on.
 
Ben
1:20 AM
@Clarus_Nox And you can manage it as such, or just go with a ruling that you and your group enjoy.
 
[XP one.]
 
@nitsua60 Ah, yes. It needs some work, but the core idea is not a bad one, and it's good to see them thinking about this sort of thing.
 
It reminded me of an Angry article about setting DCs that was sorta-indexed to party level... [rummages] found it: theangrygm.com/marvelous-mechanical-miscellany
 
Ben
@Clarus_Nox For example, if you think the current ruling is a little unbalanced, there's nothing stopping you from altering it to make it fit your game better. The wonders of homebrew are as such.
 
1:21 AM
@nitsua60 Sounds like 4e.
 
@BESW Could be heavily influenced--I'm pretty sure he was very happy with a lot of the "4e said it was going to do a thing, and dagnabbit it did it!" bits that I think I've heard you mention, too.
 
4e had some pretty aggressive modifier escalation, but it was very predictable, so you could actually have a table of "for a party of level X, Y target number will be easy for people who specialized in the thing they're rolling."
When I was making skill challenges, I could make 'em generic for any level ("easy DC here, hard DC here") and just plug in the numbers for the party when we got to a particular challenge.
 
That sounds like a thing Angry's recommending for 5e. Think about things (tasks/checks/saves) in the paradigm of "does this 'level' with the party." I.e. the L10 party trying to convince a guard to the castle of the same lie that they used at L2 to get into the town should scale with their level: higher-level party will be interacting with better-paid guards, and all.
Door to tavern is always DC10 to break down, no matter the party's level. Door to castle is 10+APL: no matter their level when they hit it the door should be anticipating people of their level trying to do it harm.
That sorta thing.
 
Yeah. There are times when a DC should be static as a party advances, but there are many times when something should be the same amount of challenging no matter your level--and for games with aggressive modifier escalation, that means escalating the DC too.
 
@nitsua60 right, which works for a more linearly designed campaign if you will, but starts to break down the sandboxier you make things :)
 
1:30 AM
(This is, I think, especially true of systems which add a basic level-based modifier to checks.)
@Shalvenay Not really; think of it as like a CRPG which sets difficulties based on the level of the party when they first zone into the map.
If you zone into a map at a really low level, everything's objectively easier (but the treasure's probably less valuable too).
 
@BESW that I see as rather immersion-breaking in a sandbox world -- but that's my experience in sandboxy games speaking here.
 
[shrug] "Sandbox" is one of those words that's rapidly lost any particular specific meaning.
 
@BESW But D&D out-of-the-box doesn't ever get into talking about things like game design, for all that even when running a published adventure we're ad hoc game designing all the time.... So it's nice to see a UA article that opens up these sorts of notions.
 
@nitsua60 That is nice.
 
more specifically, what you describe @BESW is expecting the party to be at the center of the universe, if you will.
 
1:34 AM
@BESW Hmm... without moving my head I can see my kids' sandbox out the window, my cats' litterbox, a meta post asking if we should have a sandbox for workshopping questions, and a published adventure I'm starting to prep which bills itself as very sandboxy. It's rapidly losing meaning here, too =D
 
@nitsua60 that mention has me wondering what tabaxi do about that whole waste disposal thing...
 
@Shalvenay I don't think they have to worry very much. It rains multiple inches every day. Those living out in the jungle drop it from a tree and move on. Those living in town do the same thing the simians humanoids do. Whatever they do.
 
@Shalvenay Either poop in a bush like every other traveller, or poop and then bury it like a normal cat.
 
(Though I bet the Tabaxi glare malevolently at people while doing it, if my cat's any guide.)
 
1:37 AM
@Miniman yeah, that's kind of the question I was having
 
@Shalvenay Does it really matter?
 
It's a burning question, @Miniman:
(Also, @Shalvenay: your answer's probably in there ^^ )
 
lulz.
 
@Ben Apropos of?
 
1:41 AM
I think it's a Tabaxi malevolently staring at me while it pees in a box I'm going to have to clean. nvm. Edit-sniped.
 
Ben
@Miniman That previous link was for a ref that my friend wanted. Doing a commission of my D&D characters. The link I intended obviously didn't copy properly lol
@nitsua60 Also this
 
Ben
@nitsua60 Without going into it too muchj (just looking up the wiki for reference on "Tabaxi", I'm imagining they're basically big, cat-like Kobold
@BESW There's something up with the certificate on that site
 
Hrm. Firefox and Avast are cool with it.
 
Ben
I'm on IE. So that's probable
 
1:51 AM
Has the SFF chat been nuked again? It was on my favourites list (despite me seldom going there) and it's not coming up when I "rejoin favourites"
 
@Adeptus Mos Eisley got nuked a few months ago, permanently, with the admonition to take some time out and consider how a new chat room could be made which avoids the recurring pitfalls of the previous one.
The new chat room was created the same day.
 
@BESW None of which was done, naturally.
 
Most of the ensuing discussion was about what to name it.
 
@BESW That's the one I thought I had fave'd
 
in The Reading Room, Jul 31 at 23:35, by BESW
> "A Man Said to the Universe," by Stephen Crane
A man said to the universe:
“Sir, I exist!”
“However,” replied the universe,
“The fact has not created in me
A sense of obligation.”
 
2:01 AM
I went to a Discworld convention on the weekend. Had fun, mostly, despite not getting to half the things I wanted to.
 
Ben
@Adeptus One of the schools always puts on a Discworld play once a year. It's great :)
@BESW have you updated the KoM ruels any later than the last edit in TBR?
Em... hmm. Can I not see starred posts if the room is frozen?
Oh.. nvm.
It just loaded the Transcript automatically
 
2:16 AM
@Ben Nothing new, no.
 
Ben
OK :) Teaching a friend to play
Can someone please in-freeze the dice-roller room?
nvm
 
Ben
3:08 AM
KoM question @BESW. is a tie a "successful defense"?
 
@Ben I'd assume not, given that the defender still loses a body part.
 
Ben
Yup. Thought so
Also, Voracious learner can replace a body feature, or only a head feature (since it is a head feature originally)
 
@Ben Whatever the attack caused them to lose.
 
Ben
Ok
 
@Ben I'm putting words in BESW's mouth here, but I think the rule is clear.
 
Ben
3:22 AM
Yeah it's pretty clear. Just clarifiaction
I realise that last statement doesn't make much sense haha
 
@Miniman what's the defense against a [groan] like this?
 
@nitsua60 Well, you're a mod, so...offense is the best defense, I guess?
 
release Mega Diamondzoid!!!
 
Ben
@nitsua60 What was it...
in The Back Room: Live Tabletop Games, May 27 at 3:11, by daze413
@Shalvenay I summon 4 nitsuas!
 
@nitsua60 I like the idea that Godzilla was just sick of people in Tokyo making puns.
 
3:30 AM
kinda like Kanye in that South Park episode?
 
@nitsua60 Should I be concerned about admitting that I don't, and almost never have, watched South Park?
 
@Miniman Likewise. It was amusing for an episode or two.
 
Ben
@Miniman I'm there with you. I have watched only half a handful of episodes.
So I think that just set the tone for this current convo... lol
 
I feel compelled to point out that, despite the evidence here, "not watching South Park" isn't a core Australian trait or anything like that.
 
No concern--I knew the reference was a stretch.
Long story short: one of the kids writes a(n offensive) joke that becomes widely regarded as the funniest joke in the world. When the kid is on a late-night show (Conan, I think?) and tells the joke Kanye West (having slid down the couch) doesn't get it. That becomes a running gag, and Kanye keeps flipping out....
 
3:35 AM
@nitsua60 That wasn't what I was concerned about - some people take "I don't watch X" very seriously. Not that I thought you'd be one of them, I was just making another "nitsua abusing his diamond powers" joke. Which, in retrospect, wasn't even vaguely obvious.
 
Bringing it back, I'm imagining Godzilla's super-hearing carrying puns down his way, and him just lying there on the sea-floor fuming, getting madder and madder at not getting the jokes, until...
release the Straight Man!!!
 
@nitsua60 I'll have you know he won silliest kaiju award several years in a row
 
@trogdor Until MegaThirteen showed up, anyway.
 
(This was of course when he was still killing all the sillier kaiju) he did evntually stop trying anymore)
 
@trogdor Also: "Godzilla? More like Godzillier!"
 
3:47 AM
Nice
 
@trogdor The key is quantity [gif omitted]
 
Ben
Wouldn't that be Ghidora?
 
Ghidora wishes he was as silly as Omega Thirteen
 
@trogdor "Activate...the Omega Thirteen..."
 
Yes XD
 
3:55 AM
@trogdor In case you missed it, MegaThirteen.
A cautionary tale on the perils of exploding dice.
 
Ben
@Miniman Oh deary me
 
@Miniman I saw it but all this time I have calling him Omeag Thirteen
 
Yeah, when that first explosion turned up a double-explosion... there was no catching up to that one.
 
@trogdor I mean, there's no reason why he wouldn't have the ability to jump back in time 13 seconds.
Let's face it, he had everything else XD
 
"OMG 13"
 
4:01 AM
@nitsua60 "Overpowered Monster God"?
 
I think, as befits the exploding dice, it needs to be a recursive acronym.
"OMG's a Monster God"
 
Ben
@Miniman Well, when you say it (non-phonetically) It works like that: "Oh-Muh-Gah"
 
Ben
4:14 AM
So... playing a friendly game of KoM... Getting my butt kicked... getting really into it... And then the roommates start "jumping on the bed".
Really killed the mood
 
 
2 hours later…
Ben
6:07 AM
> Googler: on your turn, you can use your action to research any given topic on your smartphone. Advantage to all INT or WIS based checks
Rollnir: True Neutral Legendary Artifact. On your turn, flip a coin. Heads: you gain advantage. Tails: disadvantage (applies to normal advantage/disadvantage cancelling, and does not stack). After the attack, roll a d20. The roll of the d20 determines a random effect (if you had advantage, the user can control the effect, if not, the effect is unaligned)
4
This list ranges from a fireball, to a summoned creature, to a 5 foot-radius blast wave
 
6:22 AM
:D
 
6:36 AM
@Miniman it was technically originally just an accident, but I can roll with it like that
 
7:00 AM
@Ben forged by the nefarious warlock Gari Gy'Gax, and ultimately killed most of its own wielders.
@Miniman We used the Revolution variant that BESW came up with based on that, and wounded up rolling up a Supermega Hydrazoid that had enough heads and power it rivalled MegaThirteen. And....... we rolled perfectly ordinary monsters. However... we didn't lose!! We also destroyed the island before Supermega Hydrazoid could win. :D
 
Ben
@doppelgreener Also true
 
7:38 AM
@Ben Does the user aim to hit with a vertex or with the 20 face?
 
Ben
@kviiri That is immediately way too meta for me to handle haha
 
@Ben Combine with a sword, so you can dice your foes!
 
8:09 AM
The Fate World Patreon returns, with Tara Zuber’s PRISM: http://drivethrurpg.com/product/218544/Prism-o-A-World-of-Adventure-for-Fate-Core?affiliate_id=24139 https://t.co/MFhQDjRtly
 
8:25 AM
Just a reminder if you're struggling with villain justifications, Sauron exists and sometimes the reason for bad stuff is 'cause they wanna:
user image
2
(the pterodactyl guy there is named Suaron)
 
Ben
@doppelgreener You can't argue with that logic
 
@Ben you really can't!
 
 
Ben
@doppelgreener I actually remember this lol. I thought the same thing then haha
 
@BESW and thus thanos gives up ultimate cosmic power because it's no fun if you can't abuse it properly
 
8:47 AM
@Ben I'd add: If you spend 10 minutes using this feature, you can automatically succeed on any Intelligence check unless the DM rules that the piece of lore is in the second page of google results, or is otherwise unavailable.
Jun 16 at 2:57, by Miniman
20 mins ago, by BESW
2 days ago, by nitsua60
@JoelHarmon "groan" button next to "star" button.
 
@kviiri ... oh goodness.
Pair it with a blade & call them slicer & dicer as a weapon pair.
 
Ben
@doppelgreener And market it to the Epic level Kitchens
 
9:17 AM
good* for handling food preparation** and burglars***!
(** has totally unpredictable effects on food; not FDA-approved. *** has totally unpredictable on burglars; not security certified. * may kill chefs; not necessarily actually any good.)
 
9:30 AM
Yawp
 
@doppelgreener You know, that description perfectly fits any kitchen knife?
 
Ben
@Trish Now make it a legendary mace-blade
And you have an Epic Knife of Redunancy
 
why... would you need a mace blade? I have a sashimi knife. It is... 40 cm or such long. about 2 to 3 cm wide... isn't that enough?
 
Ben
@Trish For orcs. And golems
And Glory
 
Hmmm, I don't know how to cook golems, but orcs could be turned into carpachio I guess.
 
Ben
9:42 AM
@Trish Nah golems are pretty chunky
Glory tastes nice though
 
I figure a mace blade is like a gun sword, but with pepper spray instead of bullets.
 
10:03 AM
Mace blades... I just can't stop thinking about flanged maces when you mention it. Is that what you meant?
 
@BESW haaa, that took me a moment to realise what you meant
 
10:18 AM
@Yuuki Quite conveniently, in 4e a character's Will defense is based on the higher of these two stats :)
 
Imo intense devotion isn't connected to an attribute. 🤔
Like, there's no physical or mental or emotional attributes people must have before they become intensely devoted to something.
 
[rummages]

FAITH CASTING

Oct 7 '13 at 16:03, 15 minutes total – 9 messages, 3 users, 0 stars

Bookmarked Dec 11 '13 at 6:17 by Powerdork

 
@BESW nice. That all makes sense.
 
....And now I'm thinking about Aeslin mice.
 
Mice, the plural of mace.
Google tells me these are smart mice.
 
10:33 AM
Specifically, mice that are culturally and/or biologically compelled to fanatic devotion.
Their lives revolve around complex rituals inspired by the object of their devotion, be it a tree or a person or whatever. The colony in InCryptid have attached themselves to a family, worshiping the family's members for generations.
They have events like The Feast of I Swear Dad I Will Kiss The Next Boy Who Comes Through The Door, and engage in rituals with their gods like the Pact of Privacy For Food.
(The latter means that if the mice stay out of your bedroom that night, you'll give them cheese and cake in the morning.)
The family shelters them partly because Aeslin mice are an endangered species, partly because it can be nice to have your own personal cheering squad, and partly because Aeslin mice have impeccable oral tradition and act as a kind of organic black box for any family member who dies on a mission--an offshoot of the colony always goes with family members, and the survivors return to tell everyone else what happened.
 
Ooh. That's quite helpful.
 
(Since the family is dedicated to cryptozoology and is wanted by an international dragon-hunting cabal, very few of them get to die of old age.)
The first book I read was about a young woman of the family spending a summer in New York, and she gave her branch of the colony a Barbie Dream House in her closet, which they redecorated to look more like an Ewok village. Every time she comes home there's a welcoming party to shout "HAIL!" and wave little banners.
 
I'm not sure what attributes are also affected by the mentioned part of the brain, but I'm willing to wager it's either Wisdom or Inteliigence.
 
@BESW always a nice thing to see this again XD
 
Lovely!
 
11:10 AM
I think it's important to remember that D&D abilities map to real-world qualities only slightly better than D&D alignments map to real-world ethics.
It's fun to speculate about that kind of thing, but ultimately D&D is its own mini-cosmos with its own lack of internal consistency.
...maybe D&D's internal contradictions are its version of quantum uncertainty.
 
Also, it was a joke.
 
oh
Boy, it's a good thing I wasn't there paying attention when the original exchange happened
I'd have to either go away and distract myself with something or risk escalating beyond Be Nice.
 
11:32 AM
You mean the character stats building one?
 
Not sure, possibly.
 
Con as a dump stat is quite a red flag for possible bad time in DnD 5e.
 
Let's not poke the grumpy tiger, eh.
 
Oh, was there grumpiness involved? I don't usually read the entire transcript and it seemed to me they did adjust the constitution score as recommended here.
Sorry if I was about to open some can of worms...
 
Yesss #VisibleWomen I'm Charlie; a lead concept artist by daylight and a book mad illustrator by moonlight 🌙✨ https://t.co/FWhoYsgk5U
I just found a rad Twitter hashtag.
Plus a great artist.
@BESW ooo, this'll be fun to watch.
@BESW <- @eimyr In that one I was just thinking that there's no singular D&D attribute that in being either very high or very low would inherently mean a character would be more or less inclined to be intensely devoted to something.
(I'm not sure what the potential trouble button is here that's being referenced either, or what the can of worms is as kviiri put it, so let me know if I'm pushing it so I can un-push it)
 
11:47 AM
Welp.
Let's talk about game design WIP and importance of getting art early to start building a brand out of the said WIP.
 
nwp
@eimyr Is that really the recommended way?
 
I don't know, you tell me.
 
nwp
I would have expected making a fun and engaging game is the hard part, paying some artist to make awesome art is easy.
 
So far I'm certain that you need good as well as representative art if you intend to KS before your KS campaign.
 
An oft-quoted wisdom in my circles is that getting something "playable on screen" in video game design is an important milestone one should try to meet as soon as possible. Contrary to my usual way of designing the model first and then getting bored before ever writing an interface!
 
11:49 AM
You would be very wrong, as art is expensive, difficult, often commissioned by people who have a expectations not followed by understanding of what is necessary.
 
Maybe the same wisdom applies to other games too.
 
nwp
I guess if you optimize the game for kickstarter rules change a lot. I just wouldn't do that because it seems like a sure way to ruin a game.
 
At the moment I've reached a point where I'd like to talk about my game, but there isn't a symbol, logo or piece of art that can accompany the communication. This seems like a great idea to make it go unnoticed./
 
@eimyr Wouldn't sketches be a good way for first communication?
 
nwp
Just give it a codename.
 
11:52 AM
I would think you only need the really cool and expensive art at the end when most of it is already done so that you know exactly what you need
 
@Secespitus They would. where do you get sketches though, if you can't do them yourself?
 
nwp
Also you should not try to make your game known until it is done. You get free coverage by everyone interested in your type of game exactly once, because it's new and newsworthy. And people will see it and want to try and buy it. And then they can't, because it isn't done. Then you finish the game and say "hey everyone, it's done now!" but nobody cares because it was already covered and you have to pay tons of money to get people to look at it again.
 
@nwp I'm sure it's good to have a name and some visual element, like a logo, or a design for how your title will look like as early in the process as possible. I think from a marketing side of things consistency and appealing to visual memory is a great way of making sure your game is recognised and remembered.
 
@eimyr I am not sure if we are on the same page here. I mean literally scribbling on a piece of paper yourself a bit. Not something like "half done art"
I think all of this stuff should be done iteratively. First you just scribble on a piece of paper yourself while you make the first steps for a prototype. Then you get some mildly good people you know to make some sketches while working on making the prototype somewhat playable. And then you switch to the high quality stuff and try to get people hyped.
 
@nwp Yeah, the Early Access tradeoff. I'm not thinking of "HEY EVERYONE LOOK AT MY GAME" intensive campaign, but I've seen successful buzz generating talks about WIP games, where elements of audience participation and regular milestone updates make for a pre-campaign interest
(I hope everyone here assumed I'm talking about TTRPGs, not video or board games.)
 
11:58 AM
@eimyr Oh, okay. I was thinking more about video games. I still think the same would apply to TTRPGs
 
Getting art early would probably be counterproductive. Game designers need to work on playable prototypes so we can work out what the game should do and how it should feel, and at a certain point we hit on something and it begins to solidify. At that point it's important to start looking at aesthetics (art being a category of that, alongside typography, colour schemes, prop design, naming things) and it should similarly be started rough because it's likely to substantially change.
 
@doppelgreener So you would say getting a logo or some such early is a bad idea?
 
One sad thing about early access games is that any criticism of them gets hopelessly crushed under the waves of "it's not finished yet!", even if the issues are issues of poor design instead of poor implementation.
 
@eimyr If you're at a stage where the game aesthetics are solidifying that might be a good stage for that. Equally important to conveying product identity is an evocative title.
@kviiri yeah that's an issue
 
12:21 PM
@doppelgreener Well, I'm nowhere near where game aesthetics should be considered, but my creative process assumes I have a very good idea of the atmosphere and aesthetic goals.
In a way, I think I should start thinking about building the product identity with any means available.
 
@eimyr "Game aesthetics" in the sense I'm using it includes atmosphere in addition to the things you can see or touch, though maybe that's unexpected and I'm being obtuse in this usage. It's just at a certain point, the game mechanics are going to start generating a sort of feeling around the game, a sort of way the game gets experienced on an emotional level, and it's at that point we start seeing the aesthetics emerging.
 
@doppelgreener Ah. I have a good idea what that feeling should be and I'm willing to tinker with the mechanics until the specific feeling I have in mind is generated.
 
nwp
@eimyr That is the opposite of what I learned. I learned that either you have a good product and marketing will work itself out or your product sucks and no amount of marketing will save it.
 
@nwp No marketing will save it, perchance, but it might still make it commercially viable. Unfortunately...
 
@nwp There is a lot of good products around and I have to make mine stand out, be recognised and remembered otherwise it will go unnoticed.
 
12:30 PM
@eimyr But you don't have a product yet, right?
 
Also, if I'm KSing it, then I need to convince everyone the product is good before they get to see the product and that's where marketing comes in.
 
nwp
@eimyr That sounds like you should just skip the product, buy one of the good existing unnoticed ones and focus entirely on marketing.
 
@nwp That's helpful.
 
@eimyr That's great! So in my mind, the creative process is to tinker with mechanics until we begin to create the game experience we want. I'll add a caveat that's not the only way to create a game, it's just the lens I like to use when creating a tabletop RPG -- to me, they're about creating a certain experience and set of feelings.
Once our audience begins to feel something like what we want, we're on the right track; if the game isn't generating that feeling, or generating feelings we don't want (such as if Cthulhu Dark created a sustained sense of empowerment) things need change.
 
@doppelgreener I think this sounds like a very sensible way to do it.
 
12:40 PM
Speaking of that parenthetical, the fact Call of Cthulhu can enable the players to feel genuinely empowered and hopeful vs the cosmic horrors is, to me, an experience design error that should be changed. Cthulhu Dark addressed the potential for that bug wonderfully and ensured an evocation of dread and hopelessness.
 
@doppelgreener Yep. So I have the list of goals to create the desired kind of bleed as well as a second set of goals to deal with at-the-table ephemera and their interactions, which would model how the fictional narrative elements should interact with each other.
 
@eimyr That's good. So for now when talking about your game, you can just describe its working title and what your game is like and what your goals are. You don't need a thoroughly-branded name just yet or a logo, but you could go for a logo if you like. No logo might be better than a bad logo though.
@kviiri Thanks! I think so too, and I'm sure it's just one of a set of lenses that could be applied to game design that can be used together where appropriate to produce an excellent product.
It's just one I'm very conscious motivates me in my own designs.
 
I think RPG design has a similar challenge as producing literature: you need to go beyond the evident "what is the novel/game about" and actually think about the emotions you want to evoke while at it. Subject versus theme.
 
@doppelgreener You know I'm talking about After Adventures and I tried thinking about a better title to be made official but no luck.
 
hrm
 
nwp
12:45 PM
@eimyr Do you really want to stick to that theme?
 
Same with the logo. I have no plans or ideas for that, apart from recognising it would be nice to have one. And that I'd like a turnip on it.
@nwp what theme?
 
nwp
@eimyr The theme where the fun is over and you have to do boring real life stuff while being annoyed by politics.
 
Since you guys are on the topic, do you have suggestions on writers support groups?
 
@BanjoFox Writers.SE?
 
What is the theme, anyway? I know the subject is a group of adventurers who have retired from the active life. But what's the experience you're pursuing?
 
12:48 PM
@Secespitus -- I'll give that a shot thanks :)
 
@BanjoFox It's part of the SE network, so you will find the usual "Answerable questions - we are not brainstorming your work with you" rules
 
@Secespitus -- I figured ;) Right now I am just (a lot) frustrated at my lack of progress :3
 
@BanjoFox Writers.SE has a writers-block tag
 
@kviiri -- This actually sounds like The Adventures of Baron Munchausen...
@Secespitus -- woot
 
A group of adventurers retires and finds they're having a hard time escaping the bloody memories of their violent lifestyle? Or a jolly romp about spending all that filthy lucre earned and waking up hung-over in a gutter? Or is it about protecting the magical loot that should never fall in the wrong hands?
 
12:53 PM
@kviiri PCs are small-time adventurers trying to retire, thinking that their moderate riches and local fame will make their dreams come true. However, they are also just a bunch of peasants and feudal society does not want them to succeed, planting obstacles in their way and reminding them of their born-into status at all times. The adventurers might go back to adventuring briefly to replenish funds and fame that runs out quicker than their expected, but each time they do it's awful and deadly
 
@kviiri That last one sounds like you should create your own dungeon
 
@Secespitus It's a vicious cycle: heroes loot each others' artifacts to keep them safely in their own dungeons, only for other heroes to come rushing for them...
 
@eimyr yikes
 
@kviiri A group of adventurers has the idea that looting a haunted crypt will get them a life of comfort, wealth and fame, instead it brings tax collectors, religious persecution and jealous nobles.
 
@eimyr So the goal for the Players is to live an easy life?
@kviiri Meaning you need the biggest dungeon in the world and the biggest monsters and most effective traps. And the biggest monsters can definitely be found in hell. Or you raise an army. Maybe an undead army because they are easier to handle.
Your are definitely not becoming the next villain this way...
 
12:57 PM
@Secespitus Yeah, each PC would start with a Dream, which describes what sort of an out-of-reach goal they were initially adventuring for. So, a peasant tank character might want to own a fancy manorial estate or a city urchin rogue might dream of captaining a ship around the world.
 
(personally I'm not sure that's a game I'd be comfortable playtesting)
 
@eimyr And instead of accomplishing that goal I have to fight tax collectors...? Or will they achieve their dream in the end?
 
@doppelgreener (I imagine it would be difficult for some, as I literally designated classism, religious persecution and lack of social mobility as in-game opposition)
@Secespitus They should, unless they screw up by either dying in some filthy dungeon or pissing off too many people in authority.
 
@eimyr Well also it's about being torn down, losing your hopes and dreams, falling into emotional ruin, and whilst you're down, being kicked some more -- and a struggle to escape all of that fate which is doomed to fail.
 
00:00 - 13:0013:00 - 00:00

« first day (2504 days earlier)      last day (2459 days later) »