Conversation started Sep 12, 2014 at 22:49.
@badp Don't buy it
@badp I'm glad we (Google) reversed that policy
@murgatroid99 I don't have a console
@badp cc everyone else
@murgatroid99 So... what's wrong?
I mean, I've always scoffed at it because "console shooters, amirite" but I'd be interested in hearing about actual problems that would also carry over to a PC port.
@badp Honestly, at least to my taste, nothing about it is good. And I absolutely love Halo, as a data point
@badp I'll need a second to collate thoughts on specific problems
Sep 12, 2014 22:57
I suppose this made me smirk, but again I suppose it's not like that on current-gen
@badp I have never played a game that made me feel less a part of the story. I am told by the game that I am doing important stuff, but nobody seems to care and nothing substantial changes
@badp Every mission has almost the same structure, with basically the same enemies.
JUST LIKE IN A REAL WAR!!!!!!!!!!!!!!!!
You fight through waves of enemies to get to the waypoint, then you plug the floaty thing into the waypoint and defend it from waves of enemies.
And they really love fake difficulty: the only difficult thing is fighting off 7 shielded mortar enemies as only one person
Everything that's not the story feels completely pointless: all you get is loot, so that you can be better at pointless side missions, so you can get more loot
They got some great actors to do voice acting, but NPCs besides the ghost rarely speak
Basically, everything about the game feels tedious and pointless. I tried to convince myself to keep playing yesterday until I realized that I probably have another 8+ story missions of just the same thing over and over again
@murgatroid99 oh, sometimes instead of the waypoint thing, you fight a boss with an absurd amount of health that isn't much of a threat as long as you stay in cover
The boss of the first strike mission took 3 of us a good 5-10 minutes to kill, and we were all above the level suggestion
regenerating health y/n
@badp yes
And if we had all been dead at the same time in that fight, we would have had to start over
If you can think of another element of the game, I can explain what's wrong with it
Sep 12, 2014 23:04
crafting y/n
@badp The problem is that the ghost will say something like "This has never been explored before" or "this has been a major problem for centuries" and then it's baffling when nobody cares that I dealt with it alone
@badp not as far as I can tell
economy y/n
@badp With other players? no
wow.
Oh right, the multiplayer. There's no variety within a match and it takes too long
Sep 12, 2014 23:06
pvp y/n
@badp yes, but halo style.
I haven't played Halo.
Separate from other stuff
Ah.
So it's basically Killing Floor without zombies.
@badp never played Killing Floor
Sep 12, 2014 23:07
And you have some persistency between games.
@badp Your character goes into the games, so you have the abilities you've earned, but it normalizes damage and stuff
And I think you earn some experience from the matches, but I'm not sure because I only played 1
@murgatroid99 It's Left 4 Dead but you always crawl the same four rooms. Also cash upgrades.
Also, the environments. They're huge, but there isn't really anything interesting
Sounds like Mars! Except Mars isn't huge :(
There are random events, but they all seem to be of the "defend a waypoint from waves of enemies" variety
Sep 12, 2014 23:09
go back to the mission area or you will die y/n
@badp Mars is an environment
@badp No, it's just boring
quick time events y/n
random critical hits y/n
@badp No. Every enemy has a weak point. It's almost always the head
Sep 12, 2014 23:10
(I just have no idea)
noscope headshots y/n
sounds like that's a yes
FAE
FAE
@murgatroid99 Devil's Lair?
@badp maybe.
FAE
FAE
@murgatroid99 yes you do
@FAE If that's the one on Earth, then yes
FAE
FAE
@murgatroid99 There are boundaries like that. If you go too far out in the water, you die.
Sep 12, 2014 23:11
@FAE Right, but you can go to the opposite side of the moon from where your waypoint is
FAE
FAE
@murgatroid99 That took me over half an hour in beta with 2 random people because none of us had any idea what we were doing and we couldn't communicate with each other
@murgatroid99 Oh right
I kind of wish I had the drive to finish the story, but after dying 3 times on the same wave of a defend the waypoint section of a Venus mission, I just don't care any more
ending on that note a $60 game sounds like a really rough deal :(
It's just unreasonable to send 3 or 4 shielded teleporting robots with AOE weapons against a single player
And since it's like wave 3 or so, it means that I had to play through the first 2 waves repeatedly
gaming.stackexchange.com/questions/183394/… Is there a way to put a single non-blockquote line-break between two blockquotes rather than empty greater-than-single-spacing?
Sep 12, 2014 23:16
I just don't think I've ever been more disappointed in a game
@murgatroid99 Biggest problem for this game was the hype.
FAE
FAE
@murgatroid99 Ugh, I hate that. I was already worried about soloing further on after noticing in the Earth missions in beta that the amount of enemies didn't seem to scale with # of players.
@Yuuki Same can be said about a lot of things, sadly. :(
@Yuuki From my POV, Bungie's track record was impeccable.
This is a fairly new concept to them, to be fair. Shooters they can do. MMO stuff, the jury's still out.
Sep 12, 2014 23:23
@Fluttershy It's really a stretch to call this an MMO
I don't think I've seen a single player in the field since I got to the moon
@murgatroid99 True, but it does have some MMO elements.
@Fluttershy But not communication or trading
@murgatroid99 Right. Some, not all. :P
It's more like an Occasional Spatial Intersection game
So more like a Dark Souls kind of multiplayer, sorta?
Only, with actual world interaction.
Sep 12, 2014 23:26
@Fluttershy If you mean the thing where you see intangible people, then kind of
@murgatroid99 Yeah, that one!
@murgatroid99 I hear that's the same problem Bioware had when they tried to break into the MMO field with TOR.
Also, according to a review I read, the MMO "features" mean that the game requires always-online to work, even though it's basically a single player game. Too bad they didn't have some sort of precedent to know how that would work out
> Though the game won't function unless you connect your console to the internet, you can play the entire story portion solo. This is the asterisk to Destiny's MMO-like nature, because the game doesn't connect players to each other by way of giant, crowded worlds. Instead, it constantly creates small instances in which groups of roughly six-to-eight players might see each other on the same planet, running past each other and teaming up against particularly tough monsters as they please.
wat
like
wat
"Welcome to Earth. Population: 8"
Sep 12, 2014 23:31
@badp Roughly six to eight per planet??!!
@murgatroid99 #hashtagDarkSouls?
@Yuuki Each planet has about a square kilometer +/- of playable space
@Yuuki You can play Dark Souls offline. It just doesn't record achievements. Like every other game with achievements
@murgatroid99 Well that's not true.
@badp Yeah, it is. I missed one achievement because I completed it offline.
Steam in offline mode will still record achievements you unlock and tell the Steam servers about it when you go back online
Now I have to get Gesture Maestro on another account.
Sep 12, 2014 23:33
@badp Oh. Maybe that's Xbox then
@badp Depends on the game.
Ah, perhaps it's XBox.
That functionality doesn't happen in Dark Souls 2.
I guess it's Dark Souls 2 that decides you don't get to have offline achievements then
I got my Freedom Planet achievements just fine.
@badp This seems insane. With the maps so large, it's pretty improbable you'll run into anyone else
Sep 12, 2014 23:35
@murgatroid99 Clearly you just need to make a pretty big rufus to attract attention :P
6-8 is a really low number.
@badp If only there was a way to do that
@murgatroid99 I'm reminded of that exploit for L4D2 that made all the players scream really loudly all the time.
@badp Even the. As I said, the map is probably a square km, and each map has a large network of underground tunnels
You'd probably never hear each other
0
Q: How do I open the secret doors?

atticaeDuring playing DMC, I stumbled upon a couple of doors, which seem to be magically locked by a blue web of fibres. I know you can open some doors with special keys, but that does not seem to apply to those blue doors. I also haven't found any explanation in the game yet. How do you open thos...

Sep 12, 2014 23:37
@badp I did one random event on the moon, and nobody showed up for the 5 minutes it was active, even though it displayed a waypoint to anyone who was kind of close
You're making it sound like Firefall might be the Destiny that wasn't.
And Firefall is f2p
Dunno about monetization, though
@badp Did it have a story? Because that's what I was really hoping for
Firefall kinda has a story.
@murgatroid99 um, I'm afraid not really.
But it's really awfully implemented.
Firefall has heavy grindy-MMO-syndrome.
Sep 12, 2014 23:40
@FEichinger at least you're sharing the same space with more than 8 people
@FEichinger just like Destiny
I mean, yeah, I came back to Firefall multiple times across the last year and a half, but it never grabbed me.
Mostly because every time it insisted I did the tutorial.
And I play Runescape. I can appreciate a good grind.
Firefall has changed completely at least four times since I got into the beta way back when.
Last time it pushed me into doing a "story" mission, then the NPC I was supposed to stick by simply vanished.
but that was a few weeks ago.
@FEichinger eh the core was kinda always the same, and the starting area hasn't changed much. Yeah, there's no more back and forth defending bases in PvE
That was perhaps the most memorable Firefall I've played.
"OH SHIT THEY ARE ACTUALLY TAKING OVER OUR STARTING AREA WAT"
Sep 12, 2014 23:43
@badp See, that's the other thing I was hoping for in Destiny. Because that's what the original reveal made it sound like
@badp Copa has changed a lot since the beginning. The bare terrain is roughly the same, but almost everything on top is different.
A global scale evolving battle to retake the earth
@murgatroid99 That was the ambition, but the battle ended up being kinda... static.
@badp And this magically disappeared shortly before launch. Might be back now, I dunno. :(
@FEichinger I just didn't see anything even remotely like that last time.
and I spent some time getting around adding "cities" to the map, all the way to the purple goop that dissolves you (?)
Sep 12, 2014 23:45
@badp It happens in Sunken Harbor a bit, and quite a lot around Dredge.
@badp I think a lot of the hype came from what the original reveal made the game sound like, and a lot of it came from the "Bungie" name
But they've basically gotten rid of all the big open world events, for whatever reason.
It's weird, because that was still one of the really important things in the opening trailer. That attack on Dredge was friggin awesome. And then it never really happened in the game ... :/
...oooh now there's a world map.
Like, literally.
Oh, here it is.
And it's a level 40 area.
And there's no obvious way back
weee.
Wayfinding in Firefall has always been the weakest point
I dunno, I always liked that. Glider pads and LGVs solve the travel problem, and the map is pretty good.
Navigation around outposts and mountain ranges is usually painful and they even monetize how painful it is by having VIP-only gliders.
Luckily now there's the yellow navigation aid arrows
Now I'm in Sertao and there really seems to be no way back. Woot!
Sep 13, 2014 00:09
0
Q: Minecraft Not Teleporting Me

Sentinel GamingEvery time I type in /tp Sentinel Gaming -419 43 356 and press enter the bar goes blank and doesn't teleport me. Can anyone explain why this is happening and how I can fix it. On a side not as well every time I try to give myself a Command Block it says That player cannot be found so how can I fi...

So, one other thing about Destiny: Bungie has touted Raids as the killer feature of the game. And I can't help but think that if Raids are like bigger longer strikes then they will be absolutely torturous
 
Conversation ended Sep 13, 2014 at 0:16.