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12:07 AM
Oh S1 and S2 of Sherlock are at the library!
Hurray!
 
12:25 AM
@Zachiel - Still needing/wanting that explanation?
 
@Lord_Gareth uh, which one?
 
@Zachiel That one
 
@Lord_Gareth my memory fails me.
 
1 hour ago, by Zachiel
@Lord_Gareth which game and which organization?
 
oh, uhm, no, I don't think I'm interested in organizations from a game I don't even know
But was it that? Maybe it's my not being a native speaker but explanations have a slightly different meaning in my book. Like, needing to elaborate on something to let someone else understand it.
And that's basically why I was puzzled and I could not remember when I had been asking you something requiring "explanation"
 
12:32 AM
@Zachiel That's pretty much what they mean in English but it can also be used in the sense of giving information.
As in, "I explained that the two primary political parties in the United States were Democrats and Republicans."
 
@Zachiel You're right, Gareth's use was nonstandard.
 
@Lord_Gareth funny fact. Explained as a verb is used in that way even here, but explanation almost never is
 
Feel the power of my shrug
 
12:47 AM
[is slowly bowled over by a nonchalant shockwave of meh]
2
 
So, @BESW
What we have here is...nevermindgottago
 
...a failure to finish communcating.
 
1:04 AM
amen
 
 
1 hour later…
2:08 AM
@BESW - I am experiencing Critical Note Failure and could use your help.
 
?
 
So when I left off last session the players had discovered that the killer stalking the streets is some manner of possessing entity that takes the form of an elegant, eviscerated woman with stars where her stomach should be.
 
As one does.
 
Following some advice from a third party contact, they went off to research some microfiche in the library and an author by the name of Kessler
I remember what's up with Kessler (he specializes in ghosts etc)
But I cannot
For the life of me
Remember what the newspaper articles were supposed to be for
 
You haven't mentioned them to me.
 
2:14 AM
I know
Normally in this situation I'd BS it
But my brain
Is not braining
With that in mind, the entity (a ghost of sorts) has been targeting middle-aged white-collar caucasian men who are hiding things from their wives
Secret poker games, strip clubs, etc etc
 
Motives: vengeance, envy, atonement, retribution
 
Also: The star-skank possesses middle-aged white office workers who are hiding things from their wives, transports them by mysterious means to out-of-the-way locations, then makes them saw off and eat their own arms (crossposting)
 
The 'ghost' is probably either associated with a victim of such men, or was like these men itself.
 
Hrm...
 
A newspaper archive crawl could turn up people who fit the bill who were also associated with the occult or who died traumatically.
Alternately it could turn up a historical pattern of these kind of crimes coming in waves across the decades.
 
2:18 AM
Ghost's husband got in deep with loan sharks and didn't tell her about it, she was murdered in the fashion in which she now kills them?
 
Or it could reveal that there are other contemporary crime waves that appear unrelated except that they all seem motivated by the same emotion: maybe someone else is killing people who abandon puppies, or abuse kids.
 
Hrm...
We do have to tie this back into the idea of Idiot Summoners Summon Idiotically
 
Exactly.
Maybe they can discover something about the origin of this summoning.
What if it turns out the first guy who died like this wasn't a jerk white-collar womanizer?
 
Hmm...that'd be an easy sell, actually. Put a death outside of the pattern
Why did this guy die outside the figure on the map?
Points back to Summoner
 
Aye, a classic "look for what doesn't fit" scenario.
You just have to decide what it is that won't fit the pattern you've already established in your players' minds.
 
2:24 AM
Probably an earlier murder, a patient zero
hrm...
Summoner killed the woman who 'made' her husband stray
 
And what makes patient zero stand out?
 
Man himself is practically a prisoner in his own home now, kept there by fear of his wife's slave
But given that the Geist leaves the bodies in unrelated locations, how can I make Patient Zero point back to the summoner?
 
Patient Zero must have some connection to the summoner or she wouldn't have been right there to be killed first.
[snerk]
Summoner conjures up a spirit of vengeance, but fails to specify what kind of vengeance he wants.
 
Spirit is compelled to kill the summoner's intended victim because of the spell, despite it being unconnected to the spirit's agenda.
But the spell then fails because the spirit isn't the kind that the summoner expected, so the "and now go back from whence you came" bit doesn't stick.
Spirit is now free to follow its own agenda.
 
2:29 AM
"Eurus Maybe the rituals are flawed on purpose.
20:29 Eurus The part where you banish it back just doesn't work."
:D
Cult is publishing rituals that only work one way!
 
Brilliant.
The rebanishment clause looks legit to the untrained eye, but is too generic for it to actually work on any reasonably strong spirit.
(The stronger the spirit, the more tailor-made the banishment has to be.)
 
Alternately, the banishment clause is legit but won't work on her as long as she has an anchor
And it's waiting to send her back to the Underworld the moment her anchor is gone
 
That works--the cult built a failsafe into their planned failure.
 
That way they can get rid of the spirit. After all, it's already been called - that's all they needed it to do
 
Because the cultists aren't dumb.
 
2:33 AM
Everything else is just gravy
 
[dusts hands] I think my work is done here.
The party finds a newspaper article that says the first killing done in this fashion had a victim who doesn't fit the pattern at all.
That victim is directly connected to the original summoner--in fact, he was probably a prime suspect in her murder until it became a serial killing and he had nothing to do with any of the other victims.
 
Nods
(She)
 
Since the party knows that the killings weren't all done by the same physical person, they have no reason to cross this woman off their list of suspects.
To the Mystery Mobile!
Anything else you want me to brainstorm on?
 
Nah. This'll connect back to a member of the sub-cult (the non-supernatural human front that's distributing the magic)
Dude'll be nearly completely deniable, but provide some symbols and arc words for them to recognize later
Any obvious flaws there?
 
Not that I see.
I mean, aside from the obvious "PCs never do what you expect, be ready for them to eviscerate the entire street" caveat.
 
2:45 AM
Oh yeah
But I can handle that
Danke @BESW
 
No problem.
 
Your unstoppable wisdom has saved the session
 
[bow and a flourish]
I'ma go wash dishes and strain coffee. ta!
 
3:07 AM
And with that I bid you all goodnight.
 
4:00 AM
Tweets to Campaign By is getting rather short in the queue again.
 
4:17 AM
...I think I'm going to make a lot of people very mad, and post an sf.se Q&A about whether River Song is human.
Wait, no, it's been done. Good on you, sf.se.
 
4:54 AM
she is not human or Time Lord
she is shoggath
but seeing as that is just my opinion, I will not be posting it as an answer, even though it is right
 
5:08 AM
I have a secret hat that I will now wear in public thus defeating its secret purpose.
 
5:22 AM
[sigh] I might as well wear it too, then.
 
Yours is different, you must be from a rival secret society.
 
I'm not sure why the hat app is taking so long to update.
There it goes.
 
Excellent. One of us.
By their hat, you shall know them.
 
I'm guessing this secret hat has something to do with speed?
Replying quickly or something?
 
5:53 AM
@lisardggY I think I got it for submitting two edits of a comment within a very short time frame.
 
oh my god what is this karl thing and was it just made up on the spot last night or is it from something
this is amazing
 
6:18 AM
I think it was.
My wife and I were thinking of playing something Doctor Who inspired.
Me: "Doctor Who, or Doctor Who with the serial numbers filed off?"
Her: "They already file off the serial numbers for you every few years when they rename and restyle everything."
 
7:12 AM
@AlexP [bookmarks]
@JonathanHobbs I just made it up.
 
@BESW It's more about game design than anything else, exactly, but some of the stuff he said about looking at fiction seemed kinda inspiring.
It was the springboard to a great conversation about what my wife wants out of being a PC in a 1-on-1 (recall that she's the GM right now).
 
@AlexP I hope @trogdor reads it too!
 
She said she'd prefer the central dynamic to be two characters rather than a sole protagonist. That's how we got on Doctor Who.
 
Oooer.
 
@BESW huh?
 
7:21 AM
@trogdor This, which I will be reading shortly.
 
ah, I saw that
 
Really she wants: (1) anything where her PC has near-constant access to a helper figure, to talk to and get assistance from and occasionally play in scenes without the main character; (2) a setting/genre I know better than she does (which drives us towards sci-fi).
 
Heading out for shopping and to pick up some takeout for dinner now. If you want to come hang out later, that'd be shiny.
 
So our two models were Doctor Who and Almost Human.
 
Tin-Tin?
He's got a small stable of regular assistants.
 
7:23 AM
I think one defined assistant works better for her.
 
Sherlock and Watson...
 
Right now in our one-on-one I've had a whole gaggle of helpers. Olrun seems to shed them at a prodigious rate. At least most don't, like, die as a result of that.
@BESW 'Zactly.
Okay, 1.5 of them did die.
That is maybe not a great track record.
 
Fandorin and Mass.
*Masa
Captain Jack and (reluctantly) Will Turner.
The Hardy Boys.
 
There are lots, yes!
The nice thing about the Doctor (or cops and detectives, also) is that it's a great excuse to just sail into a situation and be the boss of it.
 
Yup.
 
7:28 AM
I need to go dig up my copy of Trollbabe. This is very much a Trollbabe situation. Or, at least, it's worth doing a test session or two in Trollbabe to refine our understanding of what we do and don't want.
 
7:40 AM
@BESW I assume you mean me
 
@BESW I would play in that campaign
 
8:36 AM
@trogdor Yes. Just got back.
 
lol
gonna wait for dinner here
but then I will head over there
 
^^
 
lololol
how darest thou good sir :P
 
@JonathanHobbs Do you think Karl should be a PC or an NPC?
 
@BESW a PC, in the hands of the right player, otherwise an NPC. As a PC, the GM would tell him what's going down in secret, or there'd be a little pre-game scene with the whole group between the PC and Karl.
 
Yeah.
...although I've had at least two players who I would happily give total carte blanche of Karl to.
Karl blanche, if you will.
 
@BESW That sounds like an aspect :P (or at least the roots of one)
 
9:04 AM
Hee.
oooer.
What if each session somebody new got to be Karl?
On the other extreme, Karl is an NPC whose mission each session is determined by rolling on tables.
What about inverting it: Karl is a twosie game, and his ordinary friends are his NPC companions.
 
lol
@BESW heading out
 
ttfn
 
see ya in a bit
 
9:25 AM
Ultimately, I think the story of Karl and his friends isn't suited to an RPG.
It's a riff on RPG tropes, but is not itself very good RPG material.
 
9:50 AM
@BESW if so it'd be a game where both Karl and the GM could invent stuff about the dangers they face
11 hours ago, by Lord_Gareth
"Guys, has anyone else noticed that every time Karl has us go kill something it's gotten more and more terrifying?" "Y'know, Gerry, I have." "That kinda worries me." "Frankly I'm starting to wonder why we even have a civilization left, Gerry."
that comment makes me think it'd be possibly pretty hilarious as a cartoon, at least.
a la Bravest Warriors or Adventure Time
 
Hee.
 
 
2 hours later…
11:46 AM
!!
I just got my yearling badge!
I didn't realise I joined this place on the 2nd of the new year :O
that's kinda nice. :D
 
:D Awesome! I think!
 
@BESW Are you there?
@ProfessorLokiCaprion I think so at least!
 
12:17 PM
Harpy New Year, everybody! :D
 
I'm actually pretty close to my second yearling badge.
Don't remember exactly when, but my profile says I'm at 1 year, 11 months.
 
@JonathanHobbs I"m here now!
Just did the first half of the Aeon Wave Fate premade with Trogdor.
 
12:35 PM
Oh, cool.
How'd it go?
It seems interesting, since I'm currently looking for interesting modern cyberpunk works (both fiction and games) for a lecture I'm working on.
 
It went well!
He's an infiltrator who can mimic how others look.
So he pretended to be one of the assassins went to kill him, and used a holo projection so he could be two assassins.
Hitched a ride straight back to the base on the assassins' helicopter, but somebody on the helipad noticed the hologram wasn't real.
Now the building's on high alert for the invisible intruder (the holo flickered out), and Trogdor's guy (as the assassin who didn't notice his friend was a chameleon spy) lost a finger and pledged to track down... himself... to restore his honor
(It's a samurai/yakuza security firm.)
However, he's been assigned another samurai to make sure he doesn't screw up again, so he'll have to ditch the buddy before he can sneak into the ultra-high-clearance area he needs to get to...
 
12:51 PM
> I was wondering why a frisbee gets bigger the closer it gets, and then it hit me.
5
 
....
 
I can picture the scene in my mind and it's... wonderful.
 
:)
@BESW I was thinking today of a really cool Aspect / Stunt combo for a character.
Not a specific character, just a cool idea.
 
?
 
Hold on let me write it.
Aspect "I never miss" and the stunt is "Trickshot: Once a session, When failing an attack with Firearms/Ranged skill you can instead roll to create an advantage at +2"
The idea being - even if you "miss" you actually hit your target. And it trickshots maybe knocks down the chandelier on the bad guy or something
 
1:00 PM
@BESW Yay! I was writing this comment and wondering if there was anything I was missing.
Importantly: 4e NPCs should almost always be modelled as monsters, not as player characters, even if they superficially resemble PCs. This is a huge departure from previous editions. There's a difference between what's fun to use (player powers) and what is fun to have used on you (monster powers). The two follow different rule sets and enjoy different freedoms, and that's pretty important. The system is based on it. For instance: PCs can pretty easily one-hit-kill other PCs if they try; they're really not designed to battle each other. — Jonathan Hobbs 57 mins ago
 
So - since its a combo with an aspect, whenever you are attacking with Firearms/Ranged you can always choose to use a FP to add +2 or reroll because of "I Never Miss" But if you do miss/fail then you can use the stunt to create an advantage instead. (But I think once a session is maybe a bit too limiting)
 
@JonathanHobbs our brief experiments with monsters built as PCs have not been pleasant...for the monsters
 
@JonathanHobbs Looks good.
 
(or the one time a one-off DM tried high level PCs as quest givers and we attacked them...that didn't go well for us)
 
And Wax Eagle has part of the right of it: the NPC-building suggestions in the DMG for using PC classes are awfully underpowered.
 
1:04 PM
@BESW What do you think of the idea?
 
and to me, a party v party battle of PCs vs PCs with PC rules on would be painfully long even at mid heroic.
 
@InbarRose Nice. I'd tune the stunt a bit.
 
I would like to hear how. I learn a lot from the way you analyze Fate :)
 
@BESW there's advice on actually doing that?
 
@InbarRose I don't think your one/session stunt should be able to fail.
 
1:06 PM
hmmm
 
Just make it "Once per session when you miss, you can place a boost anyway."
 
So you automatically create the advantage?
 
Boost or advantage?
 
My concern is that - although its a powerful stunt, its VERY limited in its use.
 
The advantage should also probably be created at your shoot skill.
 
1:07 PM
@JonathanHobbs That depends on the power level of the other stunts in the game.
@JonathanHobbs Yes, in the DMG.
 
Well - shoot/ranged/firearms .. depends what game you play :)
 
(since the score at which an aspect is created is pretty important for the purposes of overcoming it)
@InbarRose well, yes, whichever - just that it should have a score it's created at
 
Okay.
So - when you fail a shoot attack - you instead create an advantage (at shoot score) and you can do this once per session.
 
@InbarRose I have a FAE character who had a stunt to just declare a nature-related aspect for free once per session. I liked it.
 
Explain.. ?
 
1:09 PM
That said I only got to use her in one scene :(
She made lilypads appear and cover the surface of a wide stream, and used them to abscond sneakily from a dragon who would've killed her.
 
Hey good guess
> 1 year ago
Doctor Who. The Doctors name is a word of power, something that was introduced to the series in Moffat's series 3 episode "The Shakespeare Code". What does the Doctor's name do? It unlocks the time war. This is the reason he trusts no one but himself to know his own name. During the ending of "Forest of the Dead" the tenth Doctor also states to river that there could be only one way she could have known his name. This is also the reason why The Silence are terrified of the Doctor's name. And why not? It would release the Daleks and the Timelord from the locked time war. It's sp
 
@JonathanHobbs That is cool, So basically the stunt was "once per session create an advantage?
 
The character sheet: Stellata, the Dryad
@InbarRose One with the Forest: Because I am in tune with the wild, once per game session I can declare a situation aspect involving plants or animals.
 
@RedRiderX As they say, even a broken internet shows the truth twice a day. :)
 
So if that is already an acceptable level for stunts - mine should be like.. 3 times per session? or maybe.. once per combat/encounter?
 
1:14 PM
@lisardggY Heh
 
It wasn't creating an advantage, though - just a Fate Accelerated stunt to outright make an aspect exist.
 
Okay.
So... lets word my stunt again...
 
A stunt should be powered in terms of Fate points.
A stunt should be worth roughly one FP per session.
If it gives a flat bonus, that bonus should be limited.
Like +2 on any one roll once per session, or +2 on every roll of a certain limited type.
 
Trickshot: (Requires aspect "I never miss") Once per encounter, if you fail a shoot attack, you can create a situational aspect using your shoot skill's rank.
How does that sound?
 
Not bad.
Although the notion that an aspect needs a "score" is a holdover from pre-Core thinking.
 
1:20 PM
Well if it is to be overcome?
 
Aspects only have "scores" when they're defended vs an Overcome to remove them, and that's either a passive difficulty set by the GM or an active skill roll by a character.
 
Wow - that was a lot of 2 letter words right after each other.
 
So, say that active defense of the aspect can be done with the Shoot skill.
 
Trickshot: (Requires aspect "I never miss") Once per encounter, if you fail a shoot attack, you can create a situational aspect with one free invocation.
How does that sound?
 
Yes.
 
1:22 PM
:D
Just seems like a fun aspect/stunt combo to have. :)
 
@BESW Oh, so you would advise just working out the score to overcome at the point someone decides they want to overcome that aspect?
 
Yes.
 
I thought that if someone created an advantage at, say, +4, you'd have to roll +4 or higher on your overcome roll to overcome the aspect that was created.
 
Shouldn't there be some limitation on the kind of aspect I can create with this stunt though? (I mean, its pretty obvious what the intention is, but the wording is not clear)
 
@InbarRose No. Aspects are defined by narrative, so it's up to the group to decide what's appropriate for the narrative when it's used.
 
1:25 PM
I have to say @JonathanHobbs:
Trouble: Overwhelmed and Unprepared
Aspect: A Light in Dark Places
Aspect: Old thoughts, New Eyes

I don't really understand those aspects...
 
@JonathanHobbs That's how pre-Core worked.
 
@BESW Oh, ok! O_O
 
@BESW Cool. I like Core :)
@BESW Alright. That even follows the rest of Fate logic.
 
@InbarRose Her Overwhelmed and Unprepared trouble is because she was awoken for a major purpose, but feels ill-equipped to deal with it. Nevertheless, she was woken up for it, and she trusts there's a reason for it and she's not just marching to her death.
 
@RedRiderX There are some great fan theories there.
 
1:28 PM
A Light in Dark Places is about how she's (a) a guardian, (b) there to defeat The Shadows, and (c) phosphoresces. (and it's about each of those individually)
 
Okay.
 
Old Thoughts, New Eyes is about her racial memory stuff from the first paragraph of her description.
 
I like the "Tom Bombadil as primeval dark lord of Middle Earth, locked in his forest by the Valar".
And the "If you die immediately after looking Luke Skywalker in the eye, you get the magical ghost body".
 
It's just that my understand so far is that although the wording of an aspect is totally freeform - those are more abstract than I thought aspects should be.
I read a lot about aspects - they should be both good and bad (for compels and interesting game/story) and they should be clear on how they can be used, and preferably also relate externally to something in the game...
Like how the aspect "second best fighter in the village" is better than "good fighter"
 
@InbarRose This was my first FAE character and first FAE game, so definitely don't take this as an expert guideline on what makes a good aspect. It was for the FAE game BESW ran in the Fate Game Room, and that was very early on in his learning of the system too. They might be bad.
 
1:32 PM
Okay, noted :)
 
They aren't ideal, but....
One moment, let me find the source so I can quote myself.
 
The trouble was just something we worked out after the session, so we didn't get to play around with it much and learn how it'd work out.
 
My understanding about the trouble aspect is "this is what gets the character into trouble"
So it could even be a "positive" sounding aspect.
 
> An aspect's value is based on the group's understanding of its meaning in context, rather than the objective meaning of the words making up the aspect.
 
1:34 PM
@BESW Yes - the rules say a similar thing.
But still - words carry meaning.
 
So while generally an aspect is superior if it needs less explanation.... exactly how much explanation an aspect needs will vary from group to group.
 
Some aspects that are totally obvious to one group will be utterly opaque to another.
For example, if I use the word "opaque" in an aspect.
 
Thats why character creation suggests that you draw the aspects out of paragraphs (from the history of the character)- so that they have context.
 
So, @JonathanHobbs' aspects weren't perfect, but if I may paraphrase my mother's thesis advisor, "There are perfect aspects, and there are finished aspects."
 
1:39 PM
:)
 
I've been struggling with learning "let it ride" as a GM.
Year of D&D taught me that I should ask for rolls any time someone did something that related to a skill.
So when Trogdor rolled to have his hologram pretend to be his partner, I didn't want to keep rolling Notice every time someone new showed up to look at it.
Instead, I just figured that he'd succeeded on the roll the first time, so unless something really unusual happened another roll shouldn't destroy the effect.
....I just offered him a compel for someone to notice that his partner was an illusion.
This led to an absolutely hilarious sequence in which his character, pretending to be an assassin, was as astonished as everyone else that his partner had been a chameleon who turned invisible when discovered!
Boy, that guy must be good. He took out both my partners and fooled me into thinking he was one of my partners! And now he's loose in the building. Please let me track him down, to make up for my error in not spotting him in the first place?
 
That sounds like a fun game.
 
His cover story lost him a finger (the Yakuza security megacorp does not take failure lightly).
But now I think the plan is to make it look like "the intruder" is breaking into the high-security lab Trogdor's character needs to get into... so that they'll give him clearance to go into it.
 
1:55 PM
Clever Trogdor, silly Yakuza. (That just seems weird to write)
 
His character's main goal is fame.
He wants to be famous as a ghost in the system, a faceless infiltrator of everything.
So this seems like exactly his style: "I've He's broken into the building! I'm He's terrifyingly competent!"
 
Excuse me @BESW, I need to eat your brains
 
@Lord_Gareth Bad hat! Them ain't eatin' brains!
What's up?
 
@BESW But it will let me steal your powers!
:p
 
To get my powers, you must give your second-favorite pair of shoes to a short, slightly pudgy man in sunglasses wearing Crocs and earth-tone knits.
His dog will urinate on your RPG manual, and you will be blessed.
 
2:10 PM
That is oddly specific.
 
I had a weird roommate one summer in college.
 
@lisardggY You've seen Almost Human, right? I bring it up because it's the most prominent example of cyberpunk-ish science fiction on US network TV in years. In its first season right now. Also Android: Netrunner?
 
@AlexP I haven't, either of them. I'll check'em out.
With a lot of the trappings of cyberpunk becoming obsolete, it's interesting to think what makes for modern cyberpunk
 
@lisardggY (Netrunner is a revival of the old collectible card game from the 90s, redone as an LCG. Hackers and corporations, basically.)
 
2:14 PM
heh
I hadn't thought about that.. cyber punk has always just been a static concept.. but modern cyber punk.. well.. I don't see it :P
There isn't really any punk in modern cyber anymore. It has become trendy...
Or worse... hipster
 
Well, okay, what's punk? Anti-establishment and personal freedom, right?
 
Nowadays that's terror :P (or so the media / government / they would have you believe)
 
I think a core part of the original cyberpunk ethos is that giving new technology to the establishment won't make the establishment any better. Basically every new tool you develop just becomes a way to dig class inequality deeper. And the heroes of the genre are all about turning that around.
 
Visibly and antagonistically (but not necessarily aggressively) homemade and non-conformist.
 
Cyber-Terror doesn't mean the same as Cyber-Punk :P
Cyber just means system anyway
hacktivists seem to be the best fit for modern cyber-punks
A decentralized non-structured but organized opposition of imposed and enforced restrictions.
 
2:23 PM
@InbarRose But specifically using cutting-edge technology of the setting (usually kludged together) to do so.
 
In some ways, though, it's okay if cyberpunk has "grown up." I mean, Almost Human shows us a society that very much has most of modern-day America's problems, plus a bunch of new ones. The law is clearly super messed up, and social order isn't handling technological change very well. But the protagonists are still cops.
 
Anyway, must sleep.
G'nighty.
 
Night.
 
It's not a story that makes punks the natural protagonists, but I don't think that keeps it from being a part of its genre.
(I rage against the way "steampunk" has become about colonialism and aristocrats, though. That's just not punk at all!)
 
@AlexP I hate when the protagonists is defaultly a cop.. just because there is an obsession with cops nowadays and it seems that they have a way to just "do anything they want" and shrug it off as "i'm a cop"
 
2:27 PM
@InbarRose Well, cops and criminals are the clearest way to have a character doing something dangerous and varied every day as part of their job.
 
@AlexP Is it?
 
@InbarRose Well, give me another example, then.
 
What about a pilot.
Or even a public bus driver in a bad part of town.
 
I don't like the kind of cop-worship that it leads to, but you can escape that with good writing.
 
How about a Counselor at a troubled teens home.
There are many, many, ways to have characters who have daily tribulations
Not every "bad thing" has to be a murder or a robery....
There are plenty of heroic acts and cool stories to be had without them.
Does it make the bad guy more dangerous because he can pick up a gun and shoot it?
Isn't a really driven business man who is systematically taking over every family business in a neighborhood and driving the people to poverty so he can then buy their homes for cheap and build some condos a much more sophisticated and interesting bad guy?
He could do all of it without murder, or threats.
But still be a bad guy
And that Counselor at the troubled teens home could be a hero for figuring out a way to stop him
In a cop show - it would end with the cop killing some goons and arresting the bad guy for something... but its not always that easy, and that's not even interesting.
 
2:34 PM
Well, yes, if you don't want consistent danger/violence, it broadens the stuff you can cover. But most action-drama fiction wants danger and violence, which is why they stick with cops.
 
That's because its action-drama
why does it have to be action anything?
 
Because 'murica, frankly
Americans get really uncomfortable talking about inherent class inequality
Or really almost any kind of non-violent drama
We know where we are with dead people. All you have to do is write the script so the right person dies.
But if the villain is taking advantage of the system we cherish and love to oppress the weak and there's nothing the weak can do about it?
Suddenly there's problems.
 
It's not just Americans, in my experience.
 
That's exactly why those stories are much more interesting than violence.
 
I bought a thing!
A vain and cheap thing but still a thing. :P
 
2:43 PM
@RedRiderX If you're gonna be vain, it doesn't hurt to be cheap about it. ;)
 
@AlexP heh
 
(Baby was hungry, so I missed the discussion, unfortunately)
 
Also, while we're talking about examples of cyberpunk. "The Girl Who Was Plugged In." It's an old short story. Read it and then notice the date on it.
 
@InbarRose wasn't there a serial right about that? Set somewhere in the big lakes region IIRC...
 
?
I dunno
 
2:59 PM
Mage: the Ascension Revised PDF is free on DriveThruRPG today!
 
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