Here is a list of tracks, if you want to try and look them up yourself:
Opening Theme The Fallen Empire Cataclysm Ten Thousand Years A World in Isolation Deviants Expulsion Peace and Prosperity Impending Darkness The Arrival A Futile Challenge Outclassed Relentless Birth of a Coalition Resistance Counter-attack The Emerging Empire Desperate The Prophecy Collecting of Will The Expanding Empire The Return Two Fronts
Someone rigged the robot receptionist to blow up, and that's the aspect they created to represent it.
Ooh, I remember this:
Trogdor was at a formal party in the Delany House (aspect: stuffy atmosphere), and he used Create Advantage to say that it had hidden rooms which he then tried to find.
...and here are the minis I used to represent the different part of the dragon's body in a 4e combat.
Disaffected Blind Seer/Oracle Uncontrollable Visions I Always Take My Time TRUE ANSWER: Because I am an oracle, once per game session I can accurately answer a question someone asks me spontaneously, whether I knew the answer or not.
Okay, yeah. I forgot that we put him together IRL so I'd have a physical note about it.
...I'm missing my Level Four card for the Abominable Snowmen adventure.
I suggest specialisation for your first time, because it reduces options and in my experience analysis paralysis is often a challenge for people jumping into 3.5 casting.
I think our big stumbling block with Lady Blackbird was that our Skype player was new to the game/system and chose a pre-made character that didn't really fit his playstyle.
Each character has "keys," which are specific things they do like "make players laugh or explain something in technical jargon," or "respond to a request for help or make someone's life better." Every time your character "hits a key" meaning he acts in that way, he gets an XP point--two if it put him in danger.
If your character ever acts contrary to a key, you can choose (you don't have to, it's just an option) to "buy off the key," losing it permanently and earning five XP all at once.
You can spend five XP to gain character advancement mechanics, including getting a new key.
Keys system seems cool for players that are for narrative and for creating a good story, but for competitive players who are focused on advancement seems it could make strange scenes
I wanted to ask if the Skype player don't seem a bit isolated
I used to play with one Skype player, and it seemed to me he missed much information, jokes, and comments
We put the laptop on a stool at roughly head level on the other side of the table so he could see us all, I hooked the speakers up to the TV so we could hear him, and I did a sound check to be sure he could hear us well.
And we did remain aware that there might be a slight lag, so we deferred to him more than we would have if he'd been physically present.
It didn't seem to be a problem this time, but in the past I've also typed important stuff into Skype chat to make sure the Skypers didn't miss it, especially in investigation scenes.
@Flamma I didn't get the impression he did; he seemed to be laughing at the joking asides regularly made by one of the players.
Heck, in Cthulhu Dark some of my players call going insane "winning," and if they want to fudge the dice to go insane faster who am I to stop them? (I don't think they do, but...)
He played in some of my Fate Accelerated playtest games in SE chat last year, and we became friends.
Then a month or two ago I found Cthulhu Dark, which is very exciting for me and my group, and he was interested but his group had enough trouble meeting for its regular game; so I offered to run him through a game of Cthulhu Dark.
The Fate stuff was semi-formalised, but it's mostly just "Gee, I wish I could play/run this game," "Oh, I'd like to be part of that!" "Me too!" "When are we all free for a few hours?" "...oh, time zones."
And maybe once or twice out of every five times, something actually gets organised and happens.