S76 ult really isn't that strong typically. 5s of auto-aim with no headshots. Great for taking out the scrubs but if there are tanks or reinhardt or cover or anything you often end up with no kils
and junkrat should be able to safely grenade any room with him in it
Genji works too of course, but if the bastion is smart he'll stop firing. AlthoughI suppose you could exploit that by sending in a genji with a damage dealer behind hi,.
@Wipqozn Often it's something like they start at long range by hitting me with ninja stars, dash forward, deflect, I take a little damage because it's hard to instantly stop firing, then I sit and wait to refire and usually they get their next attack off because I don't have the timing for when deflect is over down perfect. And then if they're running around me at melee range at that point there's a fair shot they melee me before I get them
This also assumes 1v1. If not, they get wrecked
@Unionhawk We're all @KevinvanderVelden now.
I feel like I'd really like Reaper if I could ever kill anything as him.
I need to start switching to him from S76 when the other team is tank-heavy
It's hard to play a class you know you're going to suck at though. I mean, it's the only way to get better, but it's also kind of like accepting defeat for the match
I suspect this is also partly why it sometimes seems like matchmaking is bad (to @twobugs anyway... I don't think it has been too bad for me). Not only is there not a ton of data yet, but people might be awesome with one class and then try out another one and suck. No matchmaking algorithm can fix that.
There's something resembling a progress bar at the bottom of your portrait and health in overwatch while in-game
What is it? What makes it increase? And what happens when you reach the maximum or that threshold that seems to be indicated by a small triangle?
If he gets POTG, determine if it should show it from turret pov or torbs, or maybe even switch back and forth
> So a lot of support actions do come into it, we've added some stuff recently, such as determining how hard a shot was to hit based on how fast the target was moving, how far away the target was moving
I find that setting up a turret near a wall and mostly repairing it while hiding from enemies is a viable (while extremely cheesy) tactic. However, should I try to support my turret with my rivet gun to get more damage or is it most efficient to keep my turret up at all times to maximize it's sin...
If a player is receiving two instances of the same healing effect, like Lucio's aura, Mercy's beam, Soldier: 76's zone, or Zenyatta's orb, do they stack?
What if a team had six Lucios standing in a point? Would they all be getting 6x healing?