This code currently allows for buildings to be placed on flat surfaces (using an object as the Collision Detector). It works fine for that, but how could I make it so that it can only be placed on one object like the plane (the ground of the map). The reason for this is that right now you can p...
I've been real busy, and my BG comp entry takes most of my spare time, so my account hasn't been real active. You snuck ahead in the monthly rep charts :D
@zeffii Yes and no... We've had three bad moderators (one left and was replaced), so I want to ensure that our new ones are good and dedicated. But yes, we are also very excited by our first elections, and are giving them alot of focus.....
I registered here to find some help with it, the script worked but the receiving app didnt behave quite well and the guy who was working on it cant fix it unfortunately
I am sending object loc rot and scale every keyframe to http address using urllib but the frame rate drops significantly.
Thats the code I am using:
import bpy
import urllib
import mathutils
from bpy import context
from urllib import request, parse
from math import sin, cos, radians
from mathut...
@zeffii no its its animation application that is using bounding boxes of the meshes, and I was trying to record animation data from the objects that are rigged to armature
@iKlsR I can't tell if that was a threat/order/or a joke, but since you have the power to force me "out of this room" I expect it was a joke to which I will say LOL
@iKlsR Some people in chat think (or at first have thought) your serious too.. if you lose this election because of remarks taken out of context, I wouldn't be surprised.
I of course won't be digging up or posting dirt. I'm slightly more mature then that...
@X-27 Would prefer if you removed that, we're going to have people from all over SE coming through. Not everyone has a sense of dry humour and I'd rather not have people question me over rubbish.
for me it was easy because you have been pretty much inactive for the entire time I have been on this site, baring the last 5 months. So for me it was not that "inquisitive"
@X-27 Would prefer if you removed that, we're going to have people from all over SE coming through. Not everyone has a sense of dry humour and I'd rather not have people question me over rubbish.
@X-27 Would prefer if you removed that, we're going to have people from all over SE coming through. Not everyone has a sense of dry humour and I'd rather not have people question me over rubbish.
@gandalf3 from your nomination jargon- "In other words, pretty much what I've been doing already ;)" if you will keep doing what you've been doing already, why would you need to become a moderator? wouldn't it be better to say something like "In other words, pretty much what I've been doing already, only better ;)"
@David You are the backbone which prevents this site from flailing into a pile of disused tags and incoherent questions. Without your organization and persistent editing I don't think we'd have come nearly as far :)
Seriously @gandalf3, he doesn't edit EVERYTHING to keep the site organized, he edits incessantly for the same reason I vote constantly- to be at the top of a ranking.
@X-27 I do edit a lot, I flag a lot, I comment a lot. I do everything on this site that does not give me rep. Now if I spent all that time answering questions I would be in second.
@iKlsR Agreed I'd push the grass below the bottom third line and move the camera about 50 ft closer. I also find vehicles look best at 40-60mm.... so don't go to wide to close. Finally, I'd make it face the camera at a 3/4 angle. :D @NoviceInDisguise
@NoviceInDisguise I would move the tractor even closer... the farm scene is simply a backdrop for the tractor model. Currently the focus of the image is the shed, with the tractor sticking out like a soar thumb, due to its significantly higher level of detail (it also looks to small). If I were taking a photo of that tractor in that scene I'd get closer with a super fast (f1.2... if I had one D: ) 50mm and get a 3/4s :D I guess you may be trying something different...
but I'd like to see that tractor in its glory
@David Pro-Tip: The parts of a excellent render are all equally bad. Perfecting one object will degrade the rest. You want a consistent level of detail, with all the parts in harmony!
No grass as I think that might crash my GPU, going to do some renderlayer magic I think. Also going to do some major overhaul on the grass materials and shapes.
@NoviceInDisguise Could use some serious improvement on the background, and for all the detail you put into the tractor, shouldn't t be closer to the camera?
Background is an old image I had, just blocking out what I'm going to make, but I agree. The render size will be large enough details should show up, I'm going to shorten the render image height for the final I think, which should help as well