@doppelgreener Oh, absolutely. But the length was more due to covering all the corner cases and stifling any possible objections than just longwindedness (If I do say so myself)
@BESW I just realised that whilst megastunts require a justifying mode and aspect, it doesn't have to be that mode's aspect. (I think.)
Meaning you can use the Commander mode, and her being a Scarily competent Ops director, to give Amanda Parrish megastunts related to her being so competent. (The extreme levels of perceptiveness might be one such megastunt.)
e.g. Because I'm a scarily competent ops director, when I roll empathy against opposition, I always replace one of my fudge dice with a d6.
@Grubermensch I can't remember. However, they would go away on a trip, then from their perspective come back almost immediately - confused as to why their stargate leads to itself. However, SG command would say they've been gone for hours. Turns out they wound up in a particular stranger's home on each visit, and he would wipe their memories when they left.
Is there an equivalent to un-flagging a post? IE: A post is flagged as vague or too broad, put on hold, and then it is edited to fix that, is there any way to flag it for "remove the on-hold status"?
Certain flags and votes are invalidated if they are of sufficient age. The rules have changed over time, but currently they are:
Post Offensive and Spam flags:
After 2 days
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After 4 days
Migration Close votes (including Recommend Close flags):
When the question...
I found an answer to this question for 4e, but was hoping to get some more tips specific to 5e.
Background: I'm running the 5e starter set campaign and my group is in the final dungeon. A difficulty we're facing is that the pace of the game is dwindling. After nearly every encounter the group fe...
It might still need to stay on hold, pending further clarification from the original poster, though. Was mostly just curious since I didn't know how it worked.
We just rolled out a change to how questions are automatically added to the reopen queue. Previously, if the author edited a closed post within 5 days of it being closed, that would trigger it to be added to the queue. This was a great way to get additional views for questions that might've been ...
So your edit should have (by my understanding) placed it in the review queue for reopening
Haha, the way this site works is absurd sometimes. I mean, it all works and is good, but it just seems strange when, for the same question, I upvote, vote to close, and submit a substantial edit all at the same time.
Whoops, I take that back. The favourites list is totally public; I didn't realise that. Here's mine!
Those are the questions I'm interested in revisiting, variously because I'm interested in the topic, will be using the answers, or because I need to check back later and maybe I will place a bounty.
[now imagining an island in the distance on a foggy, overcast day, with that guaaaaaaaaaaammmmmmm fog horn playing as the island approaches... and everyone stops and braces for something terrible]
She's the witch from most of the fairy tales. I don't quite recall details, so the following may not be entirely accurate. She doesn't really have a name. She's somewhat kind, but very scary, and rightly so. Not as evil as fairy tales portray her, and kind of treats Fabletown as her retirement from all the silliness with eating children. She squares off against Baba Yaga at some point, and wins.
@Miniman Magic exists in the world we've generated. It started off as an Atomic Robo / Hellboy kinda thing, and spiralled off from there into some other related stuff like Warehouse 13.
So there's every possibility our boss is actually a witch.
@BESW Except it seems pretty gendered in that phrase: Superman saying I only respect one man would come off as a poor choice of pronoun if he was talking about Lois.
@BESW I agree. We can pull that off totally respectfully.
@Grubermensch <- though I think this also has some truth to it.
We're at a disadvantage here because we're discussing the phrase without a person to attach it to or context it might be said in, and the person could be an extremely respectable and amazing individual and encompass no problematic gender perceptions at all. So the phrase is blowing about unfettered in the wind, free to catch onto whatever connotations (good or bad) it might blow near.
Also consider: does your impression of "respect" conveyed by the phrase change if it's a woman saying I respect only one man and I respect only one woman?
It's a difference in connotations, the phrase can evaluate to both "I think most people are OK but there's only one I respect" and "I disrespect everyone else".
When the attention is drawn to the fact it it's a woman we're talking about, as opposed to the neutral-ish "man", it leans towards the latter meaning: "I only respect one woman, as opposed to every other woman".
but problematically, also, for me I thought "gee this notion of only respecting men sure sounds like a DC thing" and now suddenly the phrase is tied up with DC in my mind (a context wherein gender issues are seriously present) and I am also distracted by like 10 other things so I don't think I am in prime condition to be reflecting on tranquil thoughts on the matter.
That is one issue -- when I read "man" I generally think, as Emrakul, "male human," unless it's super clear that the universal "man" is being used from the context. It's a difference of perspective in my case: I'm not a man, I work toward gender neutral language as much as possible in my own speech, etc. so man is male by default. The exact nature of "I only respect one man" and its impact would change for me based on the context, though.
Unfortunately English lacks a commonly recognised singular gender-neutral pronoun which is considered respectful enough to use for humans.
Many people on Guam--especially Filipinos--have trouble with 'he' and 'she' in English, interchanging them randomly, because their languages have no gendered pronouns as we understand them.
Strax: I respect only one person. Doctor: Who? Strax: This small bin. It is marvellous! Look at it. [wiggles the lid] Doctor: That's not a person. Strax: You take that back right now, or face obliteration!
And cross-language issues are definitely another matter entirely. If one's native language works in a very different manner than another language one has learned, perfection is a pretty steep expectation.
@doppelgreener Two things. The first is that undead channeling or manipulating positive energy is somewhat awkward given their traditional weakness. The rules handle it just fine but it cause a fluff disconnect.
@doppelgreener Heh, thanks! I don't have any specific questions at present. I'm just rereading because it's been a while, and we might get back on track with game planning soon. Also I have nothing better to do.
The second, and more important, is that undead are immune to morale bonuses. As a result, certain classes' main features straight up stop working for undead.
And third, undead are immune to mind-affecting abilities, which makes a lot of existing bonuses in main classes redundant
The situation is: You and 3-4 other strangers (the party) have met up in the city square of a major city. An official is making an announcement, blah blah king is dead blah.
Then, at the end of it, the official calls out all 4-5 of you by name, and marks you as traitors to the crown, wanted for aiding in the assassination of the rightful king of all the land.
Note that none of you have ever met each other, let alone planned anything, and for many of you this is your first visit to the city, possibly from far away.
Guess I should also note that this is about 5 minutes into the campaign
Not so much interested in what the characters would do (running seems fairly obvious), but what you, as a player, would think of this and what kind of expectations it would set up for the rest of the game.
It seems like a really cool hook to the game for me, but at the same time I can't help but feel like it'll just come off as arbitrary and silly.
Seeing as this is 5 minutes into the game and requires player buy-in, why not discuss it before the game, and ask them to play along?
Starting from "you have never seen each other before, now play your entirely unconnected characters, except here's plot" can easily devolve into there not being a party at all.
Unless players agree to stick together OoC, characters might just take one look at one another, decide they don't owe anything to these strangers, and be on their way, once the initial action is resolved.
Says a friend, "I, as a player, would be kinda surprised that a good hook to a game was put out, and I'd assume that the rest of the game would either be of the same caliber, or would quickly devolve."
Well, it might help that I was planning a sort of "Though you have never seen each other before, each of you feels a strange connection to the others. A sense of familiarity that you can't shake."
Essentially, the characters are reincarnations of heroes past, your typical sort of destined heroes.
That's another integral part of the game, though the concept is played with a bit.
Well, I don't know what your group is like. I've had players who'd happily go along and have their characters be nice to one another from the start, and I've had players who enjoy challenging other characters and challenging the GM by not outright agreeing to follow the offered hooks.
Well, I don't think there's any other hooks that are quite as strong, since this one sets off basically the entire campaign (it's not completely resolved until something like level 10-15, depending on how you look at it)
The hook is good. It's the "you don't know one another and have no reason to trust one another, other than the vague feeling you all get, by order" that raises alarms in my head.
In the Atomic Robo RPG, character creation involves picking three groups of skills, called modes, and ranking them 1 through 3.
The default modes are Action, Banter, Intrigue, and Science.
The skills within a mode all come into play with a modifier equal to that mode's rank, +1 for every other lower-ranked mode you've chosen which also has that skill.
If you want to do something with your character that doesn't fit the four default modes, the manual gives all the guidance and mechanics necessary to get your hands dirt in the guts of the system and invent your own custom modes.
These custom modes --and all other non-standard character options-- are collectively referred to as "Weird."