« first day (26 days earlier)      last day (695 days later) » 
02:00 - 14:0014:00 - 00:00

2:32 AM
I had some great Reinhardt POTGs
Still yet to get another Mei POTG but I do pretty well on her now
I just hate that literally every character is fun so it's hard to focus on a few :(
 
 
1 hour later…
3:56 AM
todo: practice range the hook combo
Honestly this might be better if I had thumb buttons on my mouse
 
They help
 
Sometimes I get just the melee in and not the shot and it's like "augh that's not the important part"
Also @StrixVaria is on Lucio, so make sure to give him all for the crap about it.
 
 
4 hours later…
7:52 AM
@Fluttershy that is pretty great
 
 
1 hour later…
9:21 AM
0
Q: Can I preview skins before purchasing them?

O-OIs there a way to perhaps try out any skin in the game without paying for them? Essentially, what I'm looking for is a way to preview a skin without purchasing them, as coins are hard to come by and I'd like to be content with a skin before buying it. Is there a way to preview the skins?

 
 
1 hour later…
10:49 AM
0
Q: How quickly does the Ultimate Meter fill up?

O-OThe information on the Gamepedia is very lacking regarding the Ultimate Meter: Ultimate abilities are powerful abilities only available to a hero once their Ultimate Meter has filled. Progress towards an Ultimate persists through death. The Ultimate Meter fills by killing/dealing damage...

 
11:28 AM
That's a high percentage.
We got crushed.
So I'm not sure how useful a measure that is.
 
Pretty sure it just means your team was holding you back.
 
I really hate playing as Lucio.
 
I'm not all that fond of him either
I know a lot of folks love him, but I prefer Mercy by a very wide margin
Although maybe that's because I also just really enjoy healing
He seems like the hero you play when no one one your team wants to paly support, since they think healing is boring
or if you're running double support, lucio + mercy is a good combo
Although MErcy + literaly any support is a good combo
 
11:46 AM
I feel like everything I do as Lucio is meaningless.
My damage is almost non-existent, my heal is slow but I guess that's useful.
Zenyatta has more of an impact on the battlefield.
 
11:58 AM
I personally find Lucios heal is only helpful as a way to help out Mercy's heal
aka make healing a bit easier on her
and so folks are topped off a bit more
If you did the math he probably has a higher HPS than mercy if everyone is near him, but personally I find MERcy does a good enough job of keeping hte group topped off.
and if your group isn't all bunched up mercy can shift fly about. Plus she can boost damage.
also she can rez the whole team
@StrixVaria Zenyatta is fragile, but he can dish out some wicked damage with his alt fire
Some friends and I were playing against a group with a really good Zenyatta and he was wrecking us with it
He kept sniping off our team
 
@StrixVaria That's weird, I have the exact opposite impression
You have a huge impact on your team. Your gun is actually quite good for both primary and alt fire modes
Consistent on damage
The healing is huge, movement is huge
 
His gun does so little damage compared to every other character.
I'd rather have Mercy's gun than Lucio's.
Lucio is definitely my least favorite character.
No question.
 
I'm going to severely disagree with gun damage. I rack up a decent bit with it.
 
His gun does good damage if you hit with every soundwave, I believe.
 
Which is just not feasible.
 
12:06 PM
EAch wave does shit damage, but if you hit with ll of them it adds up
 
@StrixVaria There's no spread and they travel in a direct line
 
@twobugs Slowly, and people can move.
They must have damage falloff too because hitting anyone at range does literally nothing.
 
I'm pretty sure they don't have damage falloff
I don't know what to say, I don't have great accuracy with it but I don't have trouble contributing significantly to kills with it
 
> 20 (4 per shot)
If that's not outdated then that is a lot less damage than people made it sound
 
I don't think that's accurate because it fires in bursts of 4, not 5.
 
12:09 PM
I only like Lucio on KOTH since keeping LOS on your team is pretty easy
 
I do fine with every other character but Lucio is just ass.
 
Lucio definitely does more than 4 damage per shot
He's wrecked me as Bastion from long range
(I mean, granted, you have time to get up and move, but it's not so little you can ignore it)
Damage is 16 per shot, 4 shots per second
 
I dunno what to say. Lucio is, IMO, one of the most effective characters and the simplest to pick up
I'm sorry you're having a bad time with him
 
Okay, that sounds more like what people have been saying
that wikis is just grossly out of date
all the wikis are
Gosh darn wikis
 
All I use them for is checking out skins when I'm not in-game
They're not very helpful otherwise
 
12:13 PM
oh unless that wiki meant "20 per wave, 4 waves per shot"
That's probably what it meant, just wasn't clear
 
yesssssssss done with Lucio
Now to literally never touch him again.
 
@StrixVaria who's next?
 
@Wipqozn Soldier: 76.
 
@StrixVaria Coolio
That all soldier game we did the other day was the first time I eer used soldier for any notable amount of time
 
@twobugs I haven't done worse with a character in an FPS game than Lucio that I can remember.
I consistently got in the realm of 2-4 eliminations for the entire match.
I would decidedly not put him in "simplest to pick up".
 
12:23 PM
I was doing good ith him too. Had a gold in eliminations, which is why I was hesitant to switch. I was hoping chippies would switch.
 
Only 6 characters left, and all ones I know I like which will be nice after Lucio.
Soldier: 76, Hanzo, Reinhardt, Mercy, Mei, Genji
 
Mercy rocks
 
@StrixVaria All you really need to do to be effective is to have the healing aura up :P
 
@twobugs But that's boring.
 
Anything else is just gravy
@StrixVaria Then you can shoot people and push aggressively, too!
 
12:27 PM
@twobugs And never hit and get 2-4 eliminations in an entire round, in my experience.
 
I don't want to argue about your experience because that does sound really bad and not fun
 
I get that he's not a bad character.
I just hate using him.
 
12:43 PM
I've been trying Zenyatta out a bit
 
Zenyatta is great, he can just be frustrating given his squishyness and limited mobility
 
He's fun, but so fragile and slow
 
Discord orb on the right person is huge
 
He seems like you need to be really damn good with him to be any good with him at all
Because he's so fragile
like a butterfly
 
Harmony is good but it's tough to use effectively
 
12:45 PM
that shoots giant balls of destruction
Mercy will always be my favourite. Shifting all day.
Plus killing people with Mercy makes you feel like a bad ass
 
Since you have to maintain LOS and know who to heal
 
and I assume the player you kill just undeletes the game and lives the rest of their life shamefully hiding in the darkness
 
My problem with Mercy is the mobility. My team is literally never there when I need them and I keep getting focused or picked off :(
 
@twobugs I never really have that problem, unless it's right after I spawn
Sounds like you just need to get better with her. ALso need to know when to just fucking bolt and let the teammate you were healing die.
sometimes, when it's me+ one other person and we get jumped by the entire team I just shift away and am like "LAWLS YOLO LATER MOFO"
 
Okay, I'll work at getting better at my teammates maintaining LOS with me
:P
 
12:49 PM
You can also use voice chat
 
I do, you guys ignore me!
 
I've been getting into the habit of just being like "move slightly to the left player x"
and then shifting up to them
@twobugs yeah but normally you're just complaining that you didn't get POTG
 
That is not even remotely true
 
The moral of the story is being a good healer is harder than people think
and almost no one will ever appreciate how good of a healer you are, because everyone thinks it's easy, and wants to blame someone else for their failures
Actually in all my days o f healing I almost never get any BM for my healing, even when it's a team wipe.
Nice to have not encountered any of those horror stories healers have shared
 
I've only seen @Unionhawk get blamed
 
12:52 PM
@Wipqozn or in my case, I think I can do it better
 
but man it's so satisfying healing though
 
Therefore I'm a better healer than @Unionhawk
 
When you see your teammate panic running froma guy or two, about to die on the other side of the room
 
Which is often right when the healer is some rando
 
and you shift for great justice, and save their life
@Unionhawk A lot of rando healers are just someone going support because no one else will
 
12:53 PM
Yeah, and I was a medic main in TF2
 
actually maybe I should say "most of those bad randos" not "a lot"
Honestly, even if you do a piss poor job, I do need to give you props for goiong that class the team needs, instead of being the third genji
 
See I refused to play Medic in random games
 
It's pretty awful most of the time
 
Just wasn't worth the frustration IMO
 
Sometimes it's OK
 
12:54 PM
I personally don't find PUGs are frustrating as you guys seem to. When I get bad PUG,s I just requeue.
 
Most of the time entire team is idiot
 
What happens in Overwatch is everyone immediately picks an offense hero and spams "WE NEED A HEALER"
@Wipqozn I don't leave games like you, monster
 
When I find a good PUG Ijust never leave the queue
 
I requeue all the time though
 
@twobugs not mid game, at the end
 
12:55 PM
I had some good pugs yesterdary
 
I never leave mid game. Gotta get that sweet XP.
 
I'm just imagining you talking about the dog breed
 
I really do not buy that there is skill matching in quickplay because the teams are so frequently lopsided beyond belief
 
Because that is hilarious
 
Sorry, I was laughing about what @KevinvanderVelden said
 
12:57 PM
@twobugs look at the numbers, they're usually pretty balanced
 
Numbers are just time played
They're not skill
And I've seen plenty of unbalanced level combos
 
That's what it matches by
 
That's dumb
Playtime is a terrible proxy for skill
I wonder if they do match by that
 
I agree. Levels are not skill and it's doesn't even seem to care too much about that
 
The games only been out a week. I suspect balancing will get better as time goes on.
 
12:58 PM
Eh, it's not entirely wrong though
 
@Wipqozn ^ this
 
Comp has skill matching so
 
I'm assuming that quickplay is just "get me into a match asap" and competitive will actually be better
 
Skill based match making requires data to be accurate, and folks skills are all over the map right now as they improve and try different characters
 
Right now everyone starts at an assumed 0 skill, over time the behind-the-scenes skill number will start getting more accurate
 
12:59 PM
plus testing skill based match making before launch isn't easy either
 
People in the 20 have played for like 15+ hours, though. That's enough time to get some skill indication
What I'm hoping for from comp are 1) better matching 2) better tick rate
Because the tick rate is really low in quickplay
 
I honestly haven't noticed the tickrate being a problem at all
Maybe it's just been my experience, but I feel like people are making a bigger deal out of that then it really is
Overwtch is not the first online shooter to go with a tickrate of 20
 
It's not a gamebreaker, but I get around 1 thing a day where it was a clear tickrate thing
 
I've had few problems with it, but then I'm generally playing with 120 ping because of you guys :D
 
Like a Torb's shot going through my shield as Reinhardt
etc.
 
1:03 PM
@twobugs For the most part the matchmaking seems pretty solid.
Complete 1-sided stomps happen, but hardly are the common case.
 
I'm also really hoping comp limits it to 1 of any hero per team
 
@twobugs I really, really, really hope this isn't the case.
 
@KevinvanderVelden We appreciate your sacrifice
 
@StrixVaria Almost every game I solo queue is one sided
I don't see any arguments for more than 1 of a hero per team and I see way more negatives
 
@Wipqozn I mean, it's still better than @Unionhawk's connection =p
 
1:05 PM
tbh most of the multiteam stuff is a huge issue since people aren't willing to switch t counter the silliness
 
@twobugs I don't see a single negative to letting you have whatever team comp you want, and only negatives for imposing arbitrary restrictions.
 
I bitch about it, but at the same time I rarely swap my charater to better deal with the enemies silliness
 
If they're going to make a limit like that, it should be in casual only, and decidedly not in competitive.
 
Having multiple of a single character is not beneficial for the most part
 
@twobugs Then a good competitive team won't do it for the most part, but that's hardly a reason to enforce it.
 
1:05 PM
I was against a group of 4 bastions yesterday on router 66. It didn't work at all, since they all stood on the point so we all just ran by them.
 
Times that it is beneficial it let's you do really anti-fun things like lock down a choke
 
@twobugs Competitive play isn't about fun, it's about winning.
 
And that's anti-competitive
 
5 soldiers was fun though
CC @EveryonePlayingYesterday
 
How is using a strategy that locks down a chokepoint anti-competitive?
That's the definition of competitive.
Doing a thing that helps you win the game is a good strategy.
 
1:07 PM
Okay, the game should be 6 people picking a strong defense character and then the other team 6picks the counter to that?
That's stupid.
 
On defense, yes, you should pick 6 strong defense characters.
And on offense, yes, you should pick 6 characters that counter the opposing team.
 
No because picking 6 of the same generally don't work as well as a mixed thing
 
I don't understand how that's objectionable at all.
 
You're not engaging my argument
 
I don't understand your argument.
 
1:08 PM
I don't really want to argue about this right now
 
If going all 6 of one character is the most efffective strategy then I'd say that's a balance issue with that one character
 
@Wipqozn Yes.
If that is optimal, then there needs to be some balance patch to address it.
I'm not saying the current state of the game is literally perfect. But anti-fun comps and whatever should be addressed with balance patches and not with team comp restrictions.
 
I mean, there are a plethora of reasons IMO to be against multipicking but I don't think you would agree with any of them
 
because if the game is properly balanced, then what would happen in the 6 same then 6 counter situation is that the 6 same character team would get fucking rekt, and they'd change up
 
In ranked, competitive play, competitive integrity is the most important thing, and not having a restriction that simply removes strategies is a simple idea.
Like I said, if you want a restriction like that, it should be in casual game modes.
Where the goal is fun.
Not competitive integrity.
 
1:10 PM
IMO you have it completely backwards.
Competitive needs to be about longterm competitive integrity, including the metagame
 
Ranked play is optional, for people who expressly want to play to win.
 
If you look at other class based shooters, they've had to implement stuff like this for long term metagame
 
IMO that's a failing of the core game then.
 
Because otherwise it negatively impacts the meta in a huge way
@StrixVaria UH, okay.
 
Once a game has to start imposing restrictions like that to make it competitively viable, then it's not worth being a competitive game in the first place.
 
1:11 PM
Consider MOBAs. Those are single pick games, for good reason.
 
Which may be fine.
Overwatch is not a MOBA and comparing it to that doesn't do either genre justice.
 
I'm making an analogy.
 
A meaningless one.
 
Now I just think you're being rude.
 
You also can't swap heroes mid-game in a MOBA.
The entire team comp structure in Overwatch is utterly different, so any comparison is like comparing apples to oranges.
 
1:13 PM
I'm just going to back off here because this conversation isn't going anywhere
 
Playing to Win - A manifesto of sorts on what makes a good competitive multiplayer game.
You may disagree or whatever.
 
You don't need to educate me
 
But it's worth reading because it's interesting.
I don't want to educate you.
I want to give you perspective into where I'm coming from, if you want it.
If you don't, then shrug
Neither of our opinions are actually going to directly influence the game.
 
I think you're framing this completely wrong and trying to continue this after I said I wanted to back off.
 
So arguing does very little.
 
1:16 PM
@StrixVaria oh man, that's such a good read
I've only ever ead the ovdrview, I think
 
It really is a good read, and I only posted it because it was relevant to the conversation and I remembered about it, not specifically because of something either of us were saying.
 
> Some games don't hold up to high-level play. That's sloppy design in my opinion. A solid game holds up to experts playing it as hard as they can against each other. That way, the game can be fun for beginners and experts.
That's the key thing right there
if 6 ofbastion vs 6 soldier is all competitive play becoime then the game is just poorly made and balanced
 
> Only in the most extreme, rare cases should something be banned because it is “too good.” This will be the most common type of ban requested by players, and almost all of their requests will be foolish. Banning a tactic simply because it is “the best” isn’t even warranted. That only reduces the game to all the “second best” tactics, which isn’t necessarily any better of a game than the original game. In fact, it’s often worse!
Another nice quote.
 
@KevinvanderVelden was that the Dorado game where you guys got demolished?
 
Anyway I have to go cook breakfast.
 
1:19 PM
@Unionhawk no, there was no dorado game where we got demolished
There was one where we got stopped at the end
 
That wasn't the numbani game where we were dumb
 
That numbani game was great
 
MAp design is something else which can lead to balance issues
 
IMO there are some pretty poorly designed maps
 
Like Bastion is a character where map design is really important
 
1:23 PM
FUCK Capture Point B on Hanamura
 
Really, I think A is harder from a bastion standpoint
 
Because I can imagine situations where multi bastion can be too strong
but I don't think ay such situation exists in game
 
I mean if you look at TF2, they had to constrain classes in competitive play
And I'd argue that was a Very Good Thing that improved the meta significantly
 
that's because tf2isn't designed to be a competitive game
 
Oh, okay.
 
1:25 PM
How large is a TF2 team in competitive play anyway?
 
TF2 is made for PUG play. Some folks just want it to be competitive, and since the game isn't balanced well at all, they add in restrictions
that's going back to @StrixVaria example of core game flaws
 
@twobugs They also constrained numbers because 12v12 comp is stupid
 
well not even a flaw, really. Just that the game isn't meant to be competitive.
 
I mean, there's only 9 classes in there so there's a lot of overlap needed
 
@KevinvanderVelden 5 I think
 
1:25 PM
That seems tiny
 
I don't know what to say at this point. I feel like there's no actual conversation here.
I'm just being told I'm wrong by people who aren't even willing to entertain my ideas
 
@Wipqozn it's 6v6 or 9v9 depending on the format
9 is one per class, 6 is 2 per class except one demoman and one medic
So the meta for 6 is typically highly mobile classes to get to mid fast. 2 scout 2 soldier 1 demo 1 medic
 
They had to constrain demo and medic class choices because otherwise you'd just have a ton of them
 
yeah I don't like TF2 comp mode t all. Good example of a game which folks tried to make competitive, but just results in "everyone must be the same"
 
Anyway, I respect that we have a difference of opinion. I just ask that you guys do the same for me.
 
1:30 PM
@Wipqozn like I said that team comp meta isn't a rule per se, but it's based on "we need to hold mid on a 5cp first"
 
@Unionhawk oh I know
 
So the 5 fastest characters and a medic
 
but when you need to create a bunch of restrictions for a game to even be competitive, and that results in people always going with the exact same team comp, it just doesn't create a fun meta game at all
 
@twobugs I mean, we are, I can see how you can get that strix isn't but
 
and shows the game isn't being played in a way it wasn't meant to. And hey, if folks have fun with that all power to them. but personally doesn't sound fun to play or watch to me at all.
 
1:31 PM
@Wipqozn are there any limits on weapons used?
 
@KevinvanderVelden Being told that a popular competitive game isn't competitive "just because" is silly
I don't consider that to be very respectful
 
@KevinvanderVelden From what I understand it's stock weapons only
@twobugs Which game? TF2?
Because TF2 isn't competitive. And we gave you reasons.
 
@Wipqozn damn, no wonder there's little variation in the meta
You can't really change much if there's so little options
 
Your reasons are tautologies. You're redefining competitive to mean what you want it to which purposefully excludes other games.
And then you're posting quotes that just so happen to be "you shouldn't ban anything"
 
@KevinvanderVelden 9 characters is plenty, honestly, if they're balanced right
 
1:33 PM
This is really, really silly.
 
@twobugs No, I'm not
 
Placing small restrictions on a game to make it more competitive is not bad. A game is not "most competitive" in it's base form.
 
@twobugs That's not what I siad at all
 
That's been the entire argument so far.
 
Quite frankly I think you're the one who isn't listening to what others are saying, since you're frustrated.
 
1:35 PM
I'm frustrated because I was told I don't want the game to be competitive because I have a different opinion.
 
Because what I Actually said was that when players need to introduce a bunch of restrictions to make a game competitive, then that game wasn't designed to be competitive.
 
Or that I'm not "playing to win"
 
I agree with @twobugs. At the end of the day a game should be competitive and fun
 
@Unionhawk I agree, which is what that articles talks about
 
And even if 2 bastions isn't anticompetitive, it's anti-fun
 
1:36 PM
Keep in mind, that the guy you are citing made SF2 HD Remix
A game that was killed off because it's not fun.
 
and also why I don't like tf2 as a competitive game, since when folks try to make it competitive it doesn't look fun at alll
 
Plus it usually doesn't work
 
@Wipqozn "I don't like it" != "It's not a competitive game"
You told me, literally, that it's not a competitive game.
 
@twobugs rThat's not even at all what I said
This is what Imean. You're the one that clearly isn't listening to what others are saying.
 
@Wipqozn highlander looks fun, so I disagree
 
1:37 PM
@Unionhawk that's fine, but that's not what twobugs is claiming I said
 
I've addressed every single point you guys made, you're just trying to browbeat me
So yes, I'm going increasingly frustrated
 
@twobugs No, we're not. If we getting defensive it's only because of how quickly you became defensive.
 
I'm going to disengage now but you and Strix were being legitimately rude here
 
No, we really weren't
 
And if you can't even acknowledge that... wow.
 
1:39 PM
And, quite frankly, I dropped that subject. I stopped addressing you once you asked us to stop @twobugs, and only started talking to you about the issue again when you brought it up back up here
 
No, you guys actually were passively aggressively posting quotes directed specifically at me.
 
@twobugs No, I wasn't
 
In fact, you continued the discussion after I asked you to stop
 
I was just discussing the article
You just think I was, but I wasn't at all.
I was just discussing quotes in the article becasue the article is really bloody interesting
 
I've read the article before.
23 mins ago, by Wipqozn
if 6 ofbastion vs 6 soldier is all competitive play becoime then the game is just poorly made and balanced
Direct re-engagement after I said I wanted to stop
 
1:42 PM
@Wipqozn S76 rocks.
 
I'm completely done now. I'm going to shower. Go ahead and continue this if you want.
 
@twobugs were you pinged? no, you weren't
If I was addressing you. I'd ping you. I was simply discussing the idea of game balance.
And, quite frankly, if the idea of us just discussing game balance frustrtes you then leave
It's not our responsibility to stop discussing a perfectly reasonable and interesting topic because it frustrates you. I get how if we were dogpiling you it would be frusrating, which is why I stopped addressing you all together.
If you didn't want to listen to us discuss the topic at all you should have left
 
Reading some backscroll and now I have to link Playing To Win
CRAP SOMEONE ALREADY LINKED IT THAT'S WHAT I GET FOR NOT READING YOUR 9000 MESSAGES FIRST
 
@Sterno ha! Now you look like a total fool
 
(goes back to reading the 4500 I haven't gotten through yet)
 
1:47 PM
SOME BUT NOT ALL, OLD MAN
 
So my boss thinks all this crazy typing I've been doign is me working hard as heck
he sent me a message about me typing and goes "sounds like you're the only one working" haha
 
I'm hoping the Bastion hate dies down soon. I'm seeing people getting pretty good at countering him now
 
yeah, I've gotten better at it
 
I can usually take out Bastion as S76. To me that means he probably isn't OP
assuming 1v1
Yeah, if he's got a reinhardt and a mercy, that's something else. But that's also half their team
 
Another thing about bastion is either he meets most of your team due to being in a chokepoint or he can be ignored
 
1:52 PM
Sometimes when we start losing a game I say on Discord "What do we need to change?" and I hope people don't think that's me randomly bitching and saying they suck. Sometimes it's clear to me what we need to counter the other team, but other times I'm legitimately asking because I know we need to switch but it's not clear to me how (usually because it's going to require more than one person switching)
 
@Sterno yeah I know you're not bitching
but I'm never really sure how to counter it
or I'm playing Mercy and can't really swithc
 
Same, asking the question makes people think about it
 
A lot of times I think the problem is we end up in the death congo line
Mostly when we're half PUG
To break a solid defense, you really need a full group, and that's hard
A lot of times it's clear we need a Reinhardt because they have like 2 bastions and a turret or something, but even someone going Reinhardt won't help because the rest of the team is like a widow, a genji, a mercy, a pharah, etc... people who wouldn't be behind the shield anyway
(well, maybe mercy, but not effectively there)
I've been wondering what the best characters are to follow behind reinhardt on offense.
S76 is great for it. Junkrat seems okay
Bastion obviously if you can ride the payload, though that's situational
Worst Reinhardts are the ones who back up and suddenly you're not behind the shield anymore :(
I get soooo many kills as Bastion just aiming at someone behind Reinhardt's shield and waiting for him to move it or back up so I can hit them
 
Either way, it takes down the barrier in 4 seconds
 
Bastion? No
 
1:59 PM
Yes?
Isn't it like 400 dps?
 
02:00 - 14:0014:00 - 00:00

« first day (26 days earlier)      last day (695 days later) »