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12:42 AM
hey there @nitsua60
 
@KorvinStarmast Thanks. Sad to see a quaint small-town parish church like this closing down, but when you look at devoting an entire priest to maybe 150 parishioners, that's not a sustainable model. Not when we no longer have every third son entering the priesthood, at least =)
@Shalvenay hita
@JoelHarmon I spend too much time playing a game with 9 year-olds, and with teen-agers, and with my Wed night AL group.... Actually, I spend just about the right amount of time with those. It's things like doing the bills and taking out the recycling and minor home repairs and holding down a job that take too much time!
 
@nitsua60 That sucks, I'm sorry.
 
@Miniman Thanks. I was spoiled: during my formative years I could walk to a local black/latino parish, attend (high) Latin mass at the bascilica, house masses in living rooms with Franciscans in their pajamas, daily masses at the Dominican seminary.... Now I have to drive two hours to a mass where I really feel connected.
But I'm not getting stoned or crucified or burned at the stake for my beliefs, so I guess that's good?
 
12:57 AM
That is always a plus
 
@nitsua60 Well, mutton's not really popular these days.
 
@Miniman Too low a meat-to-feed ratio, I suppose.
=(
Was just going to upvote a comment on a meta post...
...then saw I was the one who left the comment.
 
@nitsua60 Wow, that's a dire way of looking at it. We eat lamb instead of mutton, not because it's tenderer and tastier, but because that way we don't have to feed for as long? Yikes.
 
1:14 AM
Well that stuff does have to factor into the whole thing
Bacon is fantastic but dealing with all the issues connected to raising large numbers of hogs is a huge issue
Most communities don't want a pig farm anywhere near them
On top of all the usual problems
 
@nitsua60 ha de ha ha
 
4
Q: Which Dungeons & Dragons characters class Max belongs to?

Ankit SharmaIn continuation of Do the kids from Stranger Things have any analogues to the Dungeons & Dragons game characters? Does the new character, Max also belong to some Dungeons & Dragons characters class too? Is there any in or out of universe hints for it? I know she called her Zoomer but that's not...

 
hey there @daze413
 
@Shalvenay heyo, long time no see here. Catching up on stars, especially the one where @nitsua60 is running a ToA game
 
1:27 AM
@daze413 I'm super-tempted to post my first-ever M&TV answer: "She uses a lockpick to open a door and backstabs her brother. Definitely a Rogue. (Or Thief, as it was called back then.)"
 
@nitsua60 Someone left, like, exactly that as a comment.
 
maybe it was nits?
 
@Miniman Yeah. That's my point.
 
@daze413 Nah, nits would never leave an answer-comment.
 
Screw it. I'm doing it.
 
1:28 AM
@nitsua60 Oh, right.
 
... no I'm not. I'm a wuss.
(Also, I don't think it's a good answer.)
 
@nitsua60 She could be a homebrew class she found online :D
ah, unfortunately can't join :( 9PM eastern is 10AM for me on a sunday
 
Isn't there a question we have somewhere that lists all of the editions of D&D? Surch-fu fails me.
 
@nitsua60 Yeah, I can definitely agree with the whole home repairs and job aspect. I'm just unfortunate enough that all the younguns I see regularly are too young to appreciate a structured tabletop game. Too busy learning language and/or chewing on the dice.
 
32
Q: How many editions of Dungeons & Dragons are there?

RS ConleyHow many editions of Dungeons & Dragons are there?

 
1:35 AM
That'll work--thanks!
Anyone know what classes B/X had?
(I was am a BECMI kid.)
 
@nitsua60 We don't have a question for that :P
 
Ugh... dilemma: ask crappy RTBTM question, or buy the pdf? (Knows answer already. Shelf space is cheap when "shelf"="Google Drive")
 
no srd around for b/x?
 
It went down in the Great Prodigy Outage of 1992.
@daze413 Dammit. You just made me realize I have to check 80's Dragon issues.
Only 4 years, though. Not so bad.
 
1:52 AM
@nitsua60 Wasn't that rat race question a full decade?
(I admit I'm still impressed)
 
@JoelHarmon Yes. Much of it completed from the passenger seat of a car on a drive from NYC to Chicago.
 
@nitsua60 off hand, that's a good 15+ hours, isn't it?
 
I have a similar-sized project in the works right now. Hold your breath six more months--you may see it come to fruition!
 
@nitsua60 you subscribe to prodigy dragon monthly too? :P
 
@JoelHarmon Twelve, IIRC. I did it straight many times when I lived in Chicagoland. Most recently, though, we broke it up with stops at Cedar Point and South Bend.
 
1:54 AM
Sorry, I didn't take any classes that let me hold my breath indefinitely. Spells don't work, and I'm fresh out of magic items.
Huh, google maps says 12.5 hours.
 
Hay.
 
Greetings, June
 
Ho!
 
hey there @JuneShores
 
Welcome back
 
1:59 AM
[wave]
Size comparisons of some modern animals versus their extinct relatives. (Credit: Yamane54)
 
Oh Jesus
That chart is huge
 
More settings need Hell Pigs and Water Kings.
@trogdor So are the things on the chart.
 
I just wasn't expecting that
 
I'm not comfortable with that chart's use of people as some sort of reference, because the tallest adults I know are almost 50% taller than the shortest adults I know.
 
Yeah, the new Twitter one-boxing is a little... over-zealous... sometimes.
 
2:03 AM
@JoelHarmon I agree actually
 
It's not like the other creatures in the pictures are all exactly the same size either. I'm comfortable with an implication of averages.
 
It's another mistaken " the average person is an actual thing!" Problem
 
The average person is not an Actual Thing, but can be a Useful Thing.
 
@BESW I suppose this is fair enough
 
@BESW I still remember the first time I saw a statue of the giant wombat - I'd say it's the scariest thing on the chart.
 
2:05 AM
I understand that's what they're going for, but I think it varies widely by location, culture, and gene pool. The average Samoan is way bigger than the average Chinese person.
 
I agree with the reaction of the person to the Hell Pig.
 
Oak
@nitsua60 For me it always paints at the center of the crosshair. Which platform / OS / browser?
 
@Oak W10, Chrome 61.manydigits
 
@Miniman ....which statue was that, do you remember?
(Forget alternate histories where humans tame dinosaurs, I want an alternate history story where the Europeans coming to Australia were met by the indigenous Australians and their megafauna friends.)
 
Oak
@nitsua60 That's curious. It's a standard cursor, not a custom one, so that really shouldn't happen. Are you certain you have not made OS changes to that cursor, or have installed some Chrome Extension that affects cursors?
 
2:20 AM
@Oak I am not sure, but I've installed almost nothing extension/script-wise.
 
Oak
@Zachiel you can draw a long curtain by dragging the curtain as you place it (same with all other separators). It should stop sight. If you drew a long one and it still had sight penetrating it, would you mind sharing a map in which this is demonstrated?
@nitsua60 I'm going to open a bug report for now so that I can track it and see if I can sniff something around. Meanwhile... maybe check the OS settings?
 
Ben
@BESW Don't know if it's true or not, but apparently in the indigenous language "Kangaroo" means "I don't know". Basically, the interaction was the british landed, then saw a kangaroo jumping past. They asked what it was, and the response was "Kangaroo"
Like I said, don't know how valid that is, but it makes for a fun story
 
@Oak I... don't really know much about that =\
 
Oak
@nitsua60 Fair enough :-)
@nitsua60 Also, is it consistent across zoom levels?
@Zachiel and @Shalvenay: I do plan on adding elevation change options beyond stairs, tracking in github.com/amishne/mipui/issues/41. Not being currently worked on though.
 
@BESW I knew statue was the wrong word, but I couldn't come up with the right one. Model, I guess? Anyway, I don't remember where it was (I was pretty young), but I'm pretty sure they had models of a bunch of megafauna. The wombat was just the one that stuck in my head.
 
2:32 AM
@Miniman In my googles, I learned two things: Australians call drink coolers "eskies," and there's a wombat-shaped esky.
 
Ben
@BESW Yes, and yes
 
@BESW Both of these things are true.
 
Ben
These are pretty regular commodoties
We also have drink holders that double as shoes
 
@Ben Weird. Over here, we have shoes that can double as drink holders.
 
I assume Australia doesn't have just one museum,. But when I looked up Australian megafauna museum I got Australian Museum as the only hit
 
Ben
2:36 AM
@trogdor Yeah we have several
 
I figured
It's a big place for just one museum
 
@trogdor It's a big museum.
(They do everything big down there.)
 
Ben
It's like the Vatican City
 
@nitsua60 I didn't realize I lived so close to Texas
 
2:55 AM
@BESW @Miniman my googling says it might be the Sydney Museum
 
Hah! I was looking up alternate history stuff, and found a quora question about interesting points of departure for AH stories. Two answers: one says "urrrgh just pick something that's not on this list of points of departure that have been beaten into the ground already" and the other says "Here are some awesome points of departure I don't see enough stories about! [lists everything the other answer listed]"
 
Keeping in mind I can't really look too far into that, nor do I know if more than one museum can be identified as "Sydney Museum"
 
@trogdor It's a big museum.
 
@nitsua60 you sheepie, I will pay you back for this, just you wait XP
 
@trogdor @BESW Aha! I found it - it was at the Wellington Caves.
 
3:01 AM
Its also possible that the news outlet I found saying stuff about that is just based. In Sydney
@Miniman ah cool
 
Cool.
 
For interest's sake, it was by searching "Australian megafauna exhibit". It's not mentioned on their webpage, but there was a news article about it.
 
Yeah, I'll just mention again that my original queries were extremely unspecific about which Australian Museum it happened to be
I actually had almost that same search
But instead of exhibit I put museum
Which to be fair probably is a less good word for narrowing a search down
 
3:16 AM
The Budapest pigeon.
 
Best bird
Best one. Just best
 
@trogdor I dunno, there's a lot to be said for the kakapo.
 
@Miniman I just googled that and it is cool, but will it ever be as sassy?
 
@trogdor They've evolved to have the dumbest, most laughably inefficient reproductive habits possible.
Sassy? No. But comedy gold.
 
Ben
That doesn't look like sass to me.
 
3:20 AM
Lol
 
@trogdor If you can find a copy of Last Chance to See, by Douglas Adams, 100% recommended. It's one of the most entertaining non-fiction books I've ever read.
 
@Ben that would be a sarcastic raised eyebrow if it had brows
 
Ben
Maybe it just looks like surprise
 
And I'm not one of those people who loves non-fiction books - in general I don't read them for entertainment.
 
Ben
Might be the angle
 
3:21 AM
@Miniman is it about birds or something like that?
 
@trogdor Endangered species. Hence "Last Chance to See".
 
@Miniman ah I will go ahead and cover that under "or something"
 
@trogdor In fairness, a lot of endangered species are birds. Which is weird, actually - you'd think being able to fly would make you less endangered. Although not in the case of the kakapo, of course.
 
I actually really like history and nonfiction
 
Wings are one more thing evolution took away from it in its relentless pursuit of inefficiency.
 
3:24 AM
Even though my drive to read was first kick started by escapism
@Miniman evolution has a cruel sense of humor
 
@trogdor New Zealand is a fairly unique ecosystem, and evolution reacted to that in weird ways.
 
Ben
@Miniman Platypus
 
@Miniman New Zealand is not the only place like that XD
 
Illustrations from Walt McDougall’s 'Good Stories for Children' (1902-05)
 
@Ben Uh, what? NZ doesn't have those.
 
3:30 AM
"spookisimus"
@Miniman I think it is supposed to be a rebuttal
 
No, no. It's the Spookissimus
 
@trogdor Oh, I know evolution has done weird things all over.
 
Ben
@Miniman No, that was an example of something even weirder outside of NZ
 
@Miniman I didn't think you didn't know that I just wanted to exhibit that Evolution is a cruel mistress everywhere
@BESW you have actually illustrated my point good man
 
I think Walt McDougall illustrated it.
 
3:36 AM
I didn't realize he was familiar with me XP
 
 
1 hour later…
4:39 AM
hey again @daze413
 
@Shalvenay heyo! howre things?
 
alright here, as for you?
 
@Shalvenay s'ok. gonna homebrew some baddies later tonight, I have a fun mechanic I wanna try
 
5:13 AM
\o
 
hey there @Nyoze
how're things going?
 
Thing's are going, how about here?
 
OK I suppose
 
Well, glad to hear it!
 
@Nyoze -- perhaps we'll have to RP one of these days (although not now)
 
5:21 AM
One day, yeah :)
 
 
3 hours later…
8:19 AM
I give you... Zombeethoven.
2
 
8:30 AM
High concept: World-famous (de)composer.
 
8:44 AM
What type of undead is that, which is too obsessed with carrying on with their trade to notice they're already dead?
 
9:01 AM
@kviiri Possibly a revenant with the quest to write the perfect music?
 
9:28 AM
Ot it is a Wraith that didn't realize he died... or a mummy.
(WoD mummy)
 
 
3 hours later…
12:11 PM
I'm revisiting my ideas about a Danger Patrol: Pocket Edition hack for Thunderbirds Are Go.
> Tracy abilities (assign 5 levels to these four abilities)
- Courage
- Precision
- Protocol
- Innovation

Thunderbird abilities (assign 5 levels to these four abilities)
- Speed
- Power
- Durability
- Gadgets
 
@BESW A Thunderbirds RPG is a marvellous idea.
It's not the easiest show to translate to RPGs though.
 
But I think Danger Patrol: Pocket Edition is perfect for the job.
It's a one-shot game about superheroes in a city that's got dozens of problems every day. You randomly generate a number of threats equal to the number of players plus three, and on each person's turn they contribute to solving one of those problems.
The longer a problem goes unsolved, the more likely it is to escalate.
 
Hm, sounds cool.
 
Your stats are Danger, Power, Heart, Weird, Action, Battle, Cunning, and Science.
 
Huh, it's even free?
 
12:20 PM
Problems tend to be weak against one of those and strong against another.
Yes! Isn't it awesome?
 
By golly, today's a good Monday if I've ever seen one.
 
Basically I just have to re-skin the abilities and make a new threat generation table and we're good to go.
> d6 -PERSON DILEMMA STRENGTH/WEAKNESS
1 -Criminal -Terrible Storm -Courage or Speed
2 -Repairperson -Erupting Volcano -Precision or Power
3 -Celebrity -Runaway Vehicle -Protocol or Durability
4 -Researcher -Malfunctioning Machinery -Innovation or Gadgets
5 -Child -Turned Up Missing -Roll or pick two
6 -Tourist -Collapsing Infrastructure -None!
...bah, tabs don't line up.
3d
 
 
d
 
 
12:28 PM
> A celebrity is threatened by collapsing infrastructure, which has no strengths or weaknesses.
Let's say... a famous daredevil stuntman is stuck in a shorting-out hydro-electric plant after a stunt went wrong.
It'll work for a playtest, anyway.
 
heh, sounds like you are playing MASKS or something @BESW
 
19 mins ago, by BESW
I'm revisiting my ideas about a Danger Patrol: Pocket Edition hack for Thunderbirds Are Go.
 
a random plot generator always works. Just the plots can be silly.
 
You generate (# of players +3) threats that all need to be dealt with simultaneously, and all will escalate and eventually resolve badly if they aren't taken care of.
 
like what I rolled up for a SR plot once: "An exfiltration job... into Ares... offered by greenwar... for a favor."
 
12:32 PM
It's pretty much perfect for Thunderbirds.
Next time we play InSpectres I'll use its plot client generator.
 
do it beforehand... otherwise you get runners inspectors that go to the Johnson Job offer, listen to the proposal, laugh and leave the room without taking the job.
how to make the strike?!"
 
Yeah, that's not so much a thing in InSpectres.
\---three dashes---
Hmm. Interesting.
 
test
@BESW denying a job proposal? or are they cops?
 
InSpectres is a Ghostbusters-inspired comedy about a startup company.
And, well. If you're playing InSpectres, you're there to play a fun game about doing a job. Refusing the job isn't exactly part of being able to do that.
 
they could still deny the offered job as "that aint no goast man. that aint a job for us. Call the rat hunter."
 
12:38 PM
You could, sure. But what's the point? It's not the game.
 
you still got to present the goofy ghost enough that the players bite.
that's why I dislike rolling out the jobs/monsters players encounter at the table: no chance to balance it or give it some thought.
 
[shrug] Last game the Ripley's Believe-it-or-not janitor hired them to find out who was messing with the wax statue exhibit. In-game everyone, including the janitor and all the InSpectres, thought it was just kids playing a prank.
But saying "Nah, we don't do that" doesn't lead to fun scenarios. Taking a job that your PCs think is easy no-risk money and then finding out that the statues are actually possessed? That leads to fun scenarios.
There's usually no reason for the players to refuse a job offer. And the players are in charge, not the characters.
 
But rolling up a job that is suicide and then rolling a notoriously bad paying offerer and finally "favor" as payment makes them deny the job.
 
That doesn't happen in InSpectres.
If that can happen in your game, you're playing a different game.
 
it was in Shadowrun.
from the top of my hat: "Investigate the Bas relief induced cases of madness and suicide in the arkham assylum. We ditch your overdue parking ticket."
 
12:45 PM
(Well, yes, technically it can happen in InSpectres. It can't happen randomly.)
 
actually... taking that job would make a LOT of sense... I mean: it's just a relief... and not paying money owed is a good reason...
 
@Trish ...That's just bad chart design, unless it's a feature of the game in which case I double down on my deep disinterest in ever playing Shadowrun.
 
it is bad chart design: you roll payment on the same table always, and one entry (1 on a d6) is "favor"
 
For InSpectres, the GM always determines the target number of franchise dice needed to finish the case. And the PCs can drop a case early and keep half the franchise dice they've already collected.
An average case pays out about double the franchise dice the company had before it started the case.
 
@BESW I'm really liking the Danger Patrol by the pdf. It's so delightfully self-conscious without going overboard.
 
12:48 PM
they loose dice between sessions for "costs"?
 
@Trish During sessions. You spend the company's resources to improve rolls while you're on a case. The trick is not going into debt more than you'll be able to pay back when you get paid.
@kviiri I know, right. It's a delight.
(Though, the full version of Danger Patrol seems like overkill, when the Pocket Edition is plenty all by itself already.)
 
1:35 PM
amusing prank for your group: play a session using virtual reality gear whilst your players explore the deathtrap dungeon. Then, while they're distracted, turn your house into an actual deathtrap dungeon. See who gets out alive. Guaranteed to be memorable. Fun for everyone!
 
@doppelspooker ...sell the story rights to a CSI franchise.
 
@BESW they'll turn it into a miniseries
 
1:50 PM
@kviiri the only way it goes overboard is in the number of different mechanics it names 'danger (something)'
 
@doppelspooker Yeah, that much I noticed after a while.
 
5
Q: When and how do I use the DANGER RESULTS table?

BESWThe Danger Patrol Pocket Edition doesn't seem to indicate when I should be using the DANGER RESULTS table, nor how to use it. Is it triggered by filling the DANGER METER, or by danger results from rolls of 1-3? When the DANGER RESULTS table does get used, what do I do with it? Do I roll 1d6 on i...

 
 
2 hours later…
3:24 PM
[ SmokeDetector | MS ] Bad keyword with a link in answer, link at end of answer: Do weapons enchanted with elemental damage count their normal damage as magical? by user8846574 on rpg.SE
 
This spring sometime I'm gonna be starting a campaign with some friends. It'll be... interesting.
First time DMing an actual multi-session campaign.
 
@PhiNotPi Cool, what sort of campaign?
 
I just have a couple ideas floating around... I guess I would like the plot to progress rapidly, the idea that started it was a campaign where players gain a level after every session. So it will last maybe a dozen sessions maximum but have really dense plot action.
 
What system?
 
D&D 5e
 
3:40 PM
What kind of sessions do you usually play? How much combat, and in many small encounters or a few large ones?
 
We typically do a lot of small encounters. Typical session length maybe ~4 hours, if we're in a dungeon/cave then there will be basically continous small encounters, if we're in a town there might be 1 encounter at the end of the session. I guess that qualifies as a lot of combat.
 
Well, "a lot" is always relative in DnD :)
Many small encounters, based on my limited experience, is quite good for balance between classes. Our party has been doing quite a lot of these "5 minute adventuring days" where the entire day's worth of combat is crammed into one large encounter. That usually results in the casters pouring all their slots into taking out that one encounter and being much more powerful than fighters, whose main virtue is endurance.
Do you have a particular reason for the fast leveling? Our party does it too, although only once every 2-4 sessions usually. Depending on how the action goes.
 
Woo, gold badge!
on a totally random answer, but nonetheless :)
 
@kviiri mostly just for fun, partially because our current campaign has had much slower leveling (2 years and still level 4) and I think faster leveling would allow people to experience a broader range of levels.
 
@PhiNotPi Sounds like a good justification. I think a level a session might be a bit extreme though - have you considered the option of starting from a higher level?
(Remember, this is just internet stranger advice tho, you know your group and what they need better than I do)
 
3:57 PM
@SmokeDetector TERMINATED
 
People seem to be okay with the idea so far... I'll see what people think once we get close to actually starting the campaign.
 
@PhiNotPi if you have a crammed schedule, are you considering doing session- or milestone-based levelling or something like that as opposed to using XP?
 
@PhiNotPi How often do you play, btw?
My groups manage sessions very irregularly - occasionally it's twice in three months, occasionally thrice in two weeks.
 
@kviiri about the turnus of my two WoD groups: one is "every 4 weeks" with up to 1 week pull/drag on friday in question (and calculating from the originally planned date), the other is once per month to quarter.
 
4:28 PM
How well does gaming so infrequently work?
Do people remember what was going on?
 
Many people play games that aren't that heavy on important plot details. I prefer them myself, even if only because I otherwise have a tendency to oversaturate the world with lore and details.
 
Hm, interesting point - you could treat it like a series of one-shots
Monster of the month
 
Yeah :)
Another possibility is having "homework" stuff, but that requires player commitment.
I had a fairly episodic DnD campaign where I posted "newsletters" of the goings-own in the world between sessions. 'Twas fun.
 
4:43 PM
Also a good idea if you have a cast that fluctuates, motivates people to come that week and steal the super awesome jewel of whatever that the king just brought back as war spoils
 
I'm trying to nudge our group gently in the direction of one-shots anyway, because I think we've been too fixated on having long campaigns and carrying them through.
(and because I want to try more systems, hehe)
 
Yeah, even for a weekly game, you need very brief storylines
4 sessions is a month, you can't fit even one LotR movie in over that time span
And people get antsy that it's been a month and they are still on the bottom floors of the Citadel of Doomterror
 
@SPavel Citadel of Doomterror Temple of Elemental Evil
 
Well, at least the campaign is called Temple of Elemental Evil
 
Temple of Extended Ennui
 
4:49 PM
usually, the first dungeon is just that - the first dungeon - so people get hella bored
And then there are grogs that get mad when you start after level 1 so you can't even skip the rats
 
I would really love to have a four to six session campaign that was nothing but cracking skulls while exploring a trap-laden temple. As long as it was clear that it's the point of the game and everyone's into it.
But overall, I think especially one-shots are more fun if the combat doesn't eat a lion's share of the session. Brutal single-roll encounters FTW!
 
I'd say minus the traps, most traps tend to be really boring and time-wasting
You'd need good traps like "here's an encounter with monsters but also try not to fall into the Pit of Skulls" and you can bull-rush trogs into the pit
Not "roll for Search, you failed, take 20dblah damage, scratch off 1 charge of the vigor wand"
 
@kviiri Sounds like a funhouse dungeon to me. One of the archetypal examples of that for D&D is White Plume Mountain
 
@SPavel I wouldn't know, sadly - my GMs have usually been really skimpy with those.
I've put some into my campaigns, but they're usually more than the NetHack style "tile where you get attacked by the trap", but something that can be leveraged tactically.
 
My favourite trap to use is the "pit with floor illusion over it" - except the illusion is 1 square closer than the pit so people jump over the obvious hole and fall straight into the real one
 
4:58 PM
Eg. in one campaign I had an enchanted fireplace. When someone entered the room through a door facing the fireplace, the fireplace would fire a fire bolt at it. Of course the players lured one of their enemies in the way - a rare instance where they took the risk to do something more interesting than just pull their normal attacks.
 
And the worst use of traps is when they are way more expensive than what they are protecting
 
5:18 PM
aye
 
5:33 PM
mornin
 
@DForck42 Hiya!
 
@kviiri how goes it?
 
Feeling a bit of carryover tension from the stressful tasks of the weekend, otherwise pretty good.
How about you?
 
5:50 PM
@kviiri school stuff?
@kviiri alright, gearing up for the wedding this weekend
 
@DForck42 Mainly, yup
 
@kviiri fun
my fiancée is at home, sick, today
hopefully she gets better and I don't get sick for the wedding...
 
Ouch :<
Yeah, there's always the chance.
 
@kviiri sssssshhhhhhhh
 
2
Q: Asking a more concise revision of a previously asked question

NathanSI assume the Meta is the correct place to ask such a thing. I hope the question itself is generic enough to get an answer that isn't too specific to my example, but I think I can better explain it using my example. A while ago, I asked a question about blowguns, which in retrospect was quite br...

 
6:02 PM
@DForck42 I also was sent a link to a rather cool system I hadn't heard of before by our friendly neighborhood BESW but I can't peruse it now because I'm still a bit busy with schoolwork :<
And I want to work on my own AW books but ... aargh
I wish there was more time and less constraints of energy and so :P
 
6:33 PM
lol
i understand
I've got like... 5 personal projects that are all in vary states of completion
 
7:01 PM
Psh, look at this guy, having his personal projects in states of completion
All of my personal projects are not even started, really
 
projects that I've got: setting up computer (desk is set up, computer is in the room, still need to hook it up and upgrade to windows 10 or Linux), dungeon tiles (i have a few cut out, but haven't worked on any in a bit), mini painting (does one really complete this?), etc.
 
I think I just made a relatively major improvement over the work I was basing my seminar paper on.
 
@kviiri oh?
 
Too bad that at this point, 1) I'm well aware that most of the time I think up a new "innovation" it's been done already or it's a "good idea - we had it too but it sucks because X" and 2) I'm starting to feel the mainstream of this field isn't particularly rigorous.
@DForck42 It's nothing interesting, really. No dinosaur bones :<
Or P=NP
 
What about dinosaur bones = NP?
 
7:15 PM
@kviiri ahh
 
kviin: Seems like there are opportunities in overcoming the known reasons for why something sucks, if the suckage is due to a process issue you can fix
Throw some CRISPR at whatever you are doing, see if you can't get Jurassic Park
 
 
1 hour later…
8:41 PM
Hay.
 
[wave]
Howzit?
 
Alright. Thinking about D&D.
 
[gasp]
 
I love the exploration play that happens in old school D&D. Then it drifted so hard into the wargame aspect that was never the actual focus, and that kills the exploration aspect. It's a thing I like about OSR, is that some of it is about getting back to those roots.
But then they keep what I call the Colonialism Simulator aspect that I want no part of.
 
True; I had some fun exploration games in my early D&D 3.5 days.
...and one of the last 3.5 games I ever designed (though never got to fully run) was kind of a subversion/exploration of colonial themes.
 
8:55 PM
Neeeat.
 
One iteration of that game had a world populated only by the various kinds of elves.
 
I'm making some dungeons for my monster girls game and thinking about updating How To Train Your Mutant Fire Dog with some dungeon design tutorials.
 
That's the Pokemon thing in Fate Codex, right?
 
Yeah, I wrote it and there's a stand-alone version I put on DriveThru with an extra section about making colorful, immersive dungeons that got cut from the original article.
 
Oh, cool!
 
8:59 PM
I want to expand on it with a tutorial for making dungeons with maps too.
 
Five-room design?
 
No, more like loops and ecosystems.
Designing the space with loops and designing the relationships between the inhabitants as an ecosystem.
 
Oooh. I'm not familiar with loops in this context.
 
The idea is to first design the main pathways as intersecting loops. Then rooms are a part of these paths. Either they're on the path, or they branch off from it. Just three intersection circuits per floor makes a reasonably complex space without much effort.
AND THEN you connect the different floors in a similar way.
So floors have loops between them, and there might be more than one way between floors, and even shortcuts to break the sequence.
 
Iiinteresting.
 
9:13 PM
Yeah. Layering that underneath aspects with colorful details means that it's easier to set up dungeons that are both interesting to navigate and interesting to be in.
 
I'm thinking about applying the concept to non-literal maps too, like relationship maps or plot diagrams.
 
That makes sense!
 
[peeks in]
 
[peers at]
 
@JuneShores go over there to those people who aren't a part of this civilisation (and therefore are probably violent savages) and kill them and take anything valuable?
 
9:22 PM
@doppelspooker And/or solve their problems that they couldn't possibly have fixed themselves, and bask in their adulatory gratitude!
 
Exactly!
Pokemon, incidentally, sidesteps this nicely.
 
How so? I have only generic pop-culture-osmosis awareness of Pokemon plotting.
 
@JuneShores pokemon's main theme is that, if you beat up on another person's pets, eventually they'll become your best friend
 
Mostly by creating a more stark contrast between the modern suburbia and the wilderness that just has Pokemon. There are no "monsters" with human intelligence about that could necessarily solve problems, and most of it the problems were made by humans in the first place.
Less Christopher Columbus, more Steve Irwin, in its better moments.
 
Gotcha.
 
9:43 PM
that does sidestep that narrative a lot
it opens up questions about what you're really doing with those animals but that has created no end of speculative comics
and i enjoy those a lot
they're like garfield's spinoff comics prominently starring existential crises, except pokemon is a beautiful creation while garfield is a soulless husk that nowadays only has value in the cynical parodies that have appeared from it to haunt it.
 
The beautiful tufted coquette. (Photo: Michel GA)
 
[gasp] Pokemon are real!
 
@JuneShores Yeah, I had an ice cream cone earlier today.
And while I was walking home last night, I saw a bit of sludge in the street.
 
???
[squint]
?
 
9:55 PM
Yes, I know these Pokemon.
They are good Pokemon.
 
Then I'm not sure how you missed the joke?
Never mind then.
 
I got the joke. I'm not sure how to take it though, because it seems to be at my expense.
 
I didn't intend to make it at your expense though I apologize if it was taken that way.
 
OK then.
 
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