Could be solved by throwing down an expansion, but the problem is that if you do this BO that you can't defend it if your opponent decides to attack after he took out your drop.
Problem is, you are taking Marines on the field which will be easily surrounded by Zerglings. You damage his Zerglings and/or a Scouting Overlord which would probably force him to get back to his base to heal the Zerglings on his creep, at which point he will be close to your Medivac drop.
See this build about what units your enemy will have around the drop if he plans to go Hydralisks: bit.ly/gTvQ2H
Well, you need to defend both your base and expansion with those units so he could try to sneak behind the mineral line of your natural with zerglings while sending mutalisks at your main.
@IvoFlipse Banshees only work if you go for them with minimal interference, if your opponent manages to get a hive and overseer by the time they arrive then they aren't useful anymore. He will sure try to get there in time when he sees you are teching towards that direction...
One my friend (platinum) told me that early Zerg expand can NOT be beaten by Terran. In 99% good Terran can build bunker and can bring a 1 ONLY marine inside. The Zerg's task here is keep 6 zerlings running between bunker and pass from which Terran reinforcements are coming and kill all incoming ...
I am a little confused on a particular config on the Kinect, when it comes to chatting.
If you go to the settings, there is a way to turn 'Microphone on/off for chat'. When I set up my nephews, I left this on, and I am pretty sure that when we played some CoD:Black Ops that night - his kinect w...