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1:41 AM
hey there @Emrakul
 
user61230
Heyo!
 
[wave]
 
user61230
[waves back!]
 
how're things going?
 
user61230
Going pretty well, actually! How about you?
 
1:44 AM
Shalv and I are about to play a voice-chat game of Pilgrims of the Flying Temple with a visually impaired Stacker who's looking to get into RPGs.
 
user61230
Oh, man, that sounds neat!
 
So far we've played Dungeon World, Fate Accelerated, Roll For Shoes, and Lasers & Feelings.
 
user61230
How've they been enjoying it?
 
Trying to get a sense of what kind of system/story she likes, and what works for her situation.
 
VI's been having a pretty good time AFAICT -- Fate seems to be her cup of tea so far
 
1:46 AM
Fate is just about the most flexible system of the ones you guys have tried
 
She's been having fun with the stories, but games like Dungeon World require too much checking-of-mechanics-during-play.
 
user61230
Huh, neat! Yeah, that makes a lot of sense.
 
Pilgrims was fine when I tried it, but it honestly didn't grab my interest too much
 
user61230
I'd imagine something more narrative-oriented would be both more intuitively easier and accessible.
 
Roll For Shoes is probably her favourite overall, but for long-form games she wants a bit more complexity--just not "have to read it during play" complexity.
 
user61230
1:47 AM
(And more fun, but that's just me.)
 
@BESW mind if I lurk?
 
Feel free.
 
thanks
 
 
1 hour later…
3:02 AM
ugh, just wrote three unnecessary functions =\
 
@nitsua60 I'm trying to reckon how to represent executable code in a relational way xD
so far, I've come up with a linear predicated language (predicated assembler, no GOTOs, although if you wanted Turing completeness you could add GOTOs)
and a way of representing S-expressions as (token, parent) pairs
 
4:04 AM
@Magician It's multiverses all the way down, unless they've implemented tail call recursion (in which case it's just remaking the multiverse in the same place forever)
 
@JoelHarmon haha, good one
also hey there @daze413 and @JoelHarmon
 
that's what I get for taking a break from coding to read the RPG stack. I sometimes forget that not everyone is a programmer.
also, @Shalvenay, executable code as relational data seems like quite the impedance mismatch. Mind if I ask what for, in an X Y Problem way?
 
4:23 AM
heya @Shalvenay . Was just popping by for anything interesting
 
4:49 AM
goat is out of toner https://twitter.com/Strange_Animals/status/792663605518802944
 
lol
that is quite the specific coloration
 
That's what you get for trying to print an all-black goat on white paper. Next time just use black paper.
 
hey, I have not been printing goats
 
People who enjoyed this ruminant also enjoyed the Valais blacknose sheep.
 
5:20 AM
@JoelHarmon Hence why UML is never a good idea :)
 
 
2 hours later…
7:20 AM
Hey all. I dipped my feet into grid maps again for a cave. Thoughts? imgur.com/Zvwc5Lo
 
7:34 AM
What does a grid square represent?
 
What kind of input are you looking for? Texture critique, printability, tactical usefulness...?
 
@Powerdork 5 square feet. I'm going for the D&D 5e typical unit of movement.
@BESW Anything you can think of, really. This is going into my first (self) published adventure.
 
It's a nice texture but it repeats a bit too frequently, which is especially noticeable because it repeats exactly in time with the grid.
 
5x5 to a square? I believe it's a bit cramped, which could make for an interesting limitation in an encounter. Doesn't quite tell you just what happens if you're in a space that's partially filled in with wall (or which spaces those are). Do the core rules do that?
 
If you're expecting any gridded tactical encounters, there are a lot of weird half-squares which will slow the encounter down because folks will argue about which are occupiable.
 
7:46 AM
@BESW Are you referring to the inside of the cave, the outside of the cave, or both? The outside is meant to be snow, but I seriously fail to properly understand how to represent white on white, so I ended up just using a repeating 200x200px grunge brush.
 
Outside of the cave, mostly.
 
@Powerdork For instance, one North and three West from the entrance: Can you stand there? What about one North, one West from the entrance? Two North?
 
@Powerdork Good point. I hadn't even thought of that. I mostly just thought, "this is a neat shape for a cave".
 
Also note, it's not a cave.
It's a thin-walled, strangely-shaped enclosure surrounded by snow.
There's no mass of stone around it as if it were a cliffside entrance; the best I can figure is that maybe it's got a ground-level entrance to a space underneath an otherwise featureless patch of snow?
 
The shape might have to be redone to work into the rules properly. Thanks for that.
@BESW You're right, I probably need to make the terrain have... something. This is what I was thinking of, basically, when I made this: w-dog.net/wallpaper/art-mountain-snow-cave-fire-viking/id/…
 
7:50 AM
Can someone stand on, say, square A-4?
Fantastic Maps has some good tips for this sort of thing.
 
Funny enough, I actually followed one of their photoshop tutorials while making this, but it was one of the ones that didn't involve a grid map, so they didn't touch on it.
 
I can see a variety of non-spaces that might be best ungridded entirely: the Northeast end, where it juts out into the corners of two spaces, the space two North and three West from the entrance, and the spaces two North and three North from the entrance. No feasible way for a character whose height is measured in feet to occupy those places, so best not to treat them as space (indoors, at least), no matter what you do for the other partial spaces.
 
So if I understand the general feedback, clean up the line to make it more obvious where you can stand, and make the snow area have some features, possibly greater varying the snow texture especially. I have another map I did yesterday if you guys wouldn't mind critiquing a second.
 
I'd also consider the method of distribution.
As someone who used to print out a lot of maps, I really appreciated ones that went light on the dark shading.
 
You know, I considered that too. What would you think of having the map twice, once with all the visual stuff, and once in a printer friendly way?
Here's the other map I was referring to: imgur.com/Fk35PhP
 
7:57 AM
@Fibericon Those make me warm and fuzzy inside, though my greatest respect is for publications that manage to do awesome designs which are already printer-friendly.
 
I'll keep that in mind. Kind of hard to imagine how that would be done at the moment, but something might strike me if I keep at it.
 
@Fibericon Got any set dressing you're tossing in? Lighting? Obstacles? Wooden platforms dangling on a chain over a bottomless pit?
 
That difficulty is why I have great respect for those who make it work.
For example, in my designs I try to work in black and white first so that I don't use colour as a crutch to prop up poor composition.
 
@Powerdork Hmm, good point. It is a bit bland, isn't it?
 
@Fibericon Poor contrast between the floor and the walls makes it hard to distinguish interior barriers.
Repeated floor texture looks like a magic eye picture. Kinda distracting.
 
8:01 AM
Oh gosh, yeah, it's very visible, the teal and yellowed edges of those tiles.
(Even worse: I don't think there's any teal on there. Magic eye.)
My monitor colour profile, of course, being possibly somewhat rather different from a friend's, or a printed page.
 
[switches to primary monitor] There is yellow, though, which makes it much less printer-friendly for very little payoff.
And... yeah, that's a bit of cyan.
....I'm unsure what the room is for.
There's an entrance, and a big hall with four smaller rooms. It might be the ground floor of a keep, but has no indication of a first floor.
If it's a single-floor building, the lack of windows seems significant.
 
You're right, it is supposed to be the ground floor of a keep.
 
So how do you get to the upper floor? Fly?
Maps tell stories whether we want them to or not.
 
With the stairs I neglected to put in because I knew they were there and didn't consider that other people didn't have access to my brain, presumably.
Awesome. My first drafts need work, but now I at least know what some of the work should be. Thanks guys.
 
On the bright side: your designs are bold and confident. You're using texture with awareness, just need some polishing. The grids are pretty easy to see, especially in the first one; it's bad when grids vanish into the detail work.
Consider a bit of external isometric perspective for the first one, to indicate the cave's entrance.
You might want to even consider making the whole map isometric, or using some of the other tips from this page.
 
8:14 AM
Not a bad idea.
 
Part 2 for isometric maps.
 
@BESW Thoughts on that: Isometric is tricky, because if people are using minis (and those are of a particular size), and there are a lot of bodies you expect to be there (imagine: a room full of summoned monsters against a mob of kobolds, plus PCs and bigger opponents), you've got to scale up the entire map after performing the instruction that article gives.
In addition to turning the long diagonal horizontal, you've now got to widen it further to allow people to fit all their minis vertically.
Virtual tabletops, or less broad tokens for tracking position, might sidestep this issue, but if you're publishing and at all taking print into consideration, well, this is a print consideration.
 
8:37 AM
Yeah. So again, context matters. If this is something intended for r20...
 
 
1 hour later…
9:37 AM
@BESW @Fibericon I had trouble making out where the walls are too.
 
@BESW ( '_') whoa...
 
Suddenly I want to play Diablo 2 again.
 
@doppelgreener I had that urge recently. It's a dangerous rabbit hole.
 
I am glad I never started it
I have a feeling I would continuously be sucked back in
 
@Emrakul I recognise this bug. I have Android Chrome with Google Keyboard, and sometimes if I'm on a chat page and hit a link, when I return to the source page I can't type letters. A page refresh sets things right again.
 
9:43 AM
I loved what little I played of like, Torchlight, and games such as Baldurs Gate, which were relatively similar
 
@trogdor I don't know about Torchlight, but Baldurs Gate is completely dissimilar.
 
Torchlight is definitely similar.
 
well, not in every way
 
It's Diablo made by the original Diablo developers.
(iirc)
 
it was certainly not the same game, but it had plenty of similarities
perhaps the largest difference was that it might have had fewer moves and less gear variety
 
9:45 AM
Baldur's Gate is comparable, Diablo is sorta like the one-player-character version of it, gameplay-wise. With no pausing.
 
(IE of Baldurs Gate, not Torchlight, cause Torchlight is definitely way more similar)
 
@doppelgreener What? I mean, if you multiplied the number of enemies by 100, and changed the combat to be several times faster, I guess...
 
it isn't about how much you can nit pick the differences so much as that it did have its similarities
again, not trying to say it was the same game
just making a comparison based off of what I did enjoy about games that had similar elements that I liked
 
Fair enough I guess - I just can't see much similarity there.
 
Baldur's Gate is very much on top of my list of computer games that I would play if only I played computer games, behind the original Portal and Planescape.
 
9:50 AM
well, it's top down, play as a hero, go on quests, use abilities, kill stuff that drop some random loots
I believe, as I recall, that Baldurs gate even had some random extra elements to mobs you would fight too
 
It did have random encounters while travelling from map to map?
 
I don't see how you could see no similarities, I can see how you could say they are pretty different games in some ways, but I definitely can't see saying they had nothing whatsover in common
@Anaphory I meant more the random modifiers on specific mobs
 
Okay, I don't know that stuff.
 
though even if I am remembering right it was not brought to the same degree by any means as Diablo
 
The two times I seriously started it I buggered up my game some way into it through buggy mods.
 
9:54 AM
I do think it had random encounters in between maps though
as I recall those were sometimes the only way to fight specific things, like a mermaid that dropped a particular type of loot or something or other
though that could have been Baldurs Gate II or something
it was a long time ago for me
 
My computer game frequency is a chunk of several hours once every one or two months, so when I run into something frustrating I probably won't play that same game for at least another half a year, at which point I likely have to re-install and start from the beginning and make different mistakes and relearn most of the strategy.
 
mm, I make mistakes until I get something right, or until I complain about either my mistakes or the game in general until someone I know who has played it before tells me what I am doing wrong or points out that the problem is indeed the games fault
like what I did with Wiz 8
there were plenty of things I did wrong and things the game itself was not helpful enough with for a first time player
but I did beat it because I am stubborn
 
@trogdor I am so not stubborn.
 
Foolish me, I picked up all three Journeyman Project games over the Thanksgiving weekend, just when I've got a ton of deadlines.
 
to be fair, my stubbornness might not show in very many situations other than games
or reading
 
10:01 AM
(I've only ever played JP3 before.)
 
If it's a puzzle game, okay. I can be. Mastermind beats lack of Conqueror. But otherwise? Nah.
 
fair enough
I do hate being frustrated, but especially when I have already had any amount of fun with a game before the frustration happened, I feel like if I can push through it, then it is worth the effort
and I do have the inclination to show a game that has frustrated me who is boss
unless it smells like said game is just bad
 
bleep
 
@trogdor I totally lack that. I tend to deinstall a game that has frustrated me.
 
bloop
 
10:07 AM
I have so many achievables!
 
blop
 
Oh, @Trogdor has a new avatar. And it's Raziel!
 
@Anaphory that is fine, I can definitely understand that at least
@eimyr indeed, did you play Soul Reaver?
 
This reminds me of the time I wanted to give one of my PCs the Spectral Reaver
@trogdor I did and it was awesome and then they started playing with multiple timelines and they lost me. Defiance was fantastic though.
 
@BESW Didn't play RPGs yesterday, played board games instead. Now the tentative plan is Firefly RPG for next week. Maybe genericised, maybe something else of similar flavour, but I am looking forward to trying out Cortex Plus.
 
10:08 AM
@eimyr I feel mostly the same way, the time travel was something they could have done better in an otherwise mostly great series of games
 
@Anaphory I'm eager to try Faith Corps once @doppelgreener's wrapped himself around it.
 
though I did also feel a little like the two protagonists made up with each other a little faster than their history should have allowed
 
@trogdor Time Travel is skub.
Um, actually, I'm not sure they did make up with each other.
 
@eimyr they kinda did
at the end
 
I think they finally understood each other, but it was at the point where the situation was beyond saving.
 
10:10 AM
I don't want to say more than that because at least one person in the chat might play Soul Reaver
 
In a way, the plot was reminiscent of a greek tragedy.
 
@eimyr that is certainly a fair comparison
 

 Not a bar, but plays one on TV

I'm not a place to unwind after work, but I play one on TV.
 
Today in battlefield design concepts found from clicking around on Wikipedia: dragon's teeth.
(I got to this subject from Czech hedgehogs, which I got to from hedgehogs, the naval weapon, which I got to from a stream where the players asked why proximity mine shaped like a cartoon hedgehog is a stock game asset.)
 
"Czech hedgehog" sounds like a euphemism.
 
10:14 AM
@BESW For what?
 
I daren't speculate.
 
@Powerdork These can also be seen in the Toblerone line, the Wikipedia page for which was at one point (in someone's opinion) dreadfully lacking in images.
 
user61230
@doppelgreener Yeah, it was weird. I tried refreshing, it didn't work.
 
user61230
I still can't type letters into SE chat on my phone.
 
user61230
I'm glad it's not just me, though. I'm glad I'm not insane. (I'm not insane. I'm not insane. I'm glad.)
 
10:28 AM
@Emrakul your last line looks like song lyrics, complete with supporting chorus repeating between verses.
 
user61230
I'm glad it's not just me.
I'm glad I'm not insane.
I'm not insane.
I'm not insane.
And now I can be free.
 
user61230
(Tales of the Ludicrous-Sounding Bug Report.)
 
user61230
0
Q: A bug in chat has taken my voice away. My letters vanish as I write them. Please send help

EmrakulThis is going to sound insane. I swear I'm not insane. You have to believe me. I need you to believe me. Mobile chat won't let me type letters. Punctuation? Fine. Letters? They completely vanish as soon as I type them. I don't know where they're going. I think they're being eaten. Swallowed up, ...

 
user61230
@doppelgreener
 
@Emrakul Yeah! Blackpool, are you with me? I'm glad, I'm glad Everyone! I'm not yet insane! I can be free and soar against the skies of mindscaaaaapeeeeee! I love you guys! I'glad, I'm glaaaad!
 
10:38 AM
@BESW Where actually is Faith Corps? I have difficulties finding it, and what I find is hacks that don't even make it clear to me whether it's Fate or Cx+ or both.
 
It's a hybrid of Fate and Cx+, found in the Demon Hunters RPG and hacked mercilessly by everyone, even Tibetan monks.
 
Okay, then I did get the right gist. I haven't encountered any monks yet, though.
 
@BESW Tibetan monks? Truly?
 
@doppelgreener Sorry, that's just the hyperbole talking.
 
I more and more feel like I'm in some kind of RPG world. My government wants to use my tax money to break into my stuff, so I can't hide things I don't want anybody not involved to see. Oo
 
10:45 AM
@BESW hahaha
 
@Anaphory Correction: it's found in the Demon Hunters: A Comedy of Terrors RPG. It's a derivation/rebuild of the original, so far as I can tell.
 
11:13 AM
@BESW I see you reduced your Timely RPGery greatly
 
Yeah, there was some concern that quantity was overwhelming quality, and an appeal to turn it into a curated highlights reel.
 
I find it doesn't fulfil its purpose of introducing (me) to new stuff I didn't hear about already.
Sooo to me the demand for quality seems to have silenced less-known gems that I thought it was supposed to be all about.
 
The pin is to help folks not miss out on time-sensitive things they'd be interested in.
Given the overwhelming lack of response to my repeated requests for help figuring out what sorts of things the Stack would be interested in, I have two choices: feature everything, or pick a few things to feature based on my own criteria.
 
I vote feature everything.
 
@BESW I don't even know where you'd asked that. Then again, I havent been here consistently in the last 2-3 months I guess.
My Experience though is t hat most things you seem to consider interesting are also of interest to me-
 
11:24 AM
The most recent conversation, which led to more active curation, started here and continued here. The pin itself has a request for content, and for the first several months of the pin I'd ask for requests and feedback at least once a week.
I do get one or two suggestions for something to add to the pin every month, and I appreciate that.
I'd already cut out all the minis and tiles events, because that would've drowned out everything else.
 
Yeah, the material offers are indeed overwhelming
minis, tiles, dice and tokens are very popular among KS-proposers. Can't say if the supporters are equally enthused.
 
From what I've seen, mini KSes clear their minimums and hit stretch goals with more regularity than any other broad type of RPG-related Kickstarter.
But that's in part because so many of them are a handful of reliable companies churning out campaigns practically back-to-back, which system designers just can't do. It takes longer for game publishers to develop a solid reputation as reliable Kickstarterers of quality products.
Also, minis are more collectible than games because you don't have to change campaigns to use the new ones.
(And the crossover with wargamers doesn't hurt; hitting two demographics at once must be huge.)
 
I guess I just don't get collectibles.
Or minis.
 
11:44 AM
I've tried several collecting hobbies and none of them ever stuck.
...Unless you count collecting PDFs of free RPGs.
 
@BESW Do you count counting the collected free PDFs as a hobby?
 
If hobbies are supposed to be a healthy way to unwind and get perspective, no.
Although, I could probably make a hobby out of counting the hobbies I don't have.
 
Here's one for you: wartime golf
2
 
Philately, numismatics, knitting, bonsai, dog grooming, archery, lockpicking, historical reenactment...
I used to spelunk.
 
12:00 PM
Spelunking sounds like something alcohol-related.
 
It's the noise a Jägerbomb makes, obviously.
 
@Magician "7. A player whose stroke is affected by the simultaneous explosion of a bomb may play another ball from the same place. Penalty one stroke." Is that penalty really necessary?
 
Absolutely. Otherwise a player may be incentivized to time their strikes with falling bombs.
 
...now I'm thinking vague thoughts about a card-based party game about wartime golf.
 
12:12 PM
@Fibericon The area around the cave will be black because it is solid rock. Put snow at the entrance if you like.
 
@BESW An asymmetrical game, with most players as golfers but one as bomber pilot
 
I was thinking of face cards being enemy action and wartime hazards, but I like that too.
 
Speaking of games, is there any chance you've still got the icons you made for me, in svg? (I have their jpg version)
I'm tantalizingly close to doing something with the bloody thing, it's been long enough.
 
I'm sure I've still got them buried somewhere, and I can probably finalise them a bit fairly easily.
But not this week, I'm el swampo.
 
Eel Swamp
 
12:18 PM
ol swampy
 
A dreadful place. Not to be confused with Eel Swap, a delightful high society party game.
 
@Magician avoid taking hovercrafts through here
 
@doppelgreener Nonono, see, you're confusing it.
 
Program, pamphlet, two price quotes, doctor appointment, three classes, magazine template, broken AC, four ready-for-print PDFs, and a partridge in a pear tree.
 
@BESW Welp, you're definitely more busy than I am. Let me know when you have time and desire, I'd appreciate your assistance.
I mean, the icons are mostly fine, and I'm making do with jpg, so it's not necessary.
 
12:26 PM
Since we started that project I've, you know, actually made some logos.
 
The biggest thing I've discovered, from using some of the icons from game-icons.net, is how much thicker they make them. Which helps when viewing the icon from a distance.
 
Yeah, my vision to use that kind of solid-shape concept in the final.
If you want to use game-icon images where you can and just have me fill in the gaps, I can try to match the style.
 
Well, I've tried to find replacements today, for consistency, and some concepts they simply don't have. But if it'll lighten your load, I can pick the ones they do have.
 
Let's start with that and see how it goes.
 
12:49 PM
@BESW When you think of printer friendly and detailed, is this the sort of thing you have in mind? albinjohnson.com/d&d/resources/maps/cavern-barracks.jpg
 
Pull the sepia background on the gridwork to white, ditto brown background on the featureless solid rock.
Then we're talking.
For added points, can we please get some contrast in here? If you grayscale that image, things like the difference in colour between a bed and a rock get a lot less different.
In other words: texture over fills, and not relying on colour alone to make a point.
(Even a colour printer is going to be unreliable in how it turns out.)
Background fills are often just useless ink-wasters; if you must use them, use them lightly both in frequency and in brightness.
 
Pretty much all map examples I can find fail your requirements. Do you have a favorite you can link me?
 
i greyscaled it
 
I haven't used pre-made maps in.... four, five years? [goes digging]
 
1:02 PM
@BESW I've sent you a link to a doc (the same one we've used a looong time ago) over hangouts, with current icons and likely alternatives. When you get some time.
 
Can't remember where I got that originally; it wasn't always called Stone's Throw.
 
Hmm, okay. Problem is, I can't draw. Photoshop is my only real tool here.
 
 
That's closer to my skill level.
 
See how that one only has rock fill right next to the important bits, and goes to white everywhere else?
 
1:07 PM
Right. I got this idea in my head that every part of the image needed to be gridded, in case they lead the werewolf on a merry chase or something.
 
Grids are one thing. Fills are another.
Again, Fantastic Maps talks about hatching better than I can.
Hatching gives more information with less ink than fills, and doesn't lean on colour to do it.
 
@BESW another concern: vast dark areas mean a lot of ink. of the various printers i've handled, some would spit the page out with those areas having wavy, distorted paper. probably recent printers are much better with that.
 
@doppelgreener Yeah, that's going to depend on the kind of paper more than the printer, mostly.
Typing paper isn't designed to handle solid swathes of ink.
Hence hatching.
And if you DO need to run a solid chunk of ink for some reason, make it light.
(Same reason watercolour paper has to be really thick, and if you use thin paper you can't really do washes.)
(For many years, I used a pad of very cheap watercolour paper too thin to paint on, for printing my own business cards. Unique texture, and it absorbed the ink in a way that looked very 'professional.')
 
1:26 PM
@BESW What for? I used to very much like the Harn maps.
 
@Anaphory The context is maps which are designed to be friendly for a home printer.
 
Ah, generically? Hm.
Hârn-style outdoor maps don't help much, but the indoor ones might be nice, let me try to find that one again to see how well they are for underground…
 
I'm definitely not saying it's the only way to do maps. It's a style I like personally, but I like other styles too.
 
Ah, no, solid black.
It's definitely good and justified criteria for that purpose.
 
Just, there are some common design choices which snooker a map's friendliness to the LCD home printer.
 
1:32 PM
I think I'm going to go ahead and do two versions of each map - printer friendly and not so much. I like the more detailed textures, but I see the want for less ink used.
 
@Fibericon That's very helpful!
 
Hmm. [goes digging]
This is an aggressive example of a printer-friendly character sheet, with the first page being the full colour-and-design version.
Evil Hat does a lot of printer-friendly alternate PDFs.
 
I obviously haven't addressed a lot of the feedback from earlier today, but how's this for a printer friendlier take? imgur.com/THibWte
 
(They're also some of the best in the business for accessibility tagging.)
 
1:45 PM
@Fibericon Back in my mappy days I'd be a lot happier with that one.
 
 
2 hours later…
3:45 PM
@Fibericon would it be hard to represent some sloping at the join of walls and floor? I mean, there's rarely a 90-deg. corner where a cave wall meets a cave floor. Then those grid spaces which are partial-floor/partial-wall could actually be sloped, and count as difficult terrain? (Where full-floor spaces are presumed "flat enough.")
 
@nitsua60 Hypothetically I'm sure it can be done. That cave is literally my second grid map ever, so I'm not really sure how to do a lot of things.
 
 
1 hour later…
4:51 PM
@BESW Do you know Masks is on offer on DTRPG? Under a tenner it seems!
 
@Fibericon Super. And way more legible. Don't forget the staircase ;)
 
 
1 hour later…
5:57 PM
What's the best way to dive into the Firefly RPG without having a physical copy to jump forwards and backwards in?
As in, I have a new digital copy, but normally, I prefer reading physical books for the easier ability to flick through.
 
6:08 PM
@Anaphory I recommend diving into it with a PDF reader.
[adds another sticker to his "i helped someone today" merit book]
 
Well, yes. But I'm not very interested in its setting details, I want to know how the game works, not what Reaver's stats are or how to model the train from The Train Job.
 
 
2 hours later…
8:40 PM
@doppelgreener I'm trying to set up a Discord server. Add another sticker to your merit book if you can teach me how to move a bot to a different chat.
@BESW or anyone else who used Discord before can also help, but that's one sticker less for our green pal...
 
@Zachiel Give the bot a role, add that role to every chat you want the bot in.
 
Thanks.
 
9:02 PM
[adds a sticker to his own book anyway]
 
lol
 

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