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1:58 AM
Escalation die. Neat mechanic from what I've read.
 
@IronHeart It is indeed.
...I swear I'm not stalking chat for any mention of a game I like. I just woke up and you wrote that :P
 
It's the sort of mechanic that has me wondering about ways to port it into other systems.
 
Sly Flourish has an article about that. Plus here's a couple of boss monsters that use it as a timer of sorts.
 
Cthulhu Dark has a similar but amusingly inverted concept in the way it handles Insanity escalation--folk unexposed to the uncanny are really jumpy and shoot up the Insanity ladder, but the more scares they've had the harder it is for crazy experiences to make them lose it further.
 
2:14 AM
Which'd be different from Don't Rest Your Head, where the more exhausted or mad you are, the easier it is to get more exhausted or mad.
 
I wonder what effect a "free invoke" escalation die would have on Fate scenarios.
It'd have to be tuned differently because a single integer increment means so much more.
 
Hmmm. This is getting close to variable-strength aspects and so Cortex Plus.
 
I suspect most escalation mechanics would be out of place in Fate anyway: it'd be hard to avoid introducing a rules-driving-narrative ethos.
 
2:29 AM
Mmm. The next post I write will be about narrative emerging from mechanics :P
 
Yey!
 
The previous one, by the way, got a "Good Insight!" comment from Vincent Baker on the Powered by the Apocalypse G+ community page. So, yay, I'm officially not crazy. In that regard.
 
Oooer.
 
3:23 AM
@DuckTapeAl @Shalvenay @Emrakul I like all the plot ideas, though I know nothing about the Elder Scrolls games. Although I like the sound of the Just Cause plot, I could perhaps get myself into trouble irl considering my geographical location! So... happy to go with the HP or Carnival of Carnage games which were Shalvenay's and Emrakul's preferences.
 
yeah...I don't know enough about TES or HP to feel comfortable RPing in those settings
the Unjust Cause makes my "don't do this" senses tingle for other reasons -- probably because of how close it is to RL
which leaves me with Carnival of Carnage (although I'm not familiar with the ICP cosmology, it being a fantasy setting gives me enough combination of linkage with the familiar and distance from reality that I think I'll be comfortable with it)
 
@DuckTapeAl @Shalvenay @Emrakul As I said to DuckTapeAl, my big problem is going to be time. How would UTC 16:00 - 19:00 Saturday be for people? It would be my late night, and at least Ducktape Al's middle of the day Saturday.
 
hrm, that's somewhat early for me
 
@Shalvenay Yeah, I also don't know Carnival of Carnage, but it sounds interesting.
@Shalvenay How much later would you need it to be?
 
a couple of hours, at a bare minimum
 
3:37 AM
@Shalvenay Oops, I have kids so can't stay up too late. What time zone are you in? I've got to go now, but I'll try to work things out.
@Emrakul What time zone are you in?
@Shalvenay @Emrakul @DuckTapeAl I'm in UTC + 6
ttfn
 
user61230
3:48 AM
This Saturday?
 
user61230
I don't remember if I'm ahead or behind a day
 
user61230
Is 'this Saturday UTC' tomorrow?
 
@harlandski UTC-5 (with DST)/UTC-6 (w/o DST)
also o/ @Emrakul
 
user61230
Hi!
 
Hello!
 
3:57 AM
Heh. I'm so far into Sunday that @Magician has no interest.
 
For each of the campaigns, setting knowledge is totally optional.
The most 'standard fantasy' of the campaigns would be the Elder Scrolls one.
 
@DuckTapeAl -- I generally prefer totally custom worlds to pre-established ones as there's less pressure to "make it fit" to a pre-defined world norm
 
Sure, but the ES world is about as close to generic fantasy as you can get. There's basically no messing around that needs to be done to make GURPS work with it.
In fact, one of the alternate spell systems in GURPS works perfectly for TES, right out of the box.
 
there's actually a "too close to generic fantasy" for me
(worlds with strongly reified good and evil, for instance)
 
TES doesn't have too strong of a good v evil vibe, though there is some order v chaos stuff.
 
4:02 AM
true
(I'm not completely unfamiliar with TES -- I have played a bit of Morrowind on console)
 
@harlandski When you get back on: Is there a morning that could work for you? An 11 hour time difference is going to be difficult to work around. If your 'late night' is too early for Shalvenay, maybe we can find an early morning for you/late night for us kind of thing?
 
The flesh is willing but the schedule is weak.
6
 
I wish I could star things on mobile. :)
 
4:32 AM
@DuckTapeAl -- a lot of it is that I like weird characters
one character idea I had floated in my D&D games was a friendly lycanthrope paladin
 
Interesting.
I like weird characters, personally.
 
yeah. my problem was that my characters wound up being too weird in some ways
or character concepts for that matter
 
Mhmm. I've definitely played something like that before.
I played a character once that was from a race that existed outside of the universe. He pissed off his race, and was CAST INTO EXISTENCE.
 
haha
 
He ended up being a social powerhouse and walking party, and regularly got the group high on various substances with or without their permission.
The game imploded after a few sessions.
And we all learned the problems inherent to a 150 point disadvantage limit in a GURPS game.
 
4:51 AM
aka, you wound up with characters who were too powerful?
 
Nope. We all ended up psychotic.
150 points of disadvantages means everyone ends up with at least 50 points of mental disadvantages, which pushes the edge of functional party members.
Most of us had more like 100 points of mental disadvantages, and none of us were really functional as people. We were making self-control rolls every ten minutes.
 
hahaha
I suppose my other problem that can crop up (especially if you like highly sandboxy campaigns) is that I can be very adversarial in that sort of environment
which can play all sort of havoc with RP
 
 
2 hours later…
user61230
6:33 AM
@DuckTapeAl Wait, so, what is the plan?
 
Currently, it's between the HP game and the Carnival of Carnage. Timing is still TBD, waiting on harlandski.
 
user61230
Okay
 
Based on time zones, it's probably going to be a weekend day, or pretty late on a weekday.
 
user61230
'late' from whose perspective? :P
 
I usually go to bed at midnight, so late by my standards. :)
Depends on how early you and Shalv can start.
 
6:59 AM
Also depends on harlandski's schedule.
 
Hey, should this be several different questions?
0
Q: Pathfinder Alchemist rules clarifications for bombs and Cognatogens

LevI am trying to build an Pathfinder Alchemist and ran into a few questions that I am having trouble answering: The FAQ clarifies that a Smoke Bomb will deal "bomb damage" (to the main target I am hitting). Does this also include Splash Damage? Can I combine the effects of an INT boosting Cognato...

 
Probably.
 
I can currently answer two of three of them. P:
 
7:17 AM
One is also pretty simple, too. 'Bomb damage' means the damage that a bomb would normally do, splash and all.
 
That's the one I'm actually not sure about.
 
Why?
The wording on both the smoke bomb description and the FAQ are pretty clear.
 
The others are more simple to me. :P I could see an argument for considering bomb damage and splash damage two separate things, with bomb damage being the main bomb and splash damage being splash. It's not specified anywhere that I know of what bomb damage means.
 
Sure, but the description of smoke bomb makes no mention of changing the bomb's damage.
 
I may be overthinking it, but this is probably where the asker is caught too.
 
7:19 AM
Ergo, you don't change the bomb's damage.
So the answers would be Yes, Yes, and No, respectively.
 
Yes, I've read it. I'm just not sure I'm confident enough in that line of argument to post it in an answer. The fact that there's errata means there was confusion.
Er, an FAQ, I mean.
Also worth noting is that only Smoke Bomb has this FAQ; lots of other bombs don't mention damage changing but don't have the FAQ. So I'm not sure about them either. Trying to think back to how we handled it in my game.
Oh wait, there are four mentioned in the FAQ.
 
All of them are based on smoke bomb.
 
Right. But look at Tanglefoot Bomb.
 
Different book, looks like.
 
I would accept your line of reasoning personally, I'm just again not sure I'm confident enough in it to answer myself. If the questions are split, feel free to answer it. xD
 
7:24 AM
Oh, I'm definitely not going to answer it.
I've been bitten too many times to answer bad questions.
 
Ah. I don't really consider it a bad question myself. They're all pretty straightforward (my reservations about that one not withstanding), just, y'know, in the same question.
 
They're definitely straightforward. One of them is answered directly in the FAQ.
It's pushing the edge of 'no research'.
And while I don't think it's bad enough to downvote, I've had answers downvoted before because other people thought the question was bad.
 
I can see that, but I still disagree about "bomb damage" being that straight forward. And ah, I can see that, too.
 
I think I figured out why that errata only talks about those 4 bombs. Those 4 are the only bomb-related non-damaging discoveries in the APG, where the Alchemist was printed.
 
Ahh, yeah, that would probably be why.
 
7:28 AM
All the other bomb discoveries in the APG are clearly damage-related, and all the other non-damaging bomb discoveries were printed after people already knew about how that bomb damage worked.
 
As for the others, mutagens are alchemical bonuses and cognatogens are stated to function just like them aside from the stats, so they stack with Fox's Cunning. Drawing and using an extract is all one standard action (that is in the FAQ as well actually).
But I don't want to answer until the question becomes questions. P:
 
Huh. Apparently no one has ever asked how stacking rules work in Pathfinder.
I could have sword there was already a question on that.
 
That is interesting!
I'd have thought someone would have, really. The rules are pretty straightforward about it, but it's still the kind of thing I imagine could confuse someone.
 
Though my search led me to my favorite question:
42
Q: The Stack'O'Mounts

eimyrThis is an exercise in ridiculousness, but I find it quite fun to consider - hence powergaming. Let's consider three characters: a gnomish cavalier (small) with his wolf mount (medium), half-orc druid (medium) and druid's companion, a gorilla (large). I remember the rules saying that the rider...

 
Haha, yes, good old Stack'O'Mounts.
 
7:37 AM
Note to self: Include as an encounter.
 
[cracks knuckles] I've got to get my head out of the alchemist and make a 3.5 character for the first time in ages.
 
3.5?!?!?!?!?!?
 
Yeah, I'll be in a game @Shalvenay is running.
 
yeah, she's volunteering to go through a one-shot dungeon I'm working on -- who knows, after her try at it as a player, I might even let her take a shot (spark?) at DMing it for me ;)
 
Oh, is it that dungeon?
Cool.
Did you manage to get the various parts working to your satisfaction?
 
7:44 AM
Uh-oh, is it infamous? :P Just kidding, I'm not too worried. Even if I die terribly, that can be fun too.
 
@DuckTapeAl -- more or less. it probably still needs tweaking.
@Pixie -- naw, it just sparked off some Stack questions about strange abuses of Disable Device
 
@Shalvenay Ohh, I see.
 
It's not really infamous, per se, it's just that Shalv has been talking about it for a while. A couple weeks, maybe?
 
yeah
 
Yeah, I figured. Just a joke on my part. I'm excited to go through it, just have to gather my thoughts and figure out what I want to play.
 
7:46 AM
7
Q: Remotely Disabling Traps -- do I have to disable Disable Device to allow this?

ShalvenayHow does D&D 3.5e handle the case where the means of bypassing or disabling a trap is located somewhere other than the trapped door/lock/...? For instance, take an electricity-based trap (such as an electrified door) where the electricity source is located somewhere else -- you can't simply cut ...

 
Oh wow, it's been two months since that question?
Christ. I don't think I know how to time.
 
from the wolverine with a few levels in Rogue that was part of the last playtest: "HOW DO I DOOR?!?!?"
 
Graaah. Even if I had been awake enough to work on that character tonight, personal stuff keeps rearing its head. I spent the better part of several hours navigating it. I think... I think I'm good now. Maybe. I hope.
 
8:26 AM
Hey, @Shalvenay, I'm looking through The Way Words Work to try and give you a better answer to your question about it.
2
Q: What tier is The Way Words Work's version of the Truenamer in?

ShalvenayThe D&D 3.5e's original Truenamer is considered so badly broken it's nearly unusable, and in the Tier system, it gets pegged at tier 6 or 7, i.e. it is the lowest of the low. However, the folks on the Giant in the Playground forums have rewritten the class in an attempt to mold the Truenamer int...

So far I'm agreeing with Tumnus, but I'm only like halfway through.
 
@DuckTapeAl coolio -- that question deserves a good answer I feel, partly because TWWW makes the Truenamer practical AFAICT
 
Yeah.
 
having an answer to the next "HOW DO I TRUENAMER?" that isn't "DON'T, YOU MORON!" is a good thing :)
 
By my numbers, a level 20 Lexeme can get a +60 or so bonus to their truespeak checks. I'm trying to find out how powerful that is now.
 
(only reason I downvoted Tumnus' answer was that it was pretty hard to comprehend unless you sat down with it and TWWW side by side)
 
8:35 AM
Yeah. Also, he didn't actually say anything about what a TWWW can do that warrants a T2 rating. Flight, teleportation, and self-healing are pretty nice, but not really game-breaking in the way that the tier system intends.
 
yeah
 
Hmm. I can't find anything that says what the save DC is against utterances.
Oof. Apparently you can give someone a +17 to an ability score for 5 rounds.
Or +150 to speed.
 
I'm actually wondering if you can't save against utterances to begin with...which would be rather brutal.
 
For most utterances, you can't, but a rare few mention saves.
I think they might be misprints.
 
@Shalvenay To be fair, it's more a case of "DON'T, YOU MISGUIDED, NAIVE PERSON BLINDED BY THE COOLNESS OF THE IDEA".
 
8:41 AM
The main defence you have against utterances is HP.
Since the absolute limit is crazy low, in general.
 
@Miniman -- very true :) but I think TWWW stands a solid chance of being the new canonical answer to that question
@DuckTapeAl -- indeed it is
I'm off though
 
I'd say that, in general, offensive utterances are pretty much useless. A decent truenamer will end up with an AL of about 80 at level 20, which is basically one hit from death anyway.
Peace.
 
0
Q: Pathfinder Alchemist rules clarifications for bombs and Cognatogens

LevI am trying to build an Pathfinder Alchemist and ran into a few questions that I am having trouble answering: The FAQ clarifies that a Smoke Bomb will deal "bomb damage" (to the main target I am hitting). Does this also include Splash Damage? Can I combine the effects of an INT boosting Cognato...

Can we get one more VTC for this having 3 separate questions please?
 
 
3 hours later…
12:06 PM
Sometimes Ursula Vernon's life is like a particularly good RPG session:
And that's how we wound up miming What An Impala Looks Like to the customs guy.
 
 
3 hours later…
3:34 PM
@BESW I know someone like that...
 
3:54 PM
I'm looking toward to Hurt Locker by onyx path
 
 
2 hours later…
6:23 PM
Election day
Elections like going to the doctor to find what illness your country has next.
 
6:52 PM
Is voting to close something I can do at my rep level? I thought it was, but when I actually need to it seems like I can never find the option. Hence my not on that question.
 
@Pixie -- I think you need oh, 2k rep or so to VTC on this Stack
maybe 1k, I'm not sure
 
@Shalvenay It must be 2k because all I'm seeing is flag. Thanks!
 
 
1 hour later…
8:08 PM
hey again @Pixie
 
8:50 PM
Voting only takes 150, according to the voting page.
Take a look here, and see if it'll let you vote, @Pixie: rpg.stackexchange.com/election?cb=1
 
@DuckTapeAl Pixie is talking about Vote To Close, not up/down votes
 
Oh, I see.
I saw someone talking about elections, then someone talking about voting, and made assumptions.
Oh, and since you're here, shalvenay: When I finished reading TWWW, I ended up with a profound 'meh'. If feels more like they were trying to shoehorn in skill checks into the existing spell system.
The flavour is still cool, but the implementation doesn't feel like it matches the flavour in any real way.
 
yeah, at least it works. :P
(which is far more than can be said for the ToM Truenamer :P)
 
Mostly works.
It's definitely better than the ToM Truenamer, but that isn't saying much. :)
I feel like the power level of the vocalizations is all over the place.
Like, there's one utterance that's just a 10 point DoT that can be augmented up a bit.
Up to 25, it looks like. And it has a minimum level of 13.
And there are other sort of random shortcomings to the system, too.
Like, the Recitation of the Unclouded Eye is a trivial check, is super important, and the Lexeme doesn't get it for free.
And the big one, the fact that you set your DC before you make the check means that if you power up a vocalization to anything close to it's maximum power, there's going to be a significant chance that you'll just waste your action.
 
9:42 PM
@Pixie @Shalvenay it's 3000
 
9:58 PM
@Shalvenay @Emrakul Since @harlandski doesn't have a strong preference for either of the HP or CoC games, do either of you feel strongly about playing one, or not playing the other? I have a mild preference for the CoC game, if only because it gives me more authorial control over the setting.
If one or both of you have a strong preference, then I'm willing to bow to that.
 
10:09 PM
"Carnival of Carnage" makes me think of The Greatest Show in the Galaxy.
 
I'm not familiar with that.
Based on the wikipedia description, it's pretty similar.
Also comparable to Killer Clowns from Outer Space.
 
It's one of my favourite Doctor Who stories of all time, and someday I will figure out how to turn it into a Cthulhu Dark scenario.
 
user61230
@Duck It's up to you. I'm partial to HP, mostly because CoC might be more hack-and-slash, but don't let that stop you from going with what you prefer.
 
There will definitely be some hack-and-slash, but there will also be a fair bit of investigation and social stuff, too. If you're not partial to hack and slash, then that part can be toned down.
 
user61230
I'd really appreciate it, at least for my character.
 
user61230
10:22 PM
Though I'm absolutely fine with it if it's too difficult to work in.
 
It's not. The campaign already calls for a bit of the Cthulu-style investigation, and it's not a big deal to ramp that up a bit.
 
Because the ghost of the Reverend William Archibald Spooner haunts my brain, I'm now thinking of a game about lazy programmers: Slack & Hash.
2
 
user61230
Thank you so much!
 
user61230
I'm looking forward to the game :]
 
Me too. :)
 
10:33 PM
Wish I could be part of it.
 
Me Too!
What're we talking about?
 
Duck is hosting a GURPS game in chat some time soon.
 
@BESW Ooooh GURPS
 
10:49 PM
It sounds too fiddly for my group to use regularly, but it's a system I'd like to have under my belt and in my quiver.
 
@BESW It's flexibibble
 
Meaning?
 
If you're interested, @Pureferret, I'd be glad to have you. It's currently three players, and a fourth would certainly be welcome.
 
@DuckTapeAl It sounds like fun but I have enough commitments
 
Fair enough.
 
10:56 PM
@BESW I've seen it run Discworld, and Superheroes
 
Yes, that seems like its strength.
 
Hmm. GURPS is an interesting choice for a Discworld game.
 
But it derives that strength from fiddliness.
LOTS of moving parts.
 
I'd think Discworld is more of a DW or Fate kind of setting.
@BESW There are lots of moving parts, but most of those are optional.
 
@DuckTapeAl -- HP makes me somewhat setting-uncomfortable still
 
10:58 PM
@Shalvenay An ICP-does-Cthulhu-at-the-Circus setting sounds distinctly non-reified.
 
@DuckTapeAl also, I'm fine with investigation play, just keep in mind that I think in terms of forensic science/engineering when investigating much more than I think of gumshoe witness interviewing
@BESW :) I think the CoC setting will be fun either way
 
@Shalvenay More Abraham van Helsing, less Francis Wayland Thurston?
 
@BESW -- maybe not the analogy I'd use, but I suppose :) (I've read way too many NTSB reports ;)
 
@Shalvenay Fair enough. The setting is a TL3 fantasy world, so keep in mind that a lot of forensic science doesn't exist yet.
@Pureferret Huh. I'm not super surprised that there's an official Discworld supplement, since there's an official supplement for basically everything else, but it still seems like a weird setting/system matchup.
 
11:03 PM
@DuckTapeAl Yeah it was odd
 
Eh, SG-1's official system is Spycraft.
 
A simulationist system doesn't seem like a good choice for a setting that is explicitly non-simulationist.
 
Matching system to franchise is not an art many have mastered.
 
@DuckTapeAl I had good fun with Risus in the past for it.
(Although because of the Setting, Gurps Discworld is the only GURPS book I own…)
 
11:21 PM
@DuckTapeAl -- yeah, there are many more limitations...
 

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