« first day (1232 days earlier)      last day (3734 days later) » 
00:00 - 11:0012:00 - 00:00

12:13 PM
@BESW, I summon thee
 
[appears in a puff of jasmine-scented smoke]
WHO DARES SUMMON ME?
 
paizo.com/threads/… <-What do you make of the sentiment expressed in this post?
 
[SHAZAM]
 
@Lord_Gareth There's a lot of different notions bundled up in there.
 
12:17 PM
Yeah, there is.
I expressed my thoughts on the matter already (it's the post right below) but I value your perspective.
 
First and foremost, there is never a satisfactory excuse for treating someone as unworthy of basic respect and dignity. Rudeness is unnecessary and un-useful.
However, I see no problem with expressing concern or dismay at the way someone is handling something which impacts you.
And, as you point out, the first point works both ways: the creators have no right to be rude in response to rudeness directed at them.
 
Or to dismiss critique just because it's rude.
 
Yeah, but I can totally understand that.
 
(Being rude in response to any critique, no matter how polite, is part of the reason I loathe SKR as a professional)
 
That's the thing: Not everyone is in control of themselves, and people shouldn't let that justify their own lack of control.
Whether it's frothing vitriol at someone who doesn't have the control of their work that you think they should have, or responding to that vitriol in like manner.
Communication is good, and valid, and necessary, but the manner in which it is conducted is often inappropriate.
However, I do disagree with your statement that creators must listen to their audiences.
It's often a good idea to listen to one's audience, but it is never mandatory and it should always be done in a fashion which does not place the wisdom of crowds as the foremost decision-maker in an arena of craft which requires experience, training, and consideration.
 
12:24 PM
Mm. All I said was that you can't dismiss it for being rude.
There's plenty of critique that I dismiss after reading it and realizing the guy has no idea what he's talking about.
 
> Writers, artists, filmmakers, we don't really get the luxury of being able to go, "You're being rude, I'm not listening to you."
The expression "laughing all the way to the bank" comes to mind.
Because that's the flip side: if they're still making money...
 
I don't consider money to be an appropriate measure of quality. And continuing that, I generally aim for quality as my measure of success.
 
I don't want to get into the capitalist ideology or anything, but the market does make a compelling business-based argument for that kind of thinking.
 
Yeah, Paizo can just count their fat stacks and smoke cigars wrapped in hundred-dollar bills.
But they post their stuff for open beta and request critique, y'know?
They got no right to ask for it, then complain that they get it.
 
And on the other side, if we talk about the privilege of the artist to control his work, that's... usually a pretty big load of hooey too.
 
12:28 PM
Yep. Once you release it into the wild it's not really 'yours' any more
You just have a name on it
Must AFK
 
Authors need editors, artists gather and talk about how to improve each others' work, filmmaking has somehow perpetuated this wildly inaccurate notion that a single person can be responsible for the outcome of the film...
Art is best when it's part of a community, and some of the best artists were very aware that there's a difference between "write what you want to write" and "write what sells," and they had families to support.
There's no final conclusive one-size-fits-all answer, except "Communicate with respect."
 
(And "write what sells" here also means "write what other people want to use")
(writing an RPG nobody wants to use is a pointless exercise; RPG material has to be written to sell)
well i guess you could write an RPG nobody wants to use, but you'd be doing something very unconventional. :P
 
So... yeah, I think it's very reasonable for people to tell Paizo what they'd like to pay Paizo money for, and to tell Paizo when that's not what Paizo is putting out.
@JonathanHobbs [FATAL utters a smothered scream from beneath the chat floorboards]
But that's what it is: telling Paizo what you will and will not pay them for. If they choose (or try but fail) to produce something else, you can't really get angry at them for not convincing you to give them money.
It sounds like Baskin Robbins gave someone a free mini-spoon of ice cream to try, and the person is upset that they didn't respond to his suggestion last time that they serve crepes instead.
[shrug] The person's needlessly upset, but from what little I skimmed... well, Baskin Robbins never served crepes.
 
The initial poster in the thread coulda been much more polite.
But it did give me the chance to engage James Jacobs for awhile.
 
@BESW just ignore it and pretend it's not there
 
12:42 PM
It's also important to remember that just because you didn't like something doesn't mean it has to be scrapped. There's a difference between listening to critique and accepting it.
 
@lisardggY indeed
 
In summary: People should be able to talk about what they like and don't like about things they use. The people in charge should be aware of these conversations. Nobody should be rude about it or make personal attacks. However, people will because respect and priorities are often undervalued, and it's incumbent on everyone else to avoid escalation.
 
Paizo can ask for critique, get buckets of flames (and, yes, constructive criticism), and decide to go with that something anyway - either because they're betting on their creative vision, or because it tested well elsewhere.
 
@Vorac Hi!
 
Opening a forum for feedback doesn't mean you're automatically accountable to the loudest shouters (which will almost always be the nay-sayers).
 
12:45 PM
@lisardggY I see your implication that Paizo tests things, and I laugh so hard that I develop medical complications.
 
@lisardggY I LOVE WHAT YOU ARE DOING! MAKE MORE EXACTY LIKE THIS! OR MAYBE LESS AWESOME BECAUSE YOUR LAST RELEASE MADE ME SPRAIN A MUSCLE FROM SMILING FOR THREE DAYS STRAIGHT!
 
@Lord_Gareth Do you know that they don't test before publishing, or do you just not like what they publish, and thus deduce that they must not have tested?
Posts like this imply that there is playtesting involved.
 
@lisardggY Paizo exclusively favors public testing, which they filter through a perception of total mechanical incompetence. The result is almost, but not quite, like the TSR days. They do no in-house testing.
 
[face/palm] I'm watching the first Mission: Impossible film and I'm going "I know Luther Stickell's actor from somewhere. That voice is VERY familiar."
 
@Lord_Gareth I suggest that you could have said that second thing first, and not done the whole "I'm going to condescendingly laugh at your notion" thing.
[erases the first 'could']
 
12:49 PM
[one Wikipedia page later....] "Oh. He was Cobra Bubbles."
 
@BESW Ha!
 
@JonathanHobbs I wasn't meaning to condescend @lisardggY. Condescending Paizo is a favorite pastime, though.
 
@Lord_Gareth Oh, I didn't feel you were, that's ok.
 
@Lord_Gareth Yes, that would be the condescension he meant, I think.
You'd be more credible, and people would take your legitimate concerns more seriously, if you presented the facts without the colour commentary.
 
Less the condescension at either party, but the condescension of the notion. Which could be taken as a condescension of either party, really! Or both at once.
 
12:51 PM
I'm just getting the feeling that your rancor towards Paizo, justified as it might be, might be clouding your judgement. One might debate the merits of internal vs. external playtests, but the game does get tested.
 
@BESW <- that too.
 
@lisardggY External playstests have tons of uses and I like 'em deeply. But they need to be supplemented with in-house testing, and they need to be administered by someone capable of understanding the data.
Paizo doesn't do the former (for reasons of budget, I'm given to understand) and has thus far proven incapable of the latter. I live to see the day.
 
@Lord_Gareth Again we return to definitions. I'm trying to see whether "incapable of the latter" means that you've been privy to their testing analysis and was displeased with their methods, or that you've seen material that passed playtest and analysis, and was displeased with that material's quality?
Because the first seems like very valid criticism. The second could just put you in a minority as far as liking the new rules is involved.
 
@JonathanHobbs Not Con Air, not Pulp Fiction, it's Lilo & Stitch that my brain pings on him for this guy.
 
@lisardggY I've seen their responses during playtests, including detailed explanations of their rationale and their beliefs about the system and mathematics. What follows is a brief period of mechanical silence, and then the final product released displays low quality.
Essentially I see them talking about what the data means
Which they do on public forums, mind
And the ignorance displayed...well, I can't say it's shocking because frankly I'm used to it by now but once upon a time it was downright offensive.
Now it's just kinda depressing
 
12:57 PM
Also Mister Rhames would have been an Atlantean if the 2006 Aquaman pilot had taken off.
 
I can understand being disappointed, frustrated or even depressed when people you work with display ignorance or incompetence. But why is it offensive?
 
@JonathanHobbs Fate room?
 
@BESW yassir
 
@lisardggY That part is personal. That lands squarely in, "So lemme get this straight - these people are getting paid for this garbage? While I trawl around in the muck like a rat?"
DSP hiring me on did wonders to sap away some of the unending hate.
 
@lisardggY probably the thing to bear in mind here (stop me if I'm wrong Gareth) is that Gareth takes a lot of pride in his work
@Lord_Gareth I imagine that leads to some upset when the people who're going well business-wise aren't... doing it right
 
1:00 PM
@JonathanHobbs Yes, but it's his work. I don't get offended when I see crappy programmers out there. Often frustrated, yes, but not offended.
 
Right?
 
@Lord_Gareth I can understand that. In my line of work, it took me years to be able to separate the professional aspect of my job (doing the work well) and the marketable aspect of it.
Just because a piece of software is beautifully, elegantly written doesn't mean it will be successful.
 
@lisardggY in fact a lot of things fail because despite all focus on craftsmanship and etc, or perhaps because of it, you don't produce something fun
 
A part of that realization was being able to accept that the business demands of my company will sometimes (often?) require sub-optimal choices (from a professional, technical perspective) that meet the business's demands.
Having accepted that, I'm no longer frustrated that less-talented people than I are successful, or that making the "wrong" choices leads to more success.
Because I realize that my goals (technical competence, proper coding) don't necessarily align with business success. And that's perfectly fine. I am not a business man.
Thus, Paizo's success can be seen as based on many aspects (proper marketing, being in the right place and time) and not just based on "writing the best game possible".
 
@Lord_Gareth have you by any chance been taking a look at my last Question - the one we discussed about and I later linked to you here in the chat?
 
1:06 PM
Thus, the fact that you can believe you write better games and are still less successful isn't necessarily a sign that you aren't as good a game designer as you think, you're just not as successful a game seller as they are.
 
Sorry, went AFK to change my son's diaper.
 
@Lord_Gareth That gave me time to complete my whole text-dump. :)
 
Heh.
Thing is, Paizo had a perfect marketing opportunity. The base of their system was free - free, you understand, they didn't have to design most of it - and the 3.X community was angry at WotC throwing their custom to the wolves. After the announcement that they wouldn't keep printing or reprint any 3.X books ever, Paizo could have sold the community anything at all as long as it vaguely resembled 3.5
They had all the data, 10+ years of play experience to learn from, and volunteers to do their QA for free.
All they had to do was revise content that existed already. Making it better would have been easy.
And they didn't. They didn't just not make it better, they actively and aggressively worsened the completely and publicly known problems.
 
@Lord_Gareth Personally, I believe they did make it better. I much prefer PF to D&D3.5. I do accept the claim that it could have been a hell of a lot better than it is.
@Lord_Gareth Seeing as I've played some 3.5 and I've played some PF, and I felt the improvement myself (at least as far as my playing style is concerned), it's hard for me to accept statements like this as more than personal opinion.
 
@lisardggY Maybe we can get on the same page. Let's talk core, just for the moment - the baseline of the system.
What do you feel they improved?
 
1:15 PM
AFAIK, part of Lord_Gareth's unsatisfaction has something to do with Paizo not improving in the direction they publicized they would have. T/F?
 
@Zachiel Yeah, that horrible feeling of having been stabbed in the back and robbed of my money is part of it.
 
@Lord_Gareth The highly detailed archetype/ACF system means I can customize my character's ability right off the bat at 1st level, not build towards PrC and multiclassing to arrive at it only later.
 
@lisardggY [Nitpick] Archetypes and ACFs are very different things that affect character creation - fluff and mechanics - very differently. Please don't equate them, it makes conversing about the two confusing. [/nitpick]
 
Well, they're both listed on the same table titled "Archetypes / Alternate Class Features", so...
 
@lisardggY I'm aware. Whatever editor did that has a slap coming from me one day.
The big key difference is that ACFs are individual swaps that you decide upon when you level.
Whereas an archetype is a progression that you make an all-or-nothing decision on at first level.
 
1:19 PM
I don't feel like they're much different, as far as my liking for them goes.
But let's focus on archetypes.
Of course, some of what I disliked in 3.5 is slowly encroaching on PF as well, with more splatbooks and more classes, each with a relatively distinct subsystem of its own.
It's telling that in my old 3.5 game, apart from one psionic character, everyone played relatively core classes (paladin, thief, bard, sorcerer, and a monk/thief), rather than the extensive array of classes from splatbooks.
 
@lisardggY I haven't really seen this. 3pp publishers seem to handle most of the subsystems, with in-house content breaking out into spells vs. talents
 
@Lord_Gareth Not nearly as extensive yet, that's true. But I'm afraid the new Advanced Class Guide will feature more subsystems.
 
@lisardggY It didn't. I was involved in the playtest, much to my eternal regret.
ACG content was explicitly designed around combining existing classes.
So it's spells vs. talents again.
 
Good, then. For me, anyway.
I also like combat maneuvers. At low levels (which is mostly the way I play), they give an important tactical option. My last two characters were an oracle and a bard, neither particularly melee-ish characters, and CM gave me a lot of things to do.
 
Those were part of 3.5 as well, though. What about the change made you like them more?
 
1:26 PM
Well, they were rather terrible in 3.5
They didn't have a streamlined, dedicated mechanic, and some (like Bull Rush) were downright unusable.
 
Mm.
'Kay, if I might interject at this point?
 
Sure.
(Going over the list here, the great majority of these aren't very important to me. But none of them were worse, for me)
 
Most of the changes I saw Paizo make to the core mechanics were deceptive and aimed at folks who didn't understand the fundamental math. Which, I mean, those are legitimate customers, but doing it properly would not have caused Paizo to lose those customers either. From my end of things, here's what went wrong:
- Paizo offered all characters slightly more feats, then broke apart and nerfed every martial feat while leaving the caster ones untouched. As a result, nonmagical concepts now have less effective content than ever.
- The combat maneuver system streamlined the math, and then made it nonfunctional. For something that was supposed to make those useable, it certainly falls apart at the exact same time it did in 3.5 - and unlike in 3.5, their additional content hasn't offered meaningful support.
- Streamlined skill system was good! Sadly the introduction of the Fly skill has slapped non-casters in the face yet again.
- New class features introduced in core didn't address real problems with the classes and set a terrible precedent
Those are the big ones for me.
 
These problems, as you put them here are not very well defined. "They didn't fix problems and added more problems" is meaningless without saying what those problems are, and why they are a problem.
 
I didn't wanna do a term paper on why CM math doesn't work while we're having a discussion :p
 
1:33 PM
Adding the Fly skill means they really think that spellcasters and flight-enabling magic are a core part of the game. How is that a "Slap in the face"?
It's just that without some details, it boils down to "the rules are bad because they're bad"
 
@Lord_Gareth I know a guy who passed to PF some years ago. I just got the feeling that he doesn't care if the wizard is even more powerful than his rogue now, but he's content with his rogue being able to get more things than he had in 3.x
 
I guess it slaps non caster because they dont get a class skill for it, while they may want to fly with appropriate gear
 
@lisardggY Because non-native fliers can't take ranks, which means that when melee tries to handle flying enemies by grabbing flight themselves they're consistently out-maneuvered.
Which means that now not even WBL can solve the flight problem unless you're already a caster.
 
I guess I'm not following the reasoning, but it really feels like an edge case to me, not a core issue.
 
(wealth by level, btw)
 
1:37 PM
@lisardggY It mostly has to do with the kinds of monsters that are iconic and/or common to PF. Bestiary is full of challenges that require flight to solve.
3.5 was the same way, but back before the Fly skill's implementation melee could solve that issue with money. It was annoying but doable.
Likewise, the summary on combat maneuver math goes like this:
CMD outstrips CMB pretty rapidly. The way the math breaks out, if you invest in CMB you can pull off your one or two tricks most of the time against humanoids, bumping it up to about 60% success rate against CR-appropriate class-leveled enemies if you invest.
Sadly, it does not work at all on anything else.
Once you get to the point of about dire wolves, a combination of size bonuses, monster traits, and inflated AC means that non-humanoid enemies can safely ignore every kind of combat maneuver while they trash your overspecialized self.
 
I remember playing combat maneuver-focused characters in 3.5, another D20 system (BESM) and in PF. Only in PF did I feel I could actually do something with it.
Maybe it's because of my focus on low-level play, and it breaks down further on.
 
Oh they were terrible in 3.5 too, with the possible exceptions of tripping (thanks to Stand Still and its friends) and Bull Rush (thanks to Dungeoncrasher)
But Pathfinder first claimed to fix them, and then made them the central focus of its melee paradigm - especially in splatbooks
 
If a basic game mechanic requires a specfic class to be useful, then that mechanic is broken.
 
@lisardggY No argument here, though Dungeoncrasher is more like a deep dip.
Thing is, meaningfully investing in PF CManeuvers also requires the use of specific options (often in combination) and still falls apart at about ninth level
You can throw everything you've got at it and break out on the losing side every time unless the DM caters to your trick.
 
Two different characters played to about lv6 felt that it works great. Two characters in 3.5/BESM, and it felt broken. Something changed for the better. Is it perfect? Undoubtedly not. I still feel it's an improvement.
 
1:47 PM
Mm. What were the other points you wanted elaboration on?
 
"Didn't fix class problems. Set terrible precedent". That was the vaguest one.
 
Part of Paizo's paradigm is the statement, "No dead class levels." On the surface this isn't...necessarily...unreasonable. You can balance a class just fine with 'dead' levels but they're kinda a feel-bad circumstance and a frequent public complaint. So, fine, alright, you get rid of 'em.
But what ended up happening is that some classes got meaningful features, and others did not.
 
So if I may attempt to summarize, most of your complaints seem to be a case of Paizo overpromising and underdelivering.
 
Fighter, for example, got a bunch of stuff that either A. essentially does nothing or B. augments stuff it was already good at while doing absolutely nothing to address its existing problems of having nothing to do outside of combat
Whereas Sorcerer got a whole bunch of really cool, character-defining features that it did not need.
@lisardggY Pretty much this. Then there was their professional conduct after, but my complaints about the system are pretty much this.
 
It's not so much that their rules are terrible, they're just not the improvement that was promised. None of these complaints seem to indicate that PF is worse than 3.5, only that it's not as good as it should have been.
Or, alternately, that you've grown used to 3.5's shortcomings, and now must come to terms with a different set.
 
1:54 PM
@lisardggY I'd consider it worse for this reason: Pathfinder is deceptive where 3.5 was merely obscure.
 
@Lord_Gareth That's where it gets subjective. Since I never had expectations and never listened to PF's promises, so I am not disappointed. Is the game better for me than it is for you?
 
@lisardggY I'm not talking about the promises, I'm talking about the claims the abilities make for themselves.
And/or the ones the class fluff makes.
 
You say "deceptive", I say "not living up to its own hype".
 
@KitFox [wave] If you would like a slightly saner haven, the Fate game room is available.
 
@lisardggY Well, it's like...god it's so easy to use Monk as an example.
Gimmie a moment to wrack my brain for another one
I got like an hour of sleep last night
Oh, hey, it's @KitFox
 
2:04 PM
Hi!
 
@KitFox Hey, forgive me if you mentioned this already and I forgot - you're PureKay on Darknest, aren't you?
 
Nope.
Svipul, I think.
I haven't posted anything.
 
Huh.
 
Well...I don't think I did.
 
Well in any event the February challenge is up, themed around "Mistaken Identity."
 
2:06 PM
Oh. I should really get back to that. I never did post my June challenge and I haven't looked since then.
And I was just talking about that last night.
 
^_^ I'll review yours if you wanna review mine.
...Which given the context sounds a little bit like a come-on. I need sleep.
 
Yes. Let's do that next Writers chat? Or is that too late?
 
Q: I am getting aquainted to The riddle of steel. How does skill increase work? That is, if there are no ranks in a skill, it defaults to [<other skill> - x]. Now what happens when I put 1 rank into a skill?
 
Runs for the whole month, but my schedule sorta prevents my participation in the Writers' Chats
 
Hmm, yes. Well, let's talk about it in The Overlook sometime when it is convenient.
I'm about to run off and do stuff right now.
 
2:09 PM
I suppose I could bounce over to the Overlook Hotel and we could talk shop at a different time convenient to the two of us. Sadly, "right now" is pretty much the only certified time for me >.<
Enjoy your stuff!
 
Ping me. We'll catch up!
 
@Vorac You might wanna tag a question on the main site about this. I don't think anyone who frequents chat is familiar with Riddle of Steel.
 
[yawn] Oh, my, is that the time? I got so wrapped up talking Fate.
Goodnight, all.
 
g'night, BESW
 
Enjoy your sleep
 
2:11 PM
@BESW good night, sorry for holding you back
 
Argh, developer problems >.<
Use 'sheathed' to indicate no longer using a weapon.
"What about weapons that aren't used with sheaths?"
[Slaves away at English to fix this]
 
That's a valid question. Does a staff require to be readied
 
Well, to shed some context here
What I've created is an enchantment that generates a copy of a one-handed or light weapon when you 'draw' it
So you pull your longsword out and a dagger shows up in your off hand
Unfortunately, things like one-handed spears and axes are a thing
 
2:29 PM
I was about to mention it. And you could want to use a dagger even while having a 6-ft staff in your primary hand
 
@Trajan Game rules define the staff as a double weapon in any event. It's explicitly not part of my concerns.
Anything two-handed or with two sides can't be doubled
So greatswords, staves, two-bladed swords, spiked chains, etc
Don't factor in
 
walking/fighting sticks are a thing to.
 
@Trajan Indeed
 
@Lord_Gareth, thanks. I'll read through the rules one more time, and it doesn't clear up I'll ask.
 
3:13 PM
@Lord_Gareth looks like you got distracted from what would have been a good read to me.
Especially because I think the claims the abilities make for themselves is not a PF problem, it's a 3.PF problem to me. So, I probably didn't really get what you wanted to talk about.
 
4:11 PM
@WAXEAGLE how bad is the wnow down by you
 
@JoshuaAslanSmith ~8"
it's crazytown here
 
4:41 PM
@Lord_Gareth reminds me how you can sheath spells in skyrim.
 
 
1 hour later…
6:05 PM
Hey folks
 
6:32 PM
herro
 
Well, it hasn't passed yet. But, yeah, siiiiiigh.
How come the only "sincerely held religious beliefs" anyone is desperate to enshrine in the law are, like, the awful ones? :/
 
Even better question: why only in 'Murrica?
You know in the 70's the entire country of Switzerland called in to work? Being gay was classified as a disease in their laws, and millions upon millions of Swiss workers called in claiming they "felt too gay to work."
 
@Lord_Gareth Not only in America. Russia and Uganda, for instance. And only the latter is doing it for reasons partially incited by the American right wing.
 
I personally think any business has the right to refuse service to anyone else, its a private transaction.
 
@JoshuaAslanSmith American law disagrees; any public business requires legitimate grounds to refuse service to a customer.
There was this big huge fight about it
In the 60's
 
6:59 PM
@JoshuaAslanSmith What about the regional power company? What about the only gas station in town?
 
yeah I understand
Im pretty capitalist about things
in general though its probably best to keep politics and religion out of RPG.SE
 
I don't think that has anything to do with "capitalism" one way or the other. The Civil Rights Act is not an attack on private ownership of the means of production or the ability to sell anything on the open market.
 
7:55 PM
What's a (pretty neutral) term for games where you take a turn and then spend a while waiting around for it to come around again?
D&D3.5-like.
 
8:13 PM
@AlexP "turn-based"
 
ty!
 
"boring" might also do :p
 
@Zachiel I was using it in the context of "and sometimes you fall asleep when it's not your turn," so I didn't want to make the rest of the explanation too negative. ;)
 
 
1 hour later…
9:25 PM
Question for 3.5: Is there any way a character can make an attack of opportunity using a ranged weapon? If so, how? What book does it come from?
 
 
2 hours later…
11:15 PM
Hmmm. The stack app doesn't seem to show deleted answers.
 
@Shiester there's a spell that does so IIRC, let me find it
 
@Zachiel It seems like the sort of thing which should be a question on the site.
 
@BESW true
I think I'm writing the question and answering it as well. Is that considered stealing Shiester his question?
 
11:44 PM
Eeh. He still gets the information he wants.
If people think Internet Points are important, they should be using the Stack instead of chat to ask their questions.
 
00:00 - 11:0012:00 - 00:00

« first day (1232 days earlier)      last day (3734 days later) »