ARRG has no Refresh. Features beyond the default amount are paid for by increasing the GM's reserve pool of FP he can dip into for NPCs, and the number of FP a PC starts with is equal to the number of character aspects that PC has (and it doesn't reset at the start of each session, but at the start of each issue).
I realised yesterday that if I want to make this Fate Hack & Slash thing really dance in the fate engine, it probably also needs ways for the players to tell the GM where the drama should be.
even if it's something like a mechanism for deciding what quests are about
i.e. the players walk into the keep and the bookkeeper approaches them; engage quest-creation mechanic