I feel like this question has changed signifanctly (and become alot clearer.) But the edit history shows only formatting changes http://rpg.stackexchange.com/posts/41675/revisions
spooky
Metool: there are questions about mnaking a 4e encounter
In DnD 4e,
characters tend to level every 8-10 or so encounters.
Depending on the exact Encounter Level of each fight (or noncombat encounter (eg Trap).
Faster if the encounters are above their Character level, slower if below,
Also faster if they are getting XP for completing a story/dungeon/qu...
Characters: Ahzul, High Priest of the Realm; Loud Bear, Quiet in Villages; Mary, Mistress of the Sink; and Ignus (Great and Powerful 2-foot Archmage Dragon).
Our first roll of the game was to find out whether or not Loud Bear was actually a bear.
2
(He was.)
We wound up with skills like "What do next? 2," "Magic finger 4," "Ego of Archmage (Dragon) 3," and "Find friends 2."
> Loud Bear, Quiet in the Village > Do Anything 1 > Dodge 2, Falling 3, Getting Hit 3 > Sneaky 2, Running 3, Sprinting 4 > Find Friends 2 > Healthy 2 > Oblivious 2, Doesn't Affect Me 3 > Tongue of Healing 2
For our first encounter, I suggested that the characters were travelling through the forest together for safety. They agreed. I pointed out this meant the forest was dangerous; what kind of danger might they encounter?
"A bear!" "Zombies!"
So a zombie bear attacked them.
It was at this point we had to discover whether Loud Bear was an actual bear or not.
So the bear and the zombie bear wrestled while the Mistress of the Sink threw her shoe--and then a rock--at them, and the High Priest put on his armor and then called holy lightning down on the zombie bear.
I almost landed my three-man party of shadowrunners in trouble right away. We were supposed to meet our contact in a no-weapons area, but my character Simsim is an army guy and refuses to leave his illegal assault rifle behind for any reason whatsoever.
> Anzul, Great Priest of The Realm > Do Anything 1 > Smiting 2, Holy Wrath 3 > What Do? 2, The Right Way 3, Clairvoyance 3 > Words of Calming 2, Calm in the Face of Danger 3 > It's Only a Flesh Wound 2 > What's That? 2 > My Own Man 2
> Ignus, Great and Powerful 2-foot Archmage Dragon > Do Anything 1 > Hey Look At Me 2, Ego of the Archmage 3, I Am Not a Pet! 4, Multilingual 3 > Counter Magic 2 > Magic 2
@trogdor I appreciate paying attention to the possibility it might be an issue. It could create cool stuff. Or it could just be handwaved - "I have a warming bracelet that keeps my body temperature steady at all times".
"It's autumn, and the High Lord has tasked you with patrolling the borders of the Indescribable Marsh this winter, to keep out the Ice Zombies." "I burrow into the mud and wait 'til spring."
While only inspired my RPG's, ADOM has special temperature rules for the reptilian draconian race. Cold slows them, heat makes them quicker. Both extremes are more harmful for them than to any other race.
"Every spring the toadfolk emerge from hibernation to find their villages destroyed and their farms ravaged. You must patrol for straggling Ice Zombies not yet melted in the spring thaw, and help your people rebuild in time for planting."
Ice zombies sound like a race of zombies that has learned to postpone their eventual rotting by freezing themselves. During cold weather, they attack unprotected settlements and drag their victims to their frigid lairs where they, too, freeze into similar vile creatures.
Instead of biting, they could pile around their target to absorb its heat
One of my favorite non-mainstream undead creatures was created by accident. Toady One, when developing the 2012 version of DF, accidentally made all parts of a dead creature animable. Including the skin.
The hollows are only cool in my imagination, though, and would probably have been less cool in the game if they hadn't been cut. Imagine a walking, empty sack of skin that follows its prey and then snatches their unfortunate target inside itself...
Fun fact about W.H.A.T: Making a spell that does a magic attack against a target with +3 to attack and damage and making a spell that turns someone into stone permanently have the same XP cost.
In high school, part of my morning routine was to play through the cute dog dungeon. I got to be fast enough that I'd either finish it or die well before I had to drive to school.
I also recommend Dungeon Crawl Stone Soup for any roguelike fans. It completely abandons the notion that a roguelike should be a pain to play or require spoilers, while still preserving the infernal difficulty level and having a wide variety of strategies.
When going through the review queue recently, a thought occurred: if reviewing things like late answers or close votes helps the site, why don't they give reputation? It would make sense to me that site users who take the time to go through the review queue and look over or improve posts that ne...
I'd feel a lot worse about spending all those years learning minute esoterica of a franchise I will probably never return to, if I wasn't able to continue applying my knowledge to helping those who do still frolic in that franchise.