@mxyzplk when comments are getting out of hand and one mod-moves them to chat, is that a canned message that comes up? The "comments are not for extended discussion; this conversation has been moved to chat."
@mxyzplk That's too bad that you can't individualize the message. I noticed on the lycanthrope CR question that you responded to my flag. But the canned message could easily read as "dude's a stick in the mud and won't let our voices be heard" when if you'd been able to append "per flagging activity" to the end, the obvious interpretation would be "dude's helping out where people ask."
@nitsua60 Yeah, my days of worrying about who thinks I'm a stick in the mud are long past. We could edit and change the default message, but everyone who's been on the site more than 3 days should know the drill
(I mean - we can't change the default message, but once it's posted it's editable like any other comment)
Just thinking about February in meta.... Perhaps your days of worrying about who thinks you're a stick in the mud *shouldn't* be past? That would be a pain to click into the comment to edit it each time, though.
Yeah. I'm not interested in "passing the buck" to flags. I took the action. Flag or no flag. It might be worth mentioning in some contexts when it's not clear why action is being taken, but that's a clear case where everyone knows why action is being taken.
On the other hand, I was just offered the opportunity to move a bunch of comments to chat on this answer and it created the chat room, but didn't remove the accompanying comments from the post. Should I flag them for mod-deletion?
Please. Actually even when we do it, it doesn't delete the comments, it says "now you have to delete the comments manually" so we have to delete-all-comments and then undelete the comment that says it was moved to chat. It's a pretty annoying process
By nature they have to spend less time on mod tools than on functionality used by the whole community, but it means a lot of the stuff there is pretty rough, most of it we can't edit, etc.
so we just have default process workarounds we use
Makes sense, tough for you, though. OTOH, now it looks like a bunch of the comments from my auto-move were deleted. I guess that just lags a bit. (I had re-loaded the page once or twice.)
This morning I actually couldn't undelete comments so in that specific case you linked I actually repasted the "moved to chat" comment manually. (mod functionality sometimes doesn't work for little spurts of time)
@mxyzplk the auto-migrate grabbed some subset, but I don't know how it was determined. If you could see all the previous-to-migrate-point ones and resurrected what was worth saving, I trust your judgment. Thanks again.
@doppelgreener done, and you're absolutely correct. I can't even get a mod to tell me who owns it/how to get it assigned an owner or a real name.... And I've pinged all three on different occasions.
@AncientSwordRage You're pumping a tremendous amount of acceleration into the arrow shaft. Usually that then pushes the arrow head along. In this case, the arrow head's made of many parts, so each part pushes on the next. In this case, the cage pushes on the stick, and the stick pushes on the tube. If the stick's fragile enough to break when the arrow eventually lands, it's fragile enough to break immediately on trying to transfer all that energy through to the tube.
@nitsua60 There is none. Click INFO in the top right of a chat room, and then ACCESS. Compare this room to that one.
@AncientSwordRage don't listen to the nay-sayers. They probably said you were crazy when you proposed crossbow bolts with Oil of Impact built in!
@doppelgreener So if I created a new magi-tech room, would there be a way to suck all of the messages from the "chat on question..." room into the new one?
@Pixie I think a few of them were not expecting there to be much danger involved. "Great! This passed the Unseen Servant test just fine! Let's try it out."
@doppelgreener Oh, I meant something even simpler: you can just have the Unseen Servant drop the hole into the bag to begin with. You don't even need the arrow. But yes, underestimating risks is entirely possible. xD
Additionally, I feel like weight of the arrow would be a concern.
@doppelgreener I see where you're coming from: impulse delivered to launch must be greater than impulse at landing (via resistive losses), so how can one not trigger? But impulse at launch can be spread out over greater time than impulse at impact, leading to a "sweet spot" in force needed to trigger.
(It's also the reason you need your Arrow of Annihilation impact grenade to hit a hard surface--so you don't replicate that low-force impulse on landing and leave an untriggered munition for a kid to find.)
All atmospheric flights act as air brakes. The task of design is to identify requirements and constraints, then produce product that will act within constraints while exceeding requirements.
(simple as that, eh?)
@SPavel [wave again!]
That unnamed spring ^^ between the "impact trigger" and grenade body--that's where the magic lies =)
Wow, I own a room now. And I can protect questions. And I'm a good sportsman. All in one day! I need to sit back and process....
@AncientSwordRage In a "real* RPG--which I know next-to-nothing about--how long is the launch impulse spread over? I.e. what's the thrust profile on the 'R' like?
@BESW What's the geology like that these caves are around? Are they lava-tubes? Limestone? (And forgive my ever-ignorance, those of you who love geology.)
Some of our caves are cut out by groundwater running along limestone/basalt contact zones and/or remnants of old surge channels cut through reefs that later uplifted as limestone cliffs.
But we've also got manmade caves dug into the limestone by the Japanese during WWII.
Some of them are proper underground bunkers made during the occupation; others are more crude and were made by soldiers who went to ground rather than surrender after the American troops reclaimed the islands.
We also have several decades of the US military dumping their waste pretty much wherever they like.
These hills have a mixture of spent WWII ordnance and modern detritus from war games:
As a kid biking through there, I could stop at the bottom of almost any large hill and sift through the dirt to find a handful of cartridges and maybe a bit of shrapnel. Once I found a big old-fashioned key.
So I'm an idiot, and it's a little hard to read topography from the image... are those sharp escarpments where nothing's growing, or is it recent earth-moving?
Guam's geography is very diverse. Central southern Guam is mostly volcanic red clay like you see there, with basalt underneath.
Go north or east and it turns into limestone on basalt.
Guam's underlying geologic history: A volcano emerged and then subsided so that a reef could grow on it. Then another volcano emerged just south of the first one, lifting the reef out of the water.
So our south is rolling volcanic hills and our north is flat limestone with steep cliffs around the edges.
The south has rivers and waterfalls, the north has an aquifer and a single basalt hill sticking up out of the limestone. Caves are found at the boundaries between limestone and basalt (erosion), and in the limestone cliffs (old surge channels).
A surge channel is a narrow inlet on a rocky shoreline. As waves strike the shore, water fills the channel, and drains out again as the waves retreat. The narrow confines of the channel create powerful currents that reverse themselves rapidly as the water level rises and falls.
Surge channels can range from a few inches across to 10 feet or more. They may create tide pools if the conditions are correct, but the rapid water movement almost always creates a dangerous situation for people or animals that are caught in it. The West Coast Trail on the coast of Vancouver Island, B.C., is famous for its...
@eimyr You'll appreciate this, I think: my son and I were digging yesterday afternoon when his pick clanked to a stop just below the then-surface. He thought for a moment, then...
"Dad, how much would an emerald the size of our truck be worth?"
My answers to him were, after a moment's thought: (1) "it's hard to put a value on because there's not really a market for gems that large." (2) "We'll probably just give it to a museum and hope somebody nice gives us some money for our trouble." (3) "Of course, there's probably a building in Dubai just aching for a three-ton gem in its atrium" (4) "Yes, I promise that if we find an emerald the size of our truck you can have the $1704 you need to build a zipline to Lucy's house."
@eimyr Well, if you get a middle-of-the-night call from me, you'll know what it's about =)
I need to find some good excuse for this bog hag to attack the PCs, then try to have them forget the whole thing when she'll be losing the encounter ...by telling them she's a sser and she can tell them their fortune.
Also, thank you. I was actually told two days ago, that I have good listening and questioning skills at a communication training. Didn't know it's chat-relevant though.
Then I'd assume you intend to--or think about, or are open to considering seriously-- raise your own children someday. You named me "your favorite dad on the internet" one day, which I imagine would only come from one who's spent some time imagining/visualizing that role.
I mean, I did think about raising children and have some visualised ideas about how I would do it, but I'm not seriously considering making/having any in foreseeable future.
I'd say I agree with a certain way of stimulating children's imagination and curiosity, which I believe is absolutely vital. If you can put a few dad jokes in the mix and be a True Dad in the back garden then you're approaching excellence.
And that;s pretty much what you did with a cubic meter of dirt.
Anyway, @nitsua60 I had a different response in mind. I thought you would, as I surely would, jump into wild speculation based on subjective perceptions, faint ideas and your mental image of myself, both for amusement and verification.
@eimyr Thank you. (On days when I'm not totally feeling like digging and I'd rather say "go by yourself, Peter, I'm putting up my feet," I sometimes think of Eimyr and pony up.)
@eimyr In other interpretations, before you starting educating me on Polish pronunciation and propping up my dad-skills I always assumed your avatar indicated you were one of the classic Space Invaders who slipped through my missile defense, chasing me down after all these years.
@eimyr I'd play whatever was the better thing in the game (after pestering people I trust to tell me), just to discover that either the people I trust know nothing about what's really OP in WoW, or that I'd need the richest of equips to really give justice to the build.
@nitsua60 The adventure I'm DMing is a premade official adventure with add-ons by a few guys who tried to put some sense into the machiavellan plots that WotC authors sometimes write. This time, the result is really weird. A supposedly cackling evil enemy that, when defeated, asks to be spared and offers a stupidly invaluable thing in exchange. Like "sorry I tried to kill you, spare me and I will tell you a prophecy". I think the PCs should just laugh at the attempt and kill her.
@Zachiel what sorts of levers are your characters comfortable with you pulling on? I.e. do your clerics=warlocks communicate directly with their deities=patrons? Is there time for them to overhear a suddenly-wealthy confess that he's been following advice from the hag after besting her in a chess game?
@nitsua60 Sadly, I'm not provided with such details. At the moment, I think we're approachin roll-playing, with the occasional snerk when we spot plot holes or when something happens. Last time the snerking happened, it was because they avoided confrontation with a dragon and later, when the dragon broke free, they had to kill him. "To think that he would have lived if he didn't come out".
Also, how much do you need them to not kill and to receive the info?
(Implication: if you need the thing to happen, don't try to gerrymander the players into making it happen, just make it happen. I prefer not offering an illusion of agency by yanking agency when I need and trying to minimize those times.)
@nitsua60 No real need. They can kill her and nothing changes. I guess the encounter is just there to introduce them to the fauna of the new area - it plays out like a random encounter while they trave lo their destination.
I've played it several times - enough to get tired of the system, and probably it's better wit people who know more tropes about the various settings than my friends.
@eimyr For Geek Night last night, I baked an orange lambie cake and pumpkin gingerbread muffins, and I made my signature fizzy cranberry-calamansi drink, and we had rootbeer floats.
@Shalvenay good. today: moved furniture, got everything straightened out for tax-filing, halfway done with Monday's assignment, and even snuck in a nap.
Thoughtful, not attention-seeking, stepping in confidently when something needs saying. (I think I remember you stepping into what was starting to feel like an uncomfortable chat moment with someone, and getting their head back on their shoulders pretty quickly.)
@MaliceVidrine No, earlier today I misinterpreted an opening for a joke as an invitation to tell @eimyr what I actually thought of the person-behind-the-elder-one, and I kinda went to town. And I woke up from my nap with that one lingering thought I hadn't run by him.
Urgh. I tried to say some greeting that would be applicable to tell someone going to a devotional meeting without sounding sarcastic, shallow or excessive.
@eimyr - I'm sort of the same about that sort of thing. I don't grok faith-like things, really, so most of my ideas of what to say come from... Well, probably hammed up actors playing Catholic priests in horror movies.
@MaliceVidrine I think, given your schedule, if it's morning for your body-clock then it's morning for BESW, trogdor, greener, Miniman, Pixie (?), and a few other common chatizens =)
Unfortunately I think I would sound insincere if I said something that would imply participation and something like "I hope your mass/congregation/coven/ritual goes well" sounds strange.