Conversation started Dec 29, 2010 at 12:06.
Dec 29, 2010 12:06
I wonder @TomWij, against Zerg would 2 medivacs + 6 marines and 3 helions be a good thing for taking out his expo/minerals
yes, but the man surely isn't working all the time around the holidays
though they are mostly in the weekends
@IvoFlipse the careers page mentions 12 holidays/year so I guess today doesn't count :P
lol, he should have the same boss as me then
(just kidding, they could slack 365 d/y and I woldn't complain)
@TomWij, this composition takes 6:20 to make
(so long as things have the semblance of just working)
stupid code rot! shakes fist
gah
Dec 29, 2010 12:13
@IvoFlipse: I wonder how many marines are needed to take down a queen, because it might be more useful to have an extra hellion.
the marines are useful, because of the double medivacs healing them
the helions might get destroyed
Because 2 medivacs + 5 marines + 4 hellions takes 6:06 to make.
ah ok
well in that case, definitely
I also spot that the program is moving SCVs off gas to minerals
then back at some point
Hmm...
2 medivacs + 6 marines + 4 hellions takes 6:10 to make, odd... xD
did you get the pre-igniter upgrade?
Dec 29, 2010 12:16
No
perhaps that's what's holding the built down too
though I'd move out
THEN get the upgrade
or at least, make all units before getting the upgrade
Turns it to 6:40+
strange, you must have constant SCV on or something
I have 5:51 for 6 marines, 3 helions and 2 medivacs
But this depends on calling down extra supplies which makes your economy worse too.
I haven't selected any other options, I'm just letting the BO decide
5:50 for 4 marines+helions + 2 medivacs
Dec 29, 2010 12:19
Could be solved by throwing down an expansion, but the problem is that if you do this BO that you can't defend it if your opponent decides to attack after he took out your drop.
well you should have your buildings on a hotkey
@IvoFlipse I always select that, unless you want your economy to be broke.
spawning new units while you're flying there
Zerg can have an expansion and 12 zerglings bij 3:49: HOLY CRAP
Possible, but you will need to out the ramp and run in the zerglings in order to defend your expansion.
isn't the point of flying out to scare off the zerg from attacking you?
if you damage his economy enough (as in killing any queens and 5+ drones), you should set him back enough to at least defend yourself
btw, if after that you make 2 vikings, while your flying
you should move them over to kill his overlords
Dec 29, 2010 12:22
As a Zerg I would think "he wasted this army so there will only be a small amount of units at his base/expo".
that will set him back even further
sure, but I have my ramped blocked
even if I don't have an expo 'yet'
put hellions and marines behind your wall
but Zerg can have 12 zerglings, 5 roaches and 2 queens on 2 hatcheries in 5:22
I don't think those helions and marines are going to put a dent into such an army
the only advantage is, after taking out the queens
he has no anti-air
so you should be able to scare him into running to your base like crazy, as you can just pick up all your units before his arrive
Yeah, did you see the replay at the end of my post?
fly to his main and wreck havock there
nope, going to look now I guess
He basically kills the queen and then uses a very small amount of vikings to go chase the overlords that are around his base.
yeah, you get supply blocked, don't have enough drones to pay for it
and can't get enough units to destroy the opponents main
while the terran should just tech up into tanks
or mass some helions + marauders
Dec 29, 2010 12:27
It will work if the execution is right, just depends on how your army succeeds...
Because one queen is enough to inject larva at both hatcheries.
sure, but you need minerals to make either units or drones
True, but he is on two bases so will be able to recover quickly.
not if you take out his overlords
or even one
should really set him back, because he'll be supply blocked
hi @CRoss
Good morning @IvoFlipse, and everyone else
and you shouldn't loose your medivacs in the attack, even if you suicide your helions + marines
but I wonder how many units you would be able to make while flying there and while attacking
hmmm perhaps making marauders + helions is a good idea
with concussive shells, they slow the roaches enough to kite them, without them being able to do damage
Dec 29, 2010 12:32
Yes, to counter an incoming attack or for a later push. But you can't produce early Vikings while doing that...
nope
but if you have one viking, it's enough to mess him up seriously
and after that one, just built to defend
check what Zerg is making
counter that
and drop again off course :P
Well, you should try that against a Very Hard A.I. and see what he comes up with.
wow those spine crawlers are very good
What if he researches Lair and goes into Hydralisks?
that means he hasn't made more roaches, he needs the gas
so you keep dropping, salvage the medivacs as much as possible
and as long as you can take out his queens, he won't get overlords very long
Dec 29, 2010 12:38
Yeah, it's a pain to take those spine crawlers out in the Zero Hour campaign mission. xD
He can have a Hydralisk out when you arrive.
Err... I'm going to make a version with waypoints. xD
perhaps you should send in the marines first
to his expo
then send the helions after that to his main
while kiting some of his forces away from his natural, off the creep
then load up into the medivac and return to the base to get fresh units
while damaging his main
then drawing back as his reinforcements come in
the only reason you would have for suiciding units, it because of supply blocks (+ the cost of supply depots)
but really, you probably want to keep those units alive and sent them back with reinforcements
they'll do more damage with buddies around them
Problem is, you are taking Marines on the field which will be easily surrounded by Zerglings. You damage his Zerglings and/or a Scouting Overlord which would probably force him to get back to his base to heal the Zerglings on his creep, at which point he will be close to your Medivac drop.
See this build about what units your enemy will have around the drop if he plans to go Hydralisks: bit.ly/gTvQ2H
taking minerals on the field?
Corrected. xD
your taking them on to the field only to pick them up with the medivac
but lure him far from his main, where you just dropped your helions
and yes, Zerg will have a strong army in the beginning
but by the time he reaches your base
you could have teched up to siege tanks
gotten out marauders
or make a whole bunch more units too
because of the choke point at the ramp, it be hard for Zerg to get in
so simply overrunning you with more units would be difficult
Dec 29, 2010 12:54
Wait, are you dropping the hellion first or picking up the marines first?
you have 2 medivacs
Oh, right. xD
drop the marines or 50-50 mix into the natural
so you can pull out as soon as the medivac is done
then pull out when the last medivac comes out and is full of units
sent that one to the main
wreck havoc at the natural, lure out his reinforcements, kite them off the creep, then pick them up before they get overrun
I see...
and flee back or fly to his main
while in his main, he's only got his queen and drones
probably making zerglings or roaches
Dec 29, 2010 12:56
Is this prone to any attacks he is planning?
but your mission is to take out the queen and hurt a lot of drones then flee
how do you mean? how he will counter it?
Yes
attack you as soon as you pull out
Hmm, I wonder how fast the queen could take out the medivac.
assuming you are weak or weakened
or trying to recover by finishing his batch of units and start up his production again
Dec 29, 2010 12:58
Well, you should try this against a Very Hard A.I. later to see how it works.
combined with quick teching to something stronger
well, it requires good micro, which I clearly lack :P
but if you didn't drop you would have 2 siege tanks, 10 marines + 5 marauder and 2 medivacs in 7:48
good luck taking that ramp if you don't have massive units or banelings
Yeah, it's a harassment that could work great but indeed needs micro to make it effective.
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user5781There is currently a thief in my fortress and I do not know what to do with him. So, what can be done about a thief?

the only thing I'm not sure of is how to transition from there
either make vikings to take out his overlords
just one or two
then make banshees to take out his queens or anti-air
or go full Mech
or bio-ball over him asap
Well, you need to defend both your base and expansion with those units so he could try to sneak behind the mineral line of your natural with zerglings while sending mutalisks at your main.
Dec 29, 2010 13:06
yes, though you don't need a natural YET at this point
if you do, go MMM and put a ball around your natural
built bunkers if you think you can spare the minerals
put them next to your OC, so you can closely guard your SCVs
@IvoFlipse Banshees only work if you go for them with minimal interference, if your opponent manages to get a hive and overseer by the time they arrive then they aren't useful anymore. He will sure try to get there in time when he sees you are teching towards that direction...
it would be to cover the vikings
taking out his overlords
but you'd have to be super quick making them
he may know what you're going to do, but it should be inevitable, because you've set him back so much
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Q: StarCraft2: Zerg fast expand (FE) is unbeatable (with Terran)?

BuddaOne my friend (platinum) told me that early Zerg expand can NOT be beaten by Terran. In 99% good Terran can build bunker and can bring a 1 ONLY marine inside. The Zerg's task here is keep 6 zerlings running between bunker and pass from which Terran reinforcements are coming and kill all incoming ...

He still doesn't understand it. :-(
the problem with a zerg fast expanding is that a hatchery is also his barrack, factory and star port all mixed into one
so he doesn't have to built 3 rax to get a lot of zerglings
he needs to get done that extra hatchery
while that building will also give him a good economy advantage
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Dec 29, 2010 13:19
what should terran do? produce an army that is just at least as strong as his and from there outmaneuver him
 
Conversation ended Dec 29, 2010 at 13:19.