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user92578
4:07 PM
Actually ended up picking MiniDungeon, but feel free to use EROTIC HAMSTER CRISIS in your next game.
 
user92578
Well I'm off for today, see you tomorrow!
 
4:26 PM
I have weird thinging going on with unity
 
I have weirder with opengl
 
a simple ray testing script to see if user clicked the thing. If user ray hits any instance of it, then all the instances of it fire event.
@Lasse let's do battle who can find solution faster!
 
lol okay
my problem looks like that
1) why the hell is it showing only 8x8x8 blocks out of 32x32x32
2) why it shows some of the walls inside out like that
3) and why there is walls like that in the first place
oh I figured out 1)
uh, oh, no I didn't
now it shows only 16x16x16 chunks instead of 32x32x32
weird
 
4:57 PM
@Lasse Are you drawing them with glDrawElements?
 
yes
 
then... hmmm that's very odd I suppose the red portions are not supposed be drawn?(inside out) It looks like your left behind blocks are drawing properly though. Very odd.
 
I sort of fixed that
but I introduced a new bug
 
hurhurhur
 
and it's still drawing double sized blocks
 
5:01 PM
are you doing matrix operation yourself? or using fixed pipeline?
 
yes I'm using my own matrices
 
yeah doing matrix yourself can be tricky and result into weird behavior. I mean, for me, that was the case.
 
it's not about them in this case
it worked well until I changed how I store the chunks, and that apparantly broke the mesh index generator too
 
what is it for though? game?
 
I'm using octree that tries to compress a bit of memory
3
A: Community Project Highlights 2014

LasseCraftPlatform You have played minecraft, right? You might also have tried some mods for it. The thing is, the modding community is huge even though it's nightmare to create any mods for minecraft. The purpose of this project is to build a platform for minecraft like games and mods. The "vanill...

that project
 
5:04 PM
wooohot that one, I c. cul.
 
I'm not sure which part is effin up the final mesh, the octree or the mesh index generator
 
shit, got three drops of hot oil on my hand while getting the chicken done
the traces they left are now swollen and red
fucking pisses me off
 
that sucks
 
my bug is this; ray hits only one of them but all of them think they got hit.
 
are they copies of same object, just drawn in different position?
 
5:11 PM
copies of the same object drawn in different position, yes
 
You might need to use separate objects
initialize them invidually
I'm just guessing, I don't know how unity works
 
you need to show some code
 
        var p = Input.mousePosition;
        Ray r = Camera.main.ScreenPointToRay(p);
        if (Physics.Raycast(r)) this.renderer.material.color = new Color(Random.Range(0, 1.0f), Random.Range(0, 1.0f), Random.Range(0, 1.0f));
 
you know Unity has its own func for that right?
you attach colliders to the objects
 
5:15 PM
onMouseClick? Yes I do. Attach colliders to the objects, yes.
 
which will make them respond to mouse over events
public void OnMouseOver()
{
}
 
but if they have parent transform OnMouseOver doesn't get fired, I believe, let me check it quick.
 
Alex! Have you seen my gamebook graph?!
I have to show it to everyone!
 
if the parent class defined OnMouseOver then the child will hide it, unless:
the parent's definition is set as virtual and the child definition is set as override
public override void OnMouseOver()
{
    base.OnMouseOver();
} //in child
 
wooha that's clever :D
 
5:18 PM
public virtual void OnMouseOver()
{
} //in parent
 
ty <3
 
@Kikaimaru Neat
 
5:32 PM
@Kikaimaru cool
 
@Kikaimaru That's cool, but the text of the node 1 goes past the view area and I can't see the whole text
 
@Lasse ive tested it only in chrome
 
I got chrome
 
https://googledrive.com/host/0B9F2GW2Uh2K0MlR1V2RJXzVLWWc/game.html

here you can play it
its probably copyrighted thou, so if you want to play it buy a gamebook or whatever :)
 
ah so it's only the tree viewer
 
5:35 PM
Yes, when i played it as a child i could never finish it so i was wondering why, and i figured out that you need to find key with page number written on it and it will take you somewhere else, and without it you cant finish the game
its drawn as dotted line in a graph
 
yeah, that's cool
 
Everything else in graph is generated by few regexes over OCR scan of gamebook
Over the weekend i removed more then 200+ classes (hopefuly useless) from project at work and now im just wondering if it will successfuly deploy to server tomorrow morning :)
 
 
2 hours later…
7:24 PM
Hmm
What's the max texture size normally?
As in, what's most common?
4096x4096?
Hmm.. Dx10 and above supports 8192x8192.
 
4096 is probably supported most everywhere
Though I'd aim for 2048 unless absolutely necessary, to support hardware with smaller GPU memory
 
Yeah. Was just a thought
 
o_o what do you even plan to do with such a humongous texture
 
Texture atlassing I'm guessing
 
I was thinking of storing a tileworld in a texture. :P
 
7:30 PM
You can do some cool stuff with that
 
I have a pixelshader that turns colors into tiles for rendering
R/G are the X/Y of a texture.
 
i c.
 
But I'll just go with the current approach where I just shift the view around. It's plenty of fast enough.
 
7:44 PM
oh the memories
 
Pip
8:29 PM
Pip is in the house!
 
@Pip hey
@Lasse you're there?
 
yes
 
Pip
hey
sup, all?
 
voxels, man
 
@Lasse I'm having some problems understanding the math behind the curveball movement. Would you explain to me in a little more detail?
 
8:38 PM
I'm rewriting my voxel mesh generator for the 4th time now
@Jovito which part of it you do not understand?
 
Pip
I saw in the transcript :P
 
@Lasse is it okay if we move this to another room?
 
sure, just invite me
I like the color theme here a lot more than the SO chat theme
 
8:58 PM
@Lasse I can change that theme for you :p - in general you just gotta say the room belongs to gdse tho
 
:D
no need
 
Pip
lol
 
9:20 PM
Glow-in-the-dark roads make debut in Netherlands
They look beautiful, but they could also save a lot on streetlight power. http://arstechnica.com/business/2014/04/glow-in-the-dark-roads-make-debut-in-netherlands/
 
Pip
cool
so @AlexM.
sup?
 
Those would be the best thing here :(
 
Pip
lol
 
Anyway, tired of working for now. Time to procrastinate
 
@Pip PEEEEEP
wassup
this just hit me... Pip wasn't here during...
INCIDENT X
 
9:36 PM
Hmm, anyone familiar with getting Google Analytics to work with PhoneGap Build?
 
Pip
lol
@AlexM. I was too (in the transcript)
the hamster crisis
 
you mean
INCIDENT X
 
Pip
9:50 PM
lol
you just flipped the image :P
 
nope, I turned my head around
 
Pip
lol
 
The Dubai Mall is the world's largest shopping mall based on total area and fourteenth largest by gross leasable area. Located in Dubai, United Arab Emirates (U.A.E), it is part of the 20-billion-dollar Downtown Dubai complex, and includes 1,200 shops. Access to the mall is provided via Doha Street, rebuilt as a double-decker road in April 2009. Twice delayed, Dubai Mall opened on 4 November 2008, with about 635 retailers, marking the world's largest-ever mall opening in retail history. However it is not the largest in gross leasable space, and is surpassed in that category by sever...
The Dubai Mall is the world's largest shopping mall based on total area and fourteenth largest by gross leasable area.
I need to go there.
 
yeah... I'm not a mall guy, but I wasn't terribly impressed when I went. shrug
Mind you, I was in the area for work, not for pleasure. I'd have chosen somewhere else for pleasure
 
I'm fine as long as they have IT shops inside
and McDonald's
 
10:04 PM
I don't go to a mall unless I have things I need. I feel like "going mall" without clear list of things to purchase is like "drinking just to get drunk".
 
or any other fast food restaurant
 
but again, getting drunk occasionally for fun is not bad.
 
@AlexM. You don't have fast food where you live?
 
of course I do
 
10:05 PM
I just enjoy going to malls, buying whatever I see and like then eating some stuff
like when I go to the beach I just avoid the beach as much as possible and take the bus to the malls
 
I'm trying to remember if it was this mall, or one the other dozen gigantic malls in Dubai/Abu Dhabi that has a scheduled "rain storm" every couple hours
 
that's uh my way to spend a holiday
 
They dim the lights, and play some rain sounds. lol
 
sounds interesting
 
Rainforest Cafe?
They do that.... great if you are, like, 5 years old
 
10:07 PM
heh, no, this was the entire mall
 
fun meant for rich people seems childlike in nature to me
I don't find anything to be bad in that though
 
oh. my. god. I never had such scene in my childhood. I. Must. Go.
 
I'm a child on the inside anyway
 
Rainforest Cafe is a themed restaurant chain owned by Landry's, Inc. of Houston, Texas. It was founded by entrepreneur Steven Schussler. The first location opened in the Mall of America in Bloomington, Minnesota on February 3, 1994. In 1997, the chain consisted of only six restaurants, all in the United States. In 1998, the plan was to build 10 additional restaurants in the United States, seven in Mexico and five in the UK over the decade. In 2000, the Rainforest Cafe was bought by Landry's Restaurants Inc., a company specializing in dining, hospitality, entertainment, and gaming, based ...
 
10:08 PM
@AlexM. is that so?
 
of course
 
shit that is awesome
 
hi
 
Hello
 
10:11 PM
hey
 
hey ho
 
hey ;)
 
hi
 
I need to know if the Origin of a Sprite change his position in Libgdx
nice welcome
 
baaaah
 
10:11 PM
huehuehuehue
 
YOU SHOULD HAVE SAID HI
 
^ lesson taught.
 
I won't help you because you didn't.
HAH
 
@LeSam Like... if the origin moves on its own?
 
If I change the origin x and y
will it change the sprite position
 
10:14 PM
no
that will just move the point of which the sprite rotates around
 
> A Sprite also has an origin around which rotations and scaling are performed (that is, the origin is not modified by rotation and scaling). The origin is given relative to the bottom left corner of the Sprite, its position.
 
not sure if that's right in libgdx
it just moves the origin, not the corner of the sprite
 
yeah that was a bit confusing example, not good.
 
fff I so want to get past of this part where I'm trying to figure out why my triangles aren't appearing
I want to do some cool stuff, like texturing those damn voxels
 
:D Finally got my game to work with Google Analytics on my phone!
 
Pip
10:22 PM
nice!
 
also why is this thing inverted T_T
my mesh generator is now generating the mesh from the voxels so that it's filling the air with blocks, and where the blocks should be there's air
why is this so hard
 
Pip
lol
 
ok thanks you all
@john
 
:) No problem
 
I wonder if they sell logic soda in the market
I'd need some now
my logic fails, I have no idea why this is inverted
I've been thru this at least three times from the beginning to the end, and I still think it shouldn't be inverted
 
10:35 PM
:/ That sucks
I know nothing about 3D, but sometimes explaining it to someone helps
 
okay, I'll try
-x is to the left, +x to the right, +y up -y down, +z forward and -z backward, right?
 
remembers the episode of House where his assistants left and he decided to bring in 3 random people just to talk to
 
that was a good episode
so, my chunk tree handles everything about the compression and stuff, so I just need to query blocks from it with xyz coordinates
like
if(Blocks.HasBlock (x, y, z))
 
And that actually does return true when there is a... oh wait does it? I've not outputted that yet
testing
Block block = new Block {
	ID = 1,
	Modifier = 0
};

chunk.Blocks.SetBlock(ref block, 3,10,3);
chunk.Blocks.SetBlock(ref block, 4,20,4);

Console.WriteLine ("Block at 3,10,3: {0}", chunk.Blocks.HasBlock (3, 10, 3));
Console.WriteLine ("Block at 3,10,3: {0}", chunk.Blocks.HasBlock (4, 20, 4));
Block at 3,10,3: False
Block at 3,10,3: False
There's my problem
 
10:41 PM
I was making a game and was looking for sprites. I am looking for sprites similar to the one in Time Crisis. Does anyone know where I could find some? They don't have to be from Time Crisis. Thank you for all help!
 
why the hell is that inverted? T_T
 
Oh sorry for interrupting, I'll ask my question later. I didn't realize something was still going on.
 
Don't worry about interrupting, I'm just rubber ducking here
@mathguy have you tried opengameart.com?
 
opengameart.com? it says the website is for sale right now
 
oops, org
 
10:43 PM
oh its .org, thanks, I'll take a look at that
 
phew
Without opengameart.org, I'd have no hope in the next game jam
 
works :D
 
I'm so happy now
and I didn't even have to explain it lot
damn this rubber ducking is effective
 
10:53 PM
heh, ikr?!
 
my texture coordinates seems to be missing
 
@JohnMcDonald so the next jam is already starting?
 
No, it'll likely be in the summer
 
@JohnMcDonald so how do you if you need any art at all? :P
 
hah, because I always need some kind of art
(or at least I've used open art in all 3 of the jams so far)
 
Pip
11:02 PM
lol
@Lasse nice job man
 
thanks :)
 
Pip
did you see the updated MT post?
I updated it a while ago
 
yeah, I saw it, nice :)
 
Pip
:)
 
Pip
11:24 PM
so.....
how about that game dev?
:)
 
:) It's going well
 
Pip
lol
 
I hate that too... like who would put the enter key so damn close to '
 
yeah, the ' key is too close to the enter key
 
Pip
yeah
 
11:27 PM
it's true
 
Pip
teechnically..... that is the incorrect key to use there
 
but it's easier
 
Pip
you are supposed to use the apostrophe key, next to the 1, below the esc key
 
oh you got that there
 
heh, nobody uses that
 
11:28 PM
Back-tick? No!
 
Pip
yus
 
And if you used here, it would do some fun stuff
 
Pip
true
 
I got that next to the backspace, and § is next to 1
 
Time to rope in the english-language folk... ;-)
 
Pip
11:29 PM
ah
:)
there was one in here for a while..... she left for some reason
 
one?
 
Pip
yeah
her name started with a k....
 
oh kalina
 
Pip
yeah
 
she didn't join in in the last flagfest
I wonder why
 
11:30 PM
haven's seen kalina in weeks
I have no idea why she was mentioned now though
 
because english
 
well actually kalina is on the bridge as usual
what's the link between kalina and english?
 
I don't know, ask pip
 
Pip
there was a question of hers on english I think
 
11:32 PM
oh I'm supposed to wake up in 4 hours
 
this is kalina on EL&U
 
Pip
um
alright
 
and then I need to do some schoolwork in a group, I wonder if I need sleep
"in a group" well, I do, the others watch me do
 
whoa the guys on EL&U made a chatroom for playing hangman with a bot
 
well that's appropriate for english chat
 
Pip
11:35 PM
cool
link?
 

  Hangman room

A room for playing hangman and such.
 
0
Q: Which is the correct 'apostrophe' to use when typing? ' (quote) or ` (back-tick)

rolflA recent discussion came up in GameDev that suggests that when you are using apostrope for abbreviations, that the correct apostrophe to use when typing is the back-tick (on US Keyboards below the excape-key - left of the 1)... Questions about the difference between the single-quote, and the apo...

 
Pip
nice
 
@Pip if you want to advertise the hilites please make a network-wide ad
just dropping the link in chatrooms especially after going there for the first time will just make everyone here look bad
 
11:50 PM
I am not often perplexed by English-language question, and this discussion is a new one for me. The confidence you expressed in the way you said that made me stop and think..... and, I honestly don't know. It is a good question.
 
Pip
@AlexM. howhowhow?
 
with photoshop
 
Pip
@rolfl tanks :)
 
or paint.net
or whatever
 
Pip
no, how do I post it network-wide
 
11:53 PM
go to meta and search for community ads
@IcyDefiance wasn't here today
if he doesn't decide to further iterate the unanswered q ad, I'll just work on it myself and put it up
 
Pip
alright
 
you should make one for the hilites
add your game's logo on it and make it interesting like
"Malware Tycoon"
"Check it out here > "
or something
 
why do my cubes look flat? I know they are unit size but they still render squeezed
 
Pip
alright!
@Jon do you have a transparent version of the Malware Tycoon logo?
 
since he just took your final logo and edited it roughly
I'd say no
 
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