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08:01
Watch some episodes of titansgrave and tell me what you think, then.
I would really value your opinion.
mk
I will in a bit
I gotta do something with my family pretty soon
not enough time till it is over
Elevators in games terrify me by nature. (@Shalvenay can attest to this.) I mean, sure, I'd get on it too... but I'd be expecting something terrible to happen.
I see you were raised by Chrono Trigger.
Never played it!
Aha, they're falling. See.
Are you watching the random episode I just posted here instead of watching from the beginning?
08:06
I am.
...
Ok...
Isn't it good?
It is! But never trust elevators.
From my personal experiences, it is never elevators itself.
It is just the GM.
I think we as human beings tend to assume that people will try being sadistic any chance they have.
Because they could!
So every time I walk a dark hallway, go down into a tomb, or up an elevator, I always expect the GM to screw me over.
Perhaps even more than my own character would in the actual situation.
I also read and watch a fair amount of horror. It's kind of like when Hank is getting all creeped out by the bear and they're like, "You've watched too much horror where a toy or doll tries to kill you." Elevators in horror are baaaad news.
Hank?
08:11
Hank Green. Aankia.
Ah! Aankia!
And then there's the general concept of anything with a door or an opening: you don't know what's going to be there, and if you've never been through it before, doubly so.
Yeah... I never really got the name of their players, I think mostly because they just tend to use their characters names during play.
Well, I recognize Hank Green. I only know him and Yuri Lowenthal, and I only made the connection with Yuri because of the description. xD
Isn't the player of Kiliel Yuri's wife?
08:15
I don't think so? I wouldn't have known myself, but Google turns up no reference to this.
Then I might be mistaken.
So, do you think there are a lot of edits?
From watching it?
Hmm, there easily could be, but in this one it doesn't seem like there's a ton cut out.
It might be running more smoothly because there aren't that many decisions.
Wheaton's GMing style cuts a lot of that out.
He tends to give players 2 or 3 valid options on what to do, and moves on.
That would remove a lot of paralysis.
They're also all pretty on task and they're all in either show business or content creation, so that probably influences it.
That doesn't guarantee you'll be good at moving an RP of course, but they seem pretty comfortable in the setting.
So what you are saying is you believe the fact they are all actors gives them +2 to roleplaying?
08:25
No. :P (And they're not all actors.) I just mean they seem comfortable behind a camera and moving things on. I'm commenting more on the production standpoint than the RP.
Ah.
Because I was feeling slightly slighted.
My being a computer scientist doesn't even give me +1 with computers.
I've had lots of actors and non-actors at my table.
Just gives me the Computer Nerd trait.
@BESW, really?
How did that go?
Are actors usually better?
It's a false question.
What makes an RPG player "better"?
Do they take less time to get into their character?
08:27
In broad sweeping terms, an actor is more likely to engage in immersive dialogue-driven improvisational play.
They're the guys who are most often content spending the session debating with each other's PCs in character. They're the least likely to engage in "zoom out" play where we gloss over events.
That classifies as good roleplaying in my opinion.
But it's not the only kind of good roleplaying, and it's not the core of all RP experiences.
Not in terms of "playing and RPG" role playing, but in terms of "Playing a role" roleplaying.
I think that is a distinction I should've made before.
Whereas for me, one of the role-playing talents I aspire to is being able to say, "Okay, we've got everything we can out of that scene and it's obvious what's happening next, so we'll jump to the scene after that because the fallout will be interesting."
Most of the actors I've played with need strong "directing" in order to recognise when a scene should end.
@BESW I for instance don't like that aspect very much. I like seeing things happen and go outside what is originally expected.
08:31
@Althis I didn't say anything about expectations.
But at some point a scene is done. You can keep it going but you get no more out of it. The emotion's been found, the plot's been forwarded, the drama's been milked.
@BESW Wait, I think I understand what you mean now. I thought you were talking about skipping the next scene, because it's content seemed obvious and moving on to the scene after that.
@Althis Well, yeah. That's important too.
I think the concept is just "moving forward to the next thing that is interesting."
Especially when you've got a limited amount of time available for the group, the ability to jump from interesting thing to interesting thing--to keep the momentum of the story going and reach a satisfying endpoint or cliffhanger before everyone has to go home--that's really important.
Whenever and wherever that may be.
08:35
That is more an skill of the GM, though, isn't it?
@Althis Some systems, and some groups, place that burden on the GM, yes.
But it's not inherently something only the GM can determine or enforce.
Well, my groups never took that burden upon themselves then.
It's something anyone and everyone in the group can help with.
They usually leave me as the GM to define when enough is enough.
And trust me to keep the pacing.
Yup. A lot of systems think giving the GM all that responsibility will improve the cohesion of the experience.
08:36
I kinda agree.
Most players aren't really preoccupied with pacing and narrative cohesion.
Having tried that, and tried sharing it with my group, I much prefer the latter.
They just want to play a game. This kind of thinking is usually something only a few people come in contact with.
@Althis Well, duh. If your groups only use systems that tell players it's not their business, they won't pay much attention to it.
Usually players that also GM have that skill.
Eh, I wouldn't say "most." I would say that some aren't, and some have never tried or thought of it because systems expect that they won't or that the GM has it under control.
08:38
29
A: How do I convince my group to try a new system without always having to DM it first?

BESWI've had similar challenges, both with getting group buy-in to try new systems and with getting people to feel comfortable GMing anything at all. My solution was a long-game process of changing the "landscape" of how people at the table viewed their role in the game. I didn't set out to delibera...

@BESW I am not complaining about it. I like GMing.
I like setting the pace.
And I like my group trusts me to do it.
@Althis I like GMing too, and my players have been happy to let me do it and trust me to do it well. But I like GMing more when my players are co-conspirators, collaborators in the process rather than consumers of my product.
@BESW I see you've also watched the series I linked there.
@Althis Nope.
Then it is a coincidence.
08:41
Dunno what you're talking about.
I loved being a GM in D&D-like systems where running the game gave me social power and ultimate control over system, rules, story, setting, and even the PCs. I told great stories with many people and they had fun in my games. But I'm happier now.
Look, I play a lot of Fate. And in Fate, my players are my co-conspirators, collaborators and create a lot of what we all consume. But my players just don't have some of the skills in composition and design that are required to know what a good interest curve looks like.
And I do not feel that they are required to know that.
And that's fine.
But it's not an obligation of the GM to do those things. You're choosing to do it on your own, and perhaps you're also choosing not to invite them to gain those skills which they aren't required to have.
I prefer to leave what they learn or not to be of their own volition. If they are interested in GMing, I would be pleased to give them tips and to be a player in their games, but that is not the case.
And I choose to do it on my own, because leaving it to them would lead to a less than optimal play experience where people would feel kinda lost at the long end of most scenes.
So I do it myself. Creating a better experience for everyone on my group.
There is also the personal reason that I feel like their enjoyment of the game is my responsibility as a GM.
Something I've already talked about with @Pixie at length before.
And I would willingly provide a worse play experience just to try and teach them something.
I linked the answer above because it describes how, over two years, I slowly learned how to provide an environment where people felt comfortable participating in the GMing process at whatever level they felt like--some are GMing as much as I do now, others aren't so interested in that. I never just pull the rug out from under them and say "You're doing this now, if it sucks it's your fault."
@BESW I understand you never suggested doing that..
08:51
I don't think anyone in my group ever felt like their experience was worse because someone new was GMing--not even when they were clearly struggling and fumbling.
Reading your post right now.
We were friends having fun playing a game together, and part of that is having fun failing at the game utterly sometimes. They've been kind enough to play games I wanted to try out, and while sometimes they're great games we come to love--sometimes we all agree it was a horrible idea and that night wasn't so hot.
For me, "optimised fun" became a trap that kept me from taking risks, including inviting my players to help me more and raising them up to GM so that we could all enjoy their ideas and skills which we couldn't tap into before.
I see.
I think I understand it now.
Though I still think it is not the right thing for my particular group.
To accept it, I think you first have to understand a bit about our background.
We are long time friends, and have been trying to play RPGs since school.
I'm perfectly fine believing that your group is different from mine and its playstyle and environment comforts are different too.
At first, we thought it would be perfectly fine to play one, and we just started making our own systems.
That was a terrible mistake, because we were absolutely not equipped to GM a game, much less make one up.
That led to terrible nights were no one left quite satisfied of wasting hours trying a mess of a homebrewed system.
Then I set of to actually get books and experience on how to actually run things properly.
08:58
It's just important to recognise that it's always a choice for your status to remain quo.
I got into a group, and started looking for signs of what a good GM did.
[ducks and hides from irate Latin-speakers]
And then started reading actual RPG systems. And it was about the same time when I wanted to be a writer and started reading about composition.
And that led to us having me GM and slowly getting better and better experiences out of it.
But I think I can speak for us all when I say that we are very comfortable where we are now.
And we don't want to risk more failings as we had earlier on our career.
That's fair.
And that's great! Clearly what you're doing is working for you.
09:01
Yep.
Also, for some reason I think I am not really made for the loose form RPGs.
And most players in my main group would probably suffer the same problem.
That we just tend to be really really nitpicky.
After our campaigns I usually spend quite a lot of time integrating the details we made on the spot into the world.
Because I find it fun.
But is not really what you want will all RPGs.
I did that in D&D a lot.
Like with RFS.
For some reason, I can play Maid, though.
These days, I have a lot less "private play" time between sessions, and so I'm glad I'm using a system that invites my players to integrate that sort of thing themselves.
Not sure why. I think it's whole "Look! We are a silly Anime" aesthetic makes me forgive most of the nonsense that is going on.
@BESW It might also be a habit of my players themselves. They usually like to come to my house, have a session for 3-4 hours and not thing about it until next week.
At most to share the recollections and jokes of "Dude! Remember when you did Wolfbending?!"
@Althis That's actually a good fit for low-fiddly-bit systems.
09:06
Hence why I play Fate now.
In D&D most of my players--and myself--spent hours between sessions poking the system mechanics.
Yeah. Most of the time I just spend time making the world.
My main group usually runs what I call Lords of Skyfall.
That takes place in this really weird world of sky islands, semi-accurate physics and programming.
Which are three things I really like!
We're maybe going to play Fate tomorrow (really this time? stay tuned :P), and I am nervous about it. There's nothing that can really be done. I'm just nervous. xD
So I just keep filling it out when I have time.
...someday I'm going to get my hands on Solar System and find out just how hard it'd be to use Lady Blackbird for my own stories.
09:08
@Pixie You mean online or personally?
@BESW Solar System is freely available, unless you mean you'd like a physical copy.
@Althis Online, with my regular group.
Ooh.
Oops. Wrong link.
It is fixed now.
@Pixie, you've never played Fate? Really?
I was about to say, this doesn't look like Lady Blackbird at all.
09:10
I had the surest recollection of you saying you've GMed it before.
@BESW Ctrl+c occasionally fails me.
...this still doesn't look like Lady Blackbird.
Wait, there are keys.
Hrm.
Isn't this^ Lady Blackbird?
@BESW I don't know how different Lady Blackbird is from it, but this is the one, as far as I know.
@Althis Yup.
09:12
Does it have sky islands?
@Althis I have not GMed Fate. I have played Spirit of the Century. I have been intending to GM Fate for a good while now, but my group has a lot of IRL-related interruptions.
@Althis ...Kinda.
> The worlds of the Wild Blue float in a sky of breathable gases circling a small, cold star. Scholars believe that the star is made from pure Essence—the strange energy that sorcerers channel for their magic. This “solar system” is much smaller than you might think—it takes about six weeks to cross from one side to the other on a standard sky ship. Most of the worlds of the Empire are so closely positioned that it takes only a day or two to travel from one to another.
The heavier gases form a dense layer of fog below the “sky” of the Wild Blue. This fog is corrosive —people need to wear ga
@Pixie Don't worry. Fate is very forgiving. And simple. And adaptable.
Honestly, Fate is just a damn good system, probably the best I've ever played.
Heh. Worrying is simply what I do.
And there is very little chance someone experienced such as you will fail.
An understanding of literary writing might be good though.
09:15
Just remember to keep the Fate points flowing and it all works out.
More so in Fate than in any other RPG I've played before.
@Althis This statement is highly amusing to me. I'm actually giggling a little bit.
I appreciate the encouragement, though.
I certainly hope we are giggling with you, and not of you. I hate when you turn self-deprecating.
Also, we still have to finish pony-ville.
Before I forget.
@BESW, do you love the world or just the system itself?
Be specific, we've talked about a lot of worlds and systems.
Lady Blackbird.
09:19
Both.
The system's awesome, and the setting--well, okay, I'm not in love with the setting (though it's fine and fun) so much as with the plot hook.
Is there a map of the Wild Blue?
Just download the pdf from the About blurb below that video you linked earlier.
The whole game is 16 free pages.
So. There is a very loose map.
Good.
I don't think this would work well with a very detailed setting.
No, it's very much a play-to-discover system.
I kinda do that a bit with Lords of Skyfall.
Because the flying islands move on their own, it is very hard to map.
09:23
If you define the setting really firmly, you need to find something else to discover so enthusiastically.
So players usually can only go back to the islands they've visited most recently. And got to roll for the riskier ones. Where there is always the chance they will find some place new.
[scribbles notes]
My guys do have a tendency of exploding places they visit, though...
They've already destroyed 2 whole islands.
Oh, that's normal.
PCs always set things on fire and blow them up.
One, they made collapse into another one, because the islands gravity vector only points to one of their poles, so they made two crash like two giant magnets.
The other they actually exploded.
There was this one instance when one of the players cast Silence and it negated the islands field, and it collapsed apart.
I am not sure that counts as exploding, though.
There was no boom.
But the effect was mostly the same.
@Pixie, what brand of Fate are you playing tomorrow?
09:30
@Althis Fate Core.
Any particularly known world?
Dec 13 '12 at 5:52, by BESW
Saw a PC once climb into the pockets of hydrogen that supported a floating island and deliberately smash a flask of alchemists' fire.
@BESW What is it between players and explosions, man!
That was my first campaign ever.
@Althis Explosions.
09:32
Prior to that, they'd done their level best to set a stone building on fire.
@BESW, did everybody die?
Fire is its own reward.
...I think that conversation got bookmarked somewhere, let me find it.
The first thing I did when I met my now best friend in person is set something on fire with her.
But meanwhile, have another one that ends in fiery death.

The Tale of the Gobber

Sep 17 '14 at 5:09, 26 minutes total – 50 messages, 6 users, 10 stars

Bookmarked Sep 17 '14 at 5:41 by doppelgreener

09:34
@Pixie Wait... with her?
Remind me never to meet you in person.
@Althis We were bored.
Or if I do, to come with a flameproof suit.
Now now, @Pixie, even when bored, we don't go around setting people on fire!
That is not nice!
We did not set people on fire. :P
You said you used her to set something on fire.
Was she particularly hot that day?
... AH. I see.
@Althis [cue Uptown Funk]
09:37
@BESW, doesn't it upset you a bit that all your best stories are now recorded in googleable format forever?

Islands explode, everybody falls.

Dec 29 '12 at 15:31, 24 minutes total – 66 messages, 4 users, 0 stars

Bookmarked 6 secs ago by BESW

And you will never have the great experience of sitting down to retell them and tell them completely wrong?
Ooh, speaking of which, I need to kick the Campfire. Or kindle it, rather.
... I swear I'm not a pyromaniac, as many jokes as I crack about fire, things I name after fire, and notwithstanding the fact that I just told you about setting something on fire out of boredom.
Wait...
Do you get this good internet connection in the woods?!
@BESW, I am laughing so hard right now...
Actually, hm.
There's a better version of that story.
09:44
Ohh, I remember this story.
Better than the truth?!
gasp
Can we hear it?!
Pleasepleasepleasepleasepleasepleaseplease?

Island explodes, everybody falls.

Jul 5 '13 at 2:43, 20 minutes total – 62 messages, 4 users, 0 stars

Bookmarked 5 secs ago by BESW

There, that's got the whole thing from start to finish, I think.
I've told bits and pieces of these stories multiple times in chat over the last several years.
But I think that's the closest to complete all at once.
Again.
It is really sad that you will never have the experience of miscounting these stories ever again, isn't it?
Everything must be recorded for posterity. Everything.
Eh, I'll forgot I've bookmarked it.
09:48
I find it particularly sad, because they will never survive.
...I'm horribly amused by what some people have bookmarked in this chat.

"The Game-Changer"

Oct 19 '13 at 2:20, 7 minutes total – 4 messages, 2 users, 2 stars

Bookmarked Sep 23 '14 at 0:51 by doppelgreener

(I'm actually rather frustrated that my archives have gotten messed up over the years due to things like computer crashes and arcane mysteries, so I can't tell you all in detail about various hijinks.)
I once lost for a Los Angeles chick playing as a highly skilled assassin.
With super powers.
Her player was very lucky.
Like the time our Pathfinder monk successfully airsurfed off a building using the naga lady boss we were fighting as the board.
Guys.
09:57
I no longer have access to the details of this glorious occasion.
I just want us to stop a bit.
And take this moment in.
Do you know this we are doing right now?
This sharing of stories?
THIS is why we play RPGs.
For these awesome moments. of 3 session long falls.
And exploding islands.
And Monks, that absolutely should not ever be doing what they do, doing what they shouldn't be capable of doing.
This, is why I love this shit.
Heh.
It's fun to talk about, yeah, but I do it for the doing.
Like, even stories that aren't very good in the re-telling? They're awesomely fun in the having.
Some stories are better not told.
But still, I will forever laugh every time I see a corndog now.
BTW, if you haven't seen it, the conversations tab holds all of the bookmarked chats.
10:14
Thanks.
Another reminder that anything and everything we ever say here will never fade.
Never be lost to the ages.
But always a constant in the patron's(Google) steady and unblinking eyes.
Forever recorded for all future generations.
A dread for the ages.
And now, I will sleep.
Nighty night peoples.
Nice reading your stories, @BESW.
@Pixie, stop worrying about your game. You will do wonderfully, if only because I say so.
Keep my command in your mind when you find your confidence wavering.
@trogdor, nighty night.
night
(Thank you though. xD)
Weeeee
ttfn
(Goes back into the recesses of his cat brain.)
10:18
@Pixie how dare you disobey?
@trogdor I'm staging a rebellion.
ok then, fair enough
if you need to burn something down let me know
Believe me, she doesn't need any help to do that!
What doesn't need to be on fire?
(Sorry @Pixie, that joke had to be made. Love ya, bye bye)
10:23
"Cat Brain Recess" would be a good name for an album.
sheesh just offering the only rebellious thing I ever obsess about
@trogdor Maybe I don't need help, but everything's better with friends!
Dec 12 '14 at 9:03, by Pixie
My Little Delinquent: Friendship is Firepower
@BESW I still prefer that one other version
ah actually I guess it is an entirely different song
yeah
I just found it as you linked it too
XD
still, the parallel between the two characters is hilarious
11:01
...every now and then I really really want to run that SG-1 campaign.
But I'm still not sure what system is best for it, even if my time and players weren't wrapped up in something else and my group's attendance requirements make it nigh impossible anyway.
yeah
you don't think Fate would work?
I'm sure it'd work, but I dunno if it's best.
yeah
it would be great if something better were possible
I wouldn't say Fate is the perfect system for everything
it just happens to be probably the most flexible one I know
11:28
going back briefly to Titans Grave, I just saw everything up to chapter 1 now
and it does seem like they skipped the very first thing or so that the PC's did
or at least skipped the decision on what that was if it wasn't rolled out,...
 
1 hour later…
12:48
Some time (not right now) maybe the chat could help me workshop a game-rec question for SG-1.
My last game-rec question showed me that I'm pretty bad at writing them myself; I'm not self-aware enough.
On an entirely different note, the font I'm looking at just offered up this juicy mis-reading: The Doge of War.
13:53
@EdBallot [wave]
 
7 hours later…
21:11
is there a formal spec for dice syntax somewhere?
or is it all just "understood" stuff that everyone implements a bit differently, like Markdown?
It's the latter, yeah.
I've seen XdYkZ (keep Z dice) and XdYbZ (keep best Z dice) for instance.
21:39
Is there any errata for Dreamscarred Press material?
I can't seem to find anything on it.
@Dorian The forms once had it, but they disappeared.
@IronHeart Alrighty. Do you know of they errata'd the Half-Giant or Powerful Build at all? Just to be sure.
They did not. Are you experiencing problems?
Nope :D
Good luck with your cleric/psychic warrior/etc.
21:45
Let's just say a Harrow Deck of Many Lulz, a Wish, and a 3pp and a DSP class later, I have a total max damage of 144 vs evil critters at level 2
Without using maneuvers.
And what is it average?
That's during a charge and on crit.
And what's your crit range?
nat20
21:46
x3
Using a Lance
Currently looking at
6d6+5+14str+1psi+1d8zeph (trade +1psi for +2d6 if expend focus) x3 crit, Holy
Lance is a Holy Avenger, but it's a lance, because Aaron allowed it to adapt to me since Deck of Many Lulz
Zeph is from the Zephyrus 3pp class, and is a bonus during a charge.
It's also currently a Huge lance XD
During a charge he lets the Lance double damage (ruled on early in the game) since the Zephyrus is a Lance/Charge/Spear specialist type. (It's a bloody Final Fantasy Dragoon, I freaking LOVE it)
Currently Zephyrus 2//Warder 2
Going Strike//Tank build, but right now I can't tank well because I lack good armor. Harrow Deck of Many Things does not increase nonmagical armor size sadly, so I grew right out of my clothes and armor since they weren't magic lol
@IronHeart and yes, very lol
Aaron shouldn't have given us the Deck this early, but he kinda knew it what was gonna happen so it's not too bad.
I'm currently leading a small army as well. 9 1st level commoners and 7 giant worker ants XD Somehow, between the three of us (Green, Matt, and I) we drew only a handful of bad cards, and we all drew a bunch of cards (I wound up drawing 11+3 due to a card effect, so 14 total, plus one more card effect that Matt transferred to me via a Wish he got)
Bad things I got include Leprosy (psh, I can fix that easily soon enough), a 'decrease one level at night' curse, 3 evil clones (generated before I got my holy avenger lance and my size change so they're far weaker damage wise but have higher AC), and an evil outsider trying to destroy me... Note, the Leprosy and the Curse are the only bad things imo, the evil outsider and the evil clones are FUN things, both in and out of character lol. Ruslo enjoys a tough fight.
Anyways, gonna head out and walk the festival soon. If anyone wants to hear the list of the stuff I got let me know :D
22:25
Bookworms ate my books...
I am so sad...
The sons of bitches destroyed more than 20 volumes...
And who know how many more they infected.

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