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3:10 PM
@c.ross just saw your rpg.se for next meta question from January, good point. I know I'll be picking up next when it comes out and trying to get the ins and outs of the system
 
Hahahaha I just saw a photo of Charlton Heston playing Moses with D&D 4e manuals instead of the Tablets of the Law
 
not sure whether to laugh or to cry
 
I'm cryghing
 
haha
by the way, what party of italy do you hail from?
 
North Italy, let's say near Venice. Why?
 
3:15 PM
just wondering
ugh 50 dollars for D&D next PHB
 
3:29 PM
@Aaron Taking a look at what?
 
Its a addon I made for Pathfinder based on a 3.0 system.
 
@Aaron First thought: 3.5 has a perfectly functional 'grafts' system that's actually pretty cool
But I'm afraid I've no time for an in-depth reading. If you want more on grafts, check out Fiend Folio, Libris Mortis, and Lords of Madness. See about adapting that to PF
 
@Lord_Gareth It does? I looked for it and someone pointed me to this chaos tech book and I adapted it from that.
@Lord_Gareth I will look into them.
 
The game treats grafts as magical items which is, IMO, pretty much the best way to do it.
The whole 'con loss/con drain' thing is really...feel-bad
 
@Lord_Gareth That is to emulate recovery time. But I will look at the other systems.
 
4:02 PM
"A "day" is generally considered to be 8 hours." - Paizo rules forum poster Rynjin
 
More specifically when you need to "spend a day" doing something it's 8 hours.
 
Ah.
(He does, at least, say "When was the last time you heard of a mad scientist who got plenty of rest?")
 
 
2 hours later…
6:17 PM
Is there a database somewhere with dnd 3.5 spells in it that is searchable by duration?
 
I figured out I could use dndtools for what I want.
Did you know, you can filter results?
I was resigned to IMARVINTPA's crazy person database
 
7:11 PM
It's a pity there's no official and legal database
 
well all that old D&D stuff is hitting drivethru now so its monitized again so yeah id imagine theyd hunt it down
 
There's Pathfinder's SpellDB, which might be close enough to 3.5 spells.
 
Close, but not enough
 
I need some explanation on a rogue talent in Pathfinder if someone can help me.
I don't understand how the rogue talent. "Underhanded" from Ultimate Combat works.
 
looing it up
 
7:22 PM
It allows you to sneak attack during surprise round for max damage with a hidden weapon, but you are only allowed either move or standard action in a surprise round.
Sleight of hand is a standard action.
Which would mean normally you would not be able to do this in surprise round.
 
It's a good question for the main site
 
You don't have to make a sleight of hand check for that part it is passive.
 
The sleight of hand check is to hide the weapon IIRC
 
I already asked this, but I was referred for that part of it to the paizo forums, where the question did not seem resolved or clarified to me. I am not the only one confused about this.
 
Well if you are sneaking up on the enemy he doesn't know about you so he isn't going to know about the weapon either... Right?
@Phorden You asked on the main site?
 
7:25 PM
@Aaron yes.
 
@Phorden I would edit your question to include that you have looked at the post and it did not do a good job clarifying.
 
What is the action to pull a weapon that is hidden? It is not considered sheathed, so quick draw does not count.
@Aaron k
nm, it still doesn't make sense
This is from sleight of hand rules: "Drawing a hidden weapon is a standard action and doesn't provoke an attack of opportunity."
Anyway, I will ask on the main site I guess. Thanks.
 
this is pathfinder right?
I can find it in the SRD right?
 
@JoshuaAslanSmith yes.
 
yeah post it on the site
@phorden let us know whent he question is up as well
 
7:32 PM
 
So I have been looking for a good tile (Squares) world map generator. I haven't been able to find one does anyone on here know of a good one?
 
I know of a good non-free one.
 
@Phorden I figured out how to make the map grid into a hex. XD
Thanks though
 
One the wet erase play-mats, one side is squares, which is usually used for combat, dungeons etc. What is the hexagons used for? Terrain or something?
 
@Phorden Some games use hexagons
Most hex maps are used for world exploration in D&D-like games
 
7:44 PM
@Zachiel Do you have an example of what you mean?
 
@phorden yeah theres no way to use underhanded without other feats/specific items
well to use it for the sneak attack round benefit you want to use it for
I can post the various solutions if you want
 
@JoshuaAslanSmith That would be good as one of my players took the talent and I can at least use it as reference to explain how it should work.
 
@Phorden also, D&D 3.5 has options for running combat on a hex grid IIRC
 
7:48 PM
@Zachiel So I could also theoretically use it for exploration to unveil parts of the world slowly in a visual map form?
 
If your game focuses on exploring unmapped wilderness it's better than squares.
 
@Phorden Yup. Hex grid for maps is really good while combat can be either. I prefer grid for combat though.
 
If not, it's useless, as squares are.
 
@Zachiel @Aaron k ty.
 
@Phorden Hex is also really good if your character actually rule a kingdom as a lot of the kingdom building rules use hex grid rather than square.
 
8:02 PM
When you guys are running either pathfinder or 3.5, do you usually use a world map that the players can reference. Either a complete or incomplete one?
 
@Phorden I try to make a world map or at least a broad area map.
 
@Aaron This. I'm planning to give them the option to rule a kingdom for some sort of grand strategy experience
 
@Aaron Do you usually only reveal parts of it at at time, and when you do reveal the map to the players, how detail do you divulge. I am not looking for a right or wrong answer, just how other GMs handle it.
 
or maybe each player their own part of the map
 
@Phorden check my answer
 
8:05 PM
@Phorden I reveal it all unless it is a pulled into a separate dimension thing. And then I let them buy a map if they ask for one.
 
@JoshuaAslanSmith It seems weird to have a talent that only one archetype can use.
 
I just edited it
depending on how you view surprised the betrayer feat could also use it
also the underhanded feat might just be written really poorly and actually be meant to let you make an attack with a hidden weapon as a standard action but obviously cant within RAW rules. I can't say if it is though.
 
@JoshuaAslanSmith betrayer seems to me that it would be more of a "stabbing someone in the back" to initiate combat more than a regular surprise round. But I can see how it would be used.
 
Honestly I would make a decision as the DM whether you would let betrayer or the items I showed work, and then lay all of it before the player and state your case and allow them to retrain if they think its too restrictive
@phorden I agree its just surprise round is so terribly defined
so you could make the case
3.5 and PF are much more at the whim of DM fiat for rules interpretation
so its your call
 
Does anyone know if there is a way to get like an "official judge ruling" from paizo on something like that? I don't know of a way to communicate with paizo other than the message boards.
@JoshuaAslanSmith k ty.
 
8:09 PM
@Phorden this seems to be the only mention of the issue on the PF site paizo.com/threads/rzs2motf&page=1?Underhanded-rogue-talent
its also where I dredged for hints
 
@JoshuaAslanSmith Yea I read that post, it is the closest thing to an explanation that I remember
However, I feel it is quite possible that it was not intended to need other feats to use effectively, so I might make a GM ruling and allow it to work slightly differently.
I might allow the player to do this but with nothing bigger than a dagger sized item. But they will still be limited to a move or standard action only other than pulling a dagger from hiding.
Is there anything obvious that seem like it could break the system by allowing this?
 
I cant really answer Im not a PF player really im just good at google foo and parsing rules (4e is extremely rules forward)
I wasnt bashing PF but just frustrated (as you seemed to be) due to the inconsistencies between what the feat seems to want to accomplish vs. what is allowed by other core system rules
 
8:26 PM
@JoshuaAslanSmith In this case I agree with you. The talent is not clarified well at all.
 
@dampes8n just upvoted you check my answer as well
we seem to be in a similar vein
 
Hmm, there are a lot more answers now than when I started writing my answer. I wish we got points for deleting our own answers if there are more than 5 answers.
@JoshuaAslanSmith Yes, however your examples fall a little flat. Because if such a hum-drum event is taking place in a novel or film, it is already a sign of weakness. This isn't true of an RPG. In an rpg it is important to keep pace, and so it is perfectly acceptable for a character or monster to do nothing special in a round. Saving that up for a big, memorable moment later on in the fight.
I like the comparison between screenplays and the terse concision that description in an RPG should be like.
 
8:45 PM
hmm, can't view vote breakdown on mobile
 
@Metool it is currently -1/+1
 
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