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12:27 AM
@doppelgreener Ty! Started to catch up on the week's news... thought better of it. Heading back to Joseph Campbell.
 
 
1 hour later…
1:54 AM
@doppelgreener I didn't even know it was founded by brothers
 
2:09 AM
We're having a blast playing #FateAccelerated from @EvilHatOfficial in #Roll20CON! Watch & help a great charity! http://www.supergeekedup.com
 
2:26 AM
hey there @MikeQ
 
Hi all! Good morning/afternoon/evening/night
 
how're things going?
 
I recently mauled my campaign plans with a hammer, and now I have something that is more flexible in terms of story (player and GM perspective) but potentially open to hard-to-manage combat encounters.
Prior to that, the campaign's structure was too much like a video game. So I scrapped most of it.
 
2:52 AM
ah
as to my hobgoblins and elves campaign -- I'm kinda wondering what system it'd be good in
 
Pick from 3.5, PF, or 5e?
 
It's a realm-management theme, right?
There's gotta be better systems than D&D for that.
3
 
@MikeQ no, my options are much more open than that.
@BESW there are some of those aspects in play, yes
 
I suspect you'll wind up hacking a few systems together for different zooms.
 
@BESW that...could very well be
 
3:03 AM
Finland definitely not covering up atracks by vengeful celestial reindeer no siree https://twitter.com/awwcuteoverload/status/878788129716670465
 
should we start from the top down or the bottom up?
 
I don't know anything about realm management, so... no ideas here.
 
It's not a section of the gaming landscape I have much interest in.
I know D&D 3.x tried to cover it with splat material, so it's gotta be done better by someone else.
11
Q: Realm Management Rules That Work

gomadI have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs track the fortunes of individuals. For example - A fighter grows rich enough to build himself a...

11
Q: What rpgs are focused on kingdom building and what sort of mechanics are used in each system?

wizardI've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics and activities each system focuses on. What are the rewards for the players to spend time building...

 
yeah -- the 3.x lineage is probably not a good idea for this campaign anyway -- system breakage issues (unless I went E6) + I don't think it'd be good enough at the small-scale logistics (survival checks are way overboard for instance) for what I want to deal with anyhow
 
23
Q: RPG system for "town management"?

ForienI have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land. My question is, if there is any RPG system that got some built in complex resource system and/or something related to buildings,...

7
Q: Game Recommendation: Tribe/Kingdom management (King of Dragon Pass)

rStyskelI have been (re)playing the PC and mobile versions of King of Dragon Pass. I am really falling in love with the concept of the game, and I would like to give it a try at a table with some friends. I'm looking for a system where: Players would be in charge of the tribe/clan/kingdom/whatever as...

11
Q: System or resources for a campaign about governing a city/village

MaurycyOne of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was too crude to work in a long campaign. Are there any systems that concentrate and/or elaborate on this m...

And so forth, there's a lot of good stuff (albeit a lot that needs close votes) in the tag.
A Google for tabletop RPGs with the word "infrastructure" yields little that looks helpful, but this Reddit thread has a suggestion or two.
InSpectres has a solid foundation of abstracting gaining and expending an organization's resources.
 
 
1 hour later…
Ben
4:33 AM
SO... I had an idea and I need help coming up with implementation
 
@Ben ok, shoot
 
Ben
I am part of an archery club, and we want to do a "DnD themed" event
So I want to come up with ways for a group of some people to have an "Adventure".
 
What sort of "events" does an archery club typically do?
 
Ben
@MikeQ Walk around and take turns shooting at cardboard targets. Lol
For example, the general idea I had is that a party (3 or 4 people) might choose their classes, (Fighter, spellcaster, etc) and then each target might have a special challenge tied to it.
For example, one target might be a puzzle solve: pick the right target, or you trigger at trap, and one party member loses a turn on the next target.
Or, face away from the target, and when told, turn and shoot at a target as quickly as possible, otherwise they get charged by a boar.
Then to add another touch, depending on their classes, one might get a small bag of tokens to use as potions, to assist the party.
 
So is it a LARP thing or a modified archery contest? Also, what is the audience?
 
Ben
4:42 AM
@MikeQ Modified archery contest. These guys have actual weapons, so there will be no shooting at other people. lol
 
What sort of experience do these people have with class-based games? I can imagine that throwing a lot of rules at once could be overwhelming and overcomplicated.
 
Ben
@MikeQ Very little to none
 
Could you give some background/detail on how the "we want a DnD themed event" discussion actually went down?
 
Ben
@MikeQ "We should do a D&D themed event"
This is very preliminary.
At this stage, I'm just trying to come up with what sort of things I can do with the targets. E.g, create a variation of targets that people can stand, and shoot at, but with different challenges, to simulate a "D&D" style adventure
Traps, enemies, times events, that kind of thing
 
From a mechanics standpoint: On one hand you have "shooting a target from far away", and on the other you have "rolling dice and adding numbers". So... no obvious connections. This will require a lot of thought...
 
4:50 AM
Mmm, sounds like a flavour thing rather than a rules thing.
So, don't think "D&D." Think "pop culture understanding of D&D."
Look to depictions of D&D in shows like Stranger Things and Community for inspiration.
 
Agreed with BESW. Archery rules question: Do all targets need to be the standard bullseye thing? Or can you use other things as targets, such as "this tiny piece of paper" or "between those branches on that tree"?
 
Ben
@BESW Yeah, along those lines
@MikeQ Well, any style of archery essentially revolves around "aiming at a specific point"
 
Obviously flavoured targets like dragons are a must.
 
Ben
What the target is specifically doesn't make much difference. There are targets that are just the coloured rings, targets of animals, 3D models of animals, so yes
 
Consider also team competitions where each member of a team has a different objective.
 
Ben
4:54 AM
@BESW I feel ashamed I didn't even think of that
 
For shooting at monsters, maybe the closer you hit to the target's center, the more "damage" you deal to it
 
Ben
@BESW That was one plan I liked. A "Fighter" class does extra damage, or a "caster" class has the ability to use spells to help the party/hinder the target
 
A distance/speed/accuracy trifecta might be interesting.
 
Yeah, I would say use the class names, but mechanically they should deal mainly in terms of archery contest mechanics
A rogue can take people's arrows, a healer can give people arrows or something
 
Ben
@MikeQ Primarily, yes. But we want it to be more than just "see how good you are at shooting at targets."
We want it to be a team-driven event. "The fighter missed the charging boar, and is wounded, so he misses a turn on the next target. Or, the Caster can choose to heal him, and let him particiapate"
@MikeQ Ohhh! I like the rouge idea!
At the end of the day, yes, there are going to be some people that want to know what there "Score" is, but if they don't care about that, it's even better.
 
5:01 AM
How many people do you expect to attend this?
 
Ben
@MikeQ In truth, no clue. Anywhere from 3 to 30
@MikeQ At the moment we are only a very small, family-run club
@MikeQ Or how about they might have an ability to take more shots? Like "quick reflexes"?
 
As someone who knows very little of archery contests other than "try to hit the target", I don't think I can make very good suggestions here.
Although I will say that if you give "special abilities" to different "classes", then try to keep them balanced, so that there are no bad options.
 
Ben
@MikeQ That's a good suggestion. Figuring out what the "classes" are capable of can help determine what kind of targets they need to shoot at.
@MikeQ There's really not much more to it. All I'm trying to think of is how to make "hit the target" a bit more challenging/more fun
 
5:20 AM
Have you planned/attended/heard of other "themed" archery contests before?
 
Ben
@MikeQ We have had "fun" shoots before, but really all they have been is just shooting at different targets, or using old equipment. There hasn't been anything with any kind of "system" before
 
5:38 AM
@HeyICanChan My earlier comments on this question regarding feat prereqs were corrected by @ShadowKras and so I deleted them.
Anyway @Ben, for now all I can really recommend is "archery contest with a narrative where the target represents a _____" and "a lightweight system of additional rules"
 
6:21 AM
@MikeQ you are actually partially correct. There is a comment from Jason Bullman about that, but no final answer on the faq request about it.
 
I'd suggest a narrative-clad set of triggers and responses whereby one archer's choices and success/failure influences the next archer's options/requirements.
 
 
6 hours later…
12:51 PM
Good afternoon, friends!
 
1:07 PM
@trogdor I found out only with that announcement
 
1:17 PM
@doppelgreener Good Afternoon to you!
 
@Ben Have a regular D&D game. Instead of rolling d20s, have contestants aim at a target with concentric areas numbered 1-20.
 
 
3 hours later…
4:46 PM
hey there @Anaphory
 
hey there @Shalvenay
 
@Zachiel how're things going?
 
Not bad
 
alright here
 
I have just started a new adventure for my P&P group and it looks like it will be a blast
the only part that worries me is going to start two weeks from here, it is an organizational mess of moving parts and NPCs and factions.
 
5:25 PM
sounds kinda like some of my campaign worlds :P
I'm scratching my head at what system(s) would be good for my hobgoblins-and-elves campaign concept
 
6:20 PM
@Ben I'd hack "amazing tales" (linked in the star board). Instead having d4, d6 ,d8, d10 as you play through the narrative, give your archers 4, 6, 8, 10 arrows to complete each successive challenge?
 
 
1 hour later…
7:23 PM
hey again @Anaphory
 
@Shalvenay what's the concept?
Maybe some system comes to my head if you give me some base to work upon
First thing that comes to mind with a fantasy world with a few, very distinct races, is the Burning Wheel (but it's quite heavy)
and maybe not what you're looking for.
@Shalvenay OTOH, I could use some pointers as to how I might organize the concurrent plans of several factions
 
@Zachiel elves get hammered by a natural disaster that crushes their towns and ruins their food supply -- hobgoblins find out about it and send their army out on a relief mission
party is two scouting parties (one elf, one hobgoblin) that join together and are surveying the devastation
 
@Shalvenay mmmh so it's basically a matter of getting two distinct approaches to the problem
do you feel there's a need to mechanically reward adeherence to "how my people would tackle this problem" - I mean, is this why it's interesting that they're elves and hobs?
 
@Zachiel probably only lightly -- the prime conflict is party vs. environment, with intraparty conflict strictly secondary (there will also be a few non-environmental villains, such as profiteers and suchnot)
 
@Shalvenay If so I don't see any particular system being better than others.
 
7:38 PM
@Zachiel what would be your choice for the contrary assumption, by the way?
 
But now! Heya!
 
@Shalvenay I'd look for a system that gives you point for having done certain things during a session, e.g. the Burning Wheel or a PbtA
 
@Anaphory how're things going?
 
Good!
How about yourself?
 
doing alright over here -- got any system ideas for the campaign idea I posited above?
 
7:47 PM
@Zachiel @Shalvenay I think the point mentioned there matters – hwat makes this a “hobgoblins-and-elves campaign” and not a “disaster relief campaign”?
 
@Anaphory hrm...I'll have to chew on it some more
maybe I can throw my other campaign-design headscratcher out here though, if you two don't mind?
 
8:09 PM
I don't mind, but I'm not going to follow it very closely
 
basically -- I'm trying to figure out what zoom level/level of abstraction the party should be engaging with a legal-interpretation narrative at
basically, the party discovers that a recent decree hosed part of the tax laws
and is helping a coven of witches get it straightened out in court
but it's not something that really fits into the normal courtroom drama genre as its an issue of legal interpretation not a factual dispute where the laws are clear
 
8:28 PM
You mentioned that before several times, was it a thing with specific players in mind? It sounds impossible to solve in the abstract.
 
@Anaphory yeah -- I don't have particular players in mind yet unfortunately -- is it something that I should just keep a range of abstraction levels in mind for?
 
I don't know, it just sounds like a hard problem even if you were able to specify “Player 1 loves to dig into handouts, player 2 is dyslexic but likes to think consequences through and player 3 likes to get into character and make big speeches.” If you don't have something like that, it sounds nigh impossible to me.
 
 
2 hours later…
10:19 PM
Alright... four days out, and I'm starting to get new-group/-campaign jitters. It's like the first day of classes in September: no matter how many times I do it, it never seems to get better =\
 
10:32 PM
 
 
1 hour later…
11:43 PM
@nitsua60 Just remember, you can always have your sharpshooter kill them from 600 feet away, and if they complain, just point out that it wasn't even a deadly encounter by the CR guidelines.
 
@BESW, if a weeping angle believes I can do a thing, I will not do that thing.
 
11:58 PM
 

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