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2:13 AM
Rawr.
 
@AlexP Rowr.
 
@Metool I occasionally teach Word, Photoshop, Illustrator, and InDesign classes for the local branch of an international computer learning franchise.
 
I see.
 
@BESW You have returned?
 
@AlexP Lunch break.
 
2:25 AM
I have returned, also. But I might leave again soon.
 
@Emrakul The point of your post is that different people have different expectations of what an RPG experience is going to involve, and bringing GNS in as an example really only makes sense if it's a good example; otherwise it's muddying the waters.
 
@BESW What is the current hour?
 
You can make the point without GNS, unless GNS is central to the point.
Noon thirty.
 
... Crazy.
What are you doing halfway across the globe?
 
@Metool Teaching Word.
[grin]
I was born and raised on Guam.
@AlexP I feel like something relating to this was said very well the last time GNS was talked about here, but I can't find it quickly.
 
2:36 AM
the flag icon looks a bit like a lightning bolt
 
@Metool [rumble rumble THWAKOOOOOOM]
 
 
1 hour later…
3:39 AM
@BESW I'm willing to just drop it, on account of MEH GNS HOW OLD IS THAT?
(See my previous quote about how GNS is what you fall back on when the game itself isn't clear enough about its focus and purpose.)
 
 
2 hours later…
5:13 AM
@AlexP I am interested in the idea of how multiple players can be satisfied for various apparently contradictory reasons by the same experience, but GNS may not be the method to analyze it.
 
0
Q: Star Wars: Edge of the Empire (and subsequent) tags

Erik SchmidtStar Wars: Edge of the Empire will soon be joined by Star Wars: Age of Rebellion, and some time thereafter a third book with an unknown title. The format will almost certainly be the same, though: Star Wars: X. Fantasy Flight Games will be rolling out these games using an approach similar to the...

 
5:36 AM
@BESW Mind checking a question over for me?
1
Q: So how does Master Healer actually work?

Lord_GarethThe text on the feat Master Healer reads as follows: Benefit: You gain the ability to brew short-lived draughts that duplicate the effects of a Medicine check. To make one, you must pass the corresponding check by ten or more. You may make three draughts per [Scene]. These draughts la...

 
 
3 hours later…
9:06 AM
@Lord_Gareth What am I evaluating?
 
9:23 AM
A question about poorly written rules text
asking for the closest answer to official that it gets
 
That's what I'm looking at. But I don't know what he's asking me to evaluate. Grammar? Clarity? Accuracy? Liability to be closed?
 
Yes.
All of those, I imagine
 
9:44 AM
lol
yes mr. BESW
wave your magic Moderator wand
fixitfixitfixitfixitfixit
 
I'll fix you and your little werecat, too.
 
lol
 
10:40 AM
@detly The problem with security checkpoints in RPGs is that usually the GM has a desired outcome in mind already, and has to tune the "challenge to get past" accordingly so it only feels like a genuine challenge. Often this is because you've set yourself up a false dichotomy where either success or failure will stop the plot cold.
(Success because you'd planned for the next bit to be "escape from prison" or something like that, or failure because the police are ready and able to kill on sight if the party resists.)
 
11:10 AM
@BESW I see what you're saying, and I actually fell into that trap at first.
In this case, if they're selected for a search, they'll always pass, but something else will happen that opens up a possible penalty or encounter later
 
It's a common enough thing, and one that I regularly catch myself at.
Heh. Be ready for them to fail, though.
 
If they sneak away from the search, they'll unknowingly forgo the extra encounter — so no penalty.
 
My players are always catching me off guard. Whenever I say to myself, "They wouldn't possibly..." chances are they will.
 
Yeah, true
 
Kneeing a guard in the groin and calling the governor's mother a wart-nosed goblin are never off the table.
 
11:14 AM
Skill checks cop a lot of flak it seems, but it seems like they have the potential to work very well if the DM plays it smoothly
Hah!
 
@detly Skill challenges are a lot better than skill checks, because they mitigate the effect of misapplied goblin dice and instead use the d20 roll more as it's intended, but skill challenges as written in the DMG are a very poor implementation.
 
"You wake up on a prison ship destined for Australi— er, the East Nentir Wastelands"
I like that article
 
I strongly suggest you look into some alternative skill challenge rules, either entire re-writes or modifications like the one I linked in my answer. My skill challenges perked up a lot when I started using it.
 
Yeah, I'll be looking at that link soon
 
Because as written, skill challenges don't scale the way the book wants them to. The maths just don't work out, and the DMG doesn't know it.
I can upload some examples of that alternate system from my campaign, if you decide you'd like to see them after you've read about it.
 
11:19 AM
Sure!
 
Do Not Go Gently is a level-agnostic (I'd fill in the DCs from the skill challenge chart as appropriate for the party at the time I used it) skill challenge designed to let me be really REALLY mean about my encounters in a Shadowfell adventure.
I could actually kill a character off and this skill challenge would let them complete the adventure before needing to be resurrected.
I'd hand that sheet to the party, along with my handy reference sheet for running skill challenges in this system, and they could basically run the whole thing themselves with me taking a break.
(I'm uploading the reference sheet now.)
(As a modification of my own, I let them spend daily powers or healing surges to do things again that normally the skill challenge rules only allow a single character to do once per encounter.)
 
That is wonderfully morbid
 
It's... not indicative of my usual style, but that adventure was intended to be really a kick in the pants.
 
lol
and only one of us died
I think he was the most hilarious character to kill off,... especially since he still walked around
 
@trogdor Only because you didn't all conga-line through the Age One-Third-Your Total Life Span door more than once.
 
11:32 AM
well come on
who the heck is gonna do that?
don't answer
I don't really wanna know
 
@detly A common criticism leveled against skill challenges is that you're just rolling a series of dice and tallying successes, without any roleplay inherently attached to it. Little narrative suggestions like I added to that sheet are prompts rather than mandatory descriptions, but really help kick it up a notch.
 
quietly puts hand back down
@BESW - I think that's about how prepared the DM is. If anyone in my game tries "I do an intimidate check" the response will be "the guards look at you blankly"
"Did he say... intimidate... check?" / "Pfft. Tourists."
 
Heheh.
Another fun thing to spice up skill challenges: make them part of a regular encounter.
 
Like a combat encounter?
 
Heck, make the encounter a combat in which the villain is trying to make skill challenge checks to summon a demon while the party is making skill challenge checks to break the summoning circle, and the villain's got minions hassling the party with proper combat to slow them down.
 
11:37 AM
Try to negotiate with the Kobolf Wyrmpriest, sort of thing?
Oh, yes, I saw an example of that somewhere...
A wizard trying to draw power from artefacts, the players trying to destroy the artefacts mid-combat
 
The climax of my first 4e adventure, based heavily on Keep on the Shadowfell but reskinned for my own campaign and with a rather complicated skill challenge attached.
(It's a good example of both a skill challenge as part of combat, and of a skill challenge where failure hurt immediately as well as being bad for the challenge.)
(I would later decide that losing your action to a failed skill check was punishment enough, and stopped using that gimmick.)
 
I like the way that's laid out
 
11:53 AM
It's one of the first times I used the alternate skill challenge system, so I put all the rules on the same page.
 
I've seen the "Dead Witness" one before somewhere I think
 
Later on I wrote up the generic rule reference sheet so I could have more room on each skill challenge sheet instead of just printing up the same repeated rules over and over.
 
Oh right, the DMG
Duh
Okay, I'd better get some sleep
 
G'night.
 
Thanks a heap for this material, it's brilliant :)
 
11:55 AM
My pleasure. I spent a year and a half wrestling with this stuff, happy to pass on what little I figured out.
 
mm
I do think it was good work
 
@detly I have nearly everything from my year and a half campaign saved as a pdf (the last ten levels are a bit spotty 'cause I got more comfortable improvising), so if you want more I can dig through it.
@trogdor Why, thank you good sir.
Since a good half the plot was based on your campaign request and subsequent character, you probably get a bit of inspiration credit at the very least.
 
you are welcome sir,
lol
 
Good morning
 
Hey.
I'm going to be Away From Window but not Away From Computer, so if someone wants me, I'm an @ away.
 
12:07 PM
mk
noted
 
12:36 PM
@BESW is that skill challenge sheet I just downloaded from your link the same that's in the article in the useful links in your profile, but streamlined?
 
@Zachiel Yup.
It's the one-sheet reference for players to use at the table.
Doesn't have any of the GM stuff like the difficulty tables.
 
Know I'm in the ranks of those who will make those several months of yours useful
 
Yey!
I can't remember if there are any house rules in that sheet... I don't think so.
 
1:08 PM
0
Q: Tagging for Adventure

mxyzplkI was looking around and realized we are inconsistent on what we call adventures - we have modules, adventures, published-adventures and scenario-authoring. That's a bit of a mess; obviously the last two have some slight distinction (the authoring a bit more than the published - I would say when ...

 
Overheard in the FATE Game Room:
"Hi, I'm Raegar the Bloodslaked, and I'm a murderhobo."
"Hi, Raegar!"
"It's been seven sessions since I callously bludgeoned a sentient humanoid for his stuff."
[various murmured affirmations of support]
"I'm, you know, RPing and stuff now. I tried crafting, but I never put any points in it, so all I can get is a job giving adventurers Dented Dan Buys Bloodied Armor for Awesome Prices brochures as they come into the city.
"I'm scraping up XP from role-playing encounters with the local color. My next level I get a feat. I'm thinking maybe I'll pick up a new language or two, see if I can get a job translating the runes on blood-spattered chunks of masonry some blokes carted back from some temple somewhere."
 
Thats... interesting.
 
Sounds entertaining.
 
It rose out of our discussion of @JonathanHobbs' latest Fate game session, in which at least one of his players is still having trouble kicking the murderhobo habits.
 
I feel like I should look into these games for reasons.
 
1:19 PM
"murderhobo" is a term you don't hear everyday - can you give me some insight into its meaning?
 
@InbarRose have you played D&D?
 
Yes.
 
think typical D&D PC and you've got the basic definition of a murderhobo
traveling homicidal maniac
 
I don't understand that extrapolation.
 
Killing stuff solves everything. Right?
 
1:22 PM
so "murderhobo" is a term used as a definition to characters who fall into the trope of "kill everything for exp" ?
 
^ good definition I think.
 
@InbarRose typical D&D PCs are basically homeless, travel the countryside killing things to solve people's problems. Largely without regard to the sins of the people they are murdering
 
Yea most PCs just accept the people they are getting the quest from are the good guys. They don't even try to do a sense motive check or anything.
 
@Aaron golden rule at work. he who has the gold makes the rules
 
I've been reading backlogs.
Not the whole thing, just the part around starred comments
 
1:26 PM
@BESW Just wanted to make sure the question was answerable and contained to one topic.
 
Yea. I play a monk in one game who is going through training which is why he travels but he is CG and does sense motive on almost all quest givers to make sure they are the good guy. And even then if we fight a sentient being he tries to see if it will leave without a fight.
 
Well, hello @Lord_Gareth
 
@Lord_Gareth Seems reasonable.
 
I was sayin': Well, I just discovered that I'm the definition of the "kick the door open" DM
I need to stop a-tabbing trying to write to Aaron, this is not IRC
@Aaron which edition?
 
@Zachiel [kicks @trogdor's door off the hinges] "I'm here to run D&D games and chew bubble gum, and I'm all out of bubble gum."
 
1:28 PM
A-tabbing writnig? IRC?
@zachiel 3.5
 
@Aaron Another kind of chat, and the kind of @ reference it uses.
 
What is a-tab writing?
Do I need to avoid it?
 
When you want to write someone's name fast on IRC chat systems (on Mibbit at least) you can write the first letter of the name and tab thrugh the list of the names starting with that letter
when I do that in this chat, my browser goes back a page
so I actually get out of the chat, and it's annoying, so I need to stop doing that
 
@Zachiel yeah it's @ - a - tab here :)
although the chat userscripts are your friends
 
Ah gotcha. Anyway @Zachiel did you want to say something about the game I was playing or just asking what edition?
 
1:31 PM
However, in 3.5 sense motive is useless. You can pump up bluff way more, or completely foil the bluff with the right spells
If someeone wants to tell you some lies he will. Unless you're in a political position where you can ask him to pass under the scanner.
Either way, when it's important it won't be working.
3
 
My sense motive is pretty high.
 
what are your modifiers to sense motive?
 
@Zachiel it's a nice character bit though :)
 
@Zachiel Replace 'Sense Motive' in this context with 'anything that is not a spell'.
 
I'm being pedantic and I'm pushing on the optimization side on purpose, @waxeagle
 
1:34 PM
If it is a plot point I understand if the DM smudges the roll to make it work. I have it maxed for each level. I am level 4 so it is 7. I am the group leader so I tend to be the one talking the most.
 
Mmmmh there's maybe one case where sense motive is actually useful. An Anti-magic Field.
 
Honestly, Sense Motive is more useful for PCs than for NPCs in my experience; in a lot of cases the group's gentleman agreement forbids the use of social rolls against PCs
 
Am I miss using sense motive? I though that it's only use was against bluffs.
One of it's few uses I should say^
 
there's also a DC 20 use to evaluate a situation, but thee DC is so low almost no DM lets you use it that way
 
There's also Setting Sun
Which has maneuvers that predicate on it
Really fun maneuvers
 
1:37 PM
and then the bluff thing. Which has no magic boni in an AMF. Otherwise, the modifier you can crank up for bluff is like 25 points higher than the one you can have on SM. Which is the stupid thing in the rules I wanted to point out. I can't remember if the panalties for incredible lies were factored in when I did the math.
Same thing goes for hide/move silently versus spot/listen
 
Similar situation for Hide vs Spot; you can Hide better than you can Spot, given equal effort put into each.
 
Ninja'd
 
@Zachiel ...jinx?
 
I only notice rouges having ungodly high hide and most silents.
 
Ninja'd again! XD
 
1:39 PM
But they are supposed to.
 
Mind you, without Darkstalker active and running Hide is easily foiled.
 
this is not the problem. The problem is your results can only vary in a 19 range
 
@Aaron That's... not really an argument, I'm afraid. "I notice that only the classes which specialize in this are used to specialize in it."
 
@BESW Point taken.
 
19 range means that if the sum of alla possible modifiers for a check is 20 higher than the sum of all possible modifiers for another, I will win the roll with a 1 when you roll 20.
meaning there's no need to actually roll
I'm hidden from you.
 
1:41 PM
The idea Zach is trying to get across, I think, is that if you and someone else put equal amounts of effort into maxing a skill, and one chooses Bluff or Hide while the other chooses Insight or Spot, the offensive skill just plain has more options to get buffed within the same range of effort--almost regardless of what range of effort is chosen.
 
I'm not sure hide is the offensive skill
 
I know of multiple ways to break almost every class. The D&D system is incredibly easy to shatter into tiny pieces and then stomp on them with your lvl 10 I can kill a lvl 20 npc character.
 
@Zachiel It's active, not reactive.
 
The character portrayed in my avatar has hide as the only thing she can put between running away and being killed.
Oh I see
 
Spot is reactive, hence (in this case) defensive. You take Spot because you're afraid of Hide checks.
 
1:43 PM
@Aaron Welcome to the 3.5 community in general, how may we help you?
 
@Lord_Gareth :D
 
You don't take Hide because you're afraid of Spot checks.
 
[Is the creator of the Martini Mage]
 
Martini Mage?
 
@BESW That's what my other character did
 
1:44 PM
@Zachiel Nope. You're not afraid of Spot checks until you already have a Hide check to use.
 
Only to discover Darkstalker was not an option.
You mean, why hide, I can walk straight to them heavy armored cleric style?
 
Your character was afraid of combat and elected to use Hide as a method to escape it. At which point she became afraid of Spot checks because they negated her chosen method of avoiding her fear.
 
Of course she does not fear spot checks. She has access to a wide array of +s
She fears initiative checks way more
 
@Zachiel And why did she stack all those bonuses?
 
My int is +1 on my monk.
 
1:46 PM
@BESW Because it was cool to drop without making a huge THUMP sound on the floor.
And because she is small and a contortionist, she had to be good at hiding. And playing Twister.
In retrospect, I'm glad I had those two skills well pumped up
But the initial idea was to play a really stupid elf that didn't have enough skill points to buy those.
I changed my mind when I saw the human had been houseruled into having two +2 on two skills at my choice. (In exchange for the game not using favored classes, I think.)
Ok I could have maxed Escape Artist even more by being a Chaond but... Chaonds are ugly
(And extaminaars were not an option)
 
Someone I know just made a wonderful discovery
Please direct your attention to the beggar's gear
wherein you will find he has 203 gold coins
 
I was reading savage species and looking at the hybrid spices. I tried to convince my dm to let me be a race that got (1 + int mod ) x8 for a rouge. He wouldn't let me :(
Probably a good thing though.
 
That is two kilograms of gold, I think.
 
@Aaron "rouge" should be "rogue" (pet peeve)
 
@InbarRose One shared by at least a few others xD
 
1:53 PM
gotcha. I have a pet peeve like that too.
 
@JonathanHobbs Hahahahaha.
 
But I have a few words I don't use often I tend to mis spell.
 
@JonathanHobbs He stole a paranoid traveler's pants; the poor man had sewn his money into the seams to keep it safe.
(It's part of his home-made disguise kit.)
 
@BESW Hahaha!
 
All this needs is a "% in Lair" and it's ready to be VIOLENCE.
Which, come to think of it, actually punishes murderhobos more.
Because it has this rule: "Oh, you didn't want to spend any money on clothes for your character? Okay, you're wearing cut-off shorts and a t-shirt with an embarrassing logo."
 
2:01 PM
Is there a campaign that involves the rise of a dark god that the PC's are helping to raise?
 
I think there's at least a couple where you don't know it at the time.
Not really the same, I know.
 
@InbarRose hey! some folks want their PCs to be red.
 
@waxeagle rouge isn't red.
 
Rouge is makeup isn't it?
 
thats what its 'rouge'
Rouge is the French word for "red" and may refer to: *Rouge (cosmetics), a cosmetic used to color the cheeks and emphasize the cheekbones *Rouge (film), a 1987 Hong Kong film *Rouge (film journal), an online film journal *Rouge (football) or single, a score of one point in Canadian football *ROUGE (metric), an evaluation metric used in natural language processing *Rouge (newspaper), a weekly newspaper published by the Revolutionary Communist League in France *Rouge (pop group), a Brazilian girl band (2002–2005) *Rouge (TV series), an MTV series about an Asian girl band *Rouge, Toronto, ...
Excellent.
That is the best disambiguation I have ever seen
First sentence "Not to be confused with Rogue."
 
2:12 PM
french for red :)
 
...now I have Rose, Rose, I Love You stuck in my head.
 
I read something interesting in a xkcd what if yesterday. If you play 500 miles by the proclaimers in the International Space Station from the first note to the end of the song the ISS will have traveled almost exactly 1000 miles.
 
That.. is interesting. :P
 
If anyone know that song this is funny because of the line. "I would walk 500 hundred miles then walk 500 more to be the man who walked 1000 miles to fall at your door." Not an exact quote but close.
 
You do know that there is a google out there right? Where you can fact-check all these simple questions you keep seeming to have?
 
2:21 PM
I like to talk. :/ I find even simple questions can start conversations so I like to ask people before going online and googling stuff.
Most people I run across don't mind it so I have never bothered trying to break the habit.
 
Okay - I am not trying to offend you. I am just curious.
 
@Zachiel LMGTFY is generally considered condescending at best.
 
It was a joke, BESW.
 
@Aaron I personally feel like I have a large repository of general knowledge already, but whenever I want to speak about something I usually look it up a bit first to make sure I know what I am talking about (at least a bit) when others say new things to me, I sometimes search for it on my own, and sometimes ask them to explain it to me - depending on the situation. There is nothing wrong with what you did, I was just wondering why. It may have come off rather sheepish.
 
2:25 PM
I was -googling- for -ways to start a conversation-, which is the exact opposite of how it works
 
@Zachiel Lol. @InbarRose I took no offence I was just trying to explain myself fully.
 
@Aaron The word 'Monk' starts fights around here. The last time someone said it aloud, history itself recoiled from the backlash and a guy named Ferdinand ended up shot in his car.
 
@Lord_Gareth Horrible news.
 
@Lord_Gareth What's wrong with the monk? I mean I know it sucks compared to other classes but that is a given. I am only playing a monk in order to challenge myself as a PC
I thought that was the point of the monk.
 
"I know it sucks compared to other classes" ..... what????
 
2:29 PM
I've been thinking, is the "flurry of misses" things a feature of the low BAB?
@InbarRose Ok, except for Samurai and Commoner.
 
@Zachiel It's a feature of iterative attacks and MAD
 
Are you talking 3/3.5 or.. ??
 
@Lord_Gareth I think I'll follow that school that says that the monk is SAD, with Str being its main ability score (and Con as a second)
 
@Aaron You know, I've seen that kind of thing done - with classes that have optimization potential. I've seen The World's Most Frightening Samurai, for example, who can lock down entire armies of equal-level characters with his Intimidate (provided they can be affected by it)
 
@Zachiel What?!??! Are you talking about the same thing I am?
 
2:31 PM
Wait, let's all get on the same page here.
 
3.5 monk.
3.x if you want
 
@InbarRose We are discussing the 3.X monk. Your thoughts on it are...?
 
@Lord_Gareth 3.5 I was told monks were terrible in higher levels compared to other classes by multiple people who have been playing for a long time.
 
and 3.PF to some extent, but I'm not familiar with that
 
That it is one of the most powerful and unabalanced of the character classes
 
2:32 PM
Okay. Now that we're on the same page, allow me to link you to my counter-argument.
15
A: Optimizing a D&D 3.5 Monk

Lord_GarethEssentially, sixth level is the end of Monk as an independent class. Monk's biggest and most pervasive problem is that it can't play well with itself. More than any other class in the game, a Monk's features demand exclusivity of use, even to the point where you can't use other Monk features if ...

 
At first glance it seems weak, but you can do some insane things with the monk - high wisdom and some Kama he can do some crazy damage
 
@InbarRose Depends on your definition of 'crazy'. There is, of course, No Such Thing as D&D. However, I've never seen a Monk do anything but curl into a corner and scream in unending agony, even with high degrees of optimization.
 
I am planning on taking a prestige class that should make my monk much better. The Red avenger. It gives you the ability to lay on hands healing and some other neat stuff I can't remember right now.
 
[Usually plays Enlightened Fists if he wants to get a 'Monk Feeling' and for some reason Tome of Battle is banned]
 
@Lord_Gareth Are you arguing that a monk is powerful or is not powerful?
 
2:38 PM
@Aaron Not powerful. Monk levels can be a solid dip if you do it right, but straight-classed Monks start behind the pack and lag fast.
 
@InbarRose what's your definition of crazy damage? I'll remind you that a 12th level fighter can charge for over 200 damage
 
As far as I have experienced my monk is lagging in Health and AC but my damage range is huge.
 
@Zachiel Hell, I made a 12th level TWF fighter that connected for over six hundred (398 after damage reduction)
 
first of all
 
I deal 1d8 normal damage and another 1d6 due to a feat. With flurry of blows I take a -2 (or 1 I can't look it up right now.) but if all attacks hit I have the potential to do 42 damage at lvl 4.
 
2:40 PM
@Lord_Gareth you probably had less limitations than me.
 
You guys are into some crazy optimization stuff, I am not sure if I would consider myself above amateur level compared to some of you (even though i have been playing D&D for over 10 years)
 
What is the max damage for other classes of the same level? I am not experienced in Min/Maxing so I don't know.
 
So I guess everything I would say is totally wrong.
 
@Zachiel What I actually had was a generous helping of enemies with very low AC, a godsend for TWFers everywhere.
 
@InbarRose I am not saying you are wrong I am just trying to understand.
@InbarRose I thought the Monk was meant to be a low AC low health but high damage dealer.
 
2:43 PM
@Aaron That's a tricky question to answer. I can get you infinite damage loops starting at first level if I really, deeply want to cut loose. A Mailman of that level that isn't going infinite is still dealing damage in scientific notation; Fighter and Barbarian builds can charge for thousands of points. In the world of More Reasonable Crap, Diamond Mind strikes for Warblades and Swordsages are slamming for 90-200 depending on weapon and potential crits.
 
The problem with optimization is that the things that looks cool for wizards deal more damage than optimized monks. A level 1 wizard can deal 100 damage IIRC, optimizing (and not going Pun-Pun, that's the most powerful build ever in D&D 3.5 and is a lvl1 human wizard)
 
How can a lvl 1 wizard do that much damage O.O
 
@Aaron Monk's biggest problem is that whatever it was meant to be (and that's not very clear), it didn't get there. The abilities and features it was given don't let it do anything, really. They can't connect for damage, can't chase spellcasters (whose mobility mocks them), can't handle out-of-combat encounters, can't move and attack in the same round, etc.
@Aaron Don't ask. The knowledge will not improve your life.
 
@Lord_Gareth can't chase spellcasters with the right selection of spells. That's to say, spellcasters who know he's coming.
 
@Lord_Gareth Ok. I guess a lot of my Monk stuff must be house ruled and I didn't know it. I move and attack all the time.
That is my main stay alive strategy. Move in and hit them hard and then move back out.
Let the fighter tank of the group take the hits while I back him up.
 
2:46 PM
Oh most probably not, Aaron, but most GMs go easy on monks and other weak characters on purpose, giving them something to do. Which starts being hard when the wizard wins initiative and AoEs everything for 2k damage
 
@Zachiel Can you give me a good reason not to have Fly up?
 
Yes, I was thinking level 4
 
2k damage? Are you talking 3.5?
The gods don't even have that much health I don' t think.
 
Gareth, can you remember that Sandy build?
 
@Zachiel Sandy? I don't think so.
 
2:47 PM
Cindy... something on those lines
 
@Aaron No, they don't. Past a certain point of optimization 3.5 becomes increasingly absurd varieties of rocket tag.
 
the mind-raped six years old mailman, lvl 18
 
Oh geez. I use generic Mailmen as my example characters.
 
(mind rape is a spell)
 
@Lord_Gareth I guess I never got that much into optimization. I never imagined it could do so much.
What is this Mailmen you all keep talking about?
 
2:49 PM
@Aaron The wonderful thing about system mastery in 3.5 is that if you can use it in a mature and responsible fashion the sheer number of options lets you bring characters to life like never before.
 
A friend of mine had an epiphany when he started reading battle arenas on the GitP forums
He stopped playing D&D days later
 
The awful part is that most groups are not that mature.
 
A Mailman is a build focused on dealing spell damage to a single target
 
@Lord_Gareth I guess I landed with a good group then.
 
I've always just played the game and used the rules to back up the story. Not looked through the book to find optimizations and crazy loopholes or combos and then made a story/cahracter around that.
 
2:50 PM
@Zachiel Not quite, but close.
 
@InbarRose What he said.
 
if you have a better definition, please by all means write it now so I can learn it
 
A 'Mailman' is a spellcaster (usually an arcane spellcaster) whose emphasis is on delivering damage and - this is the important part - on invalidating defenses against that damage. The idea behind Mailmen is that you, not the enemy, decide if damage is dealt.
 
Anyway I am going to go back to drawing my god slayer sword.
 
2:51 PM
ooooh right. No saves. No roll to hit, possibly.
 
@InbarRose I love writing and playing in a good story. What I hate is when I try to say that my character is something ("He's a talented swordsman,") and then the dice get busted out and it turns out that I can't show what I told.
@Zachiel No Spell Resistance either - Orbs and suchlike.
 
And no anti-magic fields of course
 
@Zachiel Preeeetty much. At the gutter level, a Mailman just takes damage spells that are hard to resist. The other end of the scale lays waste to armies with a single standard action, then returns to his pocket dimension to make sweet passionate love to his summoned Eladrin girlfriend.
 
@Lord_Gareth On a smaller scale I think this problem comes up with any game involving randomness.
Uh, a summoned eladrin girlfrend. I'd go with that, but usually my games are about playing with other people.
 
@Lord_Gareth Common problem in d20 (and some other) games
There are many alternate ways to deal with the problem.
I have a few favorites, but essentially it can only be solved by modifying the rules or applying house rules.
Standard d20 just sucks when its comes to that, someone who has 1 in a skill could get 20 on a check, someone who spent 16 ranks in the skill gets an 18... :P
 
2:56 PM
@InbarRose Competent game design can solve this problem just fine. There's other D20 systems, and some of them are actually pretty legitimately great. Have you checked out Legend yet?
 
@Lord_Gareth no actually.
 
^_^ I get to pimp it!
 
ruleofcool.com <-Here's the site. Legend's core book ("1.0") is free.
 
There are some tricks players can use (and traps to avoid) which help mitigate the "dice say no to my character concept" problem.
 
2:57 PM
the skill thing Inbar said is still there in Legend AFAIK
 
@Zachiel Not really, since skill ranks are based directly on level.
 
@BESW I'm listening
 
You've probably heard most of this before.
 
this might be an interesting time to note, that I am developing (or have been for a while) a gamesystem (I suppose that is not an uncommon thing for experienced players to do) and I am wondering if any of you have experience with producing game systems? Or how I might go about doing that.
 
One v. common trap is when we imagine our characters as not just competent but hypercompetent--and thus when we're imagining their personality and what they're doing, we fail to imagine how they react to failure.
2
 
2:58 PM
@Lord_Gareth still you can be trained and score worse than someone who's untrained
 
I always try to have a character who has an interesting and party-appropriate reaction to failure, because natural 1s always happen.
 
@BESW Yes, this is true - I always enjoy failure, more than success.
 
"I'm almost sure I can disarm this trap..." "...Almost? Let the wizard do it"
 
Because after all - we are all playing a game, and games are not fun when they are on "easy" mode.
 
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